Layouts

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This page lists all known information about Layouts (often referred to as HUD or UI) found in Super Mario Galaxy (SMG), Super Mario Galaxy 2 (SMG2), Super Mario Galaxy: Nvidia Shield TV and Super Mario 3D All-Stars: Super Mario Galaxy (3DAS).

The information may apply to other Nintendo games with more or less accuracy.

Builds

Both games can be seperated into different builds, each exhibiting major differences regarding the game code and files (including Layouts).

Super Mario Galaxy

The following builds of SMG were distributed by Nintendo:

Year Platform Region Notes
2007 Nintendo Wii Japan, North America, Europe, Australia The initial release of SMG. It was first published in Japan on November 1st, 2007
2008 Nintendo Wii South Korea This release changed parts of the code to account for additions within many Layouts regarding the Korean language
2015 Nintendo Wii U Japan, North America The Wii U Virtual Console release of SMG changes nothing within the files but adds functionality for booting from within the Wii U Home Menu
2016 Nintendo Wii U Europe, Australia
2018 Nvidia Shield TV China For the Nvidia Shield release, parts of the game code were modified to run in higher resolution, to account for the different controls and to support the chinese language, including Layout edits. Remains in the file system hint at this being a modified version of the 2008 Korean release. This release mistakenly included debugging content as well
2020 Nintendo Switch Japan, North America, Europe, Australia, South Korea, Hong Kong, Taiwan In this release of SMG not too many changes within the file system can be found. The game executable however was recompiled for the Nintendo Switch

Super Mario Galaxy 2

The following builds of SMG2 were distributed by Nintendo:

Year Platform Region Notes
2010 Nintendo Wii Japan, North America, Europe, Australia The initial release of SMG2. It was first published in North America on May 23rd, 2010
2011 Nintendo Wii Taiwan, Hong Kong, South Korea This release changed parts of the code to account for additions within many Layouts regarding the Korean and Chinese language
2015 Nintendo Wii U Japan, North America, Europe, Australia The Wii U Virtual Console release of SMG2 changes nothing within the files but adds functionality for booting from within the Wii U Home Menu

File formats

Layouts consist of several filetypes created by Nintendo:

.arc (RARC - Resource ARChive)

Most Layouts are stored in Yaz0 compressed RARC archives (indicated by the .arc file extension). These archives hold subfolders including the required files that make up a Layout. Those subfolders are:

anim Contains .brlan files
blyt Contains a .brlyt file. A few layouts use multiple
font Contains .brfnt files. Only seen in the HomeButton Layout
timg Contains .tpl files

A technical breakdown of this file format can be found here.

.brlyt (RLYT - Revolution LaYouT)

The main controller for a Layout is the RLYT file (indicated by the .brlyt file extension). It consists of multiple sections:

Textures A list of all used .tpl files (textures)
Fonts A list of all used .brfnt files (fonts)
Materials A list of all materials alongside their settings. Materials can alter the appearance of textures
Hierarchy A treeview-like list of all panes

Panes make up the structure of a Layout. There are different types of panes:

Null Pane An empty and invisible pane, sometimes acting like a folder for other panes
Picture Pane This pane type references a material (and thus at least one texture) with additional control over the position, size, scale, rotation and visibility of which
Text Box Pane A pane that controls how glyphs from a font are rendered. It can control the position, size, scale, rotation, visibility, kerning and coloring of the text
Window Pane Provides essentially the same settings as a Picture pane but allows textures to be rendered as a frame with 4 corners
Boundary Pane Could be called "Hitbox Pane" for simplicity. This pane is invisible to the player but provides feedback when hovered with the pointer

A technical breakdown of this file format can be found here.

SMG and SMG2 have a feature that allows panes to be ignored based on the game language. Mostly this applies to Text Box Panes, but it works for all other types as well. For example, if the panes TxtStart, TxtStartJpJa and TxtStartUsEn exist under the same parent pane and the game is set to Japanese, then TxtStart and TxtStartUsEn will be ignored and only TxtStartJpJa gets rendered. When the game is set to German, then TxtStart is used and the other two are ignored. This is used to deal with special cases where a language requires more space for words. Mostly such language specific text panes are created for the Japanese, Korean and Chinese speaking regions in order to account for changes in the fonts (like glyph height and width). The following table lists all possible suffixes alongside the language its from:

Language Pane suffix Language folder
Chinese (traditional) AsTr AsTradChinese
Chinese (simplified) CnSi CnSimpChinese
Dutch EuDu EuDutch
English (american) UsEn UsEnglish
English (european) EuEn EuEnglish
French (american) UsFr UsFrench
French (european) EuFr EuFrench
German EuGe EuGerman
Italian EuIt EuItalian
Korean KrKo KrKorean
Spanish (american) UsSp UsSpanish
Spanish (european) EuSp EuSpanish

This table furthermore shows that a correlation exists between the pane suffixes and the language folders. In order to determine such a pane, the game reads the first 4 letters of the used language folder.

.brlan (RLAN - Revolution Layout ANimation)

For every different animation, a Layout contains one RLAN file (indicated by the .brlan file extension). It can control the position, size, scale, rotation, visibility, coloring and many more settings of a pane on a keyframe basis.

A technical breakdown of this file format can be found here.

.tpl (TPL - Texture Palette Library)

Textures for Layouts are mostly stored in TPL files (indicated by the .tpl file extension). It allows images to be stored in many different formats which affect the color count and resulting filesize of the texture.

A technical breakdown of this file format can be found here.

.brfnt (RFNT - Revolution FoNT)

Fonts are stored in RFNT files (indicated by the .brfnt file extension). This format contains the image data of the letters alongside additional information such as font size, width, baseline, ascend line and some more.

A technical breakdown of this file format can be found here.

.bti (BTI - Binary Texture Image)

A few other textures are stored in BTI files (indicated by the .bti file extension). This format can only store one texture per file but supports the same formats as TPL.

A technical breakdown of this file format can be found here.

List of Layouts

Below is a full list of all Layouts found in SMG and SMG2 alongside relevant information:

Super Mario Galaxy + Super Mario Galaxy 2 (Nintendo Wii)

Layout Internal name Game Directory Regional differences Fonts used SFL Notes Image Sounds
AirMeter MarioSubMeter
SubMeterLayout
SMG LayoutData menufont64.brfnt
SMG2 MenuFont64.brfnt
AllStarList PowerStarList SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
numberfont.brfnt
picturefont.brfnt
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MenuFont64.brfnt
MessageFont26.brfnt
PictureFont.brfnt
BackButton BackButton
PictureBookCloseButton
SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
BallGuidance TamakoroJumpGuidance
TamakoroMoveGuidance
SMG2 LayoutData Uses a circle instead of a tick for the Japanese, Korean and Taiwanese regions
BallGuidanceReplace SMG Uses a circle instead of a tick for the Japanese and Korean regions Only exists as BallGuidanceReplace in SMG
Banner SMG opening.bnr This layout is loaded from opening.bnr and only seen in the Wii Menu. See also Banner Layouts
SMG2
BatteryInfo BatteryInfo SMG LayoutData messagefont26.brfnt
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
BlueChipCounter ChipCounter SMG LayoutData
BombTimer BombTimerLayout SMG LayoutData menufont64.brfnt
SMG2 MenuFont64.brfnt
BrosButton BrosButton SMG LayoutData
ButtonGuidance DreamerButtonGuidance SMG2 LayoutData Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MenuFont64.brfnt
MessageFont26.brfnt
Used when viewing Tip Network or Cosmic Guide gameplay

CameraInfo CameraInfo SMG LayoutData
SMG2
CinemaFrame CinemaFrame SMG LayoutData
SMG2 SMG2 additionally has a green version of the bars
CinemaSuper MovieSubtitles SMG LayoutData cinemafont26.brfnt
messagefont26.brfnt
CoinCounter CoinCounter SMG LayoutData numberfont.brfnt
SMG2 NumberFont.brfnt SMG2 has an additional 3-Coin icon used on Starship Mario
CollectCounter CollectCounter SMG LayoutData numberfont.brfnt Similar to ScoreNumber (SMG2) but the numbers are slightly bigger
SMG2 NumberFont.brfnt
CometMedalCounter CometMedalCounter SMG2 LayoutData
CometScreenFilter GalaxyCometScreenFilter SMG LayoutData Has colors red, blue, yellow, purple and white
SMG2 In SMG2 the layout only contains black
CommandStream StarPointerCommandStream SMG LayoutData
DemoLetter SMG ObjectData A 3D model that holds the background image for the PeachLetterMini Layout
DestroyCounter SMG2 LayoutData Used for Romp Comets. Only the 30 texture is seen ingame, the 20 texture remains unused.

DPDPointer StarPointerLayout SMG LayoutData The texture of the pointer tail is stored in ObjectData/StarPointerBlur.arc

SMG2 SMG2 has additional panes and textures for the Yoshi pointer. It also stores the texture of the pointer tail in ObjectData/StarPointerBlur.arc
DPDPointerNumber SMG LayoutData messagefont26.brfnt
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
DPDPointerSub SMG LayoutData Has unused textures of the hand icon in both games
SMG2
ErrorMessageImage SMG ObjectData The image file included has a typo in the word "Unplugged", being "Unplagged"
FreeStyleUnplagged.bti
SMG2
errormessagewindow SMG main.dol Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt The image of an unplugged Nunchuk is loaded from ObjectData/ErrorMessageImage.arc
ErrorMessageWindow SMG2 main.dol Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
FileInfo FileSelectInfo SMG LayoutData messagefont26.brfnt
numberfont.brfnt
picturefont.brfnt
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
NumberFont.brfnt
PictureFont.brfnt
FileNumber FileSelectNumber SMG LayoutData numberfont.brfnt
SMG2 NumberFont.brfnt
FileSelect FileSelectButton SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt



SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt The Copy button was removed in SMG2
FlyMeter MarioSubMeter
SubMeterLayout
SMG LayoutData menufont64.brfnt
SMG2 MenuFont64.brfnt
Font SMG LayoutData
KrKorean
Contains the following fonts:
* cinemafont26.brfnt
* menufont64.brfnt
* messagefont26.brfnt
* numberfont.brfnt
* picturefont.brfnt
See also Fonts
SMG2 AsTradChinese
EuDutch
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese
KrKorean
UsEnglish
UsFrench
UsSpanish
Contains the following fonts:
* MenuFont64.brfnt
* MenuFont96.brfnt
* MessageFont26.brfnt
* NumberFont.brfnt
* PictureFont.brfnt
* StaffFont18.brfnt
GalaxyDetail GalaxyMapGalaxyDetail SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
numberfont.brfnt
picturefont.brfnt
The level preview texture gets loaded from ObjectData/GalaxyInfoTexture.arc
GalaxyInfo GalaxySelectInfo SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
picturefont.brfnt
The level preview texture gets loaded from ObjectData/GalaxyInfoTexture.arc
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
PictureFont.brfnt
GalaxyInfoTexture SMG ObjectData Contains 42 textures for the GalaxyInfo Layout, 41 of which show actual level previews and the remaining texture being a placeholder for locked galaxies
SMG2 Contains 49 textures for the GalaxyInfo Layout, each corresponding to a level found on the world map
GalaxyNamePlate GalaxyNamePlate SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
GalaxySelect GalaxyConfirmLayout SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
numberfont.brfnt
picturefont.brfnt
Includes a Star counter in SMG
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
GameOver WipeGameOver SMG LayoutData
EuSpanish
UsSpanish
Texture says GAME OVER in most regions
Translated to ¡SEACABÓ! in european spanish
Translated to FINDEL JUEGO in american spanish
SMG2 LayoutData
EuSpanish
UsFrench
UsSpanish
Texture says GAME OVER in most regions
Translated to ¡SEACABÓ! in european spanish
Translated to Vous avez perdu! in american french
Translated to FINDEL JUEGO in american spanish
GameSet SMG2 LayoutData MenuFont96.brfnt
GetStar SMG LayoutData Additional text panes in Korean region suffixed with CnSi menufont64.brfnt The additional text panes in the Korean version remain unused. They are only used in the Nvidia Shield release of SMG

SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MenuFont96.brfnt
HitPointMeter SMG LayoutData menufont64.brfnt
numberfont.brfnt
SMG2 MenuFont64.brfnt
NumberFont.brfnt
HomeButton SMG EuDutch
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese
KrKorean
UsEnglish
UsFrench
UsSpanish
Textures and fonts are adjusted for each region RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt Most text in this Layout consists of textures. However four Text Panes exist that receive their texts from HomeButton2/home.csv





SMG2 AsTradChinese
EuDutch
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese
KrKorean
UsEnglish
UsFrench
UsSpanish
Textures and fonts are adjusted for each region RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt
Icon SMG LayoutData
KrKorean
opening.bnr
The logo texture was swapped in the Korean region This layout is loaded from opening.bnr and only seen in the Wii Menu. Instances of this Layout in LayoutData or KrKorean are unused duplicates. See also Banner Layouts
SMG2 opening.bnr The logo texture was swapped in the Korean region This layout is loaded from opening.bnr and only seen in the Wii Menu
IconAButton SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
IconComet SMG LayoutData
IconMario SMG LayoutData
IconSave SMG LayoutData
SMG2 Unused in SMG2
InformationWindow SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt SMG2 has an additional 3rd window for the bottom of the screen
LuigiLetter SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt The textures showing Luigi's whereabouts are loaded from:
* ObjectData/LuigiPictureEggStarGalaxy.arc
* ObjectData/LuigiPictureHoneyBeeKingdomGalaxy.arc
* ObjectData/LuigiPictureBattleShipGalaxy.arc
LuigiPictureBattleShipGalaxy ObjectData
LuigiPictureEggStarGalaxy
LuigiPictureHoneyBeeKingdomGalaxy
MapButton SMG LayoutData messagefont26.brfnt
MapDomeIcon SMG LayoutData Additional text panes in Korean region suffixed with CnSi menufont64.brfnt
picturefont.brfnt
The additional text panes in the Korean version remain unused. They are only used in the Nvidia Shield release of SMG
MapGalaxyArrow SMG2 LayoutData
MapGalaxyBg SMG LayoutData
MapGalaxyIcon SMG LayoutData Additional text panes in Korean region suffixed with CnSi menufont64.brfnt
picturefont.brfnt
The additional text panes in the Korean version remain unused. They are only used in the Nvidia Shield release of SMG
MapGalaxyReport SMG2 LayoutData
MapGalaxyState SMG2 LayoutData MenuFont64.brfnt

