Layouts
This page lists all known information about Layouts (often referred to as HUD or UI) found in Super Mario Galaxy (SMG), Super Mario Galaxy 2 (SMG2), Super Mario Galaxy: Nvidia Shield TV and Super Mario 3D All-Stars: Super Mario Galaxy (3DAS).
The information may apply to other Nintendo games with more or less accuracy.
Builds
Both games can be seperated into different builds, each exhibiting major differences regarding the game code and files (including Layouts).
Super Mario Galaxy
The following builds of SMG were distributed by Nintendo:
Year | Platform | Region | Notes |
---|---|---|---|
2007 | Nintendo Wii | Japan, North America, Europe, Australia | The initial release of SMG. It was first published in Japan on November 1st, 2007 |
2008 | Nintendo Wii | South Korea | This release changed parts of the code to account for additions within many Layouts regarding the Korean language |
2015 | Nintendo Wii U | Japan, North America | The Wii U Virtual Console release of SMG changes nothing within the files but adds functionality for booting from within the Wii U Home Menu |
2016 | Nintendo Wii U | Europe, Australia | |
2018 | Nvidia Shield TV | China | For the Nvidia Shield release, parts of the game code were modified to run in higher resolution, to account for the different controls and to support the chinese language, including Layout edits. Remains in the file system hint at this being a modified version of the 2008 Korean release. This release mistakenly included debugging content as well |
2020 | Nintendo Switch | Japan, North America, Europe, Australia, South Korea, Hong Kong, Taiwan | In this release of SMG not too many changes within the file system can be found. The game executable however was recompiled for the Nintendo Switch |
Super Mario Galaxy 2
The following builds of SMG2 were distributed by Nintendo:
Year | Platform | Region | Notes |
---|---|---|---|
2010 | Nintendo Wii | Japan, North America, Europe, Australia | The initial release of SMG2. It was first published in North America on May 23rd, 2010 |
2011 | Nintendo Wii | Taiwan, Hong Kong, South Korea | This release changed parts of the code to account for additions within many Layouts regarding the Korean and Chinese language |
2015 | Nintendo Wii U | Japan, North America, Europe, Australia | The Wii U Virtual Console release of SMG2 changes nothing within the files but adds functionality for booting from within the Wii U Home Menu |
File formats
Layouts consist of several filetypes created by Nintendo:
.arc (RARC - Resource ARChive)
Most Layouts are stored in Yaz0 compressed RARC archives (indicated by the .arc file extension). These archives hold subfolders including the required files that make up a Layout. Those subfolders are:
anim | Contains .brlan files |
blyt | Contains a .brlyt file. A few layouts use multiple |
font | Contains .brfnt files. Only seen in the HomeButton Layout |
timg | Contains .tpl files |
A technical breakdown of this file format can be found here.
.brlyt (RLYT - Revolution LaYouT)
The main controller for a Layout is the RLYT file (indicated by the .brlyt file extension). It consists of multiple sections:
Textures | A list of all used .tpl files (textures) |
Fonts | A list of all used .brfnt files (fonts) |
Materials | A list of all materials alongside their settings. Materials can alter the appearance of textures |
Hierarchy | A treeview-like list of all panes |
Panes make up the structure of a Layout. There are different types of panes:
Null Pane | An empty and invisible pane, sometimes acting like a folder for other panes |
Picture Pane | This pane type references a material (and thus at least one texture) with additional control over the position, size, scale, rotation and visibility of which |
Text Box Pane | A pane that controls how glyphs from a font are rendered. It can control the position, size, scale, rotation, visibility, kerning and coloring of the text |
Window Pane | Provides essentially the same settings as a Picture pane but allows textures to be rendered as a frame with 4 corners |
Boundary Pane | Could be called "Hitbox Pane" for simplicity. This pane is invisible to the player but provides feedback when hovered with the pointer |
A technical breakdown of this file format can be found here.
SMG and SMG2 have a feature that allows panes to be ignored based on the game language. Mostly this applies to Text Box Panes, but it works for all other types as well. For example, if the panes TxtStart
, TxtStartJpJa
and TxtStartUsEn
exist under the same parent pane and the game is set to Japanese, then TxtStart
and TxtStartUsEn
will be ignored and only TxtStartJpJa
gets rendered. When the game is set to German, then TxtStart
is used and the other two are ignored. This is used to deal with special cases where a language requires more space for words. Mostly such language specific text panes are created for the Japanese, Korean and Chinese speaking regions in order to account for changes in the fonts (like glyph height and width). The following table lists all possible suffixes alongside the language its from:
Language | Pane suffix | Language folder |
---|---|---|
Chinese (traditional) | AsTr | AsTradChinese |
Chinese (simplified) | CnSi | CnSimpChinese |
Dutch | EuDu | EuDutch |
English (american) | UsEn | UsEnglish |
English (european) | EuEn | EuEnglish |
French (american) | UsFr | UsFrench |
French (european) | EuFr | EuFrench |
German | EuGe | EuGerman |
Italian | EuIt | EuItalian |
Korean | KrKo | KrKorean |
Spanish (american) | UsSp | UsSpanish |
Spanish (european) | EuSp | EuSpanish |
This table furthermore shows that a correlation exists between the pane suffixes and the language folders. In order to determine such a pane, the game reads the first 4 letters of the used language folder.
.brlan (RLAN - Revolution Layout ANimation)
For every different animation, a Layout contains one RLAN file (indicated by the .brlan file extension). It can control the position, size, scale, rotation, visibility, coloring and many more settings of a pane on a keyframe basis.
A technical breakdown of this file format can be found here.
.tpl (TPL - Texture Palette Library)
Textures for Layouts are mostly stored in TPL files (indicated by the .tpl file extension). It allows images to be stored in many different formats which affect the color count and resulting filesize of the texture.
A technical breakdown of this file format can be found here.
.brfnt (RFNT - Revolution FoNT)
Fonts are stored in RFNT files (indicated by the .brfnt file extension). This format contains the image data of the letters alongside additional information such as font size, width, baseline, ascend line and some more.
A technical breakdown of this file format can be found here.
.bti (BTI - Binary Texture Image)
A few other textures are stored in BTI files (indicated by the .bti file extension). This format can only store one texture per file but supports the same formats as TPL.
A technical breakdown of this file format can be found here.
List of Layouts
Below is a full list of all Layouts found in SMG and SMG2 alongside relevant information:
Super Mario Galaxy + Super Mario Galaxy 2 (Nintendo Wii)
Layout | Internal name | Game | Directory | Regional differences | Fonts used | SFL | Notes | Image | Sounds |
---|---|---|---|---|---|---|---|---|---|
AirMeter | MarioSubMeter SubMeterLayout |
SMG | LayoutData | menufont64.brfnt | ✓ | ![]() |
|||
SMG2 | MenuFont64.brfnt | ✓ | |||||||
AllStarList | PowerStarList | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt numberfont.brfnt picturefont.brfnt |
✓ | ![]() |
||
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MenuFont64.brfnt MessageFont26.brfnt PictureFont.brfnt |
✓ | ![]() |
|||||
BackButton | BackButton PictureBookCloseButton |
SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | ![]() |
||
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ||||||
BallGuidance | TamakoroJumpGuidance TamakoroMoveGuidance |
SMG2 | LayoutData | Uses a circle instead of a tick for the Japanese, Korean and Taiwanese regions | ✗ | ![]() |
|||
BallGuidanceReplace | SMG | Uses a circle instead of a tick for the Japanese and Korean regions | ✗ | Only exists as BallGuidanceReplace in SMG | |||||
Banner | SMG | opening.bnr | ✗ | This layout is loaded from opening.bnr and only seen in the Wii Menu. See also Banner Layouts | ![]() |
||||
SMG2 | ✗ | ![]() |
|||||||
BatteryInfo | BatteryInfo | SMG | LayoutData | messagefont26.brfnt | ✓ | ![]() |
|||
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ||||||
BlueChipCounter | ChipCounter | SMG | LayoutData | ✓ | ![]() |
||||
BombTimer | BombTimerLayout | SMG | LayoutData | menufont64.brfnt | ✗ | ![]() |
|||
SMG2 | MenuFont64.brfnt | ✗ | |||||||
BrosButton | BrosButton | SMG | LayoutData | ✗ | ![]() |
||||
ButtonGuidance | DreamerButtonGuidance | SMG2 | LayoutData | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MenuFont64.brfnt MessageFont26.brfnt |
✗ | Used when viewing Tip Network or Cosmic Guide gameplay | ![]() ![]() |
|
CameraInfo | CameraInfo | SMG | LayoutData | ✓ | ![]() |
||||
SMG2 | ✓ | ||||||||
CinemaFrame | CinemaFrame | SMG | LayoutData | ✓ | ![]() |
||||
SMG2 | ✓ | SMG2 additionally has a green version of the bars | ![]() |
||||||
CinemaSuper | MovieSubtitles | SMG | LayoutData | cinemafont26.brfnt messagefont26.brfnt |
✓ | ![]() |
|||
CoinCounter | CoinCounter | SMG | LayoutData | numberfont.brfnt | ✓ | ![]() |
|||
SMG2 | NumberFont.brfnt | ✓ | SMG2 has an additional 3-Coin icon used on Starship Mario | ||||||
CollectCounter | CollectCounter | SMG | LayoutData | numberfont.brfnt | ✓ | Similar to ScoreNumber (SMG2) but the numbers are slightly bigger | ![]() |
||
SMG2 | NumberFont.brfnt | ✓ | |||||||
CometMedalCounter | CometMedalCounter | SMG2 | LayoutData | ✓ | ![]() |
||||
CometScreenFilter | GalaxyCometScreenFilter | SMG | LayoutData | ✓ | Has colors red, blue, yellow, purple and white | ![]() |
|||
SMG2 | ✓ | In SMG2 the layout only contains black | |||||||
CommandStream | StarPointerCommandStream | SMG | LayoutData | ✓ | ![]() |
||||
DemoLetter | SMG | ObjectData | ✗ | A 3D model that holds the background image for the PeachLetterMini Layout | ![]() |
||||
DestroyCounter | SMG2 | LayoutData | ✗ | Used for Romp Comets. Only the 30 texture is seen ingame, the 20 texture remains unused. | ![]() ![]() |
||||
DPDPointer | StarPointerLayout | SMG | LayoutData | ✓ | The texture of the pointer tail is stored in ObjectData/StarPointerBlur.arc | ![]() ![]() ![]() |
|||
SMG2 | ✓ | SMG2 has additional panes and textures for the Yoshi pointer. It also stores the texture of the pointer tail in ObjectData/StarPointerBlur.arc | ![]() |
||||||
DPDPointerNumber | SMG | LayoutData | messagefont26.brfnt | ✓ | ![]() |
||||
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ||||||
DPDPointerSub | SMG | LayoutData | ✓ | Has unused textures of the hand icon in both games | ![]() |
||||
SMG2 | ✓ | ||||||||
ErrorMessageImage | SMG | ObjectData | ✓ | The image file included has a typo in the word "Unplugged", being "Unplagged" | ![]() FreeStyleUnplagged.bti
|
||||
SMG2 | ✓ | ||||||||
errormessagewindow | SMG | main.dol | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✗ | The image of an unplugged Nunchuk is loaded from ObjectData/ErrorMessageImage.arc | ![]() |
||
ErrorMessageWindow | SMG2 | main.dol | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✗ | ![]() |
|||
FileInfo | FileSelectInfo | SMG | LayoutData | messagefont26.brfnt numberfont.brfnt picturefont.brfnt |
✗ | ![]() |
|||
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt NumberFont.brfnt PictureFont.brfnt |
✗ | ![]() |
|||||
FileNumber | FileSelectNumber | SMG | LayoutData | numberfont.brfnt | ✗ | ![]() |
|||
SMG2 | NumberFont.brfnt | ✗ | |||||||
FileSelect | FileSelectButton | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✗ | ![]() ![]() ![]() |
||
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✗ | The Copy button was removed in SMG2 | |||||
FlyMeter | MarioSubMeter SubMeterLayout |
SMG | LayoutData | menufont64.brfnt | ✓ | ![]() |
|||
SMG2 | MenuFont64.brfnt | ✓ | |||||||
Font | SMG | LayoutData KrKorean |
✓ | Contains the following fonts: * cinemafont26.brfnt * menufont64.brfnt * messagefont26.brfnt * numberfont.brfnt * picturefont.brfnt |
See also Fonts | ||||
SMG2 | AsTradChinese EuDutch EuEnglish EuFrench EuGerman EuItalian EuSpanish JpJapanese KrKorean UsEnglish UsFrench UsSpanish |
✓ | Contains the following fonts: * MenuFont64.brfnt * MenuFont96.brfnt * MessageFont26.brfnt * NumberFont.brfnt * PictureFont.brfnt * StaffFont18.brfnt |
||||||
GalaxyDetail | GalaxyMapGalaxyDetail | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt numberfont.brfnt picturefont.brfnt |
✓ | The level preview texture gets loaded from ObjectData/GalaxyInfoTexture.arc | ![]() |
|
GalaxyInfo | GalaxySelectInfo | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt picturefont.brfnt |
✓ | The level preview texture gets loaded from ObjectData/GalaxyInfoTexture.arc | ![]() |
|
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt PictureFont.brfnt |
✓ | ![]() |
|||||
GalaxyInfoTexture | SMG | ObjectData | ✓ | Contains 42 textures for the GalaxyInfo Layout, 41 of which show actual level previews and the remaining texture being a placeholder for locked galaxies | |||||
SMG2 | ✓ | Contains 49 textures for the GalaxyInfo Layout, each corresponding to a level found on the world map | |||||||
GalaxyNamePlate | GalaxyNamePlate | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | ![]() |
||
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ![]() |
|||||
GalaxySelect | GalaxyConfirmLayout | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt numberfont.brfnt picturefont.brfnt |
✓ | Includes a Star counter in SMG | ![]() |
|
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ||||||
GameOver | WipeGameOver | SMG | LayoutData EuSpanish UsSpanish |
Texture says GAME OVER in most regions Translated to ¡SEACABÓ! in european spanish Translated to FINDEL JUEGO in american spanish |
✓ | ![]() |
|||
SMG2 | LayoutData EuSpanish UsFrench UsSpanish |
Texture says GAME OVER in most regions Translated to ¡SEACABÓ! in european spanish Translated to Vous avez perdu! in american french Translated to FINDEL JUEGO in american spanish |
✓ | ![]() |
|||||
GameSet | SMG2 | LayoutData | MenuFont96.brfnt | ✗ | ![]() |
||||
GetStar | SMG | LayoutData | Additional text panes in Korean region suffixed with CnSi | menufont64.brfnt | ✓ | The additional text panes in the Korean version remain unused. They are only used in the Nvidia Shield release of SMG | ![]() ![]() |
||
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MenuFont96.brfnt | ✓ | ||||||
HitPointMeter | SMG | LayoutData | menufont64.brfnt numberfont.brfnt |
✓ | ![]() |
||||
SMG2 | MenuFont64.brfnt NumberFont.brfnt |
✓ | |||||||
HomeButton | SMG | EuDutch EuEnglish EuFrench EuGerman EuItalian EuSpanish JpJapanese KrKorean UsEnglish UsFrench UsSpanish |
Textures and fonts are adjusted for each region | RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt | ✓ | Most text in this Layout consists of textures. However four Text Panes exist that receive their texts from HomeButton2/home.csv | ![]() ![]() ![]() ![]() |
||
SMG2 | AsTradChinese EuDutch EuEnglish EuFrench EuGerman EuItalian EuSpanish JpJapanese KrKorean UsEnglish UsFrench UsSpanish |
Textures and fonts are adjusted for each region | RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt | ✓ | |||||
Icon | SMG | LayoutData KrKorean opening.bnr |
The logo texture was swapped in the Korean region | ✗ | This layout is loaded from opening.bnr and only seen in the Wii Menu. Instances of this Layout in LayoutData or KrKorean are unused duplicates. See also Banner Layouts | ![]() |
|||
SMG2 | opening.bnr | The logo texture was swapped in the Korean region | ✗ | This layout is loaded from opening.bnr and only seen in the Wii Menu | ![]() |
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IconAButton | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | ![]() |
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SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ||||||
IconComet | SMG | LayoutData | ✓ | ![]() |
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IconMario | SMG | LayoutData | ✓ | ![]() |
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IconSave | SMG | LayoutData | ✓ | ![]() |
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SMG2 | ✓ | Unused in SMG2 | |||||||
InformationWindow | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | ![]() |
|||
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | SMG2 has an additional 3rd window for the bottom of the screen | ![]() |
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LuigiLetter | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✗ | The textures showing Luigi's whereabouts are loaded from: * ObjectData/LuigiPictureEggStarGalaxy.arc * ObjectData/LuigiPictureHoneyBeeKingdomGalaxy.arc * ObjectData/LuigiPictureBattleShipGalaxy.arc |
![]() |
||
LuigiPictureBattleShipGalaxy | ObjectData | ✗ | |||||||
LuigiPictureEggStarGalaxy | ✗ | ||||||||
LuigiPictureHoneyBeeKingdomGalaxy | ✗ | ||||||||
MapButton | SMG | LayoutData | messagefont26.brfnt | ✓ | ![]() |
||||
MapDomeIcon | SMG | LayoutData | Additional text panes in Korean region suffixed with CnSi | menufont64.brfnt picturefont.brfnt |
✓ | The additional text panes in the Korean version remain unused. They are only used in the Nvidia Shield release of SMG | ![]() |
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MapGalaxyArrow | SMG2 | LayoutData | ✓ | ![]() |
|||||
MapGalaxyBg | SMG | LayoutData | ✓ | ![]() |
|||||
MapGalaxyIcon | SMG | LayoutData | Additional text panes in Korean region suffixed with CnSi | menufont64.brfnt picturefont.brfnt |
✓ | The additional text panes in the Korean version remain unused. They are only used in the Nvidia Shield release of SMG | ![]() ![]() |
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MapGalaxyReport | SMG2 | LayoutData | ✓ | ![]() |
|||||
MapGalaxyState | SMG2 | LayoutData | MenuFont64.brfnt | ✓ | ![]() ![]() ![]() ![]() |
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MapGalaxyWorld | SMG2 | LayoutData | MenuFont64.brfnt | ✓ | ![]() |
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MapGalaxyZoomButton | SMG2 | LayoutData | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ![]() |
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MapGrandGalaxy | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt numberfont.brfnt picturefont.brfnt |
✓ | ![]() |
|||
MapTicoIcon | SMG | LayoutData | ✓ | ![]() |
|||||
MapTitle | SMG | LayoutData | messagefont26.brfnt | ✓ | ![]() |
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MiiConfirmIcon | SMG | LayoutData | messagefont26.brfnt miifont26.brfnt |
✗ | The Korean region has extra code that replaces messagefont26.brfnt with miifont26.brfnt for this Layout only. This is likely done to add support for Miis that were generated in the Korean Mii Channel with Korean names | ![]() |
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SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✗ | ![]() |
|||||
MiiFont | SMG | KrKorean LayoutData |
✗ | Contains the following font: * miifont26.brfnt |
See also MiiFont26.brfnt | ||||
MiiIcon | SMG | LayoutData | ✗ | This archive contains the textures used for MiiConfirmIcon and MiiSelect. The icons slightly differ in style compared to SMG2. After beating the game, Luigi will be unlocked as an icon | |||||
SMG2 | ✗ | This archive contains the textures used for MiiConfirmIcon and MiiSelect. SMG2 additionally has icons for Rosalina and a yellow Luma. Rosalina is unlocked as an icon after beating the game | |||||||
MiiSelect | SMG | LayoutData | messagefont26.brfnt | ✗ | ![]() |
||||
SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✗ | ![]() |
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OneUp | SMG | LayoutData | menufont64.brfnt | ✓ | ![]() |
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SMG2 | MenuFont64.brfnt | ✓ | |||||||
P2Manual | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✗ | ![]() |
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SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✗ | ![]() |
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PauseMenu | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt numberfont.brfnt picturefont.brfnt |
✓ | Has an additional Luigi Letter button | ![]() |
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SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt NumberFont.brfnt PictureFont.brfnt |
✓ | Has an additional Star List button | ![]() |
||||
PeachLetter | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✗ | ![]() |
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PeachLetterMini | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✗ | The background including the image of Peach is loaded from ObjectData/DemoLetter.arc | ![]() |
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SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✗ | The background is loaded from ObjectData/PeachPrologueSky.arc | ![]() |
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PeachPrologueSky | SMG2 | ObjectData | ✗ | A 3D model that holds the background image for the PeachLetterMini and PrologueText Layouts | ![]() |
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PictureBook | PictureBookLayout | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | cinemafont26.brfnt messagefont26.brfnt |
✗ | The textures for each chapter as well as the front- and backside of the book are loaded from ObjectData | ![]() ![]() ![]() |
|
PictureBookChapter1 | ObjectData | ✗ | |||||||
PictureBookChapter2 | ✗ | ||||||||
PictureBookChapter3 | ✗ | ||||||||
PictureBookChapter4 | ✗ | ||||||||
PictureBookChapter5 | ✗ | ||||||||
PictureBookChapter6 | ✗ | ||||||||
PictureBookChapter7 | ✗ | ||||||||
PictureBookChapter8 | ✗ | ||||||||
PictureBookChapter9 | ✗ | ||||||||
PictureBookTexture | ✗ | ||||||||
PlayerLeft | SMG | LayoutData | numberfont.brfnt | ✓ | ![]() |
||||
SMG2 | NumberFont.brfnt | ✓ | |||||||
PointerGuidance | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | ![]() ![]() |
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SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ||||||
PostLetter | SMG2 | LayoutData | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✗ | The Toad stamp texture used in the Korean version is mistakenly named MyMailIconKinopioAsTr.tpl, as if it were used in the Taiwanese version | ![]() |
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PressStart | SMG | LayoutData KrKorean |
For unknown reasons the Korean region has a seperate version of this layout in the KrKorean folder | messagefont26.brfnt | ✗ | ![]() |
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SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✗ | ![]() |
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PrologueDemo | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✗ | ![]() |
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PrologueStarSteward | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✗ | ![]() |