MapGalaxyWorld SMG2 LayoutData MenuFont64.brfnt
MapGalaxyZoomButton SMG2 LayoutData Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
MapGrandGalaxy SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
numberfont.brfnt
picturefont.brfnt
MapTicoIcon SMG LayoutData
MapTitle SMG LayoutData messagefont26.brfnt
MiiConfirmIcon SMG LayoutData messagefont26.brfnt
miifont26.brfnt
The Korean region has extra code that replaces messagefont26.brfnt with miifont26.brfnt for this Layout only. This is likely done to add support for Miis that were generated in the Korean Mii Channel with Korean names
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
MiiFont SMG KrKorean
LayoutData
Contains the following font:
* miifont26.brfnt
See also MiiFont26.brfnt
MiiIcon SMG LayoutData This archive contains the textures used for MiiConfirmIcon and MiiSelect. The icons slightly differ in style compared to SMG2. After beating the game, Luigi will be unlocked as an icon
SMG2 This archive contains the textures used for MiiConfirmIcon and MiiSelect. SMG2 additionally has icons for Rosalina and a yellow Luma. Rosalina is unlocked as an icon after beating the game
MiiSelect SMG LayoutData messagefont26.brfnt
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
OneUp SMG LayoutData menufont64.brfnt
SMG2 MenuFont64.brfnt
P2Manual SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
PauseMenu SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
numberfont.brfnt
picturefont.brfnt
Has an additional Luigi Letter button
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
NumberFont.brfnt
PictureFont.brfnt
Has an additional Star List button
PeachLetter SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
PeachLetterMini SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt The background including the image of Peach is loaded from ObjectData/DemoLetter.arc
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt The background is loaded from ObjectData/PeachPrologueSky.arc
PeachPrologueSky SMG2 ObjectData A 3D model that holds the background image for the PeachLetterMini and PrologueText Layouts
PictureBook PictureBookLayout SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi cinemafont26.brfnt
messagefont26.brfnt
The textures for each chapter as well as the front- and backside of the book are loaded from ObjectData



PictureBookChapter1 ObjectData
PictureBookChapter2
PictureBookChapter3
PictureBookChapter4
PictureBookChapter5
PictureBookChapter6
PictureBookChapter7
PictureBookChapter8
PictureBookChapter9
PictureBookTexture
PlayerLeft SMG LayoutData numberfont.brfnt
SMG2 NumberFont.brfnt
PointerGuidance SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt

SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
PostLetter SMG2 LayoutData Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt The Toad stamp texture used in the Korean version is mistakenly named MyMailIconKinopioAsTr.tpl, as if it were used in the Taiwanese version
PressStart SMG LayoutData
KrKorean
For unknown reasons the Korean region has a seperate version of this layout in the KrKorean folder messagefont26.brfnt
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
PrologueDemo SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
PrologueStarSteward SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
PrologueText SMG2 LayoutData Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt The background is loaded from ObjectData/PeachPrologueSky.arc

PurpleCoinCounter SMG LayoutData numberfont.brfnt
SMG2 NumberFont.brfnt
Race SMG LayoutData menufont64.brfnt
messagefont26.brfnt
In SMG this Layout consists of:
* Countdown
* Ranks (1st - 5th)
* Score (Time & Best Time)
* Time Up
* Lose
* Goal










SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo, AsTr and CnSi. MenuFont64.brfnt
MenuFont96.brfnt
MessageFont26.brfnt
In SMG2 this Layout consists of:
* Ranks (1st - 5th)
* Score (Time & Best Time)
* Lose
* Goal
The "Time's Up" message and countdown were moved into individual layouts






ResultMapBG SMG2 LayoutData This Layout stores the textures seen in the background of the world map progression screen. It includes one for each world
ResultWindow SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
numberfont.brfnt
picturefont.brfnt
In SMG this Layout cycles through:
* Star
* Coins (if high score was beaten)
* Starbits collected
SMG2 Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
NumberFont.brfnt
PictureFont.brfnt
In SMG2 this Layout cycles through:
* Star
* Comet Medal
* Starbits collected
* Coins collected
* Clear time (if previous time was beaten)
RetryButton SMG LayoutData Additional text panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
SaveIconBanner SMG ObjectData
KrKorean
In the Korean region the logo is swapped This file stores the textures used for the Wii save file
savebanner.bti


saveicon00.bti


savebanner.bti
SMG2 LayoutData
KrKorean
ObjectData
In the Korean region the logo is swapped. Only the Korean and Taiwanese regions hold an unused copy of it in LayoutData
SaveBanner.bti


SaveIcon00.bti


SaveBanner.bti
ScenarioSelect SMG LayoutData Additional panes in Korean region suffixed with KrKo and CnSi menufont64.brfnt
messagefont26.brfnt
numberfont.brfnt
picturefont.brfnt
In SMG the player is not able to select a mission when a comet is available. Can hold a maximum of 7 Stars. The background is loaded from ObjectData/ScenarioSelectSky.arc
SMG2 Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MenuFont64.brfnt
MessageFont26.brfnt
NumberFont.brfnt
PictureFont.brfnt
Can hold a maximum of 6 Stars in SMG2. The background is loaded from ObjectData/ScenarioSelectSky.arc
ScenarioSelectSky SMG ObjectData A 3D model that holds the background image for the ScenarioSelect Layout
SMG2
ScoreCounter SMG2 LayoutData Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
NumberFont.brfnt
ScoreNumber SMG2 LayoutData NumberFont.brfnt Similar to CollectCounter but the numbers are slightly smaller
SelectButton SMG LayoutData Additional panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
SMG2 Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
Sight SMG LayoutData
SMG2 SMG2 adds an additional icon of the A button inside the crosshair
SignboardBalloon SMG LayoutData Additional panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
SMG2 Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
SpinGuidance SMG2 LayoutData SMG2 has an additional pane group for cutscenes/demos
SpinGuidanceReplace SMG Only exists as SpinGuidanceReplace in SMG
StaffRoll SMG LayoutData cinemafont26.brfnt
messagefont26.brfnt
SMG2 StaffFont18.brfnt SMG2 adds text panes for colored titles and and lines with two names
StaffRollPicture SMG LayoutData This layout controls the positioning of the textures in the four corners of the screen as well as adding the black background. The textures are loaded from ObjectData/StaffRollTexture.arc
StaffRollTexture SMG ObjectData Contains 40 textures, 20 of which are used for beating the game normally and the other 20 being used for beating the game to completion
StaffRollTitle SMG LayoutData
KrKorean
In both games the Korean region has a seperate version of this layout with the Korean logo in the KrKorean folder. The "All Rights reserved" message is not translated into any other language than english menufont64.brfnt



SMG2 MenuFont64.brfnt



StageTitle SMG LayoutData Additional panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
SMG2 Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
StarCounter SMG LayoutData numberfont.brfnt
SMG2 NumberFont.brfnt
StarPieceBank SMG2 LayoutData Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
NumberFont.brfnt
PictureFont.brfnt
StarPieceCounter SMG LayoutData numberfont.brfnt
SMG2 NumberFont.brfnt
StarPieceTargetCounter SMG LayoutData numberfont.brfnt
SMG2 NumberFont.brfnt
StarPieceTargetMeter SMG LayoutData In SMG this layout is part of the SFL, likely due to higher occurence of Starbit Hungry Lumas in levels
SMG2
StarPointerBlur SMG ObjectData Contains the tail texture for DPDPointer and DPDPointerSub
Blur.bti
SMG2
StartCountdown SMG2 LayoutData MenuFont96.brfnt In SMG this layout is part of Race.arc but was extracted into an individual layout for SMG2
StoryBook SMG2 ObjectData
StoryBookText SMG2 LayoutData Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt This Layout is only seen in combination with the StoryBook object. It can render text at the top, bottom or center of the screen, while the latter is unused

SuddenDeathMeter SMG LayoutData menufont64.brfnt
numberfont.brfnt
Additional panes hint at unused behaviour for use with Life Mushrooms during Daredevil comets
SMG2 MenuFont64.brfnt
NumberFont.brfnt
SupportPlayGuidance SMG2 LayoutData Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
SysInfoWindow SMG LayoutData Additional panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
SMG2 Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
SysInfoWindowMini SMG LayoutData Additional panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt
SMG2 Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
SysPALInfo SMG LayoutData Exists in all regions of SMG and SMG2 but is only used in the PAL region messagefont26.brfnt This Layout gets triggered when the console is set to 50 Hz (only possible on European Wiis) and no save data exists
SMG2 MessageFont26.brfnt
TalkBalloonEvent SMG LayoutData Additional panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt Almost every usage of this Layout also triggers the CinemaFrame Layout. Exceptions are the Surfing and Fluzzard tutorials
SMG2 Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
TalkBalloonLetter SMG LayoutData picturefont.brfnt
SMG2 PictureFont.brfnt
TalkBalloonStretch SMG LayoutData Additional panes in Korean region suffixed with KrKo and CnSi messagefont26.brfnt This Layout is seen when an NPC has their talk type set to Shout. It does not require interaction with the NPC, instead it gets activated when approximating the NPC
SMG2 Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MessageFont26.brfnt
Telescope SMG LayoutData
SMG2
TiltGuidance SMG2 LayoutData Uses a circle instead of a tick for the Japanese, Korean and Taiwanese regions In SMG2 the textures were given a cleaner look and also include a 5th texture for pointing downwards. The texture for tilting right MyTiltGuidance4New.tpl is unused
TiltGuidanceReplace SMG Uses a circle instead of a tick for the Japanese and Korean regions
TimeLimit SMG LayoutData messagefont26.brfnt
SMG2 MessageFont26.brfnt
PictureFont.brfnt
SMG2 replaces the "Time:" text with an icon of a stopwatch
TimeUp SMG LayoutData menufont64.brfnt This Layout remains unused in SMG. The "Time's Up" text only appears via the Race Layout
SMG2 MenuFont96.brfnt
TitleLogo SMG LayoutData
KrKorean
The Korean region uses a different logo and copyright texture, additional subtitle textures and loads the file from KrKorean. The Japanese region has a subtitle texture which is invisible on the other regions In SMG the copyright text is a texture





SMG2 The Korean region uses a different logo texture, additional subtitle textures and loads the file from KrKorean. The Japanese and Taiwanese regions have a subtitle texture which are invisible on the other regions StaffFont18.brfnt SMG2 has the copyright as a text pane



TooBad SMG LayoutData menufont64.brfnt
SMG2 Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr MenuFont96.brfnt
Welcome SMG LayoutData Additional panes in Korean region suffixed with KrKo and CnSi menufont64.brfnt
SMG2 MenuFont96.brfnt
WiiRemoteStrap SMG2 AsTradChinese
EuDutch
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese
KrKorean
UsEnglish
UsFrench
UsSpanish
Textures are adjusted for each region

WiiRemoteStrapReplace SMG EuDutch
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese
KrKorean
UsEnglish
UsFrench
UsSpanish
Textures are adjusted for each region
WipeKoopa SMG LayoutData
SMG2
WipeMario SMG2 LayoutData Used during world map progression sequences
WipeRing SMG LayoutData
SMG2
YellowChipCounter SMG LayoutData
SMG2
YoshiTargetMark SMG2 LayoutData

Super Mario Galaxy (E3 2006 + GDC 2007)

The E3 2006 build of SMG contained Layouts which were significantly changed or removed in the final build. Even the GDC 2007 build, which was much closer to the release, contained slightly differing Layouts. Below is a list of all Layouts that were found in surviving footage from that time; not in alphabetical order, but in the order they were potentially encountered in the demoversions.

Layout Notes Image
Unknown A Layout that displays the Wii and Nintendo logo upon booting the demo. Might have been replaced with WiiRemoteStrap in the final build.
TitleLogo A combination of the TitleLogo and PressStart Layouts.
PressStart After the TitleLogo, the player is instructed to press A and B on their Wii Remote, which will start the demo.
Unknown This Layout shows two spinning circles along with the game name "Super Mario Galaxy". This slowly fades into actual gameplay with Mario inside a bubble.
TimeLimit The demo had a time limit of 10 minutes. This Layout was mostly hidden, only to be seen at the 10-minute, 5-minute, 3-minute and 30-seconds mark. If the time ran out, the gameplay was interrupted and the demo reset. In the final game however, this Layout would kill the player after the time runs out.
PointerGuidance Works the same as in the final build.
Unknown Once the player points their Wii Remote at the screen, they are instructed to point at Mario and press B to release him. There exists one photo from Nintendo World 2006 showing this layout with japanese text, confirming that a japanese version of the E3 demo had existed.

DPDPointer The early version of the DPDPointer Layout consisted of a yellow star icon. Unlike the final build it wouldn't pick up Starbits when pointing at them, instead the player was additionally required to press B. Doing so would create an orange ring around the star, which was exclusive to Player 2 in the final build. The tail used to last longer on screen and emitted sparkling particles.

Welcome Works the same as in the final build, just with different text assigned to it.
CoinCounter Works the same as in the final build, just positioned on the top left instead of the bottom left corner. This is the only HUD Layout that is slightly tilted, perhaps a leftover from Super Mario Sunshine.
HitPointMeter This Layout was originally designed to hold 8 pieces of health, while only 3 in the final build. In the E3 2006 demo, the pieces would change their color in steps of 2 from blue to green, yellow and red. In beta footage from 2007, it was green, then blue, yellow and red.

StarPieceCounter This Layout was originally positioned in the bottom left instead of the bottom right corner of the screen. Two different Starbit icons could be seen in official screenshots, however only the purple one was used in the demo. as claimed by a magazine, collecting 100 Starbits (or Star Shards back then) would give the player a Power Star. The 100 counter was removed in the final build, but seen in the PurpleCoinCounter Layout.

StarPieceCounter In the GDC 2007 build this Layout was repositioned to the bottom right corner of the screen, being its position in the release as well. However the digits of the counter were not trimmed to account for the amount of Star Bits. Instead it would always be in digits of three. Some screenshots from GDC 2007 show this Layout with the E3 2006 graphic, while others show it with its final design, implying this change happened shortly before the convention.

PlayerLeft What is known as PlayerLeft in the final build might have been called PlayerRight in the demo version, as this Layout was positioned in the bottom right corner of the screen. The Mario text was also removed later on.
NoteCounter A counter that appeared when activating the NoteFairy object. While the Layout archive was removed from the final game, there is still leftover code to be found.
OneUp The early version of the OneUp Layout seemingly used a texture instead of menufont64.brfnt.
Unknown A bubble with an exclamation mark. This Layout would appear when getting close to an NPC.
TalkBalloonEvent The early version of this Layout looked more comic-like than the final version. Triggering an interaction with a NPC wouldn't lock the player in place until the conversation is over, instead they could freely walk around while the Layout was active.
SpinGuidance This Layout was originally meant to be shown along with the TalkBalloonEvent Layout. In the final build it was redesigned and could be seen independently.
SignboardBalloon Just like the TalkBalloonEvent Layout, this early version of the SignboardBalloon Layout wouldn't lock the player in place, instead allowing them to move around freely while being active.
CommandStream In the demo this Layout consisted of blue arrows pointing from the sling pods to the player's pointer. When the maximum pull was reached, the arrows became red, which is behaviour not seen in the final build.

TooBad The early version of the TooBad Layout seemingly consisted of a texture instead of menufon64.brnft generated text. Dying in the demo would respawn the player at the last checkpoint.
PauseMenu The demo version had a vastly stripped down version of the PauseMenu Layout with only two options: continuing or resetting. The functionality to reset/retry a level was omitted in the final build.
StarGet Obtaining a Power Star in the demo would show the same message in a slightly different style.
TimeUp This Layout would appear after the 10 minute timer running out. A slightly adjusted leftover of this Layout can still be found unused in the final build.
Unknown Finishing the demo through any means (Power Star or Timeout) would show this message before resetting.
AirMeter Only seen in the GDC 2007 trailer. This version of the Layout had slightly darker colors, the text consisted of a texture instead of menufon64.brnft and the hole in the center was missing.
FlyMeter Seen in a GDC 2007 screenshot. This Layout's base shared a similar design to the AirMeter Layout, lacking the hole in the center. It looks like there were bolts in the corners of the graphic. The text however consists of menufont64.brnft.
StageSelectMenu After pressing A & B on the title screen of the GDC 2007 demo, the player was able to select a stage from this menu. Some Galaxy names on there were changed in the release.