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PrologueText | SMG2 | LayoutData | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✗ | The background is loaded from ObjectData/PeachPrologueSky.arc | ![]() ![]() |
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PurpleCoinCounter | SMG | LayoutData | numberfont.brfnt | ✓ | ![]() |
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SMG2 | NumberFont.brfnt | ✓ | |||||||
Race | SMG | LayoutData | menufont64.brfnt messagefont26.brfnt |
✗ | In SMG this Layout consists of: * Countdown * Ranks (1st - 5th) * Score (Time & Best Time) * Time Up * Lose * Goal |
![]() ![]() ![]() ![]() ![]() ![]() |
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SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo, AsTr and CnSi. | MenuFont64.brfnt MenuFont96.brfnt MessageFont26.brfnt |
✗ | In SMG2 this Layout consists of: * Ranks (1st - 5th) * Score (Time & Best Time) * Lose * Goal The "Time's Up" message and countdown were moved into individual layouts |
![]() ![]() ![]() ![]() |
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ResultMapBG | SMG2 | LayoutData | ✓ | This Layout stores the textures seen in the background of the world map progression screen. It includes one for each world | ![]() |
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ResultWindow | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt numberfont.brfnt picturefont.brfnt |
✓ | In SMG this Layout cycles through: * Star * Coins (if high score was beaten) * Starbits collected |
![]() |
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SMG2 | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt NumberFont.brfnt PictureFont.brfnt |
✓ | In SMG2 this Layout cycles through: * Star * Comet Medal * Starbits collected * Coins collected * Clear time (if previous time was beaten) |
![]() |
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RetryButton | SMG | LayoutData | Additional text panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | ![]() |
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SaveIconBanner | SMG | ObjectData KrKorean |
In the Korean region the logo is swapped | ✓ | This file stores the textures used for the Wii save file | ![]() savebanner.bti ![]() saveicon00.bti ![]() savebanner.bti
|
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SMG2 | LayoutData KrKorean ObjectData |
In the Korean region the logo is swapped. Only the Korean and Taiwanese regions hold an unused copy of it in LayoutData | ✓ | ![]() SaveBanner.bti ![]() SaveIcon00.bti ![]() SaveBanner.bti
|
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ScenarioSelect | SMG | LayoutData | Additional panes in Korean region suffixed with KrKo and CnSi | menufont64.brfnt messagefont26.brfnt numberfont.brfnt picturefont.brfnt |
✓ | In SMG the player is not able to select a mission when a comet is available. Can hold a maximum of 7 Stars. The background is loaded from ObjectData/ScenarioSelectSky.arc | ![]() |
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SMG2 | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MenuFont64.brfnt MessageFont26.brfnt NumberFont.brfnt PictureFont.brfnt |
✓ | Can hold a maximum of 6 Stars in SMG2. The background is loaded from ObjectData/ScenarioSelectSky.arc | ![]() |
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ScenarioSelectSky | SMG | ObjectData | ✓ | A 3D model that holds the background image for the ScenarioSelect Layout | ![]() |
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SMG2 | ✓ | ![]() |
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ScoreCounter | SMG2 | LayoutData | Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt NumberFont.brfnt |
✗ | ![]() |
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ScoreNumber | SMG2 | LayoutData | NumberFont.brfnt | ✗ | Similar to CollectCounter but the numbers are slightly smaller | ![]() |
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SelectButton | SMG | LayoutData | Additional panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | ![]() |
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SMG2 | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ||||||
Sight | SMG | LayoutData | ✗ | ![]() |
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SMG2 | ✗ | SMG2 adds an additional icon of the A button inside the crosshair | ![]() |
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SignboardBalloon | SMG | LayoutData | Additional panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | ![]() |
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SMG2 | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ![]() |
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SpinGuidance | SMG2 | LayoutData | ✗ | SMG2 has an additional pane group for cutscenes/demos | ![]() |
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SpinGuidanceReplace | SMG | ✗ | Only exists as SpinGuidanceReplace in SMG | ||||||
StaffRoll | SMG | LayoutData | cinemafont26.brfnt messagefont26.brfnt |
✗ | ![]() |
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SMG2 | StaffFont18.brfnt | ✗ | SMG2 adds text panes for colored titles and and lines with two names | ![]() |
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StaffRollPicture | SMG | LayoutData | ✗ | This layout controls the positioning of the textures in the four corners of the screen as well as adding the black background. The textures are loaded from ObjectData/StaffRollTexture.arc | ![]() |
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StaffRollTexture | SMG | ObjectData | ✗ | Contains 40 textures, 20 of which are used for beating the game normally and the other 20 being used for beating the game to completion | |||||
StaffRollTitle | SMG | LayoutData KrKorean |
In both games the Korean region has a seperate version of this layout with the Korean logo in the KrKorean folder. The "All Rights reserved" message is not translated into any other language than english | menufont64.brfnt | ✗ | ![]() ![]() ![]() |
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SMG2 | MenuFont64.brfnt | ✗ | ![]() ![]() ![]() |
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StageTitle | SMG | LayoutData | Additional panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | ![]() |
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SMG2 | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ||||||
StarCounter | SMG | LayoutData | numberfont.brfnt | ✓ | ![]() |
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SMG2 | NumberFont.brfnt | ✓ | |||||||
StarPieceBank | SMG2 | LayoutData | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt NumberFont.brfnt PictureFont.brfnt |
✗ | ![]() |
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StarPieceCounter | SMG | LayoutData | numberfont.brfnt | ✓ | ![]() |
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SMG2 | NumberFont.brfnt | ✓ | |||||||
StarPieceTargetCounter | SMG | LayoutData | numberfont.brfnt | ✗ | ![]() |
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SMG2 | NumberFont.brfnt | ✗ | |||||||
StarPieceTargetMeter | SMG | LayoutData | ✓ | In SMG this layout is part of the SFL, likely due to higher occurence of Starbit Hungry Lumas in levels | ![]() |
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SMG2 | ✗ | ||||||||
StarPointerBlur | SMG | ObjectData | ✓ | Contains the tail texture for DPDPointer and DPDPointerSub | ![]() Blur.bti
|
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SMG2 | ✓ | ||||||||
StartCountdown | SMG2 | LayoutData | MenuFont96.brfnt | ✗ | In SMG this layout is part of Race.arc but was extracted into an individual layout for SMG2 | ![]() |
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StoryBook | SMG2 | ObjectData | ✗ | ![]() |
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StoryBookText | SMG2 | LayoutData | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✗ | This Layout is only seen in combination with the StoryBook object. It can render text at the top, bottom or center of the screen, while the latter is unused | ![]() ![]() |
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SuddenDeathMeter | SMG | LayoutData | menufont64.brfnt numberfont.brfnt |
✓ | Additional panes hint at unused behaviour for use with Life Mushrooms during Daredevil comets | ![]() |
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SMG2 | MenuFont64.brfnt NumberFont.brfnt |
✓ | |||||||
SupportPlayGuidance | SMG2 | LayoutData | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ![]() |
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SysInfoWindow | SMG | LayoutData | Additional panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | ![]() |
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SMG2 | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ![]() |
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SysInfoWindowMini | SMG | LayoutData | Additional panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | ![]() |
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SMG2 | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ![]() |
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SysPALInfo | SMG | LayoutData | Exists in all regions of SMG and SMG2 but is only used in the PAL region | messagefont26.brfnt | ✗ | This Layout gets triggered when the console is set to 50 Hz (only possible on European Wiis) and no save data exists | ![]() |
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SMG2 | MessageFont26.brfnt | ✗ | ![]() |
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TalkBalloonEvent | SMG | LayoutData | Additional panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | Almost every usage of this Layout also triggers the CinemaFrame Layout. Exceptions are the Surfing and Fluzzard tutorials | ![]() |
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SMG2 | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ||||||
TalkBalloonLetter | SMG | LayoutData | picturefont.brfnt | ✓ | ![]() |
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SMG2 | PictureFont.brfnt | ✓ | |||||||
TalkBalloonStretch | SMG | LayoutData | Additional panes in Korean region suffixed with KrKo and CnSi | messagefont26.brfnt | ✓ | This Layout is seen when an NPC has their talk type set to Shout . It does not require interaction with the NPC, instead it gets activated when approximating the NPC
|
![]() |
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SMG2 | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MessageFont26.brfnt | ✓ | ||||||
Telescope | SMG | LayoutData | ✗ | ![]() |
|||||
SMG2 | ✗ | ||||||||
TiltGuidance | SMG2 | LayoutData | Uses a circle instead of a tick for the Japanese, Korean and Taiwanese regions | ✗ | In SMG2 the textures were given a cleaner look and also include a 5th texture for pointing downwards. The texture for tilting right MyTiltGuidance4New.tpl is unused
|
![]() |
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TiltGuidanceReplace | SMG | Uses a circle instead of a tick for the Japanese and Korean regions | ✗ | ![]() |
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TimeLimit | SMG | LayoutData | messagefont26.brfnt | ✓ | ![]() |
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SMG2 | MessageFont26.brfnt PictureFont.brfnt |
✓ | SMG2 replaces the "Time:" text with an icon of a stopwatch | ![]() |
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TimeUp | SMG | LayoutData | menufont64.brfnt | ✓ | This Layout remains unused in SMG. The "Time's Up" text only appears via the Race Layout | ||||
SMG2 | MenuFont96.brfnt | ✓ | ![]() |
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TitleLogo | SMG | LayoutData KrKorean |
The Korean region uses a different logo and copyright texture, additional subtitle textures and loads the file from KrKorean. The Japanese region has a subtitle texture which is invisible on the other regions | ✗ | In SMG the copyright text is a texture | ![]() ![]() ![]() ![]() |
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SMG2 | The Korean region uses a different logo texture, additional subtitle textures and loads the file from KrKorean. The Japanese and Taiwanese regions have a subtitle texture which are invisible on the other regions | StaffFont18.brfnt | ✗ | SMG2 has the copyright as a text pane | ![]() ![]() ![]() |
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TooBad | SMG | LayoutData | menufont64.brfnt | ✓ | ![]() |
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SMG2 | Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr | MenuFont96.brfnt | ✓ | ||||||
Welcome | SMG | LayoutData | Additional panes in Korean region suffixed with KrKo and CnSi | menufont64.brfnt | ✗ | ![]() |
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SMG2 | MenuFont96.brfnt | ✗ | ![]() |
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WiiRemoteStrap | SMG2 | AsTradChinese EuDutch EuEnglish EuFrench EuGerman EuItalian EuSpanish JpJapanese KrKorean UsEnglish UsFrench UsSpanish |
Textures are adjusted for each region | ✗ | ![]() ![]() |
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WiiRemoteStrapReplace | SMG | EuDutch EuEnglish EuFrench EuGerman EuItalian EuSpanish JpJapanese KrKorean UsEnglish UsFrench UsSpanish |
Textures are adjusted for each region | ✗ | |||||
WipeKoopa | SMG | LayoutData | ✓ | ![]() |
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SMG2 | ✓ | ||||||||
WipeMario | SMG2 | LayoutData | ✓ | Used during world map progression sequences | ![]() |
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WipeRing | SMG | LayoutData | ✓ | ![]() |
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SMG2 | ✓ | ||||||||
YellowChipCounter | SMG | LayoutData | ✓ | ![]() |
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SMG2 | ✓ | ||||||||
YoshiTargetMark | SMG2 | LayoutData | ✓ | ![]() |
Super Mario Galaxy (E3 2006 + GDC 2007)
The E3 2006 build of SMG contained Layouts which were significantly changed or removed in the final build. Even the GDC 2007 build, which was much closer to the release, contained slightly differing Layouts. Below is a list of all Layouts that were found in surviving footage from that time; not in alphabetical order, but in the order they were potentially encountered in the demoversions.
Layout | Notes | Image |
---|---|---|
Unknown | A Layout that displays the Wii and Nintendo logo upon booting the demo. Might have been replaced with WiiRemoteStrap in the final build. | ![]() |
TitleLogo | A combination of the TitleLogo and PressStart Layouts. | ![]() |
PressStart | After the TitleLogo, the player is instructed to press A and B on their Wii Remote, which will start the demo. | ![]() |
Unknown | This Layout shows two spinning circles along with the game name "Super Mario Galaxy". This slowly fades into actual gameplay with Mario inside a bubble. | ![]() |
TimeLimit | The demo had a time limit of 10 minutes. This Layout was mostly hidden, only to be seen at the 10-minute, 5-minute, 3-minute and 30-seconds mark. If the time ran out, the gameplay was interrupted and the demo reset. In the final game however, this Layout would kill the player after the time runs out. | ![]() |
PointerGuidance | Works the same as in the final build. | ![]() |
Unknown | Once the player points their Wii Remote at the screen, they are instructed to point at Mario and press B to release him. There exists one photo from Nintendo World 2006 showing this layout with japanese text, confirming that a japanese version of the E3 demo had existed. | ![]() ![]() |
DPDPointer | The early version of the DPDPointer Layout consisted of a yellow star icon. Unlike the final build it wouldn't pick up Starbits when pointing at them, instead the player was additionally required to press B. Doing so would create an orange ring around the star, which was exclusive to Player 2 in the final build. The tail used to last longer on screen and emitted sparkling particles. | ![]() ![]() |
Welcome | Works the same as in the final build, just with different text assigned to it. | ![]() |
CoinCounter | Works the same as in the final build, just positioned on the top left instead of the bottom left corner. This is the only HUD Layout that is slightly tilted, perhaps a leftover from Super Mario Sunshine. | ![]() |
HitPointMeter | This Layout was originally designed to hold 8 pieces of health, while only 3 in the final build. In the E3 2006 demo, the pieces would change their color in steps of 2 from blue to green, yellow and red. In beta footage from 2007, it was green, then blue, yellow and red. | ![]() ![]() |
StarPieceCounter | This Layout was originally positioned in the bottom left instead of the bottom right corner of the screen. Two different Starbit icons could be seen in official screenshots, however only the purple one was used in the demo. as claimed by a magazine, collecting 100 Starbits (or Star Shards back then) would give the player a Power Star. The 100 counter was removed in the final build, but seen in the PurpleCoinCounter Layout. | ![]() ![]() |
StarPieceCounter | In the GDC 2007 build this Layout was repositioned to the bottom right corner of the screen, being its position in the release as well. However the digits of the counter were not trimmed to account for the amount of Star Bits. Instead it would always be in digits of three. Some screenshots from GDC 2007 show this Layout with the E3 2006 graphic, while others show it with its final design, implying this change happened shortly before the convention. | ![]() ![]() |
PlayerLeft | What is known as PlayerLeft in the final build might have been called PlayerRight in the demo version, as this Layout was positioned in the bottom right corner of the screen. The Mario text was also removed later on. | ![]() |
NoteCounter | A counter that appeared when activating the NoteFairy object. While the Layout archive was removed from the final game, there is still leftover code to be found. | ![]() |
OneUp | The early version of the OneUp Layout seemingly used a texture instead of menufont64.brfnt. | ![]() |
Unknown | A bubble with an exclamation mark. This Layout would appear when getting close to an NPC. | ![]() |
TalkBalloonEvent | The early version of this Layout looked more comic-like than the final version. Triggering an interaction with a NPC wouldn't lock the player in place until the conversation is over, instead they could freely walk around while the Layout was active. | ![]() |
SpinGuidance | This Layout was originally meant to be shown along with the TalkBalloonEvent Layout. In the final build it was redesigned and could be seen independently. | ![]() |
SignboardBalloon | Just like the TalkBalloonEvent Layout, this early version of the SignboardBalloon Layout wouldn't lock the player in place, instead allowing them to move around freely while being active. | ![]() |
CommandStream | In the demo this Layout consisted of blue arrows pointing from the sling pods to the player's pointer. When the maximum pull was reached, the arrows became red, which is behaviour not seen in the final build. | ![]() ![]() |
TooBad | The early version of the TooBad Layout seemingly consisted of a texture instead of menufon64.brnft generated text. Dying in the demo would respawn the player at the last checkpoint. | ![]() |
PauseMenu | The demo version had a vastly stripped down version of the PauseMenu Layout with only two options: continuing or resetting. The functionality to reset/retry a level was omitted in the final build. | ![]() |
StarGet | Obtaining a Power Star in the demo would show the same message in a slightly different style. | ![]() |
TimeUp | This Layout would appear after the 10 minute timer running out. A slightly adjusted leftover of this Layout can still be found unused in the final build. | ![]() |
Unknown | Finishing the demo through any means (Power Star or Timeout) would show this message before resetting. | ![]() |
AirMeter | Only seen in the GDC 2007 trailer. This version of the Layout had slightly darker colors, the text consisted of a texture instead of menufon64.brnft and the hole in the center was missing. | ![]() |
FlyMeter | Seen in a GDC 2007 screenshot. This Layout's base shared a similar design to the AirMeter Layout, lacking the hole in the center. It looks like there were bolts in the corners of the graphic. The text however consists of menufont64.brnft. | ![]() |
StageSelectMenu | After pressing A & B on the title screen of the GDC 2007 demo, the player was able to select a stage from this menu. Some Galaxy names on there were changed in the release. | ![]() ![]() |
Super Mario Galaxy 2 (E3 2009 + WHF 2010)
The E3 2009 build of SMG2 was only seen in a single trailer; no gameplay is available online. Another demo of SMG2 was shown and playable on the World Hobby Fair in 2010, with little footage surviving to this day.
Layout | Notes | Image |
---|---|---|
AirMeter | Unchanged in the final build. A direct copy from SMG. | ![]() |
FlyMeter | Unchanged in the final build. A direct copy from SMG. | ![]() |
DPDPointer | SMG2 added a red circle and tail for Yoshi. In the E3 build, the circle was significantly smaller than in the final build. | ![]() |
YoshiTargetMark | The beta version of this Layout had a thinner but bigger circle and missed the B button icon. | ![]() |
WHFPauseMenu | The WHF 2010 demo consisted of a time-limited version of Sky Station Galaxy 1. People with the lowest time could win special prices. In one of the surviving photos a custom Pause Menu Layout can be seen, only holding the Back button, the elapsing time and some other text in japanese. Details are hard to make out. All text for this and other WHF-exclusive Layouts can still be found in the Korean and Taiwan releases of SMG2. | ![]() |
Super Mario Galaxy (Nvidia Shield TV)
In 2018 Nintendo released SMG on chinese Nvidia Shield TV consoles as a digital download, localized by iQue. This version was built on top of the korean Wii version with additional code and file modifications. It also leaked debugging content and unused files. Furthermore, while this version is only playable in chinese, it does contain all other translations from the Wii versions in the filesystem, although inaccessible for player.
Below is a list of Layouts found in the Nvidia Shield TV version of SMG that do not exist in or differ significantly from the Nintendo Wii version.
Super Mario 3D All-Stars: Super Mario Galaxy (Nintendo Switch)
In 2020 Nintendo released Super Mario Galaxy bundled with Super Mario 64 and Super Mario Sunshine for a limited time in the Super Mario 3D All-Stars edition. Regarding Super Mario Galaxy, not too much was changed within the files, but a few differences can be pointed out, such as unused files being removed.
Below is a list of Layouts found in the Nintendo Switch version of SMG that do not exist in or differ significantly from the Nintendo Wii version:
Fonts
An essential part of many Layouts are Fonts. Layouts can make use of them through Text Panes and additional files that control the displayed text data (like the .bmg file in SMG or .msbt files in SMG2). In most Wii games, Fonts are stored in .brfnt files. Nintendo's tools generated such .brfnt files from Windows installable Fonts, many of which were designed by Fontworks Inc. and DynaComware Corp., but also some other companies. The page below describes all .brfnt files found in SMG and SMG2 along with their designers and character sets.
MessageFont26.brfnt
MessageFont26.brfnt (SMG2) or messagefont26.brfnt (SMG) is the main dialogue font used by most Layouts. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 26 in its filename refers to the pixel-size that it was generated with (26 px). The Unicode Blocks of MessageFont26.brfnt consist of different fonts that were used in the creation of the file:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | FOT-Popハッピネス Std EB FOT-PopHappiness Std EB |
Fontworks Inc. | ![]() | |
Fullwidth | unused | |||
Greek | unused | ![]() | ||
CJK (Japanese) | FOT-ロダンマリア Pro B FOT-RodinMaria Pro B |
![]() | ||
CJK (Korean) | Asia신디나루M AsiaSDNR-M / KoreanSDNRM |
AsiaSoft Inc. | ![]() | |
CJK (Mandarin) | 華康POP1體W7(P) Regular DFPOP1W7-B5 |
DynaComware Corp. | ![]() | |
Private Use | unused | nintendo_NTLG-DB_001 | Fontworks Inc. Nintendo Co., Ltd. |
![]() |
Different fonts were used to create messagefont26.brfnt for SMG on the Nvidia Shield TV:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | DFPOP1体 Std W9 DFPOP1 Std W9 |
DynaComware Corp. | ![]() | |
Fullwidth | unused | |||
CJK (Chinese) | 华康方圆体W7(P) Regular DFPFangYuanW7-GB |
![]() |
Below are lists of all found variations of MessageFont26.brfnt along with their character set:
Language | Character set |
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EuDutch | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±²´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。々「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわゐゑをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヰヱヲンヴヵヶ・ー一七万丈三上下不与世丘中丸久之乗也亀了争事二五井交京亮人仁今介仕他付仙代以仲任伊休会伝伸似位住佐体何作使供便係保信修倉個借健側備催傾働像優元兄先光入全八六共兵具典内円再冒写冷凍凱出分切初別利制刺則前剛割力加助効勇動勝勢包化北匠半卒卓協南単博印危原去参友双反収取受口古叫召台史右司合吉同名向吸吹呂周呪味呼命和咲員哲問啓喜器噴四回団困囲固国園土在圭地型埋城基堀堂報場塔塞塵墓増壁壊声売変外多夜夢大天太夫失奈奏奥女好妹始姫姿威子字存孝季宇守安完宏宙定宝客室宮害家容宿寂寄密寒寛寝寺対射将導小少尚尾局居届屋屑展層山岩島崇崎嵐川巣左巧巨差己巻帝師帯帰常幕平年幸幽広床底店度座庭康廊弁式引弘弟弱張強弾当形彦影役彼待律後徒得復微徹心必忘忙応快念思急性怪恐息恵悪悲情惑想意感態慢慣憶懐成我戦戻所扇扉手打扱技投折抜抱押拾持指挑捜捨授探接提換揺損撃撮操支攻放敏救敗教散敦敬数敵敷文斉斎斗料新方旅旋族日早旬昇昌明昔星映春昼時晃晩景晴暖暗暮曲更書最月服望朝期木未本材村束来杭東松板林枚果架柄染柱柳査柿校株核根格案梅棒森植検楕業極楽様標横樹橋機次欲歓止正武歩歯死残段殻毅毒民気水氷永求江池決汽沙沢河治沼泉法泣泥注泳洋洞活派流浩浮海消涙深清済渚減渡渦測湖満源準溶滅滝漆演漠澤激濱火灯灼災炎点無然焼熱燃父片物特状狙狭獄獲玉王現球理環瓜生産用田由男画界畑番異痛発登白百的皮皿盤目直相看真眠着矢知石砂砕砦砲確磨示礼社祈祐祝祭福秀秘移稼積穴空突窓窟立竜章端競竹笑符第等答管箱節範築篤簡紀約紅紗紙級索紫細紳終経結絵絶継続網緑緒線編練縮繁置美習翔考者耕聞聡肉肝背胸能脅脚脱腕自舞船艦良色花芳芽苗若苦英茂茶草荒菅落葉藤虫蝶行術街衛衣表裏裕襲西要覇見視覚親観角触言計訓記訪許診試話詳誇認誕誘語説読誰調謝識議護讐谷豪貝負貯貴貸贈赤走起超越足距路踏踪躍身車軍転輔輝輪辰辺辻込迎近返迷追退送逃逆透逐途通速造連進遊運過道達違遠選避還邪郎部郵郷配酒重野量金釜鈴鉄銀銃鋼録鍵鎖鏡長閉開閑間関闇闘阻降限陣陰陸険陽隆隊階隕障隠雄集離難雨雪雲電震霊青静非面音響頂頭頼題顔願風飛食飲飼首香駅駆験骨高魔魚鳴麦黄黒龍!&()012345689:?ABCDFGKOUWi~
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KrKorean | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー가각간갇갈감갑갔강갖같개갤갱갸걀거건걷걸검겁것게겠겨격견결겹겼경계고곤곧골곱곳공과관광괜괴굉교구국군굴굶굼궁귀귄그극근글금급기긴길깊까깐깔깜깝깡깥깨깬꺄꺼껍껏껑께껴꼈꼬꼭꼽꽁꽃꽈꾸꿀꿈꿔뀝끄끈끊끌끔끗끝끼나낙난날남납났낭낮내낼냄냅냈냐냠냥너넌널넓넘넛넣네녀녁년념녕노녹논놀높놓놨누눈눌눠뉴느는늘능늪니닌님닛다닥닦단달닮담답당닻닿대댈더덕던덜덤덩데뎅도독돌돔동돼됐되된될됩두둘둥뒤뒷드득든듣들듬듭듯등디딘딜딩딪따딱땅때땐떠떡떤떨떻또똑똥뚜뚝뚫뚱뛰뜨뜩뜬뜸뜻띄띠띤라락란랄람랍랏랐랑랗래랙랜램랫랬략량러럭런럴럼럽렇레렉렌렛려력련렵렸령례로록론롤롭롱뢰료루룩룸류륭르륵른를름릇릎리릭린릴림립릿링마막만많말맑맘맙맛망맞맡매맨맵맸맹머먹먼멀멈멋멍메며면멸명몇모목몫몬몰몸못묘무문묻물뭐뭔뭘믄미민믿밀밌밍밑바박밖반받발밝밟밤방밭배백밸뱅버벅번벌범법벗베벨벼벽변별볍병보복본볼봄봅봇봉봐봤부북분불붕붙뷔브븐블비빅빈빌빔빙빛빠빡빨빵빼뺏뻐뻔뻤뽀뿌뿐뿔뿜쁘쁜삐사삭산살삼상새색샌생샤샹서석섞선설섬섭섯성세셀셈셋셔션셨소속손솔솜솟송쇠수숙순술숨숫숲숴쉬쉴쉽슈슉슐스슨슬슭슴습승시식신실싫심십싶싸싹쌍쌓써썩썰쏘쏙쏟쏠쏴쑥쓰쓸씀씨아악안앉않알암압앗았앙앞애앨앵야약얀얍양얗얘어억언얻얼엄업없엇었엉엌에엑엔여역연열염엽였영옆예옛오옥온올옵옷와완왔왕왜왠외왼요욕용우욱운울움웃웅워원월웠위윈윙유으윽은을음응의이익인일읽잃임입잇있잉잊자작잔잖잘잠잡장재잼쟁저적전절젊점접정젖제젠젤져졌조족존졸좀좁종좋죄죠주죽준줄줌줍중줘줬쥐쥬즈즐즘증지직진질집짓징짜짝째쨌쩌쩜쪽쫄쫓찌찍찜차착찬찮찰참창찾채책챌챔처척천철청체쳇쳐쳤초촌촛총최추축출충춰취츠측층치친칠침칫카캉캐캠캡커컨컵컷케켜켰코콘콜콤콩콰쾅쿠쿤쿵퀴퀸큐크큰클큼키킨킬킹타탁탄탈탐탑탔태택탱터털텀테텐토통투퉁튕튜트특튼틀티틱틴팀팅파팍판팔팟패팩팬팽퍼펀펄펌페펭펴편평폐포폭폴표푸푹풀풍프플피핀필핑하학한할함합핫항해핸햇했행향허험헤헬혀현협혔형혜호혹혼홀홈홍화확환활황회획후훈훌훗훼휘휙휴흉흐흑흔흘흙흠흥흩희히힌힘!()3:?~・
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Europe, Australia | EuDutch | !',-.2356ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghiklmnopqrstuvwz¡áäéó、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電!
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Japan | JpJapanese | !',-.2356ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghiklmnopqrstuvwz¡áäéó、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電!
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America | UsEnglish | !',-.2356ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghiklmnopqrstuvwz¡áäéó、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電!
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Korea | CnSimpChinese | ABCDEFHIKLMNOPQRSTUVWXY_i…。《》不主书于使保光入关冒力取启在大存情戏或插无明机查梭欧正河法游源用电的看碟穿级要详说请读超重银闭险马!
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EuDutch | !-.ABCDEFGHIKLMNOPQRSTUVWXY_acdefghiklmnoprstuvwz
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EuEnglish | !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuv
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EuFrench | !'.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnopqrstuvzé
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UsFrench | ||
EuGerman | !,-.ABCDEGHIKLMNOPQRSTUVWXY_abcdefghiklmnoprstuvwzä
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EuItalian | !',.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnoprstuvz
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EuSpanish | !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnopqrstuv¡áó
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JpJapanese | 2356ABCDEFHIKLMNOPQRSTUVWXY_、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電!
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KrKorean | !.ABCDEFHIKLMNOPQRSTUVWXY_i건계고나내넣는니다대드디떠러로를리마명모못버본불사서설세셋슈스습시십어오용원은을이읽있자장저전주지체크튼퍼하한했험
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UsEnglish | !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuvw
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UsSpanish | !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefilmnopqrstu¡áó
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AsTradChinese | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ˙;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。《》「」『』【】〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー一七三上下不与世丟並中主久之乎乖乘也乾亂了予事二互些亡交享亮人什仇今介仕他付仙代令以仲件任份仿企伍休伙伴似但位低住佑体何作你佩佳使來依便係促俐俗保信俱倉個倍們倒候借假偉做停側偶偷備傢傲傳傷傾像儲允元兄充先光免兒兔入內全兩八公共兵其具冊再冒冰冷准凍凱凸凹出分切列初別利刪到制刷刺刻則前剛剩副割力功加助努勁勇動務勝勞勢勿包化匙區千升協南卡印危即卻原厲去又叉反取受叢口古句另只叫叭叮可台右吃各合吉同名向吞否吧吩吱吵吸呀呆告呢周味呵呼命和咐咖咦咬咻品哇哈哎員哥哦哪哼唆唉啊問啟啡啥啦啪喂善喘喚喜單喲嗎嗚嗡嗨嗯嗶嘖嘛嘩嘴嘻噁噓器噬嚇嚐嚴囉四回因困圈國圍園圓圖團土在地圾坐坡垃型城域基堂堆堡報場塊塔塞塵境增壁壓壘壞壯外多夠夢大天太夫失奇奈奉奔套奧奪女她好如妙妳始姐姬姿威媽子字存季孩學它宇守安完宙定客宮害家宿寄密寒察實寧寨寫寶封射將尋對導小少尖尚就居屋展屬山岩島嶄巡巢工左巧巨巫差己已巴布希帝帥席帶常帽幅幕幣幫平年幸幻幼幽幾庇床序底店度座庫庭廊廠廣延建弄弊引弟弱張強彈彎彗形彩影彼往待很後得從復微心必忘忙快念忽怎怒怕怖思急怪恆恐恢息恰悅悍您悶情惑惜惡想愉意愛感愧慈態慎慘慢慣憐憑憤憶懂應成我戒或戰戲戴房所扁扇手才打找承技把抓投抖抗抱抵押拉拍招拜拭拯拳拼拿持指按挑挖振捕捲捻掃掉掌排掘探接控推提插揚換握揮援損搖搗搜搞搬搶摧摸撐撞撥撲撿擅擇擊擋操擔據擠擲擴擺擾攀攝收改攻放故效救敗教敢散敬整敵數文料斜新斷方於旁旅旋族日旦早昇明昏易昔星是時晃晚景晶暈暖暗暫更書曾替最會月有服望朝期木未本朵材村東板林枚果枯某染查栗根格案桿條梭梯棍棒森植楚楣極榮構樂標模樣樹機檔次歉歐歡止正此步武歪死殼毀每比毛氣水氾求汎池汪決沉沒沙河油治沼法泡注泳洞活流浪浮海消淨深混清減渡港游湖準溜溪溫滅滋滑滴滾滿漂漏漠漿潔潛澤激濫瀑灑灘灣火灰炫炮炸為烈烤焚無焰然煙照煩熔熱燃燒營爆爍爪爬爭父爺爽爾牆片版牙牢物特牽狀狂狙狹猜猴獄獎獨獲王玩珍現球理瑪環瓦甘甜生用田由甲町界留畢畫異當痛瘋癢登發白百的皮盛盡盤目直相盼看真眼睏睛瞄瞧矢知矩石砂砰破砸碎碟碧碰確礙礦示社祐祝神祭禍福禮私秘租移稀程稍種稱穩穴究空穿突窄窟立站竟章端競竹笈笑第等答算管箭箱節範篇簡簧粗精糕糖糟系紀約紅紋紙級索紫紹終組結絕給統經綠維綿緊緒線緣縱總繫繼續置罵羅美羞群習翔翻翼耀老考者而耍耳聖聚聞聲聽肉肚股肥肯胃背胞能脫腦腳膩膽臀臉臨自臭至致與興舉舌舒舞航舵船艘艙艦色芒花若苦英草莊菇華萬落著蒙蓋蕉薦藍藏蘑處號虧虹蚤蛋蜂蜜螢螺蟲蟹蠻行衝衣表衷袋被裡製襲西要覆見規視親覺覽觀角解觸言計訊訓託記訪許訴試話該詳誌認誕誤說誰調談請論諾謎謝謹證識議護讀變讓讚谷豆象貌貝負財貪責貯貴貸費貼資賴賽贈贏赤走赴起趁超越趕趣足跑跟跡路跳踏踢踩蹟蹤蹲蹴躍身躲車軍軟較輕輝輪輸轉辛辣辦辨辭迎近返迷追退送逃透逐途這通速造逢連進遇遊運遍過道達違遙遠選遺邀邁還邊那邪部郵都鄰配重野量金銀銅錄錯鍵鎚鏡鑰鑽長門閃閉開間闊闖關阱阻陀附降限除陪陰陷陽隊隔隕際隨險隱隻雀雄集雕雖雙離難雪雲電需震霉霸霹靂靈青靜非靠面鞦韆音頂頃順須預頑領頭頻顆願顛顧顫顯風飄飛食飽餅餓餘首香馬馭駕駛騎驕驗驚骨骰體高髮鬆鬍鬥鬧鬼魂魔魚魯鳥鳴鵝鹹麗麵麼黃黏黑點鼓鼻齊齡龍龐龜!(),.?~・
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EuDutch | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー一上下与世並中久乗了予事二亡人今介仕仙以仲会似体何作使信倉倍倒側傾像元兄先光入兵具内凱出分切列初別制前割力助効動匂協印取口可台右合名向否呪命員唆回困国圧地型城報場壊声変外夢大奈奥奪好始姫姿子字存宇宙定実客少居工左巻帰常幅平広度座庭引張当彼待後得復微必応念急怪恐息恵情惑想意愛感態成我戦所手押指振捕捜捻掘探援撃操放救敵文断方旅旋早昇明易星昼時替最有期本来板林枠枯格植検構様次死残比気汎河沼注泳洞活海深潜点然燃物状狙王生用田町画界異発的目直看矢知破示祭私穴空窟竜端竹箱簡系紙索紹終絵絶続緒考者聞肯自舞船色若草落蟹行装裏襲見覚解言記話説読豆貯貸赤走足跳踏蹴躍身較込近返追通連進遊運道達違邪重銀録長開間降限隊集離青面頂頃預頑頼風飛食餅駆高魔鳴黄!()?~
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UsEnglish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー一上下与世並中久乗了予事二亡人今介仕仙以仲会似体何作使信倉倍倒側傾像元兄先光入兵具内凱出分切列初別制前割力助効動匂協印取口可台右合名向否呪命員唆回困国圧地型城報場壊声変外夢大奈奥奪好始姫姿子字存宇宙定実客察少居工左巻帰常幅平広度座庭引張当彼待後得復微必応念急怪恐息恵情惑想意愛感態成我戦所手押指振捕捜捻掘探援撃操放救敵文断方旅旋早昇明易星昼時替最有期本来板林枠枯格植検構様次死残比気汎河沼注泳洞活海深潜点然燃物状狙王生用田町画界異発的目直看矢知破示祭私穴空窟竜端竹箱簡系紙索紹終絵絶続緒考者聞肯自舞船色若草落蟹行装裏襲見覚解言記話説読豆貯貸赤走足跳踏蹴躍身較込近返追通連進遊運道達違邪重銀録長開間降限隊集離青面頂頃預頑頼風飛食餅駆高魔鳴黄!()?~
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AsTradChinese | /12AEGILMOPRSUWXYi。《》不中主使光入冒利到制剩勿取台器壞多大寫將已情憶按接控插換損搖操新斷明時更書查桿棍機歐此池河法無瑪生用發的看碟碰節級線舞觸記詳誤說請讀超連遙重量銀錯險雙電餘體!,
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EuDutch | !',.12ACEGILMNOPRSTUWXYabcdefghiklmnoprstuvwy
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EuFrench | !',.12AEGIJLMNOPRSUVWXYabcdefghiklmnopqrstuvxyzàèé
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EuGerman | !,-.12ABCDEFGIKLMNOPRSUVWXYZabcdefghiklmnoprstuvwzßäü
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EuItalian | !',.12ACEGILMNOPRSUWXYabcdefghiklmnoprstuvzè
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EuSpanish | !,.12ACEGIJLMNOPRSUWXYabcdefghiklmnoprstuvxy¡áñóú
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JpJapanese | !/12PWi、。あいうおかがきぎくこさしすずせぞただちっつてでとなにのはばほまみめゅょよらりれわをんィエオギクコシスセチッテデトヌパマメモャラリルロンー中交体保信冒出切取台合場壊大存少扱押接換明書本残池河生発続舞説読込通銀険電
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KrKorean | ./12PWi가갤게결겼고교그기끊남내넣눈눌니다대더되두드디러럭려로롤를리마메면명모못발벤본불사상생서설세손수슈스습시신십쓰않았어얼없에연오용은의이읽있자장저전주중지차처체컨크통투트틱퍼하한할해했환후
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UsEnglish | !',.12ACDEGILMNOPRSTUWXYabcdefghiklmnoprstuvwy
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UsFrench | !',-.12AEGILMNOPRSUVWXYabcdefghijklmnopqrstuvyzàéô
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UsSpanish | !,.12ACEGILMNOPRSUWXYabcdefghijklmnoprstuvy¡áñóú
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EuDutch | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
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EuGerman | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
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EuSpanish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
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JpJapanese | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。々「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわゐゑをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヰヱヲンヴヵヶ・ー一七万丈三上下不与世丘中丸久之乗也亀了争事二五井交京亮人仁今介仕他付仙代以仮仲任伊休会伝伸似位住佐体何作使供便係保信修倉個借健側備催傾働像優元兄先光入全八六共兵具典内円再冒写冷凍凱出分切初別利制刺則前剛割力加助効勇動勝勢包化北匠半卒卓協南単博印危原去参友双反収取受口古叫召台史右司合吉同名向吸吹呂周呪味呼命和咲員哲問啓喜器噴四回団困囲固国園土在圭地型埋城基堀堂報場塔塞塵墓増壁壊声売変外多夜夢大天太夫失奈奏奥女好妹始姫姿威子字存孝季宇守安完宏宙定宝客室宮害家容宿寂寄密寒寛寝寺対射将導小少尚尾局居届屋屑展層山岩島崇崎嵐川巣左巧巨差己巻帝師帯帰常幕平年幸幽広床底店度座庭康廊弁式引弘弟弱張強弾当形彦影役彼待律後徒得復微徹心必忘忙応快念思急性怪恐息恵悪悲情惑想意感態慢慣憶懐成我戦戻所扇扉手打扱技投折抜抱押拾持指挑捜捨授探接提換揺損撃撮操支攻放敏救敗教散敦敬数敵敷文斉斎斗料新方旅旋族日早旬昇昌明昔星映春昼時晃晩景晴暖暗暮曲更書最月服望朝期木未本材村束来杭東松板林枚果架柄染柱柳査柿校株核根格案梅棒森植検楕業極楽様標横樹橋機次欲歓止正武歩歯死残段殻毅毒民気水氷永求江池決汽沙沢河治沼泉法泣泥注泳洋洞活派流浩浮海消涙深清済渚減渡渦測湖満源準溶滅滝漆演漠澤激濱火灯灼災炎点無然焼熱燃父片物特状狙狭獄獲玉王現球理環瓜生産用田由男画界畑番異痛発登白百的皮皿盤目直相看真眠着矢知石砂砕砦砲確磨示礼社祈祐祝祭福秀秘移稼積穴空突窓窟立竜章端競竹笑符第等答管箱節範築篤簡紀約紅紗紙級索紫細紳終経結絵絶継続網緑緒線編練縮繁置美習翔考者耕聞聡肉肝背胸能脅脚脱腕自舞船艦良色花芳芽苗若苦英茂茶草荒菅落葉藤虫蝶行術街衛衣表裏裕襲西要覇見視覚親観角触言計訓記訪許診試話詳誇認誕誘語説読誰調謝識議護讐谷豪貝負貯貴貸贈赤走起超越足距路踏踪躍身車軍転輔輝輪辰辺辻込迎近返迷追退送逃逆透逐途通速造連進遊運過道達違遠選避還邪郎部郵郷配酒重野量金釜鈴鉄銀銃鋼録鍵鎖鏡長閉開閑間関闇闘阻降限陣陰陸険陽隆隊階隕障隠雄集離難雨雪雲電震霊青静非面音響頂頭頼題顔願風飛食飲飼首香駅駆験骨高魔魚鳴麦黄黒龍!&()012345689:?ABCDFGKOUWi~・
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KrKorean | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー가각간갇갈감갑갔강갖같개갤갱갸걀거건걷걸검겁것게겠겨격견결겹겼경계고곤곧골곱곳공과관광괜괴굉교구국군굴굶굼궁귀귄그극근글금급기긴길깊까깐깔깜깝깡깥깨깬꺄꺼껍껏껑께껴꼈꼬꼭꼽꽁꽃꽈꾸꿀꿈꿔뀝끄끈끊끌끔끗끝끼나낙난날남납났낭낮내낼냄냅냈냐냠냥너넌널넓넘넛넣네녀녁년념녕노녹논놀높놓놨누눈눌눠뉴느는늘능늪니닌님닛다닥닦단달닮담답당닻닿대댈더덕던덜덤덩데뎅도독돌돔동돼됐되된될됩두둘둥뒤뒷드득든듣들듬듭듯등디딘딜딩딪따딱땅때땐떠떡떤떨떻또똑똥뚜뚝뚫뚱뛰뜨뜩뜬뜸뜻띄띠띤라락란랄람랍랏랐랑랗래랙랜램랫랬략량러럭런럴럼럽렇레렉렌렛려력련렵렸령례로록론롤롭롱뢰료루룩룸류륭르륵른를름릇릎리릭린릴림립릿링마막만많말맑맘맙맛망맞맡매맨맵맸맹머먹먼멀멈멋멍메며면멸명몇모목몫몬몰몸못묘무문묻물뭐뭔뭘믄미민믿밀밌밍밑바박밖반받발밝밟밤방밭배백밸뱅버벅번벌범법벗베벨벼벽변별볍병보복본볼봄봅봇봉봐봤부북분불붕붙뷔브븐블비빅빈빌빔빙빛빠빡빨빵빼뺏뻐뻔뻤뽀뿌뿐뿔뿜쁘쁜삐사삭산살삼상새색샌생샤샹서석섞선설섬섭섯성세셀셈셋셔션셨소속손솔솜솟송쇠수숙순술숨숫숲숴쉬쉴쉽슈슉슐스슨슬슭슴습승시식신실싫심십싶싸싹쌍쌓써썩썰쏘쏙쏟쏠쏴쑥쓰쓸씀씨아악안앉않알암압앗았앙앞애앨앵야약얀얍양얗얘어억언얻얼엄업없엇었엉엌에엑엔여역연열염엽였영옆예옛오옥온올옵옷와완왔왕왜왠외왼요욕용우욱운울움웃웅워원월웠위윈윙유으윽은을음응의이익인일읽잃임입잇있잉잊자작잔잖잘잠잡장재잼쟁저적전절젊점접정젖제젠젤져졌조족존졸좀좁종좋죄죠주죽준줄줌줍중줘줬쥐쥬즈즐즘증지직진질집짓징짜짝째쨌쩌쩜쪽쫄쫓찌찍찜차착찬찮찰참창찾채책챌챔처척천철청체쳇쳐쳤초촌촛총최추축출충춰취츠측층치친칠침칫카캉캐캠캡커컨컵컷케켜켰코콘콜콤콩콰쾅쿠쿤쿵퀴퀸큐크큰클큼키킨킬킹타탁탄탈탐탑탔태택탱터털텀테텐토통투퉁튕튜트특튼틀티틱틴팀팅파팍판팔팟패팩팬팽퍼펀펄펌페펭펴편평폐포폭폴표푸푹풀풍프플피핀필핑하학한할함합핫항해핸햇했행향허험헤헬혀현협혔형혜호혹혼홀홈홍화확환활황회획후훈훌훗훼휘휙휴흉흐흑흔흘흙흠흥흩희히힌힘!()3:?~・
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UsFrench | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー!?~
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UsSpanish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー!?~
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CnSimpChinese | ABCDEFHIKLMNOPQRSTUVWXY_i…。《》不主书于使保光入关冒力取启在大存情戏或插无明机查梭欧正河法游源用电的看碟穿级要详说请读超重银闭险马!