Super Mario Galaxy 2 (E3 2009 + WHF 2010)

The E3 2009 build of SMG2 was only seen in a single trailer; no gameplay is available online. Another demo of SMG2 was shown and playable on the World Hobby Fair in 2010, with little footage surviving to this day.

Layout Notes Image
AirMeter Unchanged in the final build. A direct copy from SMG.
FlyMeter Unchanged in the final build. A direct copy from SMG.
DPDPointer SMG2 added a red circle and tail for Yoshi. In the E3 build, the circle was significantly smaller than in the final build.
YoshiTargetMark The beta version of this Layout had a thinner but bigger circle and missed the B button icon.
WHFPauseMenu The WHF 2010 demo consisted of a time-limited version of Sky Station Galaxy 1. People with the lowest time could win special prices. In one of the surviving photos a custom Pause Menu Layout can be seen, only holding the Back button, the elapsing time and some other text in japanese. Details are hard to make out. All text for this and other WHF-exclusive Layouts can still be found in the Korean and Taiwan releases of SMG2.

Super Mario Galaxy (Nvidia Shield TV)

In 2018 Nintendo released SMG on chinese Nvidia Shield TV consoles as a digital download, localized by iQue. This version was built on top of the korean Wii version with additional code and file modifications. It also leaked debugging content and unused files. Furthermore, while this version is only playable in chinese, it does contain all other translations from the Wii versions in the filesystem, although inaccessible for player.

Below is a list of Layouts found in the Nvidia Shield TV version of SMG that do not exist in or differ significantly from the Nintendo Wii version.

Layout Directory Fonts used Notes Image
antiAddiction CnSimpChinese Used during the boot sequence of the game.
BallGuidance LayoutData Almost identical to BallGuidanceReplace from the Wii version, however the textures show a Wii Remote without the Jacket pulled over. This implies that the Layout was originally removed from the Wii version due to updated security guidelines. It remains unused in the Nvidia version
Censorship CnSimpChinese Unused. It includes icons of an A button found in the Wii version, implying that this Layout was originally planned to be included in a Wii version of SMG translated to chinese which never released
ErrorMessageWindow LayoutData
product.alf
messagefont26.brfnt While being embedded into the executable, an unused copy of this Layout also exists in LayoutData in the Nvidia version
GameOver CnSimpChinese The texture was translated into chinese, spelling "游残結束"
HomeButton CnSimpChinese RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt While being unused, every texture has been translated into chinese, implying that a chinese translation for SMG was originally planned to be released on the Wii
ISBNLayoutData CnSimpChinese IsbnFont_00.brfnt This unused Layout contains the same disclaimer as the Censorship Layout while filling the ISBN spots with numbers from the embedded font
MoviePlaceHolder LayoutData Likely a development leftover. This unused Layout contains textures with the name of each movie file on them
nintendoLogo LayoutData Used during the boot sequence of the game
nvLogo LayoutData Used during the boot sequence of the game. Unlike most Layouts this one contains two brlyt files, namely "nvlogo.brlyt" and "warningesrb.brlyt", both of which only render the Nvidia Lightspeed Studios logo to the screen
SpinGuidance LayoutData Almost identical to SpinGuidanceReplace from the Wii version, however the textures show a Wii Remote without the Jacket pulled over. This implies that the Layout was originally removed from the Wii version due to updated security guidelines. It remains unused in the Nvidia version
SpinGuidanceReplace LayoutData This Layout was not changed from the Wii version, however the Nvidia version replaces the textures at runtime with images of an X button; the button used for spinning on the Nvidia Shield controller
StaffLetterNV LayoutData The functionality to send an image to the Wii Message Board was removed from the Nvidia version. Instead it shows the letter directly when talking to Toad in the final level
TiltGuidance LayoutData Almost identical to TiltGuidanceReplace from the Wii version, however the textures show a Wii Remote without the Jacket pulled over. This implies that the Layout was originally removed from the Wii version due to updated security guidelines. It remains unused in the Nvidia version
WiiRemoteStrap CnSimpChinese Almost identical to WiiRemoteStrapReplace from the japanese Wii version, however the textures show a Wii Remote without the Jacket pulled over. This implies that the Layout was originally removed from the Wii version due to updated security guidelines. It remains unused in the Nvidia version
WiiRemoteStrapReplace CnSimpChinese This layout contains textures translated into chinese, implying that a chinese translation for SMG was originally planned to be released on the Wii. It remains unused in the Nvidia version

Super Mario 3D All-Stars: Super Mario Galaxy (Nintendo Switch)

In 2020 Nintendo released Super Mario Galaxy bundled with Super Mario 64 and Super Mario Sunshine for a limited time in the Super Mario 3D All-Stars edition. Regarding Super Mario Galaxy, not too much was changed within the files, but a few differences can be pointed out, such as unused files being removed.

Below is a list of Layouts found in the Nintendo Switch version of SMG that do not exist in or differ significantly from the Nintendo Wii version:

Layout Directory Fonts used Notes Image
BallGuidanceReplace LayoutData The textures were changed and increased in height. In the archive they show a hand holding a Wii Remote (top) and two hands holding a white Nintendo Switch (bottom).
However these textures are replaced at runtime with higher resolution textures showing a hand holding a Joy-Con (top) and two hands holding a grey Nintendo Switch (bottom)
 
TPL texture & runtime replaced texture
SpinGuidanceReplace LayoutData This layout was not changed from the Wii version, however the Switch version replaces the textures at runtime with images of a hand holding a Joy-Con  
TPL texture & runtime replaced texture
TiltGuidanceReplace LayoutData The textures were changed and increased in height. In the archive they show a hand holding a Wii Remote (top) and two hands holding a white Nintendo Switch (bottom).
However these textures are replaced at runtime with higher resolution textures showing a hand holding a Joy-Con (top) and two hands holding a grey Nintendo Switch (bottom)
 
TPL texture & runtime replaced texture

Fonts

An essential part of many Layouts are Fonts. Layouts can make use of them through Text Panes and additional files that control the displayed text data (like the .bmg file in SMG or .msbt files in SMG2). In most Wii games, Fonts are stored in .brfnt files. Nintendo's tools generated such .brfnt files from Windows installable Fonts, many of which were designed by Fontworks Inc. and DynaComware Corp., but also some other companies. The page below describes all .brfnt files found in SMG and SMG2 along with their designers and character sets.

MessageFont26.brfnt

MessageFont26.brfnt (SMG2) or messagefont26.brfnt (SMG) is the main dialogue font used by most Layouts. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 26 in its filename refers to the pixel-size that it was generated with (26 px). The Unicode Blocks of MessageFont26.brfnt consist of different fonts that were used in the creation of the file:

Unicode Block Notes Font Designer Sample
Basic Latin FOT-Popハッピネス Std EB
FOT-PopHappiness Std EB
Fontworks Inc.
Fullwidth unused
Greek unused
CJK (Japanese) FOT-ロダンマリア Pro B
FOT-RodinMaria Pro B
CJK (Korean) Asia신디나루M
AsiaSDNR-M / KoreanSDNRM
AsiaSoft Inc.
CJK (Mandarin) 華康POP1體W7(P) Regular
DFPOP1W7-B5
DynaComware Corp.
Private Use unused nintendo_NTLG-DB_001 Fontworks Inc.
Nintendo Co., Ltd.

Different fonts were used to create messagefont26.brfnt for SMG on the Nvidia Shield TV:

Unicode Block Notes Font Designer Sample
Basic Latin DFPOP1体 Std W9
DFPOP1 Std W9
DynaComware Corp.
Fullwidth unused
CJK (Chinese) 华康方圆体W7(P) Regular
DFPFangYuanW7-GB

Below are lists of all found variations of MessageFont26.brfnt along with their character set:

Table: messagefont26.brfnt as found in all Font.arc variations from Super Mario Galaxy (Nintendo Wii)
Language Character set
EuDutch !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±²´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。々「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわゐゑをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヰヱヲンヴヵヶ・ー一七万丈三上下不与世丘中丸久之乗也亀了争事二五井交京亮人仁今介仕他付仙代以仲任伊休会伝伸似位住佐体何作使供便係保信修倉個借健側備催傾働像優元兄先光入全八六共兵具典内円再冒写冷凍凱出分切初別利制刺則前剛割力加助効勇動勝勢包化北匠半卒卓協南単博印危原去参友双反収取受口古叫召台史右司合吉同名向吸吹呂周呪味呼命和咲員哲問啓喜器噴四回団困囲固国園土在圭地型埋城基堀堂報場塔塞塵墓増壁壊声売変外多夜夢大天太夫失奈奏奥女好妹始姫姿威子字存孝季宇守安完宏宙定宝客室宮害家容宿寂寄密寒寛寝寺対射将導小少尚尾局居届屋屑展層山岩島崇崎嵐川巣左巧巨差己巻帝師帯帰常幕平年幸幽広床底店度座庭康廊弁式引弘弟弱張強弾当形彦影役彼待律後徒得復微徹心必忘忙応快念思急性怪恐息恵悪悲情惑想意感態慢慣憶懐成我戦戻所扇扉手打扱技投折抜抱押拾持指挑捜捨授探接提換揺損撃撮操支攻放敏救敗教散敦敬数敵敷文斉斎斗料新方旅旋族日早旬昇昌明昔星映春昼時晃晩景晴暖暗暮曲更書最月服望朝期木未本材村束来杭東松板林枚果架柄染柱柳査柿校株核根格案梅棒森植検楕業極楽様標横樹橋機次欲歓止正武歩歯死残段殻毅毒民気水氷永求江池決汽沙沢河治沼泉法泣泥注泳洋洞活派流浩浮海消涙深清済渚減渡渦測湖満源準溶滅滝漆演漠澤激濱火灯灼災炎点無然焼熱燃父片物特状狙狭獄獲玉王現球理環瓜生産用田由男画界畑番異痛発登白百的皮皿盤目直相看真眠着矢知石砂砕砦砲確磨示礼社祈祐祝祭福秀秘移稼積穴空突窓窟立竜章端競竹笑符第等答管箱節範築篤簡紀約紅紗紙級索紫細紳終経結絵絶継続網緑緒線編練縮繁置美習翔考者耕聞聡肉肝背胸能脅脚脱腕自舞船艦良色花芳芽苗若苦英茂茶草荒菅落葉藤虫蝶行術街衛衣表裏裕襲西要覇見視覚親観角触言計訓記訪許診試話詳誇認誕誘語説読誰調謝識議護讐谷豪貝負貯貴貸贈赤走起超越足距路踏踪躍身車軍転輔輝輪辰辺辻込迎近返迷追退送逃逆透逐途通速造連進遊運過道達違遠選避還邪郎部郵郷配酒重野量金釜鈴鉄銀銃鋼録鍵鎖鏡長閉開閑間関闇闘阻降限陣陰陸険陽隆隊階隕障隠雄集離難雨雪雲電震霊青静非面音響頂頭頼題顔願風飛食飲飼首香駅駆験骨高魔魚鳴麦黄黒龍!&()012345689:?ABCDFGKOUWi~
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese
UsEnglish
UsFrench
UsSpanish
KrKorean !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー가각간갇갈감갑갔강갖같개갤갱갸걀거건걷걸검겁것게겠겨격견결겹겼경계고곤곧골곱곳공과관광괜괴굉교구국군굴굶굼궁귀귄그극근글금급기긴길깊까깐깔깜깝깡깥깨깬꺄꺼껍껏껑께껴꼈꼬꼭꼽꽁꽃꽈꾸꿀꿈꿔뀝끄끈끊끌끔끗끝끼나낙난날남납났낭낮내낼냄냅냈냐냠냥너넌널넓넘넛넣네녀녁년념녕노녹논놀높놓놨누눈눌눠뉴느는늘능늪니닌님닛다닥닦단달닮담답당닻닿대댈더덕던덜덤덩데뎅도독돌돔동돼됐되된될됩두둘둥뒤뒷드득든듣들듬듭듯등디딘딜딩딪따딱땅때땐떠떡떤떨떻또똑똥뚜뚝뚫뚱뛰뜨뜩뜬뜸뜻띄띠띤라락란랄람랍랏랐랑랗래랙랜램랫랬략량러럭런럴럼럽렇레렉렌렛려력련렵렸령례로록론롤롭롱뢰료루룩룸류륭르륵른를름릇릎리릭린릴림립릿링마막만많말맑맘맙맛망맞맡매맨맵맸맹머먹먼멀멈멋멍메며면멸명몇모목몫몬몰몸못묘무문묻물뭐뭔뭘믄미민믿밀밌밍밑바박밖반받발밝밟밤방밭배백밸뱅버벅번벌범법벗베벨벼벽변별볍병보복본볼봄봅봇봉봐봤부북분불붕붙뷔브븐블비빅빈빌빔빙빛빠빡빨빵빼뺏뻐뻔뻤뽀뿌뿐뿔뿜쁘쁜삐사삭산살삼상새색샌생샤샹서석섞선설섬섭섯성세셀셈셋셔션셨소속손솔솜솟송쇠수숙순술숨숫숲숴쉬쉴쉽슈슉슐스슨슬슭슴습승시식신실싫심십싶싸싹쌍쌓써썩썰쏘쏙쏟쏠쏴쑥쓰쓸씀씨아악안앉않알암압앗았앙앞애앨앵야약얀얍양얗얘어억언얻얼엄업없엇었엉엌에엑엔여역연열염엽였영옆예옛오옥온올옵옷와완왔왕왜왠외왼요욕용우욱운울움웃웅워원월웠위윈윙유으윽은을음응의이익인일읽잃임입잇있잉잊자작잔잖잘잠잡장재잼쟁저적전절젊점접정젖제젠젤져졌조족존졸좀좁종좋죄죠주죽준줄줌줍중줘줬쥐쥬즈즐즘증지직진질집짓징짜짝째쨌쩌쩜쪽쫄쫓찌찍찜차착찬찮찰참창찾채책챌챔처척천철청체쳇쳐쳤초촌촛총최추축출충춰취츠측층치친칠침칫카캉캐캠캡커컨컵컷케켜켰코콘콜콤콩콰쾅쿠쿤쿵퀴퀸큐크큰클큼키킨킬킹타탁탄탈탐탑탔태택탱터털텀테텐토통투퉁튕튜트특튼틀티틱틴팀팅파팍판팔팟패팩팬팽퍼펀펄펌페펭펴편평폐포폭폴표푸푹풀풍프플피핀필핑하학한할함합핫항해핸햇했행향허험헤헬혀현협혔형혜호혹혼홀홈홍화확환활황회획후훈훌훗훼휘휙휴흉흐흑흔흘흙흠흥흩희히힌힘!()3:?~・
Table: messagefont26.brfnt as found in all errormessagearchive variations from Super Mario Galaxy (Nintendo Wii)
Region Language Character set
Europe, Australia EuDutch !',-.2356ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghiklmnopqrstuvwz¡áäéó、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電!
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
Japan JpJapanese !',-.2356ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghiklmnopqrstuvwz¡áäéó、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電!
America UsEnglish !',-.2356ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghiklmnopqrstuvwz¡áäéó、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電!
UsFrench
UsSpanish
Korea CnSimpChinese ABCDEFHIKLMNOPQRSTUVWXY_i…。《》不主书于使保光入关冒力取启在大存情戏或插无明机查梭欧正河法游源用电的看碟穿级要详说请读超重银闭险马!
EuDutch !-.ABCDEFGHIKLMNOPQRSTUVWXY_acdefghiklmnoprstuvwz
EuEnglish !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuv
EuFrench !'.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnopqrstuvzé
UsFrench
EuGerman !,-.ABCDEGHIKLMNOPQRSTUVWXY_abcdefghiklmnoprstuvwzä
EuItalian !',.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnoprstuvz
EuSpanish !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnopqrstuv¡áó
JpJapanese 2356ABCDEFHIKLMNOPQRSTUVWXY_、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電!
KrKorean !.ABCDEFHIKLMNOPQRSTUVWXY_i건계고나내넣는니다대드디떠러로를리마명모못버본불사서설세셋슈스습시십어오용원은을이읽있자장저전주지체크튼퍼하한했험
UsEnglish !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuvw
UsSpanish !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefilmnopqrstu¡áó
Table: MessageFont26.brfnt as found in all Font.arc variations from Super Mario Galaxy 2 (Nintendo Wii)
Language Character set
AsTradChinese !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ˙;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。《》「」『』【】〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー一七三上下不与世丟並中主久之乎乖乘也乾亂了予事二互些亡交享亮人什仇今介仕他付仙代令以仲件任份仿企伍休伙伴似但位低住佑体何作你佩佳使來依便係促俐俗保信俱倉個倍們倒候借假偉做停側偶偷備傢傲傳傷傾像儲允元兄充先光免兒兔入內全兩八公共兵其具冊再冒冰冷准凍凱凸凹出分切列初別利刪到制刷刺刻則前剛剩副割力功加助努勁勇動務勝勞勢勿包化匙區千升協南卡印危即卻原厲去又叉反取受叢口古句另只叫叭叮可台右吃各合吉同名向吞否吧吩吱吵吸呀呆告呢周味呵呼命和咐咖咦咬咻品哇哈哎員哥哦哪哼唆唉啊問啟啡啥啦啪喂善喘喚喜單喲嗎嗚嗡嗨嗯嗶嘖嘛嘩嘴嘻噁噓器噬嚇嚐嚴囉四回因困圈國圍園圓圖團土在地圾坐坡垃型城域基堂堆堡報場塊塔塞塵境增壁壓壘壞壯外多夠夢大天太夫失奇奈奉奔套奧奪女她好如妙妳始姐姬姿威媽子字存季孩學它宇守安完宙定客宮害家宿寄密寒察實寧寨寫寶封射將尋對導小少尖尚就居屋展屬山岩島嶄巡巢工左巧巨巫差己已巴布希帝帥席帶常帽幅幕幣幫平年幸幻幼幽幾庇床序底店度座庫庭廊廠廣延建弄弊引弟弱張強彈彎彗形彩影彼往待很後得從復微心必忘忙快念忽怎怒怕怖思急怪恆恐恢息恰悅悍您悶情惑惜惡想愉意愛感愧慈態慎慘慢慣憐憑憤憶懂應成我戒或戰戲戴房所扁扇手才打找承技把抓投抖抗抱抵押拉拍招拜拭拯拳拼拿持指按挑挖振捕捲捻掃掉掌排掘探接控推提插揚換握揮援損搖搗搜搞搬搶摧摸撐撞撥撲撿擅擇擊擋操擔據擠擲擴擺擾攀攝收改攻放故效救敗教敢散敬整敵數文料斜新斷方於旁旅旋族日旦早昇明昏易昔星是時晃晚景晶暈暖暗暫更書曾替最會月有服望朝期木未本朵材村東板林枚果枯某染查栗根格案桿條梭梯棍棒森植楚楣極榮構樂標模樣樹機檔次歉歐歡止正此步武歪死殼毀每比毛氣水氾求汎池汪決沉沒沙河油治沼法泡注泳洞活流浪浮海消淨深混清減渡港游湖準溜溪溫滅滋滑滴滾滿漂漏漠漿潔潛澤激濫瀑灑灘灣火灰炫炮炸為烈烤焚無焰然煙照煩熔熱燃燒營爆爍爪爬爭父爺爽爾牆片版牙牢物特牽狀狂狙狹猜猴獄獎獨獲王玩珍現球理瑪環瓦甘甜生用田由甲町界留畢畫異當痛瘋癢登發白百的皮盛盡盤目直相盼看真眼睏睛瞄瞧矢知矩石砂砰破砸碎碟碧碰確礙礦示社祐祝神祭禍福禮私秘租移稀程稍種稱穩穴究空穿突窄窟立站竟章端競竹笈笑第等答算管箭箱節範篇簡簧粗精糕糖糟系紀約紅紋紙級索紫紹終組結絕給統經綠維綿緊緒線緣縱總繫繼續置罵羅美羞群習翔翻翼耀老考者而耍耳聖聚聞聲聽肉肚股肥肯胃背胞能脫腦腳膩膽臀臉臨自臭至致與興舉舌舒舞航舵船艘艙艦色芒花若苦英草莊菇華萬落著蒙蓋蕉薦藍藏蘑處號虧虹蚤蛋蜂蜜螢螺蟲蟹蠻行衝衣表衷袋被裡製襲西要覆見規視親覺覽觀角解觸言計訊訓託記訪許訴試話該詳誌認誕誤說誰調談請論諾謎謝謹證識議護讀變讓讚谷豆象貌貝負財貪責貯貴貸費貼資賴賽贈贏赤走赴起趁超越趕趣足跑跟跡路跳踏踢踩蹟蹤蹲蹴躍身躲車軍軟較輕輝輪輸轉辛辣辦辨辭迎近返迷追退送逃透逐途這通速造逢連進遇遊運遍過道達違遙遠選遺邀邁還邊那邪部郵都鄰配重野量金銀銅錄錯鍵鎚鏡鑰鑽長門閃閉開間闊闖關阱阻陀附降限除陪陰陷陽隊隔隕際隨險隱隻雀雄集雕雖雙離難雪雲電需震霉霸霹靂靈青靜非靠面鞦韆音頂頃順須預頑領頭頻顆願顛顧顫顯風飄飛食飽餅餓餘首香馬馭駕駛騎驕驗驚骨骰體高髮鬆鬍鬥鬧鬼魂魔魚魯鳥鳴鵝鹹麗麵麼黃黏黑點鼓鼻齊齡龍龐龜!(),.?~・
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UsEnglish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー一上下与世並中久乗了予事二亡人今介仕仙以仲会似体何作使信倉倍倒側傾像元兄先光入兵具内凱出分切列初別制前割力助効動匂協印取口可台右合名向否呪命員唆回困国圧地型城報場壊声変外夢大奈奥奪好始姫姿子字存宇宙定実客察少居工左巻帰常幅平広度座庭引張当彼待後得復微必応念急怪恐息恵情惑想意愛感態成我戦所手押指振捕捜捻掘探援撃操放救敵文断方旅旋早昇明易星昼時替最有期本来板林枠枯格植検構様次死残比気汎河沼注泳洞活海深潜点然燃物状狙王生用田町画界異発的目直看矢知破示祭私穴空窟竜端竹箱簡系紙索紹終絵絶続緒考者聞肯自舞船色若草落蟹行装裏襲見覚解言記話説読豆貯貸赤走足跳踏蹴躍身較込近返追通連進遊運道達違邪重銀録長開間降限隊集離青面頂頃預頑頼風飛食餅駆高魔鳴黄!()?~
UsFrench
UsSpanish
Table: MessageFont26.brfnt as found in all ErrorMessageArchive variations from Super Mario Galaxy 2 (Nintendo Wii)
Language Character set
AsTradChinese /12AEGILMOPRSUWXYi。《》不中主使光入冒利到制剩勿取台器壞多大寫將已情憶按接控插換損搖操新斷明時更書查桿棍機歐此池河法無瑪生用發的看碟碰節級線舞觸記詳誤說請讀超連遙重量銀錯險雙電餘體!,
EuDutch !',.12ACEGILMNOPRSTUWXYabcdefghiklmnoprstuvwy
EuEnglish
EuFrench !',.12AEGIJLMNOPRSUVWXYabcdefghiklmnopqrstuvxyzàèé
EuGerman !,-.12ABCDEFGIKLMNOPRSUVWXYZabcdefghiklmnoprstuvwzßäü
EuItalian !',.12ACEGILMNOPRSUWXYabcdefghiklmnoprstuvzè
EuSpanish !,.12ACEGIJLMNOPRSUWXYabcdefghiklmnoprstuvxy¡áñóú
JpJapanese !/12PWi、。あいうおかがきぎくこさしすずせぞただちっつてでとなにのはばほまみめゅょよらりれわをんィエオギクコシスセチッテデトヌパマメモャラリルロンー中交体保信冒出切取台合場壊大存少扱押接換明書本残池河生発続舞説読込通銀険電
KrKorean ./12PWi가갤게결겼고교그기끊남내넣눈눌니다대더되두드디러럭려로롤를리마메면명모못발벤본불사상생서설세손수슈스습시신십쓰않았어얼없에연오용은의이읽있자장저전주중지차처체컨크통투트틱퍼하한할해했환후
UsEnglish !',.12ACDEGILMNOPRSTUWXYabcdefghiklmnoprstuvwy
UsFrench !',-.12AEGILMNOPRSUVWXYabcdefghijklmnopqrstuvyzàéô
UsSpanish !,.12ACEGILMNOPRSUWXYabcdefghijklmnoprstuvy¡áñóú
Table: messagefont26.brfnt as found in all Font.arc variations from Super Mario Galaxy (Nvidia Shield TV)
Language Character set