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EuDutch | !-.ABCDEFGHIKLMNOPQRSTUVWXY_acdefghiklmnoprstuvwz
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EuEnglish | !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuv
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EuFrench | !'.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnopqrstuvzé
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UsFrench | |
EuGerman | !,-.ABCDEGHIKLMNOPQRSTUVWXY_abcdefghiklmnoprstuvwzä
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EuItalian | !',.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnoprstuvz
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EuSpanish | !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnopqrstuv¡áó
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JpJapanese | 2356ABCDEFHIKLMNOPQRSTUVWXY_、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電!
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KrKorean | !.ABCDEFHIKLMNOPQRSTUVWXY_i건계고나내넣는니다대드디떠러로를리마명모못버본불사서설세셋슈스습시십어오용원은을이읽있자장저전주지체크튼퍼하한했험
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UsEnglish | !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuvw
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UsSpanish | !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefilmnopqrstu¡áó
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EuEnglish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
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EuGerman | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
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EuSpanish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
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JpJapanese | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。々「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわゐゑをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヰヱヲンヴヵヶ・ー一七万丈三上下不与世丘中丸久之乗也亀了争事二五井交京亮人仁今介仕他付仙代以仮仲任伊休会伝伸似位住佐体何作使供便係保信修倉個借健側備催傾働像優元兄先光入全八六共兵具典内円再冒写冷凍凱出分切初別利制刺則前剛割力加助効勇動勝勢包化北匠半卒卓協南単博印危原去参友双反収取受口古叫召台史右司合吉同名向吸吹呂周呪味呼命和咲員哲問啓喜器噴四回団困囲固国園土在圭地型埋城基堀堂報場塔塞塵墓増壁壊声売変外多夜夢大天太夫失奈奏奥女好妹始姫姿威子字存孝季宇守安完宏宙定宝客室宮害家容宿寂寄密寒寛寝寺対射将導小少尚尾局居届屋屑展層山岩島崇崎嵐川巣左巧巨差己巻帝師帯帰常幕平年幸幽広床底店度座庭康廊弁式引弘弟弱張強弾当形彦影役彼待律後徒得復微徹心必忘忙応快念思急性怪恐息恵悪悲情惑想意感態慢慣憶懐成我戦戻所扇扉手打扱技投折抜抱押拾持指挑捜捨授探接提換揺損携撃撮操支攻放敏救敗教散敦敬数敵敷文斉斎斗料新方旅旋族日早旬昇昌明昔星映春昼時晃晩景晴暖暗暮曲更書最月服望朝期木未本材村束来杭東松板林枚果架柄染柱柳査柿校株核根格案梅棒森植検楕業極楽様標横樹橋機次欲歓止正武歩歯死残段殻毅毒民気水氷永求江池決汽沙沢河治沼泉法泣泥注泳洋洞活派流浩浮海消涙深清済渚減渡渦測湖満源準溶滅滝漆演漠澤激濱火灯灼災炎点無然焼熱燃父片物特状狙狭獄獲玉王現球理環瓜生産用田由男画界畑番異痛発登白百的皮皿盤目直相看真眠着矢知石砂砕砦砲確磨示礼社祈祐祝祭福秀秘移稼積穴空突窓窟立竜章端競竹笑符第等答管箱節範築篤簡紀約紅紗紙級索紫細紳終経結絵絶継続網緑緒線編練縮繁置美習翔考者耕聞聡肉肝背胸能脅脚脱腕自舞船艦良色花芳芽苗若苦英茂茶草荒菅落葉藤虫蝶行術街衛衣表裏裕襲西要覇見視覚親観角触言計訓記訪許診試話詳誇認誕誘語説読誰調謝識議護讐谷豪貝負貯貴貸贈赤走起超越足距路踏踪躍身車軍転輔輝輪辰辺辻込迎近返迷追退送逃逆透逐途通速造連進遊運過道達違遠選避還邪郎部郵郷配酒重野量金釜鈴鉄銀銃鋼録鍵鎖鏡長閉開閑間関闇闘阻降限陣陰陸険陽隆隊階隕障隠雄集離難雨雪雲電震霊青静非面音響頂頭頼題顔願風飛食飲飼首香駅駆験骨高魔魚鳴麦黄黒龍!&()012345689:?ABCDFGKOUWi~・
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KrKorean | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー가각간갇갈감갑갔강갖같개갤갱갸걀거건걷걸검겁것게겠겨격견결겹겼경계고곤곧골곱곳공과관광괜괴굉교구국군굴굶굼궁귀귄그극근글금급기긴길깊까깐깔깜깝깡깥깨깬꺄꺼껍껏껑께껴꼈꼬꼭꼽꽁꽃꽈꾸꿀꿈꿔뀝끄끈끊끌끔끗끝끼나낙난날남납났낭낮내낼냄냅냈냐냠냥너넌널넓넘넛넣네녀녁년념녕노녹논놀높놓놨누눈눌눠뉴느는늘능늪니닌님닛다닥닦단달닮담답당닻닿대댈더덕던덜덤덩데뎅도독돌돔동돼됐되된될됩두둘둥뒤뒷드득든듣들듬듭듯등디딘딜딩딪따딱땅때땐떠떡떤떨떻또똑똥뚜뚝뚫뚱뛰뜨뜩뜬뜸뜻띄띠띤라락란랄람랍랏랐랑랗래랙랜램랫랬략량러럭런럴럼럽렇레렉렌렛려력련렵렸령례로록론롤롭롱뢰료루룩룸류륭르륵른를름릇릎리릭린릴림립릿링마막만많말맑맘맙맛망맞맡매맨맵맸맹머먹먼멀멈멋멍메며면멸명몇모목몫몬몰몸못묘무문묻물뭐뭔뭘믄미민믿밀밌밍및밑바박밖반받발밝밟밤방밭배백밸뱅버벅번벌범법벗베벤벨벼벽변별볍병보복본볼봄봅봇봉봐봤부북분불붕붙뷔브븐블비빅빈빌빔빙빛빠빡빨빵빼뺏뻐뻔뻤뽀뿌뿐뿔뿜쁘쁜삐사삭산살삼상새색샌생샤샹서석섞선설섬섭섯성세셀셈셋셔션셨소속손솔솜솟송쇠수숙순술숨숫숲숴쉬쉴쉽슈슉슐스슨슬슭슴습승시식신실싫심십싶싸싹쌍쌓써썩썰쏘쏙쏟쏠쏴쑥쓰쓸씀씨아악안앉않알암압앗았앙앞애액앨앵야약얀얍양얗얘어억언얻얼엄업없엇었엉엌에엑엔여역연열염엽였영옆예옛오옥온올옵옷와완왔왕왜왠외왼요욕용우욱운울움웃웅워원월웠위윈윙유으윽은을음응의이익인일읽잃임입잇있잉잊자작잔잖잘잠잡장재잼쟁저적전절젊점접정젖제젠젤져졌조족존졸좀좁종좋죄죠주죽준줄줌줍중줘줬쥐쥬즈즐즘증지직진질집짓징짜짝째쨌쩌쩜쪽쫄쫓찌찍찜차착찬찮찰참창찾채책챌챔처척천철청체쳇쳐쳤초촌촛총최추축출충춰취츠측층치친칠침칫카캉캐캠캡커컨컵컷케켜켰코콘콜콤콩콰쾅쿠쿤쿵퀴퀸큐크큰클큼키킨킬킹타탁탄탈탐탑탔태택탱터털텀테텐토통투퉁튕튜트특튼틀티틱틴팀팅파팍판팔팟패팩팬팽퍼펀펄펌페펭펴편평폐포폭폴표푸푹풀풍프플피핀필핑하학한할함합핫항해핸햇했행향허험헤헬혀현협혔형혜호혹혼홀홈홍화확환활황회획후훈훌훗훼휘휙휴흉흐흑흔흘흙흠흥흩희히힌힘!()3:?~・
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UsFrench | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー!?~
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UsSpanish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー!?~
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MenuFont64.brfnt
MenuFont64.brfnt (SMG2) or menufont64.brfnt (SMG) is used for non-dialogue text and screen effects. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 64 in its filename refers to the pixel-size that it was generated with (64 px). The Unicode Blocks of MenuFont64.brfnt consist of different fonts that were used in the creation of the file:
Unicode Blocks | Notes | Font | Designer | Sample |
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Basic Latin | Super Mario Outline | Fontworks Inc. Nintendo Co., Ltd. |
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CJK (Japanese) | despite a thorough character set existing in the fonts, the japanese region mostly uses english text and thus latin letters | ![]() | ||
CJK (Chinese) | used in the Nvidia Shield TV version | 华康海报体W12(P) Regular DFPHaiBaoW12-GB |
DynaComware Corp. | ![]() |
Below are lists of all found variations of MenuFont64.brfnt along with their character set:
Language | Character set |
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EuDutch | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡ºÉÍéあいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわんアイオカキギクコゴサシジスズゼタチッテトドナブプヘマムャラリルレロンー
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EuEnglish | |
EuFrench | |
EuGerman | |
EuItalian | |
EuSpanish | |
JpJapanese | |
UsEnglish | |
UsFrench | |
UsSpanish | |
KrKorean | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
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Language | Character set |
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AsTradChinese | !0123456789ADEFHILNPRSTUWYdlor
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EuDutch | !0123456789ACDEFGHILNPRSTUWYcdeilmnorstu
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EuEnglish | |
UsEnglish | |
EuFrench | !0123456789AEFMNPSUVWacdegilmnopqrstuv
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EuGerman | !-0123456789ADEFGIKLNPRSTUWdeilmnoprst
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EuItalian | !-0123456789ADEFGILMNORSUVWacdeilmnoprstuz
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EuSpanish | !0123456789ACDEFGILMNORSTUVWXacdeijlmnorstux¡Ííó
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UsSpanish | |
JpJapanese | !0123456789ADEFHILNPRSTUWYdlorうちゅオケスタトヒン
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KrKorean | !0123456789ADEFHILNPRSTUWYdlor
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UsFrench | !0123456789AEFGILMNOPRSUVWcdeilmnoqrstuÉ
|
Language | Character set |
---|---|
CnSimpChinese | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~之了体你到剧力名失始崇开拿新时星来欢气河点空第终行败输迎量银间飞高!
|
EuDutch | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
|
EuEnglish | |
EuGerman | |
UsEnglish | |
EuFrench | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é
|
EuItalian | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~º
|
EuSpanish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡ºÍé
|
UsSpanish | |
JpJapanese | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわんアイオカキギクコゴサシジスズゼタチッテトドナブプヘマムャラリルレロンー
|
KrKorean | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
|
UsFrench | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~É
|
Language | Character set |
---|---|
EuEnglish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
|
EuGerman | |
UsEnglish | |
EuFrench | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é
|
EuItalian | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~º
|
EuSpanish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡ºÍé
|
UsSpanish | |
JpJapanese | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわんアイオカキギクコゴサシジスズゼタチッテトドナブプヘマムャラリルレロンー
|
KrKorean | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
|
UsFrench | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~É
|
MenuFont96.brfnt
MenuFont96.brfnt is an addition to MenuFont64.brfnt and only exists in SMG2. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 96 in its filename refers to the pixel-size that it was generated with (96 px). The Unicode Blocks of MenuFont96.brfnt consist of the following font that was used in the creation of the file:
The list below shows all found variations of MenuFont96.brfn along with their character sett:
Language | Character set |
---|---|
AsTradChinese | !'12345ADEGILMNOPRSTUWYacdehlmnorstxy
|
EuDutch | !'12345ABDEFGHILNOSTUWYacdeghilmnoprstuxy
|
EuEnglish | |
EuFrench | !12345ABPTVacdegilmnoprstuvxzé
|
EuGerman | !.12345ACDEGHILMNORSTUVWZadeiklmnortx
|
EuItalian | !12345ABCEFGHIMNOPRSTVacdegilmnopqrstuvº
|
EuSpanish | !.12345ABDEFHIMNOPQRSTYadeilmnoprstuvx¡ºé
|
JpJapanese | !12345ADEGILMNORSTUWYacdehlmnorstxyアイゴスタットプムルー
|
KrKorean | !12345ADEGILMNOPRSTUWYacdehlmnorstxy
|
UsEnglish | !'12345ABDEGLMOSTUWYacdeghilmnoprstuxy
|
UsFrench | !.12345ABDEIMNOPRTVacdegilmnoprstuvxzÉé
|
UsSpanish | !.12345ABDEFGHIMNOPQRSTYadeilmnorstuvx¡ºé
|
NumberFont.brfnt
NumberFont.brfnt (SMG2) or numberfont.brfnt (SMG) is used to render digits and full numbers, mostly seen in counters. It only contains numbers and is identical throughout all regions of a game.
Unicode Blocks | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | Super Mario Outline (modified) | Fontworks Inc. Nintendo Co., Ltd. |
![]() |
Below are lists of all found variations of NumberFont.brfnt along with their character set:
Character set |
---|
0123456789
|
Character set |
---|
+0123456789
|
PictureFont.brfnt
PictureFont.brfnt (SMG2) or picturefont.brfnt (SMG) contains icons used for dialogue and counters. Internally each icon is mapped to a unicode character from the Basic Latin Unicode Block (like numbers and letters):
Unicode Blocks | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | n/a | Nintendo Co., Ltd. | ![]() |
Below are lists of all found variations of PictureFont.brfnt along with their character set:
Sheets / Textures | ![]() |
Mapped characters | 0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef
|
Sheets / Textures | ![]() |
Mapped characters | 0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz{|}
|
Sheets / Textures | ![]() |
Texture replacement | ![]() |
Mapped characters | 0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef
|
CinemaFont26.brfnt
cinemafont26.brfnt is a supportive font for messagefont26.brfnt and only exists in SMG. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 26 in its filename refers to the pixel-size that it was generated with (26 px). It's a blurry version of messagefont26.brfnt and only used as a shadow, so its Unicode Blocks consist of the same fonts:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | FOT-Popハッピネス Std EB FOT-PopHappiness Std EB |
Fontworks Inc. | ![]() | |
Fullwidth | unused | |||
CJK (Japanese) | FOT-ロダンマリア Pro B FOT-RodinMaria Pro B |
![]() | ||
CJK (Korean) | Asia신디나루M AsiaSDNR-M / KoreanSDNRM |
AsiaSoft Inc. | ![]() |
Different fonts were used to create cinemafont26.brfnt for SMG on the Nvidia Shield TV:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | unused | DFPOP1体 Std W9 DFPOP1 Std W9 |
DynaComware Corp. | ![]() |
Fullwidth | unused | |||
CJK (Chinese) | 华康方圆体W7(P) Regular DFPFangYuanW7-GB |
![]() |
Below are lists of all found variations of cinemafont26.brfnt along with their character set:
Language | Character set |
---|---|
EuDutch | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿ÀÇÈÉÑÜßàáâäçèéêìíîïñòóôöùúûüœ—… 、。々「」あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイウェエオカガキギクグケゲコゴサザシジスズセゼソタチッツテデトドナニネノハバパヒビピフブプヘベペボポマミムメモャヤュユョラリルレロワン・ー一七三上下不世丘中丸久之乗也事二五井京亮人仁今介以仲任伊会伸住佐体何作使供信倉個健働元光入八六具典内凍出分切別利則前剛加助効勇勝包北匠卓博原反取口古叫台史司吉同名向味命和哲問啓喜四困国圭地埋城堀堂報増声変多夜夢大天太奈奏女好妹姫姿子孝季宇守安完宏宙定室宮家寂寄寛寝寺対小少尚尾屋山岩島崇崎川巣巧帯帰年幸広店度座康弁式引弘弟強当彦彼待律後得徹心忘忙念思急息恵悲情惑想意感慢憶懐成所手技抱持指探提支敏敦敬数斉斎斗料新方旅族日早昇昌明昔星映春昼時晃晩景晴暖暮書月望朝木未本材村来東松林果柳柿株案梅植様横樹橋次欲歓止正武歩残毅気水氷永江決沙沢河治沼泉泣洋派流浩浮海消涙清渡渦満演澤濱火然理瓜生田由界異発登白百目直相真眠矢知石砂確磨社祐福秀積穴空突窓立竜章端竹笑第答箱範篤紀紅紗細紳終絵続緑緒繁美考耕聞聡肝背胸自舞船良色芳芽苗英茂茶菅落藤虫行術衣表裕西見覚角言記訪話誇誕謝谷豪貴赤走起越足輔輝辰辺辻込迎近返送通進道遠郎部郷酒野鈴銀鏡長閉開閑間降陸陽隆雄集離雨雪雲震青静面音頭顔願風飛食飲香高鳴麦黒龍!&01?
|
EuEnglish | |
EuFrench | |
EuGerman | |
EuItalian | |
EuSpanish | |
JpJapanese | |
UsEnglish | |
UsFrench | |
UsSpanish | |
KrKorean | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~…「」가각간갈감갑갔갖같개갸거건걸것게겠겨견결경계고곳공과광괴구국귀그근금기긴길까깝깨깬꺼께껴꼈꼬꼭꾸꿀꿈끌끝끼나난날났낭낮내냐너넓넣네녁년녹높누눈뉴느는늘니다닥닦단달담답당대댈더덕던덜데도돌동됐되된될두둘둥뒤뒷드득든들듬듯디따땅때떠떨똥뚫뚱뜨뜩뜻띄띠띤라락란랄람랐랗래랜랫러런럼렇렌려렵렸로록론롭료룩륭르른를름릎리린마만많말맑맛망맞맡매머먹멀멈멋멍메며면명몇모목몰몸못무문묻물뭘미밀밌바밖반발밝밤방배백벅번벌범베변별보복볼봅봐부분불붙비빛빠빨빵빼뻐뻤뿌뿐쁘쁜사살상새색생서섞선설성세셀소속손수숨쉬스슨슬슭습시식신실심싶싸쌓썩썰쏟쓰쓸아안앉않알았앞앵야약양얗얘어억언얼엄없었엌에엔여열염엽였영옆예옛오온올와완왔왜외요욕용우욱운울움웃워원위유으은을음의이인일입있잊자작잔잖잠잡장재잼저적전점정젖제져졌조족졸종좋주준줄중줘쥐즈지직진질집짓짝째쩌차찰참창찾채처천체쳤초총최추출춰치친칠침커컷켜코콤콰퀴크큰키타탄태터털테토투파퍼평포표피필하한할함합핫항해햇했행향허혀형호혼홍화환활회후훌흔히힘
|
Language | Character set |
---|---|
CnSimpChinese | ,-.ABCDEFGHIJKLMNOPQRSTUVWXY_acdefghilmnorstuwy|—“”… 、。一七三上下不与世东丝两丧个中临为主丽久么之乎乐乘也习乡书了争事二于云互五井些京亮人什仁仅仇介从仓他以们件任份伊伙会伤伴伸似但住佐佑体何作你依便保信俩修俱候借偎做停健傲像儿元先光兔入全八公六具典内再冒冰决几出分切划则刚利别到制刻前剧力办加动助勇包北匠升华协卓博占卧印却厉原厨去又及友反发取变口古只叫召可台史司叹吉同名后向吗否吧听启吴呆员呜呢味命和咔咕咧品哇哈响哪哭哲唔啊啦喊喜喷嘎嘛嘣嘴噜四回因国圆在圭地场坐坑坠坡垂埋城堀堂堆堡增声外多夜大天太头奇奈奏奔女奶她好如妈妹始婆子字孝季孩它守安完宏定宝实室宫害家宽寂寞对寺寻射将小尚尝就尽尾屁居屑山岛岩崇崎川工巧差己已巴帘帝带帮常幕干平年并幸广序应度康建开异引弘弟张弦当录彦影彻待很律徐得微心必忆忍忘忙忪快念怀怎思怪总恐悄悉悲情惊想惺意感愿慎慰憾戏成我房所手才扑打找承技把抓护报抱担拖拜拽拿持指挖掉探接揉插搬摇摸撞擦支收放故效敌敏敢散敦敬数整文斗料新方旁旅族无既日早时昊昌明星映春是显晃晓晚晨景晴暖更曾最月有朋望朝木未本术杏材村束来松极林果柔柳柿树样桃桥梅梦棒棵植横橇次欢欣欧欲止正此步武毁毅每比毛气水永江沉沙没沮河治沼泉法泣注泪泽洁洋洒活流测浩浮浴海涌清渡温游滑满滨演激火点然照熟爬爱爸片版牛物特狱王玩现球理琪瓜甚甜生用甩田由画界疲白百的监目直相看真眠眼着睛睡瞧矢知石砂破确碌碰磨礼祭禁福离秀积程空突窗立章童端竹笃笑第笼等筋答策筱简管箱粗系紧繁红级纪纱线组绅细终经绒结绕绘给统继续绿缠缩缺网罩美翻耀老而耕耳聋聚聪肚股背胜胡能脑脚脸自至船艘良色艳芒花芳芽苗苦英茂范茫茶荡菅落蓝藤蜂蜜蜷蝶行衣袋被裕裹西要见视觉角言计让记讶许设访证译试话诞该语说谁调谢谷豪贝贵赌走起超越足趴跌距跟身躺转轻载辅辨辰边辻过迈迎运近还这进远连迸送透逝造遇道遗遥那郎部都配酒酱醒里重野铃银镜长闪问闲间队阳阵陆降陪陷隆隔难雄集雨雪需震露青静非靠面音频颗风飞餐饿香马骄高鲜黑齐龙!&,01:?
|
EuDutch | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é
|
EuEnglish | |
EuFrench | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Çàâçèéêîïôùûœ
|
EuGerman | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Üßäéöü
|
EuItalian | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Èàèéìòù
|
EuSpanish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿ÉÑáéíñóú—
|
JpJapanese | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~… 、。々「」あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイウェエオカガキギクグケゲコゴサザシジスズセゼソタチッツテデトドナニネノハバパヒビピフブプヘベペボポマミムメモャヤュユョラリルレロワン・ー一七三上下不世丘中丸久之乗也事二五井京亮人仁今介以仲任伊会伸住佐体何作使供信倉個健働元光入八六具典内凍出分切別利則前剛加助効勇勝包北匠卓博原反取口古叫台史司吉同名向味命和哲問啓喜四困国圭地埋城堀堂報増声変多夜夢大天太奈奏女好妹姫姿子孝季宇守安完宏宙定室宮家寂寄寛寝寺対小少尚尾屋山岩島崇崎川巣巧帯帰年幸広店度座康弁式引弘弟強当彦彼待律後得徹心忘忙念思急息恵悲情惑想意感慢憶懐成所手技抱持指探提支敏敦敬数斉斎斗料新方旅族日早昇昌明昔星映春昼時晃晩景晴暖暮書月望朝木未本材村来東松林果柳柿株案梅植様横樹橋次欲歓止正武歩残毅気水氷永江決沙沢河治沼泉泣洋派流浩浮海消涙清渡渦満演澤濱火然理瓜生田由界異発登白百目直相真眠矢知石砂確磨社祐福秀積穴空突窓立竜章端竹笑第答箱範篤紀紅紗細紳終絵続緑緒繁美考耕聞聡肝背胸自舞船良色芳芽苗英茂茶菅落藤虫行術衣表裕西見覚角言記訪話誇誕謝谷豪貴赤走起越足輔輝辰辺辻込迎近返送通進道遠郎部郷酒野鈴銀鏡長閉開閑間降陸陽隆雄集離雨雪雲震青静面音頭顔願風飛食飲香高鳴麦黒龍!&01?
|
KrKorean | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~…「」가각간갈감갑갔갖같개갸거건걸것게겠겨견결경계고곳공과광괴구국귀그근금기긴길까깝깨깬꺼께껴꼈꼬꼭꾸꿀꿈끌끝끼나난날났낭낮내냐너넓넣네녁년녹높누눈뉴느는늘니다닥닦단달담답당대댈더덕던덜데도돌동됐되된될두둘둥뒤뒷드득든들듬듯디따땅때떠떨똥뚫뚱뜨뜩뜻띄띠띤라락란랄람랐랗래랜랫러런럼렇렌려렵렸로록론롭료룩륭르른를름릎리린마만많말맑맛망맞맡매머먹멀멈멋멍메며면명몇모목몰몸못무문묻물뭘미밀밌바밖반발밝밤방배백벅번벌범베변별보복볼봅봐부분불붙비빛빠빨빵빼뻐뻤뿌뿐쁘쁜사살상새색생서섞선설성세셀소속손수숨쉬스슨슬슭습시식신실심싶싸쌓썩썰쏟쓰쓸아안앉않알았앞앵야약양얗얘어억언얼엄없었엌에엔여열염엽였영옆예옛오온올와완왔왜외요욕용우욱운울움웃워원위유으은을음의이인일입있잊자작잔잖잠잡장재잼저적전점정젖제져졌조족졸종좋주준줄중줘쥐즈지직진질집짓짝째쩌차찰참창찾채처천체쳤초총최추출춰치친칠침커컷켜코콤콰퀴크큰키타탄태터털테토투파퍼평포표피필하한할함합핫항해햇했행향허혀형호혼홍화환활회후훌흔히힘
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UsEnglish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
|
UsFrench | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ÀÇÉàâçèéêîïôùûœ
|
UsSpanish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿áéíñóú—
|
Language | Character set |
---|---|
EuEnglish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é
|
EuFrench | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Çàâçèéêîïôùûœ
|
EuGerman | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Üßäéöü
|
EuItalian | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Èàèéìòù
|
EuSpanish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿ÉÑáéíñóú—
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JpJapanese | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~… 、。々「」あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイウェエオカガキギクグケゲコゴサザシジスズセゼソタチッツテデトドナニネノハバパヒビピフブプヘベペボポマミムメモャヤュユョラリルレロワン・ー一七三上下不世丘中丸久之乗也事二五井京亮人仁今介以仲任伊会伸住佐体何作使供信倉個健働元光入八六具典内凍出分切別利則前剛加助効勇勝包北匠卓博原反取口古叫台史司吉同名向味命和哲問啓喜四困国圭地埋城堀堂報増声変多夜夢大天太奈奏女好妹姫姿子孝季宇守安完宏宙定室宮家寂寄寛寝寺対小少尚尾屋山岩島崇崎川巣巧帯帰年幸広店度座康弁式引弘弟強当彦彼待律後得徹心忘忙念思急息恵悲情惑想意感慢憶懐成所手技抱持指探提支敏敦敬数斉斎斗料新方旅族日早昇昌明昔星映春昼時晃晩景晴暖暮書月望朝木未本材村来東松林果柳柿株案梅植様横樹橋次欲歓止正武歩残毅気水氷永江決沙沢河治沼泉泣洋派流浩浮海消涙清渡渦満演澤濱火然理瓜生田由界異発登白百目直相真眠矢知石砂確磨社祐福秀積穴空突窓立竜章端竹笑第答箱範篤紀紅紗細紳終絵続緑緒繁美考耕聞聡肝背胸自舞船良色芳芽苗英茂茶菅落藤虫行術衣表裕西見覚角言記訪話誇誕謝谷豪貴赤走起越足輔輝辰辺辻込迎近返送通進道遠郎部郷酒野鈴銀鏡長閉開閑間降陸陽隆雄集離雨雪雲震青静面音頭顔願風飛食飲香高鳴麦黒龍!&01?
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KrKorean | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~…「」가각간갈감갑갔갖같개갸거건걸것게겠겨견결경계고곳공과광괴구국귀그근금기긴길까깝깨깬꺼께껴꼈꼬꼭꾸꿀꿈끌끝끼나난날났낭낮내냐너넓넣네녁년녹높누눈뉴느는늘니다닥닦단달담답당대댈더덕던덜데도돌동됐되된될두둘둥뒤뒷드득든들듬듯디따땅때떠떨똥뚫뚱뜨뜩뜻띄띠띤라락란랄람랐랗래랜랫러런럼렇렌려렵렸로록론롭료룩륭르른를름릎리린마만많말맑맛망맞맡매머먹멀멈멋멍메며면명몇모목몰몸못무문묻물뭘미밀밌바밖반발밝밤방배백벅번벌범베변별보복볼봅봐부분불붙비빛빠빨빵빼뻐뻤뿌뿐쁘쁜사살상새색생서섞선설성세셀소속손수숨쉬스슨슬슭습시식신실심싶싸쌓썩썰쏟쓰쓸아안앉않알았앞앵야약양얗얘어억언얼엄없었엌에엔여열염엽였영옆예옛오온올와완왔왜외요욕용우욱운울움웃워원위유으은을음의이인일입있잊자작잔잖잠잡장재잼저적전점정젖제져졌조족졸종좋주준줄중줘쥐즈지직진질집짓짝째쩌차찰참창찾채처천체쳤초총최추출춰치친칠침커컷켜코콤콰퀴크큰키타탄태터털테토투파퍼평포표피필하한할함합핫항해햇했행향허혀형호혼홍화환활회후훌흔히힘
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UsEnglish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
|
UsFrench | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ÀÇÉàâçèéêîïôùûœ
|
UsSpanish | !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿áéíñóú—
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StaffFont18.brfnt
StaffFont18.brfnt is variation of MessageFont26.brfnt and only exists in SMG2. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 18 in its filename refers to the pixel-size that it was generated with (18 px). It's an outline version of MessageFont26.brfnt, so its Unicode Blocks consist of the same fonts:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | FOT-Popハッピネス Std EB FOT-PopHappiness Std EB |
Fontworks Inc. | ![]() | |
CJK (Japanese) | FOT-ロダンマリア Pro B FOT-RodinMaria Pro B |
![]() |
The list below shows all found variations of StaffFont18.brfnt:
Language | Character set |
---|---|
AsTradChinese | #$&(),-.012458ABCDEFGHIJKLMNOPQRSTUVWXYZ^abcdefghijklmnoprstuwxyz|©
|
EuDutch | #$&',.012458ABCDEFGHIJKLMNOPRSTUVWXYZ^abcdefghijklmnoprstuvwxyz|©Áé
|
EuEnglish | |
EuFrench | |
EuGerman | |
EuItalian | |
EuSpanish | |
JpJapanese | #$,012458CN^deinot|©々アィイウェエオキギクグケコゴサザシジスズセゼタダチッテデトドニネバパフブプペボポマミムメャュユョラリルレロワンー一三上下世中丸久也井京亮人介任伊会佐作保信倉健優元光公兵典内利剛加効勇勝北匡卓博原口古史司吉和唯啓善圭城堂報塚大天太夫央奈奏子季安宏宮小尾山岡岩崎嶺川巻平幸店康式彦徹志悠情成戸手技指揮支敦文斗新早昌明春晃晋暁有朗木本杉村東松林果柳柿株植横樹橋次歓正武毅気水永沙治沼泉洋津洲浩清渡満演澤熊牧理生田由疋発白直真矢知礼社祐福秀立竹範米細総繁美翔聡航良芳英茂菅藤行術製西角谷貴足輔辰辺辻近邦郎部郷酒野長開閑陸陽隆雄青音香高麻&
|
KrKorean | #$&,.012458ABCDEFGHIJKLMNOPRSTUVWXYZ^abcdefghijklmnoprstuwxyz|©
|
UsEnglish | #$&',.012458ABCDEFGHIJKLMNOPQRSTUVWXY^abcdefghijklmnoprstuwxyz|©áéë
|
UsFrench | |
UsSpanish |
MiiFont26.brfnt
miifont26.brfnt only exists in the Korean region of SMG and is only used by one Layout, namely MiiConfirmIcon. The purpose of this font is to add support for Miis that were generated in the Korean Mii Channel with Korean names, as messagefont26.brfnt does not support all characters that can be set in the Mii Channel. The number 26 in its filename refers to the pixel-size that it was generated with (26 px). The Unicode Blocks of miifont26.brfnt consist of different fonts that were used in the creation of the file:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | FOT-Popハッピネス Std EB FOT-PopHappiness Std EB |
Fontworks Inc. | ![]() | |
Fullwidth | ||||
Greek | ![]() | |||
CJK (Japanese) | FOT-ロダンマリア Pro B FOT-RodinMaria Pro B |
![]() | ||
CJK (Korean) | Asia신디나루M AsiaSDNR-M / KoreanSDNRM |
AsiaSoft Inc. | ![]() | |
Private Use | unused | nintendo_NTLG-DB_001 | Fontworks Inc. Nintendo Co., Ltd. |
![]() |
Since the Nvidia Shield TV version of SMG is built on top of the Korean region of SMG, it also includes miifont26.brfnt:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
CJK (Chinese) | 华康方圆体W7(P) Regular DFPFangYuanW7-GB |
DynaComware Corp. | ![]() |
Below are lists of all found variations of miifont26.brfnt along with their character set:
Character set |
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主公力吉奇奥易桃欧比耀花西诺路马
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RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt
RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt is used exclusively by the HomeButton Layout in both games. The number 32 in its filename refers to the pixel-size that it was generated with (32 px). The I4 in its filename refers to the texture format that it was generated with. And lastly the rest of the filename refers to the fonts that were used in the creation of the file:
Unicode Block | Notes | Font | Designer | Sample |
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Basic Latin | FOT-グレコ Std M FOT-Greco Std M |
Fontworks Inc. | ![]() | |
Fullwidth | ||||
CJK (Chinese) | unused | ![]() | ||
CJK (Japanese) | FOT-ユトリロ Pro DB FOT-Utrillo Pro DB |
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CJK (Korean) | nintendo_NTLG-DB_001 | Fontworks Inc. Nintendo Co., Ltd. |
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Below are lists of all found variations of RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt along with their character set:
Language | Character set |
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EuDutch | "'(),-.?ABDFIMNPRSTVWZabcdefghijklmnopqrstuvwxyz¿áéóúü①②。いかくさしすだてとどなにはまもりるれわをセタットニボメュリン・ー中保内切同失存容押接断時番続順()?
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EuEnglish | |
EuFrench | |
EuGerman | |
EuItalian | |
EuSpanish | |
JpJapanese | |
UsEnglish | |
UsFrench | |
UsSpanish | |
KrKorean | ().?Wi①②가겠과까내눌뉴니다대돌동되라러례로리먼메모버부사셋속습시십아않에오용은을장저접제주중지집차컨터튼하할해
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Language | Character set |
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AsTradChinese | "'(),-.?ABDFIMNPRSTVWZabcdefghijklmnopqrstuvwxyz¿áéóúü①②。いかくさしすだてとどなにはまもりるれわをセタットニボメュリン・ー中保内切同失存容押接断時番続順()?
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EuDutch | |
EuEnglish | |
EuFrench | |
EuGerman | |
EuItalian | |
EuSpanish | |
JpJapanese | |
UsEnglish | |
UsFrench | |
UsSpanish | |
KrKorean | ().?Wi①②가겠과까내눌뉴니다대돌동되라러례로리먼메모버부사셋속습시십아않에오용은을장저접제주중지집차컨터튼하할해
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Language | Character set |
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CnSimpChinese | Wi…①②。上丢会保内单同吗启和器回在失存容将序开您按接控断时未正照的菜要请返连遥重键需顺(),?
|
EuDutch | "'(),-.?ABDFIMNPRSTVWZabcdefghijklmnopqrstuvwxyz¿áéóúü①②。いかくさしすだてとどなにはまもりるれわをセタットニボメュリン・ー中保内切同失存容押接断時番続順()?
|
EuEnglish | |
EuFrench | |
EuGerman | |
EuItalian | |
EuSpanish | |
JpJapanese | |
UsEnglish | |
UsFrench | |
UsSpanish | |
KrKorean | ().?Wi①②가겠과까내눌뉴니다대돌동되라러례로리먼메모버부사셋속습시십아않에오용은을장저접제주중지집차컨터튼하할해
|
IsbnFont_00.brfnt
IsbnFont_00.brfnt is an unused font only found inside the ISBNLayoutData Layout from the Nvidia Shield TV version of SMG. It seems like this Layout would appear during boot, showing the ISBN registration number of the game. The meaning of the numbers 00 in the filename is unknown.
Unicode Blocks | Notes | Font | Designer | Sample | In Layout |
---|---|---|---|---|---|
Basic Latin | unused | DFG平成ゴシック体W7 DFGHSGothic-W7 |
DynaComware Corp. | ![]() |
![]() |
The character set of this font only contains the numbers 0 through 9.
Non-BRFNT Fonts
There are rare cases where the games display text that is not generated via a Text Pane and .brfnt Font, but as a simple texture. This was probably done to reduce programming effort (not having to link a .bmg/.msbt message entry to a Text Pane), to circumvent hardware limitations (when .brfnt fonts aren't loaded) or for logistic reasons (avoiding the need for an extra .brfnt Font). The page below lists all occurences of Fonts being used in a texture alongside the Font's name and designer.