CnSimpChinese !&'(),-./0123456789:;?ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghiklmnopqrstuvwxyz|—“”…★♪ 、。アエステトリ・一丁七万三上下不与且世丘业丛东丝丢两丧个中临为主丽举久么之乌乎乐乘也习乡书乱了争事二于亏云互五井些亡交产享京亮亲人什仁仅仇今介从仓仔他付仙代令以们仰件任份仿企伊伐休伙会伞伟传伤伴伸似但位住佐佑体何余作你使依侦侧便俗保信俩修俯俱倒候借假偎做停健偶傲傻像儿元兄充先光克免兔入全八公六共关兴兵其具典内再冒写军冰冲决况冷冻净准减凑凝几凭凯出击分切划列则刚创初删利别到制刺刻前剧剩力办功加务动助努劲劳势勇勉勒包化北匙匠匿十千升华协卓单南博卟占卡卧卫印危却卷厂厉压厌原厨去参又及友反发叔取受变口古句另只叫召可台史右叶司叹吃各合吉吊同名后向吓吗吞否吧含听启吴吸吹吼呀呃呆告呐员呜呢周味呵呼命咋和咔咕咚咦咧咯咻咿品哇哈响哎哔哟哥哦哧哪哭哲哼唔唧唬商啊啦喂喊喏喔喘喜喷喽嗡嗨嗬嗯嘎嘘嘛嘞嘣嘭嘴嘻嘿噗噜噢器嚯囚四回因团园困围固国图圆圈土在圭地场圾坏坐坑块坚坠坡垂垃型垒埃埋城域基堀堂堆堡堵塌塔塞填境墙增墟墩壁壮声壳处备复夕外多夜够大天太夫失头夹夺奇奈奏奔套奥女奶她好如妈妙妨妹始姿威婆子字存孝季学孩它宇守安完宏宙定宝实宠客宣室宫害家容宽宿寂寄密寒寞察对寺寻封射将小少尖尘尚尝就尸尽尾尿屁层居屋屏屑展属山岛岩崇崎巅川巢工左巧巨巫差己已巴币布帅师希帘帝带帮常幕干平年并幸幽广床序库应底店废度庭康廊建开异弃弄式引弘弟张弦弱弹强归当录彗形彦彩影彻往征径待很律徐得微心必忆忍忘忙忪快念怀态怎怕思急怪总恐恢恩恭息恶悄悉悠您悬悲情惊惜惨想惺意愚感愧愿慌慎慕慰憾懂戏成我或战房所扇手才扑打扔托扣执扩扫扰找承技把抓投抛抢护报抱担拉拍拖招拜拥拦拨择拯拼拽拾拿持指按挑挖挡挥振捎捏捕损捡换捣据捷掉掌排探接控推掷揉揍提插援搞搬摇摸撞操擦攀支收改攻放故效敌敏救教敢散敦敬数敲整文斗料断新方施旁旅旋族无既日旦早时昊昌明昏易星映春是显晃晋晓晕晚晨普景晴晶暂暖暗暴更曾替最月有朋服望朝期木未本术朵机朽杀杂杆杏材村束条来杯松板极林枚果枯架某柔查柱柳柿标栏树栗样核根格桃桥桩梅梦梯械检棒森棵椅植椰楚楼概模横橇次欢欣欧欲款歉止正此步武死段毁毅母每毒比毕毙毛民气水永求江汪汽沉沙没沮河油治沼泉法泡泣注泪泳泵泽洁洋洒洞津活流测浑浩浪浮浴海消涌涡涨淋淘深混添清渊渐渡温游湖源溜滑滔滚满滨滩漂漆漏演漠漫潜潮激瀑瀚火灭灯灰灵灼灾炮炸点炼烁烈烛烟烤烦热焰然照熔熟燃爆爪爬爱爷爸片版牌牙牛牢物牵特状狂狠狱猪猫王玩环现玻珍珠班球理琪璃瓜瓶甚甜生用甩田由甲电男画界畏留疆疑疙疲疼病痒痛瘩登白百的皮监盔盘目直相看真眠眩眺眼着睁睛睡瞄瞧矢知矩石砂砖砰破砸硬确碌碍碎碰碾磨示礼祝神祥祭禁福离秀秋种秘积称移稀程稍穴究穷空穿突窒窗窟立竖站竞竟章童竭端竹笃笑符第笼等筋筒答策筱签简算管箭箱篇簧类粉粗粘粮精糊糕糖糟系紊索紧紫累繁红级纪纱纷纹纽线练组绅细终经绑绒结绕绘给绝统继绩续绳维绿缘缝缠缩缺网罗罢罩置美羡群翁翔翱翻耀老考者而耍耐耕耳耶聊聋聚聪肉肚股肥肯胁胆背胜胡能脑脚脸腿臀臂自至舒般舰舱船艘良艰色艳节芒花芳芽苗若苦英茂范茎茧茫茶草荒荡荣荷莎莫获菅菇菜营落蓝蔓薄藏藤蘑虚虫虹虽蛋蛙蛛蜂蜘蜜蜡蜷蝙蝠蝴蝶螺蟹蠢行街衣补表衷袋被裂裕裹西要见观规视觉角触言计认讨让训议记讲讶许论设访证识诉译试诚话诞该详语误说请诺读课谁调谈谊谎谓谢谬谷豆象豪貌贝负败质贪贴贵费贺贼赌赏赐赖赛赢走赶起趁超越趣足趴跃跌跑距跟路跳践跷跺踏踢踩踪蹊蹦蹭蹲身躲躺车轨转轰轻载较辅输辨辰边辻达迅过迈迎运近返还这进远连迫迷迸迹追退送适逃逆选透逐途通逝速造遇遍道遗遥邀那邪邮邻郎部都配酒酱酷醒采里重野量金钉钓钟钢钥钻铁铃银铺锁错键锻镜长门闪闭问闲间闹闻阀阁阅阔队阱阳阴阵阻陀附陆降限陛除陨险陪陷隆随隐隔障隧难雄集雨雪雳雷需震霉露霸霹青静非靠面音页顶项顺须顿预领频颗题颜风飘飞食餐饱饵饿首香马驱驶驾骄验骨骰高鬼魔鱼鲁鲜鲨鳐鳗鸥鹅鹿麻黄黑鼎鼠齐齿龙龟!&(),01358:?FOU~
EuDutch !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
EuEnglish
EuFrench
EuItalian
UsEnglish
EuGerman !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
EuSpanish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
JpJapanese !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。々「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわゐゑをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヰヱヲンヴヵヶ・ー一七万丈三上下不与世丘中丸久之乗也亀了争事二五井交京亮人仁今介仕他付仙代以仮仲任伊休会伝伸似位住佐体何作使供便係保信修倉個借健側備催傾働像優元兄先光入全八六共兵具典内円再冒写冷凍凱出分切初別利制刺則前剛割力加助効勇動勝勢包化北匠半卒卓協南単博印危原去参友双反収取受口古叫召台史右司合吉同名向吸吹呂周呪味呼命和咲員哲問啓喜器噴四回団困囲固国園土在圭地型埋城基堀堂報場塔塞塵墓増壁壊声売変外多夜夢大天太夫失奈奏奥女好妹始姫姿威子字存孝季宇守安完宏宙定宝客室宮害家容宿寂寄密寒寛寝寺対射将導小少尚尾局居届屋屑展層山岩島崇崎嵐川巣左巧巨差己巻帝師帯帰常幕平年幸幽広床底店度座庭康廊弁式引弘弟弱張強弾当形彦影役彼待律後徒得復微徹心必忘忙応快念思急性怪恐息恵悪悲情惑想意感態慢慣憶懐成我戦戻所扇扉手打扱技投折抜抱押拾持指挑捜捨授探接提換揺損撃撮操支攻放敏救敗教散敦敬数敵敷文斉斎斗料新方旅旋族日早旬昇昌明昔星映春昼時晃晩景晴暖暗暮曲更書最月服望朝期木未本材村束来杭東松板林枚果架柄染柱柳査柿校株核根格案梅棒森植検楕業極楽様標横樹橋機次欲歓止正武歩歯死残段殻毅毒民気水氷永求江池決汽沙沢河治沼泉法泣泥注泳洋洞活派流浩浮海消涙深清済渚減渡渦測湖満源準溶滅滝漆演漠澤激濱火灯灼災炎点無然焼熱燃父片物特状狙狭獄獲玉王現球理環瓜生産用田由男画界畑番異痛発登白百的皮皿盤目直相看真眠着矢知石砂砕砦砲確磨示礼社祈祐祝祭福秀秘移稼積穴空突窓窟立竜章端競竹笑符第等答管箱節範築篤簡紀約紅紗紙級索紫細紳終経結絵絶継続網緑緒線編練縮繁置美習翔考者耕聞聡肉肝背胸能脅脚脱腕自舞船艦良色花芳芽苗若苦英茂茶草荒菅落葉藤虫蝶行術街衛衣表裏裕襲西要覇見視覚親観角触言計訓記訪許診試話詳誇認誕誘語説読誰調謝識議護讐谷豪貝負貯貴貸贈赤走起超越足距路踏踪躍身車軍転輔輝輪辰辺辻込迎近返迷追退送逃逆透逐途通速造連進遊運過道達違遠選避還邪郎部郵郷配酒重野量金釜鈴鉄銀銃鋼録鍵鎖鏡長閉開閑間関闇闘阻降限陣陰陸険陽隆隊階隕障隠雄集離難雨雪雲電震霊青静非面音響頂頭頼題顔願風飛食飲飼首香駅駆験骨高魔魚鳴麦黄黒龍!&()012345689:?ABCDFGKOUWi~・
KrKorean !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー가각간갇갈감갑갔강갖같개갤갱갸걀거건걷걸검겁것게겠겨격견결겹겼경계고곤곧골곱곳공과관광괜괴굉교구국군굴굶굼궁귀귄그극근글금급기긴길깊까깐깔깜깝깡깥깨깬꺄꺼껍껏껑께껴꼈꼬꼭꼽꽁꽃꽈꾸꿀꿈꿔뀝끄끈끊끌끔끗끝끼나낙난날남납났낭낮내낼냄냅냈냐냠냥너넌널넓넘넛넣네녀녁년념녕노녹논놀높놓놨누눈눌눠뉴느는늘능늪니닌님닛다닥닦단달닮담답당닻닿대댈더덕던덜덤덩데뎅도독돌돔동돼됐되된될됩두둘둥뒤뒷드득든듣들듬듭듯등디딘딜딩딪따딱땅때땐떠떡떤떨떻또똑똥뚜뚝뚫뚱뛰뜨뜩뜬뜸뜻띄띠띤라락란랄람랍랏랐랑랗래랙랜램랫랬략량러럭런럴럼럽렇레렉렌렛려력련렵렸령례로록론롤롭롱뢰료루룩룸류륭르륵른를름릇릎리릭린릴림립릿링마막만많말맑맘맙맛망맞맡매맨맵맸맹머먹먼멀멈멋멍메며면멸명몇모목몫몬몰몸못묘무문묻물뭐뭔뭘믄미민믿밀밌밍밑바박밖반받발밝밟밤방밭배백밸뱅버벅번벌범법벗베벨벼벽변별볍병보복본볼봄봅봇봉봐봤부북분불붕붙뷔브븐블비빅빈빌빔빙빛빠빡빨빵빼뺏뻐뻔뻤뽀뿌뿐뿔뿜쁘쁜삐사삭산살삼상새색샌생샤샹서석섞선설섬섭섯성세셀셈셋셔션셨소속손솔솜솟송쇠수숙순술숨숫숲숴쉬쉴쉽슈슉슐스슨슬슭슴습승시식신실싫심십싶싸싹쌍쌓써썩썰쏘쏙쏟쏠쏴쑥쓰쓸씀씨아악안앉않알암압앗았앙앞애앨앵야약얀얍양얗얘어억언얻얼엄업없엇었엉엌에엑엔여역연열염엽였영옆예옛오옥온올옵옷와완왔왕왜왠외왼요욕용우욱운울움웃웅워원월웠위윈윙유으윽은을음응의이익인일읽잃임입잇있잉잊자작잔잖잘잠잡장재잼쟁저적전절젊점접정젖제젠젤져졌조족존졸좀좁종좋죄죠주죽준줄줌줍중줘줬쥐쥬즈즐즘증지직진질집짓징짜짝째쨌쩌쩜쪽쫄쫓찌찍찜차착찬찮찰참창찾채책챌챔처척천철청체쳇쳐쳤초촌촛총최추축출충춰취츠측층치친칠침칫카캉캐캠캡커컨컵컷케켜켰코콘콜콤콩콰쾅쿠쿤쿵퀴퀸큐크큰클큼키킨킬킹타탁탄탈탐탑탔태택탱터털텀테텐토통투퉁튕튜트특튼틀티틱틴팀팅파팍판팔팟패팩팬팽퍼펀펄펌페펭펴편평폐포폭폴표푸푹풀풍프플피핀필핑하학한할함합핫항해핸햇했행향허험헤헬혀현협혔형혜호혹혼홀홈홍화확환활황회획후훈훌훗훼휘휙휴흉흐흑흔흘흙흠흥흩희히힌힘!()3:?~・
UsFrench !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー!?~
UsSpanish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー!?~
Table: messagefont26.brfnt as found in all errormessagearchive variations from Super Mario Galaxy (Nvidia Shield TV)
Language Character set
CnSimpChinese ABCDEFHIKLMNOPQRSTUVWXY_i…。《》不主书于使保光入关冒力取启在大存情戏或插无明机查梭欧正河法游源用电的看碟穿级要详说请读超重银闭险马!
EuDutch !-.ABCDEFGHIKLMNOPQRSTUVWXY_acdefghiklmnoprstuvwz
EuEnglish !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuv
EuFrench !'.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnopqrstuvzé
UsFrench
EuGerman !,-.ABCDEGHIKLMNOPQRSTUVWXY_abcdefghiklmnoprstuvwzä
EuItalian !',.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnoprstuvz
EuSpanish !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnopqrstuv¡áó
JpJapanese 2356ABCDEFHIKLMNOPQRSTUVWXY_、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電!
KrKorean !.ABCDEFHIKLMNOPQRSTUVWXY_i건계고나내넣는니다대드디떠러로를리마명모못버본불사서설세셋슈스습시십어오용원은을이읽있자장저전주지체크튼퍼하한했험
UsEnglish !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuvw
UsSpanish !.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefilmnopqrstu¡áó
Table: messagefont26.brfnt as found in all Font.arc variations from Super Mario 3D All‑Stars: Super Mario Galaxy (Nintendo Switch)
Language Character set
EuEnglish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
EuFrench
EuItalian
UsEnglish
EuGerman !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
EuSpanish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話!?~
JpJapanese !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。々「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわゐゑをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヰヱヲンヴヵヶ・ー一七万丈三上下不与世丘中丸久之乗也亀了争事二五井交京亮人仁今介仕他付仙代以仮仲任伊休会伝伸似位住佐体何作使供便係保信修倉個借健側備催傾働像優元兄先光入全八六共兵具典内円再冒写冷凍凱出分切初別利制刺則前剛割力加助効勇動勝勢包化北匠半卒卓協南単博印危原去参友双反収取受口古叫召台史右司合吉同名向吸吹呂周呪味呼命和咲員哲問啓喜器噴四回団困囲固国園土在圭地型埋城基堀堂報場塔塞塵墓増壁壊声売変外多夜夢大天太夫失奈奏奥女好妹始姫姿威子字存孝季宇守安完宏宙定宝客室宮害家容宿寂寄密寒寛寝寺対射将導小少尚尾局居届屋屑展層山岩島崇崎嵐川巣左巧巨差己巻帝師帯帰常幕平年幸幽広床底店度座庭康廊弁式引弘弟弱張強弾当形彦影役彼待律後徒得復微徹心必忘忙応快念思急性怪恐息恵悪悲情惑想意感態慢慣憶懐成我戦戻所扇扉手打扱技投折抜抱押拾持指挑捜捨授探接提換揺損携撃撮操支攻放敏救敗教散敦敬数敵敷文斉斎斗料新方旅旋族日早旬昇昌明昔星映春昼時晃晩景晴暖暗暮曲更書最月服望朝期木未本材村束来杭東松板林枚果架柄染柱柳査柿校株核根格案梅棒森植検楕業極楽様標横樹橋機次欲歓止正武歩歯死残段殻毅毒民気水氷永求江池決汽沙沢河治沼泉法泣泥注泳洋洞活派流浩浮海消涙深清済渚減渡渦測湖満源準溶滅滝漆演漠澤激濱火灯灼災炎点無然焼熱燃父片物特状狙狭獄獲玉王現球理環瓜生産用田由男画界畑番異痛発登白百的皮皿盤目直相看真眠着矢知石砂砕砦砲確磨示礼社祈祐祝祭福秀秘移稼積穴空突窓窟立竜章端競竹笑符第等答管箱節範築篤簡紀約紅紗紙級索紫細紳終経結絵絶継続網緑緒線編練縮繁置美習翔考者耕聞聡肉肝背胸能脅脚脱腕自舞船艦良色花芳芽苗若苦英茂茶草荒菅落葉藤虫蝶行術街衛衣表裏裕襲西要覇見視覚親観角触言計訓記訪許診試話詳誇認誕誘語説読誰調謝識議護讐谷豪貝負貯貴貸贈赤走起超越足距路踏踪躍身車軍転輔輝輪辰辺辻込迎近返迷追退送逃逆透逐途通速造連進遊運過道達違遠選避還邪郎部郵郷配酒重野量金釜鈴鉄銀銃鋼録鍵鎖鏡長閉開閑間関闇闘阻降限陣陰陸険陽隆隊階隕障隠雄集離難雨雪雲電震霊青静非面音響頂頭頼題顔願風飛食飲飼首香駅駆験骨高魔魚鳴麦黄黒龍!&()012345689:?ABCDFGKOUWi~・
KrKorean !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭ 、。「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー가각간갇갈감갑갔강갖같개갤갱갸걀거건걷걸검겁것게겠겨격견결겹겼경계고곤곧골곱곳공과관광괜괴굉교구국군굴굶굼궁귀귄그극근글금급기긴길깊까깐깔깜깝깡깥깨깬꺄꺼껍껏껑께껴꼈꼬꼭꼽꽁꽃꽈꾸꿀꿈꿔뀝끄끈끊끌끔끗끝끼나낙난날남납났낭낮내낼냄냅냈냐냠냥너넌널넓넘넛넣네녀녁년념녕노녹논놀높놓놨누눈눌눠뉴느는늘능늪니닌님닛다닥닦단달닮담답당닻닿대댈더덕던덜덤덩데뎅도독돌돔동돼됐되된될됩두둘둥뒤뒷드득든듣들듬듭듯등디딘딜딩딪따딱땅때땐떠떡떤떨떻또똑똥뚜뚝뚫뚱뛰뜨뜩뜬뜸뜻띄띠띤라락란랄람랍랏랐랑랗래랙랜램랫랬략량러럭런럴럼럽렇레렉렌렛려력련렵렸령례로록론롤롭롱뢰료루룩룸류륭르륵른를름릇릎리릭린릴림립릿링마막만많말맑맘맙맛망맞맡매맨맵맸맹머먹먼멀멈멋멍메며면멸명몇모목몫몬몰몸못묘무문묻물뭐뭔뭘믄미민믿밀밌밍및밑바박밖반받발밝밟밤방밭배백밸뱅버벅번벌범법벗베벤벨벼벽변별볍병보복본볼봄봅봇봉봐봤부북분불붕붙뷔브븐블비빅빈빌빔빙빛빠빡빨빵빼뺏뻐뻔뻤뽀뿌뿐뿔뿜쁘쁜삐사삭산살삼상새색샌생샤샹서석섞선설섬섭섯성세셀셈셋셔션셨소속손솔솜솟송쇠수숙순술숨숫숲숴쉬쉴쉽슈슉슐스슨슬슭슴습승시식신실싫심십싶싸싹쌍쌓써썩썰쏘쏙쏟쏠쏴쑥쓰쓸씀씨아악안앉않알암압앗았앙앞애액앨앵야약얀얍양얗얘어억언얻얼엄업없엇었엉엌에엑엔여역연열염엽였영옆예옛오옥온올옵옷와완왔왕왜왠외왼요욕용우욱운울움웃웅워원월웠위윈윙유으윽은을음응의이익인일읽잃임입잇있잉잊자작잔잖잘잠잡장재잼쟁저적전절젊점접정젖제젠젤져졌조족존졸좀좁종좋죄죠주죽준줄줌줍중줘줬쥐쥬즈즐즘증지직진질집짓징짜짝째쨌쩌쩜쪽쫄쫓찌찍찜차착찬찮찰참창찾채책챌챔처척천철청체쳇쳐쳤초촌촛총최추축출충춰취츠측층치친칠침칫카캉캐캠캡커컨컵컷케켜켰코콘콜콤콩콰쾅쿠쿤쿵퀴퀸큐크큰클큼키킨킬킹타탁탄탈탐탑탔태택탱터털텀테텐토통투퉁튕튜트특튼틀티틱틴팀팅파팍판팔팟패팩팬팽퍼펀펄펌페펭펴편평폐포폭폴표푸푹풀풍프플피핀필핑하학한할함합핫항해핸햇했행향허험헤헬혀현협혔형혜호혹혼홀홈홍화확환활황회획후훈훌훗훼휘휙휴흉흐흑흔흘흙흠흥흩희히힌힘!()3:?~・
UsFrench !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー!?~
UsSpanish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー!?~