WiiRemoteStrap
The WiiRemoteStrap (SMG2) or WiiRemoteStrapReplace (SMG) archives contain textures halting the player to put on the Wii Remote wrist strap. The following table lists all fonts used in the creation of those textures:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | FOT-ロダン墨東 Pro B FOT-RodinBokutoh Pro B |
Fontworks Inc. | ![]() | |
CJK (Japanese) | nintendo_NTLG-DB_001 | Fontworks Inc. Nintendo Co., Ltd. |
![]() | |
CJK (Korean) | 새굴림 Regular New Gulim |
HanYang System Co., Ltd. | ![]() | |
CJK (Chinese) | unused | 华康黑体W7(P) Regular DFPHeiW7-GB |
DynaComware Corp. | ![]() |
CJK (Mandarin) | 華康中黑體 Regular DFHeiMedium-B5 |
![]() |
TitleLogo
In the Asian regions of SMG and SMG2, the TitleLogo Layouts use additional sub-logo textures. The following table lists potential fonts that might haven been used in the creation of those textures:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
CJK (Japanese) | Unidentified | Unknown | ![]() | |
CJK (Korean) | Unidentified | Unknown | ![]() | |
CJK (Chinese) | Unidentified, but close to: 华康新综艺W7(P) Regular DFPZongYiW7-GB |
DynaComware Corp. | ![]() | |
CJK (Mandarin) | ![]() |
Additionally, the TitleLogo Layout in SMG contains the copyright notice as a texture which is created with the following fonts:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | Wii & Switch | ShinGoPro-Bold | Bitstream Inc. | ![]() |
Wii & Switch (Korean) |
![]() | |||
Nvidia Shield | 華康新綜藝體W9(P) Regular DFPZongYiW9-B5 |
DynaComware Corp. | ![]() |
StaffRollTitle
At the end of the Staff Credits in both games, a copyright text can be seen which is created with the following fonts:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | SMG | ShinGoPro-Bold | Bitstream Inc. | ![]() |
SMG2 | FOT-Popハッピネス Std EB FOT-PopHappiness Std EB |
Fontworks Inc. | ![]() |
HomeButton
The HomeButton archives contain the menu that allows players to return to the Wii Menu or reset the game. Most text in this menu consists of textures being generated with the following fonts:
Unicode Block | Notes | Font | Designer | Sample |
---|---|---|---|---|
Basic Latin | FOT-ロダン Pro DB FOT-Rodin Pro DB |
Fontworks Inc. | ![]() | |
CJK (Japanese) | ![]() | |||
CJK (Korean) | HY둥근고딕B Regular HYRGothic-Bold Regular |
HanYang System Co., Ltd. | ![]() | |
CJK (Chinese) | unused | 华康黑体W7(P) Regular DFPHeiW7-GB |
DynaComware Corp. | ![]() |
Layout Messages
Super Mario Galaxy (.bmg)
The table below connects .bmg message entries from SMG to their respective Layouts. Sometimes a Layout can hold different Messages in different contexts. The texts are copied from the UsEnglish localization:
Layout | Text Pane | Font | messageid.tbl label | message.bmg entry |
---|---|---|---|---|
AirMeter | TxtTitle | menufont64.brfnt | Layout_AirMeterAir | AIR |
AllStarList | TxtBestTime | messagefont26.brfnt | Layout_AllStarListBestTime | Best Race Times |
TxtStage1 ... TxtStage8 |
messagefont26.brfnt | |||
TxtStar1 ... TxtStar4 |
picturefont.brfnt | |||
TxtCoinPiece1 ... TxtCoinPiece4 |
numberfont.brfnt | |||
TxtComp1 ... TxtComp4 |
picturefont.brfnt | |||
TxtTime1 ... TxtTime4 |
messagefont26.brfnt | |||
TxtTitle | messagefont26.brfnt | AllStarList_Title | Star List | |
TxtPage | messagefont26.brfnt | AllStarList_Page | (Example) 2/4 | |
TxtPhotoPage | messagefont26.brfnt | |||
TxtBlos | picturefont.brfnt | |||
BackButton | Txt Sha |
messagefont26.brfnt | Layout_BackButtonBack | [B Button icon] Back |
BatteryInfo | TxtBattery | messagefont26.brfnt | Layout_BatteryInfoP1 | P1 |
TxtBattery2 | messagefont26.brfnt | Layout_BatteryInfoP2 | P2 | |
BombTimer | TxtNumber ShaNumber |
menufont64.brfnt | ||
CinemaSuper | TxtText ShaText |
messagefont26.brfnt cinemafont26.brfnt |
Layout_StoryDemoKameckTalk000 | So long! Enjoy your flight! |
Layout_StoryDemoKoopaTalk000 | Princess Peach! | |||
Layout_StoryDemoKoopaTalk001 | You are formally invited... | |||
Layout_StoryDemoKoopaTalk002 | To the creation of my new galaxy! | |||
Layout_StoryDemoKoopaTalk003 | This festival's over! | |||
Layout_StoryDemoKoopaTalk004 | Gwahahaha! | |||
Layout_StoryDemoKoopaTalk005 | NOOOO! My galaxy! My empire! | |||
Layout_StoryDemoKoopaTalk006 | This can't be happening... | |||
Layout_StoryDemoPeachTalk000 | Mario! | |||
Layout_StoryDemoRosettaTalk000 | There is a warp field inside the castle! | |||
Layout_StoryDemoRosettaTalk001 | Yes... All new life... | |||
Layout_StoryDemoRosettaTalk002 | Carries the essence of stars... | |||
Layout_StoryDemoRosettaTalk003 | Even all of you... | |||
Layout_StoryDemoRosettaTalk004 | Thank you... | |||
Layout_StoryDemoRosettaTalk005 | I will watch over you from beyond the stars. | |||
Layout_StoryDemoRosettaTalk006 | Go! They are inside! Hurry! | |||
CoinCounter | TxtNumber ShaNumber |
numberfont.brfnt | ||
CollectCounter | TxtNumber ShaNumber |
numberfont.brfnt | ||
DPDPointerNumber | Txt1P | messagefont26.brfnt | Layout_DPDPointerNumberP1 | P1 |
Txt2P | messagefont26.brfnt | Layout_DPDPointerNumberP2 | P2 | |
errormessagewindow | Message ShaMessage |
messagefont26.brfnt | DISC_01 | Please insert the SUPER MARIO GALAXY Game Disc. |
DISC_03 | The Game Disc could not be read. Please read the Wii Operations Manual for more information. | |||
TextHalf ShaTextHalf |
messagefont26.brfnt | CONT_01 | Connect [Nunchuk icon] to Player 1's [Wii Remote icon]. | |
CONT_10 | Communications with [Wii Remote icon] have been interrupted. Press [A Button icon] without touching the Control Stick on [Nunchuk icon]. | |||
CONT_10_2 | Communications with [Wii Remote icon] have been interrupted. If the batteries are low, replace them and press [A Button icon] without touching the Control Stick on [Nunchuk icon]. | |||
FileInfo | TxtFileNumber | numberfont.brfnt | ||
TxtName ShaName |
messagefont26.brfnt | System_FileSelect_Icon000 | Mario | |
System_FileSelect_Icon001 | Luigi | |||
System_FileSelect_Icon002 | Yoshi | |||
System_FileSelect_Icon003 | Toad | |||
System_FileSelect_Icon004 | Peach | |||
TxtStarIcon ShaStarIcon |
picturefont.brfnt | Layout_FileInfoStar | [Star icon][X icon] | |
TxtStarNum ShaStarNum |
numberfont.brfnt | |||
TxtSPieceIcon ShaSPieceIcon |
picturefont.brfnt | Layout_FileInfoSPiece | [Starbit icon][X icon] | |
TxtSPieceNum ShaSPieceNum |
numberfont.brfnt | |||
TxtCompleteIcon1 ShaCompleteIcon1 TxtCompleteIcon2 ShaCompleteIcon2 |
picturefont.brfnt | Layout_FileInfoCompIcon | [Crown icon] | |
TxtCompleteNum ShaCompleteNum |
messagefont26.brfnt | Layout_FileInfoComplete | Complete! | |
TxtTime | messagefont26.brfnt | |||
TxtDay | messagefont26.brfnt | |||
TxtMario | picturefont.brfnt | Layout_FileInfoMario | [Mario icon] | |
TxtLuigi | picturefont.brfnt | Layout_FileInfoLuigi | [Luigi icon] | |
TxtMissCount | messagefont26.brfnt | |||
FileNumber | TxtFileNumber | numberfont.brfnt | ||
FileSelect | TxtStart ShaStart |
messagefont26.brfnt | Layout_FileSelectStart | Play This File |
TxtCopy ShaCopy |
messagefont26.brfnt | Layout_FileSelectCopy | Copy | |
TxtMii ShaMii |
messagefont26.brfnt | Layout_FileSelectMii | Icon | |
TxtDelete ShaDelete |
messagefont26.brfnt | Layout_FileSelectDelete | Erase | |
2P | messagefont26.brfnt | Layout_FileSelectIcon2P | P2 | |
FlyMeter | TxtTitle | menufont64.brfnt | Layout_FlyMeterFly | FLY |
GalaxyDetail | TxtUnknown ShaUnknown |
messagefont26.brfnt | GalaxyInfo_Hatena | ??? |
TxtCometName | messagefont26.brfnt | CometName_[Name] + GalaxyInfo_CometAppear | (Example) Daredevil Comet in orbit! | |
TxtGalaxyName ShaGalaxyName |
messagefont26.brfnt | GalaxyName_[Galaxy] | (Example) Good Egg Galaxy | |
TxtStarBase TxtStar ShaStar |
picturefont.brfnt | |||
TxtCoin ShaCoin |
picturefont.brfnt | Layout_GalaxyDetailCoin | [Coin icon][X icon] | |
TxtCoinNum ShaCoinNum |
numberfont.brfnt | |||
TxtComplete ShaComplete |
picturefont.brfnt | Layout_GalaxyDetailComplete | [Crown icon] | |
GalaxyInfo | TxtUnknown ShaUnknown |
messagefont26.brfnt | GalaxyInfo_Unknown | You don't have enough Stars. |
TxtCometName | messagefont26.brfnt | CometName_[Name] | (Example) Daredevil Comet | |
TxtGalaxyName ShaGalaxyName |
messagefont26.brfnt | GalaxyName_[Galaxy] | (Example) Good Egg Galaxy | |
TxtStarBase ShaStar TxtStar |
picturefont.brfnt | |||
TxtComplete ShaComplete |
picturefont.brfnt | Layout_GalaxyDetailComplete | [Crown icon] | |
GalaxyNamePlate | TxtGalaxyName ShaGalaxyName TxtGalaxyNameU ShaGalaxyNameU |
messagefont26.brfnt | GalaxyNameShort_[Galaxy] | (Example) Good Egg Galaxy |
GalaxySelect | TxtStar ShaStar |
picturefont.brfnt | Layout_GalaxySelectStar | [Star icon][X icon] |
TxtStarNum ShaStarNum |
numberfont.brfnt | |||
TxtStart ShaStart |
messagefont26.brfnt | Layout_GalaxySelectStart | Fly to This Galaxy | |
GetStar | TxtGetStar ShaGetStar |
menufont64.brfnt | GetStar_GrandStar | You got a Grand Star! |
GetStar_PowerStar | You got a Star! | |||
HitPointMeter | TxtNumber ShaNumber |
numberfont.brfnt | ||
TxtTitle | menufont64.brfnt | Layout_HitPointMeterLife | LIFE | |
IconAButton | TxtIconA ShaIconA |
messagefont26.brfnt | Layout_SystemRead | Read |
Layout_SystemTalk | Talk | |||
Layout_SystemTurn | Flip | |||
InformationWindow | InfConfirmU ShaConfirmU InfConfirmC ShaConfirmC |
messagefont26.brfnt | InformationGalaxy | (Example) The Sweet Sweet Galaxy has appeared! |
InformationObserver[Object] | (Example) You transformed into Bee Mario! Hold [A Button icon] to buzz around. | |||
(Example) Your health grew to 6! If it drops below 4, it will return to normal. | ||||
(Example) You have the ability to spin now! Shake [Wii Remote icon]! | ||||
InformationPlanet | A new planet was born! | |||
StaffRollInfo_Luigi | You can now play as [Luigi icon] Luigi. | |||
System_Result001 | You've discovered a new galaxy! | |||
System_Result007 | A hungry Luma has appeared! | |||
System_Result008 | Rosalina's library has opened! Now you can read the storybook! | |||
System_Result009 | [Crown icon] Galaxy complete! | |||
LuigiLetter | TxtBody | messagefont26.brfnt | Layout_LuigiLetterLuigiTxt | Bro! I got a star, but now I can't get back. This picture shows where I am! HELP ME! |
TxtFrom | messagefont26.brfnt | Layout_LuigiLetterFrom | From Luigi | |
MapButton | TxtList ShaList |
messagefont26.brfnt | Layout_MapButtonList | List |
MapDomeIcon | TxtNew ShaNew |
menufont64.brfnt | Layout_MapDomeIconNew | NEW! |
TxtCrown ShaCrown |
picturefont.brfnt | Layout_MapDomeIconCrown | [Crown icon] | |
MapGalaxyIcon | TxtCrown ShaCrown |
picturefont.brfnt | Layout_MapGalaxyIconCrown | [Crown icon] |
TxtNew ShaNew |
menufont64.brfnt | Layout_MapGalaxyIconNew | NEW! | |
MapGrandGalaxy | TxtDomeNumber1 | messagefont26.brfnt | Layout_MapGrandGalaxyOne | Terrace |
TxtDomeNumber2 | messagefont26.brfnt | Layout_MapGrandGalaxyTwo | Fountain | |
TxtDomeNumber3 | messagefont26.brfnt | Layout_MapGrandGalaxyThree | Kitchen | |
TxtDomeNumber4 | messagefont26.brfnt | Layout_MapGrandGalaxyFour | Bedroom | |
TxtDomeNumber5 | messagefont26.brfnt | Layout_MapGrandGalaxyFive | Engine Room | |
TxtDomeNumber6 | messagefont26.brfnt | Layout_MapGrandGalaxySix | Garden | |
TxtStarIcon ShaStarIcon |
picturefont.brfnt | Layout_MapGrandGalaxyStar | [Star icon][X icon] | |
TxtStarNum ShaStarNum |
numberfont.brfnt | |||
MapTitle | TxtTitle | messagefont26.brfnt | GalaxyMap_AstroMap | Comet Observatory Map |
GalaxyMap_GrandGalaxyMap | Universe Map | |||
TxtGuidance | messagefont26.brfnt | Layout_MapTitleGuide | [A Button icon] Switch | |
MiiConfirmIcon | TxtMiiName ShaMiiName |
messagefont26.brfnt | ||
MiiSelect | TxtMiiChange | messagefont26.brfnt | Layout_MiiSelectChange | Select an icon. |
TxtName | messagefont26.brfnt | |||
TxtPage | messagefont26.brfnt | |||
OneUp | TxtOneUp ShaOneUp |
menufont64.brfnt | Layout_OneUpOneUp | (Example) 1-UP (Example) 5-UP |
Layout_TwentyUpTwentyUp | 20-UP | |||
P2Manual | Txt1P1 | messagefont26.brfnt | Layout_P2ManualP1 | P1 |
Txt2P1 Txt2P2 Txt2P3 Txt2P4 Txt2P5 |
messagefont26.brfnt | Layout_P2ManualP2 | P2 | |
TxtText | messagefont26.brfnt | 2PGuidance001 | If you have two [Wii Remote icon], two people can play! Press [A Button icon] and aim [Wii Remote icon] at the screen. When you see [P2 Pointer icon], you're ready to play! | |
2PGuidance002 | Collect [Starbit icon] with [P2 Pointer icon]! Aim [P2 Pointer icon] and press [B Button icon] to shoot [Starbit icon]. What happens if you hit an enemy with [Starbit icon] | |||
2PGuidance003 | Point at enemies and press [A Button icon] to stop them and shove them out of the way. If you shake bushes, [Starbit icon] or [Coin icon] might pop out. | |||
2PGuidance004 | Point at Mario with [P2 Pointer icon] and press [A Button icon] to make him jump. Point [P2 Pointer icon] when he's airborne and press [A Button icon] to make him spin. | |||
2PGuidance005 | Point at Mario with [P2 Pointer icon], and if both players press [A Button icon] at the same time, he'll perform an extra-high Super Jump! | |||
TxtTitle | messagefont26.brfnt | 2PGuidanceTitle001 | Play Co-Star Mode with Two People! | |
2PGuidanceTitle002 | Grab Star Bits Together! | |||
2PGuidanceTitle003 | Point and Press [A Button icon] to Help! | |||
2PGuidanceTitle004 | Make Mario Jump! | |||
2PGuidanceTitle005 | Use the Co-Star Super Jump! | |||
TxtPage | messagefont26.brfnt | |||
PauseMenu | TxtStageTitle ShaStageTitle |
messagefont26.brfnt | GalaxyName_[Galaxy] | (Example) Good Egg Galaxy |
TxtScenario ShaScenario |
messagefont26.brfnt | ScenarioName_[Galaxy][Scenario number] | (Example) A Snack of Cosmic Proportions | |
Txt1 Sha1 |
messagefont26.brfnt | Layout_PauseMenuBackGame | Back | |
Txt2 Sha2 |
messagefont26.brfnt | PauseMenu_ButtonBackAstroDome | Return to the Observatory | |
PauseMenu_ButtonEndGame | Quit | |||
TxtStar ShaStar |
picturefont.brfnt | Layout_PauseMenuStar | [Star icon][X icon] | |
TxtStarNum ShaStarNum |
numberfont.brfnt | |||
TxtMario ShaMario |
picturefont.brfnt | Layout_MapGalaxyMario | [Player icon][X icon] | |
TxtMarioNum ShaMarioNum |
numberfont.brfnt | |||
TxtCoin ShaCoin |
picturefont.brfnt | Layout_PauseMenuCoin | [Coin icon][X icon] | |
TxtCoinNum ShaCoinNum |
numberfont.brfnt | |||
TxtPiece ShaPiece |
picturefont.brfnt | Layout_MapGalaxyPiece | [Starbit icon][X icon] | |
TxtPieceNum ShaPieceNum |
numberfont.brfnt | |||
PeachLetter | TxtTo | messagefont26.brfnt | Layout_PeachLetterTo | Dear Mario, |
TxtBody | messagefont26.brfnt | PeachLetter_001 | I'm in a faraway place. But I'm all right because you're coming to rescue me! P.S. I hope this gift will come in handy. | |
TxtFrom | messagefont26.brfnt | Layout_PeachLetterFrom | From Peach | |
PeachLetterMini | TxtTo | messagefont26.brfnt | Layout_PeachLetterMiniTo | Dear Mario, |
TxtBody | messagefont26.brfnt | Layout_PeachLetterMiniBody | I'll be waiting for you at the castle on the night of the Star Festival. There's something I'd like to give you. | |
TxtFrom | messagefont26.brfnt | Layout_PeachLetterMiniFrom | From Peach | |
PictureBook | TxtTitle1 ShaTitle1 ... TxtTitle9 ShaTitle9 |
messagefont26.brfnt | PictureBookChapter[Chapter number]_Title | (Example) Chapter 1 -The Celestial Duo- |
TxtText ShaText |
messagefont26.brfnt cinemafont26.brfnt |
PictureBookChapter[Chapter number]_Page[Page number]_[Text number] | Our story begins a very, very long time ago with a young girl. One day, this girl spotted a rusted spaceship holding a small star child. | |
TxtTitle ShaTitle |
messagefont26.brfnt cinemafont26.brfnt |
PictureBookChapter[Chapter number]_Title | (Example) Chapter 1 -The Celestial Duo- | |
PlayerLeft | TxtNumber ShaNumber |
numberfont.brfnt | ||
PointerGuidance | InfPG ShaPG InfPG1 ShaPG1 InfPG2 ShaPG2 |
messagefont26.brfnt | Layout_PointerGuidanceFrame1 Layout_PointerGuidanceFrame2 |
Point at the screen with [Wii Remote icon]. |
PointerGuidance_[Object] | (Example) Press [A Button icon] to push the bubble. | |||
System_FileSelect008 | Please choose a file. | |||
PressStart | TxtStart ShaStart |
messagefont26.brfnt | Layout_PressStartPressAB | Press both [A Button icon] and [B Button icon]. |
PrologueDemo | TxtPro01 ShaPro01 ... TxtPro05 ShaPro05 |
messagefont26.brfnt | Layout_PrologueDemoPro[Text number] | (Example) Every hundred years, a comet appears in the skies above the Mushroom Kingdom. |
PrologueStarSteward | TxtText00 ShaText00 |
messagefont26.brfnt | RosettaMonologue[Text number] | (Example) We pass by this area once every one hundred years, but we suddenly stopped in front of this planet. |
PurpleCoinCounter | TxtNumber ShaNumber |
numberfont.brfnt | ||
Race | TxtCount1 ShaCount1 TxtCount2 ShaCount2 TxtCount3 ShaCount3 |
menufont64.brfnt | Layout_RaceOne |
1 |
Layout_RaceTwo |
2 | |||
Layout_RaceThree |
3 | |||
TxtCountGo ShaCountGo |
menufont64.brfnt | Layout_RaceGo | GO! | |
TxtLose ShaLose |
menufont64.brfnt | Layout_RaceLose | YOU LOSE | |
TxtTimeUp ShaTimeUp |
menufont64.brfnt | Layout_RaceTimeUp | TIME'S UP! | |
TxtFirst ShaFirst ... TxtFifth ShaFifth |
menufont64.brfnt | Layout_RaceFirst | 1 | |
Layout_RaceSecond | 2 | |||
Layout_RaceThird | 3 | |||
Layout_RaceForth | 4 | |||
Layout_RaceFifth | 5 | |||
Txtst Shast Txtnd Shand Txtrd Shard Txtth Shath Txtfth Shafth |
menufont64.brfnt | Layout_RaceSt | st | |
Layout_RaceNd | nd | |||
Layout_RaceRd | rd | |||
Layout_RaceRth | th | |||
Layout_RaceFth | th | |||
TxtGoal ShaGoal |
menufont64.brfnt | Layout_RaceGoal | GOAL! | |
TxtTime ShaTime |
messagefont26.brfnt | Layout_RaceTime | TIME: | |
TxtCounter ShaCounter |
messagefont26.brfnt | |||
TxtBestTime ShaBestTime |
messagefont26.brfnt | Layout_RaceBeTime | BEST TIME: | |
TxtBestCounter ShaBextCounter |
messagefont26.brfnt | |||
ResultWindow | InfResult ShaResult |
messagefont26.brfnt | System_Result000 | You got a Star! [ScenarioName_[Galaxy][Scenario number]] [GalaxyName_[Galaxy]] |
System_Result003 | You got a hidden Star! [ScenarioName_[Galaxy][Scenario number]] [GalaxyName_[Galaxy]] | |||
System_Result004 | You increased your Star Bit count! | |||
System_Result006 | High Score updated! | |||
TxtCoin ShaCoin |
picturefont.brfnt | Layout_ResultWindowCoin | [Coin icon][X icon] | |
TxtCoinNum ShaCoinNum |
numberfont.brfnt | |||
TxtStar ShaStar |
picturefont.brfnt | Layout_ResultWindowStar | [Star icon][X icon] | |
TxtStarNum ShaStarNum |
numberfont.brfnt | |||
TxtTPieceL ShaTPieceL |
picturefont.brfnt | Layout_ResultWindowPiece | [Starbit icon][X icon] | |
TxtTPieceLNum ShaTPieceLNum |
numberfont.brfnt | |||
TxtTPieceR ShaTPieceR |
picturefont.brfnt | Layout_ResultWindowTPiece | [Rainbow Starbit icon][X icon] | |
TxtTPieceRNum ShaTPieceRNum |
numberfont.brfnt | |||
RetryButton | Txt1 Sha1 |
messagefont26.brfnt | Layout_RetryButtonBackUp | Try Again |
Txt2 Sha2 |
messagefont26.brfnt | Layout_RetryButtonBackDown | To the Observatory | |
ScenarioSelect | TxtGalaxy ShaGalaxy |
messagefont26.brfnt | GalaxyName_[Galaxy] | (Example) Good Egg Galaxy |
TxtScenario ShaScenario |
messagefont26.brfnt | ScenarioName_[Galaxy][Scenario number] | (Example) A Snack of Cosmic Proportions | |
TxtBCoin ShaBCoin |
messagefont26.brfnt | Layout_ScenarioSelectBCoin | Best Score | |
TxtCoin ShaCoin |
picturefont.brfnt | Layout_ScenarioSelectCoin | [Coin icon][X icon] | |
TxtCoinNum ShaCoinNum |
numberfont.brfnt | |||
TxtBTime ShaBTime |
messagefont26.brfnt | Layout_ScenarioSelectBTime | Best Time | |
TxtTime ShaTime |
messagefont26.brfnt | |||
TxtMario ShaMario |
picturefont.brfnt | PlayerLeft | [Player icon][X icon] | |
TxtMarioNum ShaMarioNum |
numberfont.brfnt | |||
TxtNew ShaNew |
menufont64.brfnt | Layout_ScenarioSelectNew | NEW! | |
TxtComet ShaComet |
messagefont26.brfnt | CometName_[Name] + GalaxyInfo_CometAppear | (Example) Daredevil Comet in orbit! | |
SelectButton | TxtL ShaL |
messagefont26.brfnt | Select_[Object]_Yes | Yes |
TxtR ShaR |
messagefont26.brfnt | Select_[Object]_No | No | |
SignboardBalloon | TxtText00 ShaText00 |
messagefont26.brfnt | [Zone name]_SignBoard[Text number] | (Example) Garage Your one-stop shop for intergalactic starship repairs! |
StaffRoll | TxtText ShaText |
messagefont26.brfnt | StaffList000 | (Example) GAME DESIGN CONCEPT Shigeru Miyamoto |
StaffRollTitle | TxtEnd | menufont64.brfnt | Layout_StaffRollTitleEnd | THE END |
StageTitle | TxtGalaxy ShaGalaxy |
messagefont26.brfnt | GalaxyName_[Galaxy] | (Example) Good Egg Galaxy |
TxtScenario ShaScenario |
messagefont26.brfnt | ScenarioName_[Galaxy][Scenario number] | (Example) A Snack of Cosmic Proportions | |
StarCounter | TxtNumber ShaNumber |
numberfont.brfnt | ||
StarPieceCounter | TxtTNumber ShaTNumber |
numberfont.brfnt | ||
TxtNumber ShaNumber |
numberfont.brfnt | |||
StarPieceTargetCounter | TxtNumberMax ShaNumberMax |
numberfont.brfnt | ||
TxtNumber ShaNumber |
numberfont.brfnt | |||
SuddenDeathMeter | TxtNumber ShaNumber |
numberfont.brfnt | ||
TxtTitle | menufont64.brfnt | Layout_SuddenDeathMeterLife | LIFE | |
SysInfoWindow | TxtConfirm | messagefont26.brfnt | System_FileSelect[TextNumber] | (Example) Create a game file on this planet? |
System_Save00 | Saving... Do not turn the power off or reset the game. | |||
System_Save03 | Create a SUPER MARIO GALAXY save file? | |||
System_Save04 | You won't be able to save. Is this OK? | |||
System_Save07 | Save your progress and quit? | |||
TxtLeft ShaLeft |
messagefont26.brfnt | System_[Object]_Yes | Yes | |
TxtRight ShaRight |
messagefont26.brfnt | System_[Object]_No | No | |
SysInfoWindowMini | TxtConfirm | messagefont26.brfnt | System_FileSelect[TextNumber] | (Example) If you erase this Mii in the Mii Channel, the face will return to Mario's. |
System_Save01 | Saving... Do not turn the power off or reset the game. | |||
System_Save02 | The game has been saved. | |||
System_Save05 | The corrupted file has been deleted. | |||
System_Save06 | A save file has been created. | |||
SysPALInfo | TxtPALInfo | messagefont26.brfnt | Layout_SysPALInfoPALInfo | SUPER MARIO GALAXY can be displayed in 60Hz (480i) Mode. Your current setting is 50Hz (576i) Mode. If your TV - like most TV models - supports 60Hz Mode, please select this TV Type in the Wii System Settings for a better display quality. To change your TV Type setting to 60Hz Mode, please press the HOME Button and go to the Wii Menu. |
TalkBalloonEvent | TxtText00 ShaText00 |
messagefont26.brfnt | [Zone name]_[NPC name][Text number] | (Example) Oh, wow! It's Mario! We escaped from Peach's Castle too! |
TalkBalloonLetter | TxtText ShaText |
picturefont.brfnt | [Zone name]_[NPC name][Text number] | (Example) [Mail icon] |
TalkBalloonStretch | TxtText ShaText |
messagefont26.brfnt | [Zone name]_[NPC name][Text number] | (Example) Take this [Star icon] Power Star! |
TimeLimit | TxtNumber ShaNumber |
messagefont26.brfnt | ||
TxtTime ShaTime |
messagefont26.brfnt | Layout_TimeLimitTLimit | Time: | |
TimeUp | TxtTimeUp ShaTimeUp |
menufont64.brfnt | Layout_TimeUpTimeUp | TIME'S UP! |
TooBad | TxtTooBad ShaTooBad |
menufont64.brfnt | Layout_TooBadTooBad | TOO BAD! |
Welcome | TxtWelcome ShaWelcome |
menufont64.brfnt | Layout_WelcomeWelcome | Welcome to the Galaxy! |
Super Mario Galaxy 2 (.msbt)
The table below connects .msbt message entries from SMG2 to their respective Layouts. Sometimes a Layout can hold different Messages in different contexts. The texts are copied from the UsEnglish localization:
Layout | Text Pane | Font | MessageData file | MSBT file | Message label | Message |
---|---|---|---|---|---|---|
AirMeter | TxtTitle | MenuFont64.brfnt | LayoutMessage | Layout_AirMeter | AirMeter_Air | AIR |
AllStarList | TxtGalaxy1 ... TxtGalaxy7 |
MessageFont26.brfnt | SystemMessage | GalaxyName | GalaxyName_[Galaxy] | (Example) Sky Station Galaxy |
TxtStar | PictureFont.brfnt | |||||
TxtMedal | PictureFont.brfnt | |||||
TxtComp ShaComp |
PictureFont.brfnt | |||||
TxtTitle ShaTitle |
MenuFont64.brfnt | LayoutMessage | Layout_AllStarList | AllStarList_World | (Example) World 1 | |
BackButton | Txt Sha |
MessageFont26.brfnt | LayoutMessage | Layout_BackButton | BackButton_Back | [B Button icon] Back |
BatteryInfo | TxtBattery | MessageFont26.brfnt | LayoutMessage | Layout_BatteryInfo | BatteryInfo_P1 | P1 |
TxtBattery2 | MessageFont26.brfnt | BatteryInfo_P2 | P2 | |||
BombTimer | TxtNumber ShaNumber |
MenuFont64.brfnt | ||||
ButtonGuidance | TxtDreamer | MenuFont64.brfnt | LayoutMessage | Layout_ButtonGuidance | ButtonGuidance_Dreamer | Hint |
TxtEsper | MenuFont64.brfnt | ButtonGuidance_Esper | Cosmic Guide | |||
TxtExit ShaExit |
MessageFont26.brfnt | ButtonGuidance_Exit | [Plus Button icon] Quit | |||
CoinCounter | TxtNumber ShaNumber |
NumberFont.brfnt | ||||
CollectCounter | TxtNumber ShaNumber |
NumberFont.brfnt | LayoutMessage | Layout_CollectCounter | CollectCounter_AddTimer | (Example) [Stopwatch icon] +10 |
DPDPointerNumber | Txt1P | MessageFont26.brfnt | LayoutMessage | Layout_DPDPointerNumber | DPDPointerNumber_P1 | P1 |
Txt2P | MessageFont26.brfnt | DPDPointerNumber_P2 | P2 | |||
ErrorMessageWindow | Message | MessageFont26.brfnt | EmbeddedMessage | EmbeddedMessage | DISC_01 | Please insert the SUPER MARIO GALAXY 2 Game Disc. |
DISC_03 | The disc could not be read. Refer to the Wii Operations Manual for details. | |||||
TextHalf | MessageFont26.brfnt | SystemMessage | GuideLine | CONT_[Number] | Connect a Nunchuk to Player 1's Wii Remote. | |
FileInfo | TxtFileNumber | NumberFont.brfnt | ||||
TxtName ShaName |
MessageFont26.brfnt | LayoutMessage | Layout_FileSelect | System_FileSelect_Icon[Number] | (Example) Mario | |
TxtStarNum ShaStarNum |
NumberFont.brfnt | Layout_FileInfo | FileInfo_Star | (Example) [Star icon][X icon]242 | ||
TxtCompleteIcon ShaCompleteIcon |
PictureFont.brfnt | FileInfo_Complete_[Number] | (Example) [Silver Crown icon] | |||
TxtMessage | MessageFont26.brfnt | FileInfo_Message_[Number] | (Example) World 1: The Great Space Journey Begins | |||
TxtDay | MessageFont26.brfnt | |||||
TxtTime | MessageFont26.brfnt | |||||
TxtMissCount | MessageFont26.brfnt | |||||
FileNumber | TxtFileNumber | NumberFont.brfnt | ||||
FileSelect | TxtStart ShaStart |
MessageFont26.brfnt | LayoutMessage | Layout_FileSelect | FileSelect_Start | Start |
TxtMii ShaMii |
MessageFont26.brfnt | FileSelect_Mii | Icon | |||
TxtDelete ShaDelete |
MessageFont26.brfnt | FileSelect_Erase | Erase | |||
Txt2P | MessageFont26.brfnt | FileSelect_Icon2P | P2 | |||
FlyMeter | TxtTitle | MenuFont64.brfnt | LayoutMessage | Layout_FlyMeter | FlyMeter_Fly | FLY |
GalaxyInfo | TxtGalaxyName ShaGalaxyName |
MessageFont26.brfnt | SystemMessage | GalaxyName | GalaxyName_[Galaxy] | (Example) Sky Station Galaxy |
TxtStar ShaStar |
PictureFont.brfnt | |||||
TxtMedal | PictureFont.brfnt | LayoutMessage | Layout_GalaxyInfo | GalaxyInfo_Medal | [Comet Medal icon] | |
TxtMedalHole | PictureFont.brfnt | GalaxyInfo_Hole | [Empty Comet Medal icon] | |||
GalaxyNamePlate | TxtGalaxyName TxtGalaxyNameU |
MessageFont26.brfnt | SystemMessage | GalaxyNameShort | GalaxyNameShort_[Galaxy] | (Example) Sky Station |
LayoutMessage | Layout_P2Manual | 2PGuidanceIcon | Things you can do in Co-Star Mode | |||
GalaxySelect | TxtStart ShaStart |
MessageFont26.brfnt | LayoutMessage | Layout_GalaxySelect | GalaxySelect_StartGalaxy | Fly to This Galaxy |
GalaxySelect_StartMarioGace | To Starship Mario | |||||
GalaxySelect_StartTico | Call [Hungry Luma icon] | |||||
GameSet | TxtGameSet ShaGameSet |
MenuFont96.brfnt | LayoutMessage | Layout_GameSet | GameSet_GameSet | GAME! |
GetStar | TxtGetStar ShaGetStar |
MenuFont96.brfnt | LayoutMessage | Layout_GetStar | GetStar_Star | You got a Star! |
TxtGetGStar ShaGetGStar |
MenuFont96.brfnt | GetStar_GStar | You got a Grand Star! | |||
HitPointMeter | TxtNumber ShaNumber |
NumberFont.brfnt | ||||
TxtTitle | MenuFont64.brfnt | LayoutMessage | Layout_HitPointMeter | HitPointMeter_Life | LIFE | |
IconAButton | TxtIconA ShaIconA |
MessageFont26.brfnt | LayoutMessage | Layout_IconAButton | Layout_SystemRead | Read |
Layout_SystemTalk | Talk | |||||
InformationWindow | InfConfirmU ShaConfirmU InfConfirmC ShaConfirmC InfConfirmD ShaConfirmD |
MessageFont26.brfnt | SystemMessage | InformationMessage | Information[Objective] | (Example) You can play as Luigi! |
(Example) You transformed into Fire Mario! Shake [Wii Remote icon] to shoot fireballs. | ||||||
(Example) Yoshi hatched from the egg! | ||||||
MapGalaxyState | TxtNew | MenuFont64.brfnt | LayoutMessage | Layout_MapGalaxyState | MapGalaxyState_New | NEW |
MapGalaxyWorld | TxtWorld ShaWorld |
MenuFont64.brfnt | LayoutMessage | Layout_AllStarList | AllStarList_World | (Example) World 1 |
MapGalaxyZoomButton | TxtOut ShaOut |
MessageFont26.brfnt | LayoutMessage | Layout_MapGalaxyZoomButton | MapGalaxyZoomButton_OutText | Zoom out |
MiiConfirmIcon | TxtMiiName ShaMiiName |
MessageFont26.brfnt | LayoutMessage | Layout_FileSelect | System_FileSelect_Icon[Number] | (Example) Mario |
MiiSelect | TxtMiiChange | MessageFont26.brfnt | LayoutMessage | Layout_MiiSelect | MiiSelect_Change | Select an icon. |
TxtName | MessageFont26.brfnt | Layout_FileSelect | System_FileSelect_Icon[Number] | (Example) Mario | ||
TxtPage | MessageFont26.brfnt | (Example) 1/3 | ||||
OneUp | TxtOneUp ShaOneUp |
MenuFont64.brfnt | LayoutMessage | Layout_OneUp | OneUp_OneUp | (Example) 1UP |
P2Manual | TxtP1 | MessageFont26.brfnt | LayoutMessage | Layout_P2Manual | P2Manual_P1 | P1 |
Txt2P1 Txt2P2 Txt2P3 Txt2P4 Txt2P5 |
MessageFont26.brfnt | P2Manual_P2 | P2 | |||
TxtText | MessageFont26.brfnt | 2PGuidance001 | If you have two Wii Remotes, two people can play. Press [A Button icon] and aim [Wii Remote icon] at the screen. When you see [P2 Pointer icon], you're ready to play! | |||
2PGuidance002 | Collect [Starbit icon] with [P2 Pointer icon]! Aim [P2 Pointer icon], then press [B Button icon] to shoot [Starbit icon]. Try hitting enemies with a [Starbit icon]! | |||||
2PGuidance003 | P2 can move the Co-Star Luma. Point at stuff with [P2 Pointer icon], then press [A Button icon] to see what happens! Try pointing at various things with [P2 Pointer icon]... | |||||
2PGuidance004 | Aim at enemies with [P2 Pointer icon], then press [A Button icon] to stop them in their tracks! You can then shake [Wii Remote icon] to make [Orange Luma icon] spin and defeat enemies! | |||||
2PGuidance005 | Point at a [Coin icon] with [P2 Pointer icon], and then press [A Button icon]! ...The [Orange Luma icon] Co-Star Luma will run and grab it. Release [A Button icon] to toss the [Coin icon] to Mario! | |||||
TxtTitle | MessageFont26.brfnt | 2PGuidanceTitle001 | How do you play with [P2 Pointer icon] two people? Co-Star Mode! | |||
2PGuidanceTitle002 | You can grab [Starbit icon] Star Bits and shoot them! | |||||
2PGuidanceTitle003 | You can move the [Orange Luma icon] Co-Star Luma! | |||||
2PGuidanceTitle004 | You can freeze [Goomba icon] enemies and defeat them! | |||||
2PGuidanceTitle005 | You can even carry [Coin icon] coins! | |||||
TxtPage | MessageFont26.brfnt | (Example) 2/5 | ||||
PauseMenu | TxtStar ShaStar |
NumberFont.brfnt | LayoutMessage | Layout_PauseMenu | PauseMenu_Star | (Example) [Star icon][X icon]242 |
TxtCoin ShaCoin |
NumberFont.brfnt | PauseMenu_Coin | (Example) [Coin icon][X icon]100 | |||
PauseMenu_TotalCoin | (Example) [3 Coins icon][X icon]9999 | |||||
TxtPiece ShaPiece |
NumberFont.brfnt | PauseMenu_Piece | (Example) [Starbit icon][X icon]100 | |||
PauseMenu_TotalPiece | (Example) [Rainbow Starbit icon][X icon]9999 | |||||
TxtMedal ShaMedal |
NumberFont.brfnt | PauseMenu_Medal | (Example) [Comet Medal icon][X icon]49 | |||
TxtMario ShaMario |
NumberFont.brfnt | PauseMenu_Mario | (Example) [Player icon][X icon]5 | |||
Txt1 Sha1 |
MessageFont26.brfnt | PauseMenu_BackGame | Back | |||
Txt2 Sha2 |
MessageFont26.brfnt | PauseMenu_ButtonBackWorldMap | Return to Map | |||
PauseMenu_ButtonEndGame | Save and Quit | |||||
TxtStarList ShaStarList |
MessageFont26.brfnt | PauseMenu_StarList | Star List | |||
TxtWorld ShaWorld |
MenuFont64.brfnt | Layout_AllStarList | AllStarList_World | (Example) World 1 | ||
TxtStars ShaStars |
PictureFont.brfnt | |||||
TxtStageTitle | MessageFont26.brfnt | SystemMessage | GalaxyName | GalaxyName_[Galaxy] | (Example) Sky Station Galaxy | |
TxtScenario | MessageFont26.brfnt | ScenarioName | ScenarioName_[Galaxy name][Scenario number] | (Example) Peewee Piranha's Temper Tantrum | ||
PeachLetterMini | TxtTo | MessageFont26.brfnt | LayoutMessage | Layout_PeachLetterMini | PeachLetterMini_To | Dear Mario, |
TxtBody | MessageFont26.brfnt | PeachLetterMini_Body | Would you like to share some cake while we watch the shooting stars? Meet me at the castle! | |||
TxtFrom | MessageFont26.brfnt | PeachLetterMini_From | Peach | |||
PlayerLeft | TxtNumber ShaNumber TxtNumberC ShaNumberC |
NumberFont.brfnt | ||||
PointerGuidance | InfPG ShaPG InfPG1 ShaPG1 |
MessageFont26.brfnt | LayoutMessage | Layout_PointerGuidance | PointerGuidance_[Object] | (Example) Point at [Pull Star icon], then press and hold [A Button icon]. |
(Example) Aim at the Luma, then press [B Button icon]. | ||||||
(Example) Point at things to eat, then press [B Button icon]. | ||||||
PostLetter | TxtTo | MessageFont26.brfnt | LayoutMessage | Layout_PostLetter | PostmanLetter[NPC]_To | (Example) Dear Bro, |
TxtBody | MessageFont26.brfnt | PostmanLetter[NPC]_Body | (Example) Still looking for [Star icon] Power Stars? If you need any help from me, just look for the "L" on Starship Mario. I'll switch with you anytime, Bro! | |||
TxtFrom | MessageFont26.brfnt | PostmanLetter[NPC]_From | (Example) Luigi | |||
PressStart | TxtStart ShaStart |
MessageFont26.brfnt | LayoutMessage | Layout_PressStart | PressStart_PressAB | Press [A Button icon] and [B Button icon]. |
PrologueText | TxtText00 ShaText00 |
MessageFont26.brfnt | LayoutMessage | Layout_PrologueText | PrologueText_Pro00 | Now, let me tell you a new story that also begins with stardust... |
TxtText01 ShaText01 |
MessageFont26.brfnt | PrologueText_Pro01 | Shimmering stardust falls on the Mushroom Kingdom once a century. That time had come again... | |||
PurpleCoinCounter | TxtNumber ShaNumber |
NumberFont.brfnt | ||||
Race | TxtTime | MessageFont26.brfnt | LayoutMessage | Layout_Race | Race_Time | TIME |
TxtCounter | MessageFont26.brfnt | |||||
TxtBestTime | MessageFont26.brfnt | Race_BeTime | BEST TIME | |||
TxtBestCounter | MessageFont26.brfnt | |||||
TxtFirst ShaFirst ... TxtFifth ShaFifth |
MenuFont96.brfnt | Race_First | 1 | |||
Race_Second | 2 | |||||
Race_Third | 3 | |||||
Race_Forth | 4 | |||||
Race_Fifth | 5 | |||||
Txtst Shast Txtnd Shand Txtrd Shard Txtth Shath Txtfth Shafth |
MenuFont96.brfnt | Race_St | st | |||
Race_Nd | nd | |||||
Race_Rd | rd | |||||
Race_Rth | th | |||||
Race_Fth | th | |||||
TxtLose ShaLose |
MenuFont96.brfnt | Race_Lose | YOU LOSE | |||
TxtGoal ShaGoal |
MenuFont96.brfnt | Race_Goal | GOAL! | |||
ResultWindow | InfResult ShaResult |
MessageFont26.brfnt | SystemMessage | Result | System_ResultGet[Star type] | (Example) You got a Star! [ScenarioName_[Galaxy][Scenario number]] [GalaxyName_[Galaxy]] |
TxtMedal ShaMedal |
PictureFont.brfnt | LayoutMessage | Layout_ResultWindow | ResultWindow_Medal | [Comet Medal icon][X icon] | |
TxtStar ShaStar |
PictureFont.brfnt | ResultWindow_Star | [Star icon][X icon] | |||
TxtTPieceL ShaTPieceL |
PictureFont.brfnt | ResultWindow_Piece | [Starbit icon][X icon] | |||
TxtTPieceR ShaTPieceR |
PictureFont.brfnt | ResultWindow_TPiece | [Rainbow Starbit icon][X icon] | |||
TxtTCoinL ShaTCoinL |
PictureFont.brfnt | ResultWindow_Coin | [Coin icon][X icon] | |||
TxtTCoinR ShaTCoinR |
PictureFont.brfnt | ResultWindow_TCoin | [3 Coins icon][X icon] | |||
TxtMedalNum ShaMedalNum |
NumberFont.brfnt | |||||
TxtStarNum ShaStarNum |
NumberFont.brfnt | |||||
TxtTPieceLNum ShaTPieceLNum |
NumberFont.brfnt | |||||
TxtTPieceRNum ShaTPieceRNum |
NumberFont.brfnt | |||||
TxtTCoinLNum ShaTCoinLNum |
NumberFont.brfnt | |||||
TxtTCoinRNum ShaTCoinRNum |
NumberFont.brfnt | |||||
TxtBCTime | MessageFont26.brfnt | |||||
TxtClearTime | MessageFont26.brfnt | |||||
ScenarioSelect | TxtGalaxy ShaGalaxy |
MessageFont26.brfnt | SystemMessage | GalaxyName | GalaxyName_[Galaxy] | (Example) Sky Station Galaxy |
TxtScenario ShaScenario |
MessageFont26.brfnt | ScenarioName | ScenarioName_[Galaxy name][Scenario number] | (Example) Peewee Piranha's Temper Tantrum | ||
TxtRTime ShaRTime |
MessageFont26.brfnt | LayoutMessage | Layout_ScenarioSelect | ScenarioSelect_RaceTime | Race Time | |
ScenarioSelect_HighScore | High Score | |||||
TxtBTime ShaBTime |
MessageFont26.brfnt | ScenarioSelect_BTime | Clear Time | |||
TxtMario ShaMario |
PictureFont.brfnt | PlayerLeft | [Player icon][X icon] | |||
TxtNew ShaNew |
MenuFont64.brfnt | ScenarioSelect_New | NEW! | |||
TxtComet ShaComet |
MessageFont26.brfnt | ScenarioSelect_Comet | Prankster Comet detected! | |||
TxtRCounter ShaRCounter |
MessageFont26.brfnt | |||||
TxtBCounter ShaBCounter |
MessageFont26.brfnt | |||||
TxtMarioNum ShaMarioNum |
NumberFont.brfnt | |||||
ScoreCounter | TxtTime | MessageFont26.brfnt | LayoutMessage | Layout_ScoreCounter | ScoreCounter_Score | SCORE |
TexHiHead | MessageFont26.brfnt | ScoreCounter_HiScore | HIGH SCORE | |||
TxtScoreCount | MessageFont26.brfnt | |||||
TxtHiScoreCount | MessageFont26.brfnt | |||||
ScoreNumber | TxtNumber ShaNumber |
NumberFont.brfnt | ||||
SelectButton | TxtL ShaL |
MessageFont26.brfnt | SystemMessage | Select | Select_Dreamer_No Select_ScoreAttackPlay_No Select_SuperDreamer_No Select_TicoFatCoinGive_No |
No |
Select_FireWoodBoxPlay_No Select_GliBirdRide_No Select_GliBirdTutorial_No Select_KinopioBank_No Select_LuigiTalkNpc_No Select_MuimuiPlay_No Select_TicoShopExchange_No |
No thanks | |||||
Select_LuckeyRoom_No Select_PichanRace_No |
Quit | |||||
Select_MeisterConfirm_No Select_MeisterTrade_No |
That's right | |||||
Select_ScoreAttackContinue_No | Start over | |||||
Select_TamakoroTutorial_No | That's OK | |||||
Select_TicoShopWhich_No | [1-Up Mushroom icon] 1-Up | |||||
TxtR ShaR |
MessageFont26.brfnt | Select_Dreamer_Yes Select_MeisterConfirm_Yes Select_MeisterTrade_Yes Select_ScoreAttackPlay_Yes Select_SuperDreamer_Yes Select_TicoFatCoinGive_Yes |
Yes | |||
Select_FireWoodBoxPlay_Yes | Sure | |||||
Select_GliBirdRide_Yes | Let's glide | |||||
Select_GliBirdTutorial_Yes Select_TamakoroTutorial_Yes |
Tell me | |||||
Select_KinopioBank_Yes Select_LuckeyRoom_Yes Select_LuigiTalkNpc_Yes Select_MuimuiPlay_Yes |
OK | |||||
Select_PichanRace_Yes | Race | |||||
Select_ScoreAttackContinue_Yes | Continue | |||||
Select_TicoShopExchange_Yes | Buy | |||||
Select_TicoShopWhich_Yes | [Life Mushroom icon] Life | |||||
SignboardBalloon | TxtText00 ShaText00 |
MessageFont26.brfnt | [Zone name] | [Zone name] | SignBoard[Text number] | (Example) Hop on [Yoshi icon] Yoshi just by spinning. You don't even have to jump! |
StaffRoll | TxtTitle ShaTitle |
StaffFont18.brfnt | SystemMessage | StaffRoll | StaffList000 | (Example) GENERAL PRODUCER |
TxtNameSingle ShaNameSingle |
StaffFont18.brfnt | (Example) Shigeru Miyamoto | ||||
TxtRName ShaRName |
StaffFont18.brfnt | (Example) Yoshiaki Koizumi | ||||
TxtLName ShaLName |
StaffFont18.brfnt | (Example) Takashi Tezuka | ||||
StaffRollTitle | TxtEnd | MenuFont64.brfnt | LayoutMessage | Layout_StaffRollTitle | StaffRollTitle_End | THE END |
StageTitle | TxtScenario ShaScenario |
MessageFont26.brfnt | SystemMessage | ScenarioName | ScenarioName_[Galaxy name][Scenario number] | (Example) Peewee Piranha's Temper Tantrum |
TxtGalaxy ShaGalaxy |
MessageFont26.brfnt | GalaxyName | GalaxyName_[Galaxy] | (Example) Sky Station Galaxy | ||
StarCounter | TxtNumber ShaNumber |
NumberFont.brfnt | ||||
StarPieceBank | TxtU ShaU |
MessageFont26.brfnt | LayoutMessage | Layout_StarPieceBank | StarPieceBank_UText | Deposit |
TxtD ShaD |
MessageFont26.brfnt | StarPieceBank_DText | Withdraw | |||
TxtPieceU ShaPieceU |
PictureFont.brfnt | StarPieceBank_PieceU | [Starbit icon][X icon] | |||
TxtPieceD ShaPieceD |
PictureFont.brfnt | StarPieceBank_PieceD | [Starbit icon][X icon] | |||
TxtL ShaL |
MessageFont26.brfnt | StarPieceBank_LButton | Quit | |||
TxtR ShaR |
MessageFont26.brfnt | StarPieceBank_RButton | OK! | |||
TxtPieceUNum ShaPieceUNum |
NumberFont.brfnt | |||||
TxtPieceDNum ShaPieceDNum |
NumberFont.brfnt | |||||
StarPieceCounter | TxtTNumber ShaTNumber TxtNumber ShaNumber |
NumberFont.brfnt | ||||
StarPieceTargetCounter | TxtNumberMax ShaNumberMax |
NumberFont.brfnt | ||||
TxtNumber ShaNumber |
NumberFont.brfnt | |||||
StartCountdown | TxtCount3 ShaCount3 |
MenuFont96.brfnt | LayoutMessage | Layout_StartCountdown | StartCountdown_Three | 3 |
TxtCount2 ShaCount2 |
MenuFont96.brfnt | StartCountdown_Two | 2 | |||
TxtCount1 ShaCount1 |
MenuFont96.brfnt | StartCountdown_One | 1 | |||
TxtCountGo ShaCountGo |
MenuFont96.brfnt | StartCountdown_Go | Start! | |||
StoryBookText | TxtTextU ShaTextU TxtTextC ShaTextC TxtTextD ShaTextD TxtTextDemo ShaTextDemo |
MessageFont26.brfnt | SceneCommonMessage | StoryBook | StoryBook_[Objective][Text number] | (Example) The strange little fellow seemed confused... |
SuddenDeathMeter | TxtNumber ShaNumber |
NumberFont.brfnt | ||||
TxtTitle | MenuFont64.brfnt | LayoutMessage | Layout_SuddenDeathMeter | SuddenDeathMeter_Life | LIFE | |
SupportPlayGuidance | TxtText | MessageFont26.brfnt | LayoutMessage | Layout_SupportPlayGuidance | SupportPlayGuidance_Text | Aim P2's [P2 Pointer icon], then press [A Button icon]! Freeze enemies in place with [A Button icon] and shake [Wii Remote icon] to spin. Do your best to help out P1! |
TxtTitle | MessageFont26.brfnt | SupportPlayGuidance_Title | Things you can do in Co-Star Mode | |||
Txt2P | MessageFont26.brfnt | SupportPlayGuidance_2P | P2 | |||
SysInfoWindow | TxtConfirm | MessageFont26.brfnt | LayoutMessage | Layout_FileSelect | System_FileSelect[Text number] | (Example) Would you like to create a new game file? |
SystemMessage | GuideLine | NAND_[Text number] | (Example) The file cannot be used because the data is corrupted. Would you like to delete the file? | |||
Save | System_ConfirmNoSave | Quit without saving? | ||||
System_Save[Text number] | (Example) Save your game? | |||||
TxtLeft ShaLeft |
MessageFont26.brfnt | LayoutMessage | Layout_FileSelect | System_FileSelect[Text number]_No | Back | |
No | ||||||
SystemMessage | GuideLine | NAND_[Text number]_No | Continue | |||
No | ||||||
Save | System_ConfirmNoSave_No | Back | ||||
System_Save[Text number]_No | No | |||||
TxtRight ShaRight |
MessageFont26.brfnt | LayoutMessage | Layout_FileSelect | System_FileSelect[Text number]_Yes | OK | |
SystemMessage | GuideLine | NAND_[Text number]_Yes | Quit | |||
Yes | ||||||
Save | System_ConfirmNoSave_Yes | OK | ||||
System_Save[Text number]_Yes | OK | |||||
SysInfoWindowMini | TxtConfirm | MessageFont26.brfnt | LayoutMessage | Layout_FileSelect | System_FileSelect[Text number] | (Example) If this Mii disappears from your Mii Plaza, this icon will change to Mario. |
SystemMessage | Save | System_Save[Text number] | (Example) The game has been saved. | |||
SysPALInfo | TxtPALInfo | MessageFont26.brfnt | LayoutMessage | Layout_SysPALInfo | SysPALInfo_PALInfo | Super Mario Galaxy 2 can be displayed in 60Hz (480i) Mode. Your current setting is 50Hz (576i) Mode. If your TV - like most TV models - supports 60Hz Mode, please select this TV Type in the Wii System Settings for a better display quality. To change your TV Type setting to 60Hz Mode, please press the HOME Button and go to the Wii Menu. |
TalkBalloonEvent | TxtText00 ShaText00 |
MessageFont26.brfnt | [Zone name] | [Zone name] | [NPC][Text number] | (Example) Our [Star icon] Power Stars... They're gone! Some gigantic [Bowser icon] monster stole them! |
TalkBalloonLetter | TxtText ShaText |
PictureFont.brfnt | [Zone name] | [Zone name] | [NPC][Text number] | (Example) [Mail icon] |
TalkBalloonStretch | TxtText ShaText |
MessageFont26.brfnt | [Zone name] | [Zone name] | [NPC][Text number] | (Example) Happy Star Festival! Yay! |
TimeLimit | TxtNumber ShaNumber |
MessageFont26.brfnt | ||||
TxtTime ShaTime |
PictureFont.brfnt | LayoutMessage | Layout_TimeLimit | TimeLimit_TLimit | [Stopwatch icon] | |
TimeUp | TxtTimeUp ShaTimeUp |
MenuFont96.brfnt | LayoutMessage | Layout_TimeUp | TimeUp_TimeUp | Time's Up! |
TitleLogo | TxtNintendo | StaffFont18.brfnt | LayoutMessage | Layout_TitleLogo | TitleLogo_Nintendo | © 2010 Nintendo |
TooBad | TxtTooBad ShaTooBad |
MenuFont96.brfnt | LayoutMessage | Layout_TooBad | TooBad_TooBad | TOO BAD! |
Welcome | TxtWelcome ShaWelcome |
MenuFont96.brfnt | LayoutMessage | Layout_Welcome | Welcome_Welcome | Welcome to the Galaxy! |
Unused Content and Oddities
Banner Layouts
The Banner and Icon Layouts stored in opening.bnr are categorized as Banner Layouts
and use a different version in the .brlyt file (0A
for normal Layouts, 08
for Banner Layouts). This special Layout type has a few restrictions:
* Only Linear Filtering is available for .tpl Textures
* Panes cannot hold User Data
* Animations cannot make use of Target Groups
* Text Panes cannot use the Line Alignment feature
* Text Panes can only reference fonts from the Wii's IOS, being wbf1.brfna
and wbf2.brfna
Furthermore, a compressed opening.bnr file must not be larger than 512 kb, thus limiting the size of the Banner and Icon Layouts.

CoinCounter (SMG2)
The CoinCounter and StarPieceCounter Layouts behave different on Starship Mario. They can hold a maximum of 9999 units, while only 999 in levels. Their icons also differ. In levels they hold a single Coin and purple Starbit, while those turn into a 3-Coin icon and a rainbow colored Starbit on Starship Mario. However the 3-Coin icon mistakenly uses the shadow of the single Coin icon. This is not easily visible when playing on a Wii, but rather when playing in higher resolution on an emulator.

DPDPointerSub (SMG & SMG2)
The normal DPDPointer Layout can switch to textures of hands when interacting with objects or menu buttons. This functionality was omitted for Player 2, however in the Layout those hand textures can still be found. They were likely left in the archive due to an oversight. Otherwise it could hint at scrapped objects that only Player 2 would have been able to interact with.

ErrorMessageArchive Fonts
The ErrorMessageWindow Layout found in the ErrorMesageArchive references MessageFont26.brfnt. Since the ErrorMessageArchive has this font embedded, it could make use of it when displaying the Layout. However for 99% of the time, this Layout uses MessageFont26.brfnt from the normal Font archive, instead of the embedded one. Only when causing an Error right upon boot (like during the Wii Strap Screen), this Layout makes use of the embedded font, as the normal Font archive has not been loaded yet.

IconSave (SMG2)
An unused version of the IconSave Layout can be found in LayoutData. It is not a leftover from SMG because the colors of the icon were adjusted to properly contrast the redesigned SysInfoWindowMini Layout. This Layout was likely removed due to faster savefile writing times in SMG2, which result from the savefile being only one-third in filesize compared to SMG's.
Non-existing Fonts
In a lot of Layouts, Text Panes can be found that reference non existing fonts. For example the Text Pane TxtStart
references MessageFont26.brfnt, TxtStartKrKo
would reference MessageFont26kor.brfnt and TxtStartAsTr
would reference MessageFont26tch.brfnt. Since these fonts do not exist, the game redirects them to MessageFont26.brfnt. It is unknown why these fonts were created in the first place, but it is possible that Nintendo used them to acount for different font parameters in language specific Text Panes, as some variations of MessageFont26.brfnt from other regions have different character sizes, widths or even kerning. The following references have been found:
* MenuFont64sch.brfnt (in CnSi Text Panes)
* MessageFont26kor.brfnt (in KrKo Text Panes)
* MessageFont26sch.brfnt (in CnSi Text Panes)
* MessageFont26tch.brfnt (in AsTr Text Panes)
Both games handle this case similarly. In SMG and SMG2 the function LayoutHolder::GetFont((char const *))
holds the filenames of all available fonts from the Font archive. If a Text Pane's referenced font is not found in that list, the games default to MessageFont26.brfnt
. For example, if a Text Pane references NewFont.brfnt
, PictureFontVersion2.brfnt
or even MessageFont25.brfnt
, the games will make this Text Pane use MessageFont26.brfnt
, as the referenced font cannot be found in the internal list. The korean version of SMG is an exception here. It expanded the function LayoutHolder::GetFont((char const *))
to check if a referenced font contains the filename of a font from the internal list. For example, a Text Pane referencing PictureFontVersion2.brfnt
would then use PictureFont.brfnt
. The existence of MenuFont64sch.brfnt
as referenced in the Race Layout hints at this being a planned feature for a potential chinese release of SMG, which did not happen until 2018 on the Nvidia Shield TV.

SuddenDeathMeter (SMG & SMG2)
While the SuddenDeathMeter Layout itself is used in the games, it holds some unused content that is never seen during normal gameplay. Since this Layout is more or less a tweaked copy of HitPointMeter, it also includes the Panes and Animations necessary to work with Life Mushrooms, which usually increase the Player's health from 3 to 6. Since the SuddenDeathMeter is only seen during Daredevil missions, it cannot be seen interacting with a Life Mushroom via conventional means. Only by calling/executing MR::changePlayerItemLifeUp((void))
during a Daredevil mission, this unused feature can partially be viewed in action. It still increases Mario's health to 6 (instead of 2), but lacks some animations and the particle effects for breaking.


TimeUp (SMG)
The "Time's Up!" text appears after running out of time in the missions "Faster Than a Speeding Penguin" (Sea Slide Galaxy) or "The Galaxy's Greatest Wave" (Loopdeeswoop Galaxy). However in both of these missions, the "Time's Up!" text is created by the Race Layout (see image on the right). The TimeUp Layout (see image on the left) remains unused in all releases of SMG. Furthermore, this Layout is part of the StationedFileList, so it is permanently loaded in memory.
User Data
There are additional tags that can be found in .brlyt files, one of which is the User Data tag (internally labeled usd1
). This is only seen in the FileInfo Layout from SMG2. Here the Null Pane FileName
holds User Data that says: AutoScale: 0.5
. The meaning of this comment is unknown, since a scale of 0.5 for this Pane would simply shrink the File's name displayed on the File Select screen.
Widescreen Filename Suffixes
In both games The LayoutManager code has an unused function called LayoutManager::cRemoveString
which refers to a table containing the strings 16x9
and 4x3
. This implies that the game was able to load layouts based on their filename when displayed in either 16:9 or 4:3 aspect ratio. For example, if the layout TitleLogo16x9.arc and TitleLogo4x3.arc existed and the game was displayed in 4:3 aspect ratio, then TitleLogo4x3.arc would be loaded and the other version ignored. While being leftover in the code, this function does not work and could be an early development leftover since RLYT files can set a widescreen tag for each pane to determine unique behaviour for any aspect ratio.