MenuFont64.brfnt

MenuFont64.brfnt (SMG2) or menufont64.brfnt (SMG) is used for non-dialogue text and screen effects. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 64 in its filename refers to the pixel-size that it was generated with (64 px). The Unicode Blocks of MenuFont64.brfnt consist of different fonts that were used in the creation of the file:

Unicode Blocks Notes Font Designer Sample
Basic Latin Super Mario Outline Fontworks Inc.
Nintendo Co., Ltd.
CJK (Japanese) despite a thorough character set existing in the fonts, the japanese region mostly uses english text and thus latin letters
CJK (Chinese) used in the Nvidia Shield TV version 华康海报体W12(P) Regular
DFPHaiBaoW12-GB
DynaComware Corp.

Below are lists of all found variations of MenuFont64.brfnt along with their character set:

Table: menufont64.brfnt as found in all Font.arc variations from Super Mario Galaxy (Nintendo Wii)
Language Character set
EuDutch !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡ºÉÍéあいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわんアイオカキギクコゴサシジスズゼタチッテトドナブプヘマムャラリルレロンー
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese
UsEnglish
UsFrench
UsSpanish
KrKorean !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
Table: MenuFont64.brfnt as found in all Font.arc variations from Super Mario Galaxy 2 (Nintendo Wii)
Language Character set
AsTradChinese !0123456789ADEFHILNPRSTUWYdlor
EuDutch !0123456789ACDEFGHILNPRSTUWYcdeilmnorstu
EuEnglish
UsEnglish
EuFrench !0123456789AEFMNPSUVWacdegilmnopqrstuv
EuGerman !-0123456789ADEFGIKLNPRSTUWdeilmnoprst
EuItalian !-0123456789ADEFGILMNORSUVWacdeilmnoprstuz
EuSpanish !0123456789ACDEFGILMNORSTUVWXacdeijlmnorstux¡Ííó
UsSpanish
JpJapanese !0123456789ADEFHILNPRSTUWYdlorうちゅオケスタトヒン
KrKorean !0123456789ADEFHILNPRSTUWYdlor
UsFrench !0123456789AEFGILMNOPRSUVWcdeilmnoqrstuÉ
Table: menufont64.brfnt as found in all Font.arc variations from Super Mario Galaxy (Nvidia Shield TV)
Language Character set
CnSimpChinese !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~之了体你到剧力名失始崇开拿新时星来欢气河点空第终行败输迎量银间飞高!
EuDutch !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
EuEnglish
EuGerman
UsEnglish
EuFrench !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é
EuItalian !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~º
EuSpanish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡ºÍé
UsSpanish
JpJapanese !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわんアイオカキギクコゴサシジスズゼタチッテトドナブプヘマムャラリルレロンー
KrKorean !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
UsFrench !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~É
Table: menufont64.brfnt as found in all Font.arc variations from Super Mario 3D All‑Stars: Super Mario Galaxy (Nintendo Switch)
Language Character set
EuEnglish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
EuGerman
UsEnglish
EuFrench !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é
EuItalian !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~º
EuSpanish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡ºÍé
UsSpanish
JpJapanese !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわんアイオカキギクコゴサシジスズゼタチッテトドナブプヘマムャラリルレロンー
KrKorean !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
UsFrench !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~É

MenuFont96.brfnt

MenuFont96.brfnt is an addition to MenuFont64.brfnt and only exists in SMG2. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 96 in its filename refers to the pixel-size that it was generated with (96 px). The Unicode Blocks of MenuFont96.brfnt consist of the following font that was used in the creation of the file:

Unicode Blocks Notes Font Designer Sample
Basic Latin Super Mario Outline Fontworks Inc.
Nintendo Co., Ltd.
CJK (Japanese) rarely seen due to the japanese region using mostly english text and thus latin letters

The list below shows all found variations of MenuFont96.brfn along with their character sett:

Table: MenuFont96.brfnt as found in all Font.arc variations from Super Mario Galaxy 2 (Nintendo Wii)
Language Character set
AsTradChinese !'12345ADEGILMNOPRSTUWYacdehlmnorstxy
EuDutch !'12345ABDEFGHILNOSTUWYacdeghilmnoprstuxy
EuEnglish
EuFrench !12345ABPTVacdegilmnoprstuvxzé
EuGerman !.12345ACDEGHILMNORSTUVWZadeiklmnortx
EuItalian !12345ABCEFGHIMNOPRSTVacdegilmnopqrstuvº
EuSpanish !.12345ABDEFHIMNOPQRSTYadeilmnoprstuvx¡ºé
JpJapanese !12345ADEGILMNORSTUWYacdehlmnorstxyアイゴスタットプムルー
KrKorean !12345ADEGILMNOPRSTUWYacdehlmnorstxy
UsEnglish !'12345ABDEGLMOSTUWYacdeghilmnoprstuxy
UsFrench !.12345ABDEIMNOPRTVacdegilmnoprstuvxzÉé
UsSpanish !.12345ABDEFGHIMNOPQRSTYadeilmnorstuvx¡ºé

NumberFont.brfnt

NumberFont.brfnt (SMG2) or numberfont.brfnt (SMG) is used to render digits and full numbers, mostly seen in counters. It only contains numbers and is identical throughout all regions of a game.

Unicode Blocks Notes Font Designer Sample
Basic Latin Super Mario Outline (modified) Fontworks Inc.
Nintendo Co., Ltd.

Below are lists of all found variations of NumberFont.brfnt along with their character set:

Table: numberfont.brfnt as found in all releases of Super Mario Galaxy (Nintendo Wii, Switch & Nvidia Shield TV)
Character set
0123456789
Table: NumberFont.brfnt as found in all regions of Super Mario Galaxy 2 (Nintendo Wii)
Character set
+0123456789

PictureFont.brfnt

PictureFont.brfnt (SMG2) or picturefont.brfnt (SMG) contains icons used for dialogue and counters. Internally each icon is mapped to a unicode character from the Basic Latin Unicode Block (like numbers and letters):

Unicode Blocks Notes Font Designer Sample
Basic Latin n/a Nintendo Co., Ltd.

Below are lists of all found variations of PictureFont.brfnt along with their character set:

Table: picturefont.brfnt as found in Super Mario Galaxy (Nintendo Wii)
Sheets / Textures
Mapped characters 0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef
Table: PictureFont.brfnt as found in Super Mario Galaxy 2 (Nintendo Wii)
Sheets / Textures
Mapped characters 0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz{|}
Table: picturefont.brfnt as found in Super Mario Galaxy (Nvidia Shield TV)
Sheets / Textures
Texture replacement
Mapped characters 0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef
Table: picturefont.brfnt as found in Super Mario 3D All‑Stars: Super Mario Galaxy (Nintendo Switch)
Sheets / Textures
Texture replacement
Mapped characters 0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz{

CinemaFont26.brfnt

cinemafont26.brfnt is a supportive font for messagefont26.brfnt and only exists in SMG. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 26 in its filename refers to the pixel-size that it was generated with (26 px). It's a blurry version of messagefont26.brfnt and only used as a shadow, so its Unicode Blocks consist of the same fonts:

Unicode Block Notes Font Designer Sample
Basic Latin FOT-Popハッピネス Std EB
FOT-PopHappiness Std EB
Fontworks Inc.
Fullwidth unused
CJK (Japanese) FOT-ロダンマリア Pro B
FOT-RodinMaria Pro B
CJK (Korean) Asia신디나루M
AsiaSDNR-M / KoreanSDNRM
AsiaSoft Inc.

Different fonts were used to create cinemafont26.brfnt for SMG on the Nvidia Shield TV:

Unicode Block Notes Font Designer Sample
Basic Latin unused DFPOP1体 Std W9
DFPOP1 Std W9
DynaComware Corp.
Fullwidth unused
CJK (Chinese) 华康方圆体W7(P) Regular
DFPFangYuanW7-GB

Below are lists of all found variations of cinemafont26.brfnt along with their character set:

Table: cinemafont26.brfnt as found in all Font.arc variations from Super Mario Galaxy (Nintendo Wii)
Language Character set
EuDutch !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿ÀÇÈÉÑÜßàáâäçèéêìíîïñòóôöùúûüœ—… 、。々「」あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイウェエオカガキギクグケゲコゴサザシジスズセゼソタチッツテデトドナニネノハバパヒビピフブプヘベペボポマミムメモャヤュユョラリルレロワン・ー一七三上下不世丘中丸久之乗也事二五井京亮人仁今介以仲任伊会伸住佐体何作使供信倉個健働元光入八六具典内凍出分切別利則前剛加助効勇勝包北匠卓博原反取口古叫台史司吉同名向味命和哲問啓喜四困国圭地埋城堀堂報増声変多夜夢大天太奈奏女好妹姫姿子孝季宇守安完宏宙定室宮家寂寄寛寝寺対小少尚尾屋山岩島崇崎川巣巧帯帰年幸広店度座康弁式引弘弟強当彦彼待律後得徹心忘忙念思急息恵悲情惑想意感慢憶懐成所手技抱持指探提支敏敦敬数斉斎斗料新方旅族日早昇昌明昔星映春昼時晃晩景晴暖暮書月望朝木未本材村来東松林果柳柿株案梅植様横樹橋次欲歓止正武歩残毅気水氷永江決沙沢河治沼泉泣洋派流浩浮海消涙清渡渦満演澤濱火然理瓜生田由界異発登白百目直相真眠矢知石砂確磨社祐福秀積穴空突窓立竜章端竹笑第答箱範篤紀紅紗細紳終絵続緑緒繁美考耕聞聡肝背胸自舞船良色芳芽苗英茂茶菅落藤虫行術衣表裕西見覚角言記訪話誇誕謝谷豪貴赤走起越足輔輝辰辺辻込迎近返送通進道遠郎部郷酒野鈴銀鏡長閉開閑間降陸陽隆雄集離雨雪雲震青静面音頭顔願風飛食飲香高鳴麦黒龍!&01?
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese
UsEnglish
UsFrench
UsSpanish
KrKorean !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~…「」가각간갈감갑갔갖같개갸거건걸것게겠겨견결경계고곳공과광괴구국귀그근금기긴길까깝깨깬꺼께껴꼈꼬꼭꾸꿀꿈끌끝끼나난날났낭낮내냐너넓넣네녁년녹높누눈뉴느는늘니다닥닦단달담답당대댈더덕던덜데도돌동됐되된될두둘둥뒤뒷드득든들듬듯디따땅때떠떨똥뚫뚱뜨뜩뜻띄띠띤라락란랄람랐랗래랜랫러런럼렇렌려렵렸로록론롭료룩륭르른를름릎리린마만많말맑맛망맞맡매머먹멀멈멋멍메며면명몇모목몰몸못무문묻물뭘미밀밌바밖반발밝밤방배백벅번벌범베변별보복볼봅봐부분불붙비빛빠빨빵빼뻐뻤뿌뿐쁘쁜사살상새색생서섞선설성세셀소속손수숨쉬스슨슬슭습시식신실심싶싸쌓썩썰쏟쓰쓸아안앉않알았앞앵야약양얗얘어억언얼엄없었엌에엔여열염엽였영옆예옛오온올와완왔왜외요욕용우욱운울움웃워원위유으은을음의이인일입있잊자작잔잖잠잡장재잼저적전점정젖제져졌조족졸종좋주준줄중줘쥐즈지직진질집짓짝째쩌차찰참창찾채처천체쳤초총최추출춰치친칠침커컷켜코콤콰퀴크큰키타탄태터털테토투파퍼평포표피필하한할함합핫항해햇했행향허혀형호혼홍화환활회후훌흔히힘
Table: cinemafont26.brfnt as found in all Font.arc variations from Super Mario Galaxy (Nvidia Shield TV)
Language Character set
CnSimpChinese ,-.ABCDEFGHIJKLMNOPQRSTUVWXY_acdefghilmnorstuwy|—“”… 、。一七三上下不与世东丝两丧个中临为主丽久么之乎乐乘也习乡书了争事二于云互五井些京亮人什仁仅仇介从仓他以们件任份伊伙会伤伴伸似但住佐佑体何作你依便保信俩修俱候借偎做停健傲像儿元先光兔入全八公六具典内再冒冰决几出分切划则刚利别到制刻前剧力办加动助勇包北匠升华协卓博占卧印却厉原厨去又及友反发取变口古只叫召可台史司叹吉同名后向吗否吧听启吴呆员呜呢味命和咔咕咧品哇哈响哪哭哲唔啊啦喊喜喷嘎嘛嘣嘴噜四回因国圆在圭地场坐坑坠坡垂埋城堀堂堆堡增声外多夜大天太头奇奈奏奔女奶她好如妈妹始婆子字孝季孩它守安完宏定宝实室宫害家宽寂寞对寺寻射将小尚尝就尽尾屁居屑山岛岩崇崎川工巧差己已巴帘帝带帮常幕干平年并幸广序应度康建开异引弘弟张弦当录彦影彻待很律徐得微心必忆忍忘忙忪快念怀怎思怪总恐悄悉悲情惊想惺意感愿慎慰憾戏成我房所手才扑打找承技把抓护报抱担拖拜拽拿持指挖掉探接揉插搬摇摸撞擦支收放故效敌敏敢散敦敬数整文斗料新方旁旅族无既日早时昊昌明星映春是显晃晓晚晨景晴暖更曾最月有朋望朝木未本术杏材村束来松极林果柔柳柿树样桃桥梅梦棒棵植横橇次欢欣欧欲止正此步武毁毅每比毛气水永江沉沙没沮河治沼泉法泣注泪泽洁洋洒活流测浩浮浴海涌清渡温游滑满滨演激火点然照熟爬爱爸片版牛物特狱王玩现球理琪瓜甚甜生用甩田由画界疲白百的监目直相看真眠眼着睛睡瞧矢知石砂破确碌碰磨礼祭禁福离秀积程空突窗立章童端竹笃笑第笼等筋答策筱简管箱粗系紧繁红级纪纱线组绅细终经绒结绕绘给统继续绿缠缩缺网罩美翻耀老而耕耳聋聚聪肚股背胜胡能脑脚脸自至船艘良色艳芒花芳芽苗苦英茂范茫茶荡菅落蓝藤蜂蜜蜷蝶行衣袋被裕裹西要见视觉角言计让记讶许设访证译试话诞该语说谁调谢谷豪贝贵赌走起超越足趴跌距跟身躺转轻载辅辨辰边辻过迈迎运近还这进远连迸送透逝造遇道遗遥那郎部都配酒酱醒里重野铃银镜长闪问闲间队阳阵陆降陪陷隆隔难雄集雨雪需震露青静非靠面音频颗风飞餐饿香马骄高鲜黑齐龙!&,01:?
EuDutch !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é
EuEnglish
EuFrench !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Çàâçèéêîïôùûœ
EuGerman !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Üßäéöü
EuItalian !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Èàèéìòù
EuSpanish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿ÉÑáéíñóú—
JpJapanese !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~… 、。々「」あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイウェエオカガキギクグケゲコゴサザシジスズセゼソタチッツテデトドナニネノハバパヒビピフブプヘベペボポマミムメモャヤュユョラリルレロワン・ー一七三上下不世丘中丸久之乗也事二五井京亮人仁今介以仲任伊会伸住佐体何作使供信倉個健働元光入八六具典内凍出分切別利則前剛加助効勇勝包北匠卓博原反取口古叫台史司吉同名向味命和哲問啓喜四困国圭地埋城堀堂報増声変多夜夢大天太奈奏女好妹姫姿子孝季宇守安完宏宙定室宮家寂寄寛寝寺対小少尚尾屋山岩島崇崎川巣巧帯帰年幸広店度座康弁式引弘弟強当彦彼待律後得徹心忘忙念思急息恵悲情惑想意感慢憶懐成所手技抱持指探提支敏敦敬数斉斎斗料新方旅族日早昇昌明昔星映春昼時晃晩景晴暖暮書月望朝木未本材村来東松林果柳柿株案梅植様横樹橋次欲歓止正武歩残毅気水氷永江決沙沢河治沼泉泣洋派流浩浮海消涙清渡渦満演澤濱火然理瓜生田由界異発登白百目直相真眠矢知石砂確磨社祐福秀積穴空突窓立竜章端竹笑第答箱範篤紀紅紗細紳終絵続緑緒繁美考耕聞聡肝背胸自舞船良色芳芽苗英茂茶菅落藤虫行術衣表裕西見覚角言記訪話誇誕謝谷豪貴赤走起越足輔輝辰辺辻込迎近返送通進道遠郎部郷酒野鈴銀鏡長閉開閑間降陸陽隆雄集離雨雪雲震青静面音頭顔願風飛食飲香高鳴麦黒龍!&01?
KrKorean !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~…「」가각간갈감갑갔갖같개갸거건걸것게겠겨견결경계고곳공과광괴구국귀그근금기긴길까깝깨깬꺼께껴꼈꼬꼭꾸꿀꿈끌끝끼나난날났낭낮내냐너넓넣네녁년녹높누눈뉴느는늘니다닥닦단달담답당대댈더덕던덜데도돌동됐되된될두둘둥뒤뒷드득든들듬듯디따땅때떠떨똥뚫뚱뜨뜩뜻띄띠띤라락란랄람랐랗래랜랫러런럼렇렌려렵렸로록론롭료룩륭르른를름릎리린마만많말맑맛망맞맡매머먹멀멈멋멍메며면명몇모목몰몸못무문묻물뭘미밀밌바밖반발밝밤방배백벅번벌범베변별보복볼봅봐부분불붙비빛빠빨빵빼뻐뻤뿌뿐쁘쁜사살상새색생서섞선설성세셀소속손수숨쉬스슨슬슭습시식신실심싶싸쌓썩썰쏟쓰쓸아안앉않알았앞앵야약양얗얘어억언얼엄없었엌에엔여열염엽였영옆예옛오온올와완왔왜외요욕용우욱운울움웃워원위유으은을음의이인일입있잊자작잔잖잠잡장재잼저적전점정젖제져졌조족졸종좋주준줄중줘쥐즈지직진질집짓짝째쩌차찰참창찾채처천체쳤초총최추출춰치친칠침커컷켜코콤콰퀴크큰키타탄태터털테토투파퍼평포표피필하한할함합핫항해햇했행향허혀형호혼홍화환활회후훌흔히힘
UsEnglish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
UsFrench !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ÀÇÉàâçèéêîïôùûœ
UsSpanish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿áéíñóú—
Table: cinemafont26.brfnt as found in all Font.arc variations from Super Mario 3D All‑Stars: Super Mario Galaxy (Nintendo Switch)
Language Character set
EuEnglish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é
EuFrench !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Çàâçèéêîïôùûœ
EuGerman !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Üßäéöü
EuItalian !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Èàèéìòù
EuSpanish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿ÉÑáéíñóú—
JpJapanese !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~… 、。々「」あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイウェエオカガキギクグケゲコゴサザシジスズセゼソタチッツテデトドナニネノハバパヒビピフブプヘベペボポマミムメモャヤュユョラリルレロワン・ー一七三上下不世丘中丸久之乗也事二五井京亮人仁今介以仲任伊会伸住佐体何作使供信倉個健働元光入八六具典内凍出分切別利則前剛加助効勇勝包北匠卓博原反取口古叫台史司吉同名向味命和哲問啓喜四困国圭地埋城堀堂報増声変多夜夢大天太奈奏女好妹姫姿子孝季宇守安完宏宙定室宮家寂寄寛寝寺対小少尚尾屋山岩島崇崎川巣巧帯帰年幸広店度座康弁式引弘弟強当彦彼待律後得徹心忘忙念思急息恵悲情惑想意感慢憶懐成所手技抱持指探提支敏敦敬数斉斎斗料新方旅族日早昇昌明昔星映春昼時晃晩景晴暖暮書月望朝木未本材村来東松林果柳柿株案梅植様横樹橋次欲歓止正武歩残毅気水氷永江決沙沢河治沼泉泣洋派流浩浮海消涙清渡渦満演澤濱火然理瓜生田由界異発登白百目直相真眠矢知石砂確磨社祐福秀積穴空突窓立竜章端竹笑第答箱範篤紀紅紗細紳終絵続緑緒繁美考耕聞聡肝背胸自舞船良色芳芽苗英茂茶菅落藤虫行術衣表裕西見覚角言記訪話誇誕謝谷豪貴赤走起越足輔輝辰辺辻込迎近返送通進道遠郎部郷酒野鈴銀鏡長閉開閑間降陸陽隆雄集離雨雪雲震青静面音頭顔願風飛食飲香高鳴麦黒龍!&01?
KrKorean !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~…「」가각간갈감갑갔갖같개갸거건걸것게겠겨견결경계고곳공과광괴구국귀그근금기긴길까깝깨깬꺼께껴꼈꼬꼭꾸꿀꿈끌끝끼나난날났낭낮내냐너넓넣네녁년녹높누눈뉴느는늘니다닥닦단달담답당대댈더덕던덜데도돌동됐되된될두둘둥뒤뒷드득든들듬듯디따땅때떠떨똥뚫뚱뜨뜩뜻띄띠띤라락란랄람랐랗래랜랫러런럼렇렌려렵렸로록론롭료룩륭르른를름릎리린마만많말맑맛망맞맡매머먹멀멈멋멍메며면명몇모목몰몸못무문묻물뭘미밀밌바밖반발밝밤방배백벅번벌범베변별보복볼봅봐부분불붙비빛빠빨빵빼뻐뻤뿌뿐쁘쁜사살상새색생서섞선설성세셀소속손수숨쉬스슨슬슭습시식신실심싶싸쌓썩썰쏟쓰쓸아안앉않알았앞앵야약양얗얘어억언얼엄없었엌에엔여열염엽였영옆예옛오온올와완왔왜외요욕용우욱운울움웃워원위유으은을음의이인일입있잊자작잔잖잠잡장재잼저적전점정젖제져졌조족졸종좋주준줄중줘쥐즈지직진질집짓짝째쩌차찰참창찾채처천체쳤초총최추출춰치친칠침커컷켜코콤콰퀴크큰키타탄태터털테토투파퍼평포표피필하한할함합핫항해햇했행향허혀형호혼홍화환활회후훌흔히힘
UsEnglish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
UsFrench !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ÀÇÉàâçèéêîïôùûœ
UsSpanish !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿áéíñóú—

StaffFont18.brfnt

StaffFont18.brfnt is variation of MessageFont26.brfnt and only exists in SMG2. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 18 in its filename refers to the pixel-size that it was generated with (18 px). It's an outline version of MessageFont26.brfnt, so its Unicode Blocks consist of the same fonts:

Unicode Block Notes Font Designer Sample
Basic Latin FOT-Popハッピネス Std EB
FOT-PopHappiness Std EB
Fontworks Inc.
CJK (Japanese) FOT-ロダンマリア Pro B
FOT-RodinMaria Pro B

The list below shows all found variations of StaffFont18.brfnt:

Table: StaffFont18.brfnt as found in all Font.arc variations from Super Mario Galaxy 2 (Nintendo Wii)
Language Character set
AsTradChinese #$&(),-.012458ABCDEFGHIJKLMNOPQRSTUVWXYZ^abcdefghijklmnoprstuwxyz|©
EuDutch #$&',.012458ABCDEFGHIJKLMNOPRSTUVWXYZ^abcdefghijklmnoprstuvwxyz|©Áé
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese #$,012458CN^deinot|©々アィイウェエオキギクグケコゴサザシジスズセゼタダチッテデトドニネバパフブプペボポマミムメャュユョラリルレロワンー一三上下世中丸久也井京亮人介任伊会佐作保信倉健優元光公兵典内利剛加効勇勝北匡卓博原口古史司吉和唯啓善圭城堂報塚大天太夫央奈奏子季安宏宮小尾山岡岩崎嶺川巻平幸店康式彦徹志悠情成戸手技指揮支敦文斗新早昌明春晃晋暁有朗木本杉村東松林果柳柿株植横樹橋次歓正武毅気水永沙治沼泉洋津洲浩清渡満演澤熊牧理生田由疋発白直真矢知礼社祐福秀立竹範米細総繁美翔聡航良芳英茂菅藤行術製西角谷貴足輔辰辺辻近邦郎部郷酒野長開閑陸陽隆雄青音香高麻&
KrKorean #$&,.012458ABCDEFGHIJKLMNOPRSTUVWXYZ^abcdefghijklmnoprstuwxyz|©
UsEnglish #$&',.012458ABCDEFGHIJKLMNOPQRSTUVWXY^abcdefghijklmnoprstuwxyz|©áéë
UsFrench
UsSpanish

MiiFont26.brfnt

miifont26.brfnt only exists in the Korean region of SMG and is only used by one Layout, namely MiiConfirmIcon. The purpose of this font is to add support for Miis that were generated in the Korean Mii Channel with Korean names, as messagefont26.brfnt does not support all characters that can be set in the Mii Channel. The number 26 in its filename refers to the pixel-size that it was generated with (26 px). The Unicode Blocks of miifont26.brfnt consist of different fonts that were used in the creation of the file:

Unicode Block Notes Font Designer Sample
Basic Latin FOT-Popハッピネス Std EB
FOT-PopHappiness Std EB
Fontworks Inc.
Fullwidth
Greek
CJK (Japanese) FOT-ロダンマリア Pro B
FOT-RodinMaria Pro B
CJK (Korean) Asia신디나루M
AsiaSDNR-M / KoreanSDNRM
AsiaSoft Inc.
Private Use unused nintendo_NTLG-DB_001 Fontworks Inc.
Nintendo Co., Ltd.

Since the Nvidia Shield TV version of SMG is built on top of the Korean region of SMG, it also includes miifont26.brfnt:

Unicode Block Notes Font Designer Sample
CJK (Chinese) 华康方圆体W7(P) Regular
DFPFangYuanW7-GB
DynaComware Corp.

Below are lists of all found variations of miifont26.brfnt along with their character set:

Table: miifont26.brfnt as found in the Korean folders of Super Mario Galaxy (Nintendo Wii & Nvidia Shield TV)
Character set
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ―‘’“”„•…※€℃™←↑→↓∞∴∼■□▲△▶▼▽◀◆◇○◎●★☆☎♠♣♥♨♩♪♬♭、。《》「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶーㄱㄲㄳㄴㄵㄶㄷㄸㄹㄺㄻㄼㄽㄾㄿㅀㅁㅂㅃㅄㅅㅆㅇㅈㅉㅊㅋㅌㅍㅎㅏㅐㅑㅒㅓㅔㅕㅖㅗㅘㅙㅚㅛㅜㅝㅞㅟㅠㅡㅢㅣ㈜㉿가각간갇갈갉갊감갑값갓갔강갖갗같갚갛개객갠갤갬갭갯갰갱갸갹갼걀걋걍걔걘걜거걱건걷걸걺검겁것겄겅겆겉겊겋게겐겔겜겝겟겠겡겨격겪견겯결겸겹겻겼경곁계곈곌곕곗고곡곤곧골곪곬곯곰곱곳공곶과곽관괄괆괌괍괏광괘괜괠괩괬괭괴괵괸괼굄굅굇굉교굔굘굡굣구국군굳굴굵굶굻굼굽굿궁궂궈궉권궐궜궝궤궷귀귁귄귈귐귑귓규균귤그극근귿글긁금급긋긍긔기긱긴긷길긺김깁깃깅깆깊까깍깎깐깔깖깜깝깟깠깡깥깨깩깬깰깸깹깻깼깽꺄꺅꺌꺼꺽꺾껀껄껌껍껏껐껑께껙껜껨껫껭껴껸껼꼇꼈꼍꼐꼬꼭꼰꼲꼴꼼꼽꼿꽁꽂꽃꽈꽉꽐꽜꽝꽤꽥꽹꾀꾄꾈꾐꾑꾕꾜꾸꾹꾼꿀꿇꿈꿉꿋꿍꿎꿔꿜꿨꿩꿰꿱꿴꿸뀀뀁뀄뀌뀐뀔뀜뀝뀨끄끅끈끊끌끎끓끔끕끗끙끝끼끽낀낄낌낍낏낑나낙낚난낟날낡낢남납낫났낭낮낯낱낳내낵낸낼냄냅냇냈냉냐냑냔냘냠냥너넉넋넌널넒넓넘넙넛넜넝넣네넥넨넬넴넵넷넸넹녀녁년녈념녑녔녕녘녜녠노녹논놀놂놈놉놋농높놓놔놘놜놨뇌뇐뇔뇜뇝뇟뇨뇩뇬뇰뇹뇻뇽누눅눈눋눌눔눕눗눙눠눴눼뉘뉜뉠뉨뉩뉴뉵뉼늄늅늉느늑는늘늙늚늠늡늣능늦늪늬늰늴니닉닌닐닒님닙닛닝닢다닥닦단닫달닭닮닯닳담답닷닸당닺닻닿대댁댄댈댐댑댓댔댕댜더덕덖던덛덜덞덟덤덥덧덩덫덮데덱덴델뎀뎁뎃뎄뎅뎌뎐뎔뎠뎡뎨뎬도독돈돋돌돎돐돔돕돗동돛돝돠돤돨돼됐되된될됨됩됫됴두둑둔둘둠둡둣둥둬뒀뒈뒝뒤뒨뒬뒵뒷뒹듀듄듈듐듕드득든듣들듦듬듭듯등듸디딕딘딛딜딤딥딧딨딩딪따딱딴딸땀땁땃땄땅땋때땍땐땔땜땝땟땠땡떠떡떤떨떪떫떰떱떳떴떵떻떼떽뗀뗄뗌뗍뗏뗐뗑뗘뗬또똑똔똘똥똬똴뙈뙤뙨뚜뚝뚠뚤뚫뚬뚱뛔뛰뛴뛸뜀뜁뜅뜨뜩뜬뜯뜰뜸뜹뜻띄띈띌띔띕띠띤띨띰띱띳띵라락란랄람랍랏랐랑랒랖랗래랙랜랠램랩랫랬랭랴략랸럇량러럭런럴럼럽럿렀렁렇레렉렌렐렘렙렛렝려력련렬렴렵렷렸령례롄롑롓로록론롤롬롭롯롱롸롼뢍뢰뢴뢸룀룁룃룅료룐룔룝룟룡루룩룬룰룸룹룻룽뤄뤘뤠뤼뤽륀륄륌륏륑류륙륜률륨륩륫륭르륵른를름릅릇릉릊릍릎리릭린릴림립릿링마막만많맏말맑맒맘맙맛망맞맡맣매맥맨맬맴맵맷맸맹맺먀먁먈먕머먹먼멀멂멈멉멋멍멎멓메멕멘멜멤멥멧멨멩며멱면멸몃몄명몇몌모목몫몬몰몲몸몹못몽뫄뫈뫘뫙뫼묀묄묍묏묑묘묜묠묩묫무묵묶문묻물묽묾뭄뭅뭇뭉뭍뭏뭐뭔뭘뭡뭣뭬뮈뮌뮐뮤뮨뮬뮴뮷므믄믈믐믓미믹민믿밀밂밈밉밋밌밍및밑바박밖밗반받발밝밞밟밤밥밧방밭배백밴밸뱀뱁뱃뱄뱅뱉뱌뱍뱐뱝버벅번벋벌벎범법벗벙벚베벡벤벧벨벰벱벳벴벵벼벽변별볍볏볐병볕볘볜보복볶본볼봄봅봇봉봐봔봤봬뵀뵈뵉뵌뵐뵘뵙뵤뵨부북분붇불붉붊붐붑붓붕붙붚붜붤붰붸뷔뷕뷘뷜뷩뷰뷴뷸븀븃븅브븍븐블븜븝븟비빅빈빌빎빔빕빗빙빚빛빠빡빤빨빪빰빱빳빴빵빻빼빽뺀뺄뺌뺍뺏뺐뺑뺘뺙뺨뻐뻑뻔뻗뻘뻠뻣뻤뻥뻬뼁뼈뼉뼘뼙뼛뼜뼝뽀뽁뽄뽈뽐뽑뽕뾔뾰뿅뿌뿍뿐뿔뿜뿟뿡쀼쁑쁘쁜쁠쁨쁩삐삑삔삘삠삡삣삥사삭삯산삳살삵삶삼삽삿샀상샅새색샌샐샘샙샛샜생샤샥샨샬샴샵샷샹섀섄섈섐섕서석섞섟선섣설섦섧섬섭섯섰성섶세섹센셀셈셉셋셌셍셔셕션셜셤셥셧셨셩셰셴셸솅소속솎손솔솖솜솝솟송솥솨솩솬솰솽쇄쇈쇌쇔쇗쇘쇠쇤쇨쇰쇱쇳쇼쇽숀숄숌숍숏숑수숙순숟술숨숩숫숭숯숱숲숴쉈쉐쉑쉔쉘쉠쉥쉬쉭쉰쉴쉼쉽쉿슁슈슉슐슘슛슝스슥슨슬슭슴습슷승시식신싣실싫심십싯싱싶싸싹싻싼쌀쌈쌉쌌쌍쌓쌔쌕쌘쌜쌤쌥쌨쌩써썩썬썰썲썸썹썼썽쎄쎈쎌쏘쏙쏜쏟쏠쏢쏨쏩쏭쏴쏵쏸쐈쐐쐤쐬쐰쐴쐼쐽쑈쑤쑥쑨쑬쑴쑵쑹쒀쒔쒜쒸쒼쓰쓱쓴쓸쓺쓿씀씁씌씐씔씜씨씩씬씰씸씹씻씽아악안앉않알앍앎앓암압앗았앙앝앞애액앤앨앰앱앳앴앵야약얀얄얇얌얍얏양얕얗얘얜얠얩어억언얹얻얼얽얾엄업없엇었엉엊엌엎에엑엔엘엠엡엣엥여역엮연열엶엷염엽엾엿였영옅옆옇예옌옐옘옙옛옜오옥온올옭옮옰옳옴옵옷옹옻와왁완왈왐왑왓왔왕왜왝왠왬왯왱외왹왼욀욈욉욋욍요욕욘욜욤욥욧용우욱운울욹욺움웁웃웅워웍원월웜웝웠웡웨웩웬웰웸웹웽위윅윈윌윔윕윗윙유육윤율윰윱윳융윷으윽은을읊음읍읏응읒읓읔읕읖읗의읜읠읨읫이익인일읽읾잃임입잇있잉잊잎자작잔잖잗잘잚잠잡잣잤장잦재잭잰잴잼잽잿쟀쟁쟈쟉쟌쟎쟐쟘쟝쟤쟨쟬저적전절젊점접젓정젖제젝젠젤젬젭젯젱져젼졀졈졉졌졍졔조족존졸졺좀좁좃종좆좇좋좌좍좔좝좟좡좨좼좽죄죈죌죔죕죗죙죠죡죤죵주죽준줄줅줆줌줍줏중줘줬줴쥐쥑쥔쥘쥠쥡쥣쥬쥰쥴쥼즈즉즌즐즘즙즛증지직진짇질짊짐집짓징짖짙짚짜짝짠짢짤짧짬짭짯짰짱째짹짼쨀쨈쨉쨋쨌쨍쨔쨘쨩쩌쩍쩐쩔쩜쩝쩟쩠쩡쩨쩽쪄쪘쪼쪽쫀쫄쫌쫍쫏쫑쫓쫘쫙쫠쫬쫴쬈쬐쬔쬘쬠쬡쭈쭉쭌쭐쭘쭙쭝쭤쭸쭹쮜쮸쯔쯤쯧쯩찌찍찐찔찜찝찡찢찧차착찬찮찰참찹찻찼창찾채책챈챌챔챕챗챘챙챠챤챦챨챰챵처척천철첨첩첫첬청체첵첸첼쳄쳅쳇쳉쳐쳔쳤쳬쳰촁초촉촌촐촘촙촛총촤촨촬촹최쵠쵤쵬쵭쵯쵱쵸춈추축춘출춤춥춧충춰췄췌췐취췬췰췸췹췻췽츄츈츌츔츙츠측츤츨츰츱츳층치칙친칟칠칡침칩칫칭카칵칸칼캄캅캇캉캐캑캔캘캠캡캣캤캥캬캭컁커컥컨컫컬컴컵컷컸컹케켁켄켈켐켑켓켕켜켠켤켬켭켯켰켱켸코콕콘콜콤콥콧콩콰콱콴콸쾀쾅쾌쾡쾨쾰쿄쿠쿡쿤쿨쿰쿱쿳쿵쿼퀀퀄퀑퀘퀭퀴퀵퀸퀼큄큅큇큉큐큔큘큠크큭큰클큼큽킁키킥킨킬킴킵킷킹타탁탄탈탉탐탑탓탔탕태택탠탤탬탭탯탰탱탸턍터턱턴털턺텀텁텃텄텅테텍텐텔템텝텟텡텨텬텼톄톈토톡톤톨톰톱톳통톺톼퇀퇘퇴퇸툇툉툐투툭툰툴툼툽툿퉁퉈퉜퉤튀튁튄튈튐튑튕튜튠튤튬튱트특튼튿틀틂틈틉틋틔틘틜틤틥티틱틴틸팀팁팃팅파팍팎판팔팖팜팝팟팠팡팥패팩팬팰팸팹팻팼팽퍄퍅퍼퍽펀펄펌펍펏펐펑페펙펜펠펨펩펫펭펴편펼폄폅폈평폐폘폡폣포폭폰폴폼폽폿퐁퐈퐝푀푄표푠푤푭푯푸푹푼푿풀풂품풉풋풍풔풩퓌퓐퓔퓜퓟퓨퓬퓰퓸퓻퓽프픈플픔픕픗피픽핀필핌핍핏핑하학한할핥함합핫항해핵핸핼햄햅햇했행햐향허헉헌헐헒험헙헛헝헤헥헨헬헴헵헷헹혀혁현혈혐협혓혔형혜혠혤혭호혹혼홀홅홈홉홋홍홑화확환활홧황홰홱홴횃횅회획횐횔횝횟횡효횬횰횹횻후훅훈훌훑훔훗훙훠훤훨훰훵훼훽휀휄휑휘휙휜휠휨휩휫휭휴휵휸휼흄흇흉흐흑흔흖흗흘흙흠흡흣흥흩희흰흴흼흽힁히힉힌힐힘힙힛힝!"#$%&'()*+,-./:;<=>?@[\]^_{|}~¢£¥₩
Table: miifont26.brfnt as found in the Chinese folder of Super Mario Galaxy (Nvidia Shield TV)
Character set
主公力吉奇奥易桃欧比耀花西诺路马

RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt

RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt is used exclusively by the HomeButton Layout in both games. The number 32 in its filename refers to the pixel-size that it was generated with (32 px). The I4 in its filename refers to the texture format that it was generated with. And lastly the rest of the filename refers to the fonts that were used in the creation of the file:

Unicode Block Notes Font Designer Sample
Basic Latin FOT-グレコ Std M
FOT-Greco Std M
Fontworks Inc.
Fullwidth
CJK (Chinese) unused
CJK (Japanese) FOT-ユトリロ Pro DB
FOT-Utrillo Pro DB
CJK (Korean) nintendo_NTLG-DB_001 Fontworks Inc.
Nintendo Co., Ltd.

Below are lists of all found variations of RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt along with their character set:

Table: RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt as found in all HomeButton.arc variations from Super Mario Galaxy (Nintendo Wii)
Language Character set
EuDutch "'(),-.?ABDFIMNPRSTVWZabcdefghijklmnopqrstuvwxyz¿áéóúü①②。いかくさしすだてとどなにはまもりるれわをセタットニボメュリン・ー中保内切同失存容押接断時番続順()?
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese
UsEnglish
UsFrench
UsSpanish
KrKorean ().?Wi①②가겠과까내눌뉴니다대돌동되라러례로리먼메모버부사셋속습시십아않에오용은을장저접제주중지집차컨터튼하할해
Table: RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt as found in all HomeButton.arc variations from Super Mario Galaxy 2 (Nintendo Wii)
Language Character set
AsTradChinese "'(),-.?ABDFIMNPRSTVWZabcdefghijklmnopqrstuvwxyz¿áéóúü①②。いかくさしすだてとどなにはまもりるれわをセタットニボメュリン・ー中保内切同失存容押接断時番続順()?
EuDutch
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese
UsEnglish
UsFrench
UsSpanish
KrKorean ().?Wi①②가겠과까내눌뉴니다대돌동되라러례로리먼메모버부사셋속습시십아않에오용은을장저접제주중지집차컨터튼하할해
Table: RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt as found in all HomeButton.arc variations from Super Mario Galaxy (Nvidia Shield TV)
Language Character set
CnSimpChinese Wi…①②。上丢会保内单同吗启和器回在失存容将序开您按接控断时未正照的菜要请返连遥重键需顺(),?
EuDutch "'(),-.?ABDFIMNPRSTVWZabcdefghijklmnopqrstuvwxyz¿áéóúü①②。いかくさしすだてとどなにはまもりるれわをセタットニボメュリン・ー中保内切同失存容押接断時番続順()?
EuEnglish
EuFrench
EuGerman
EuItalian
EuSpanish
JpJapanese
UsEnglish
UsFrench
UsSpanish
KrKorean ().?Wi①②가겠과까내눌뉴니다대돌동되라러례로리먼메모버부사셋속습시십아않에오용은을장저접제주중지집차컨터튼하할해

IsbnFont_00.brfnt

IsbnFont_00.brfnt is an unused font only found inside the ISBNLayoutData Layout from the Nvidia Shield TV version of SMG. It seems like this Layout would appear during boot, showing the ISBN registration number of the game. The meaning of the numbers 00 in the filename is unknown.

Unicode Blocks Notes Font Designer Sample In Layout
Basic Latin unused DFG平成ゴシック体W7
DFGHSGothic-W7
DynaComware Corp.

The character set of this font only contains the numbers 0 through 9.

Non-BRFNT Fonts

There are rare cases where the games display text that is not generated via a Text Pane and .brfnt Font, but as a simple texture. This was probably done to reduce programming effort (not having to link a .bmg/.msbt message entry to a Text Pane), to circumvent hardware limitations (when .brfnt fonts aren't loaded) or for logistic reasons (avoiding the need for an extra .brfnt Font). The page below lists all occurences of Fonts being used in a texture alongside the Font's name and designer.

WiiRemoteStrap

The WiiRemoteStrap (SMG2) or WiiRemoteStrapReplace (SMG) archives contain textures halting the player to put on the Wii Remote wrist strap. The following table lists all fonts used in the creation of those textures:

Unicode Block Notes Font Designer Sample
Basic Latin FOT-ロダン墨東 Pro B
FOT-RodinBokutoh Pro B
Fontworks Inc.
CJK (Japanese) nintendo_NTLG-DB_001 Fontworks Inc.
Nintendo Co., Ltd.
CJK (Korean) 새굴림 Regular
New Gulim
HanYang System Co., Ltd.
CJK (Chinese) unused 华康黑体W7(P) Regular
DFPHeiW7-GB
DynaComware Corp.
CJK (Mandarin) 華康中黑體 Regular
DFHeiMedium-B5

In the Asian regions of SMG and SMG2, the TitleLogo Layouts use additional sub-logo textures. The following table lists potential fonts that might haven been used in the creation of those textures:

Unicode Block Notes Font Designer Sample
CJK (Japanese) Unidentified Unknown
CJK (Korean) Unidentified Unknown
CJK (Chinese) Unidentified, but close to:
华康新综艺W7(P) Regular
DFPZongYiW7-GB
DynaComware Corp.
CJK (Mandarin)

Additionally, the TitleLogo Layout in SMG contains the copyright notice as a texture which is created with the following fonts:

Unicode Block Notes Font Designer Sample
Basic Latin Wii & Switch ShinGoPro-Bold Bitstream Inc.
Wii & Switch
(Korean)
Nvidia Shield 華康新綜藝體W9(P) Regular
DFPZongYiW9-B5
DynaComware Corp.

StaffRollTitle

At the end of the Staff Credits in both games, a copyright text can be seen which is created with the following fonts:

Unicode Block Notes Font Designer Sample
Basic Latin SMG ShinGoPro-Bold Bitstream Inc.
SMG2 FOT-Popハッピネス Std EB
FOT-PopHappiness Std EB
Fontworks Inc.

HomeButton

The HomeButton archives contain the menu that allows players to return to the Wii Menu or reset the game. Most text in this menu consists of textures being generated with the following fonts:

Unicode Block Notes Font Designer Sample
Basic Latin FOT-ロダン Pro DB
FOT-Rodin Pro DB
Fontworks Inc.
CJK (Japanese)
CJK (Korean) HY둥근고딕B Regular
HYRGothic-Bold Regular
HanYang System Co., Ltd.
CJK (Chinese) unused 华康黑体W7(P) Regular
DFPHeiW7-GB
DynaComware Corp.

Layout Messages

Super Mario Galaxy (.bmg)

The table below connects .bmg message entries from SMG to their respective Layouts. Sometimes a Layout can hold different Messages in different contexts. The texts are copied from the UsEnglish localization:

Layout Text Pane Font messageid.tbl label message.bmg entry
AirMeter TxtTitle menufont64.brfnt Layout_AirMeterAir AIR
AllStarList TxtBestTime messagefont26.brfnt Layout_AllStarListBestTime Best Race Times
TxtStage1
...
TxtStage8
messagefont26.brfnt
TxtStar1
...
TxtStar4
picturefont.brfnt
TxtCoinPiece1
...
TxtCoinPiece4
numberfont.brfnt
TxtComp1
...
TxtComp4
picturefont.brfnt
TxtTime1
...
TxtTime4
messagefont26.brfnt
TxtTitle messagefont26.brfnt AllStarList_Title Star List
TxtPage messagefont26.brfnt AllStarList_Page (Example) 2/4
TxtPhotoPage messagefont26.brfnt
TxtBlos picturefont.brfnt
BackButton Txt
Sha
messagefont26.brfnt Layout_BackButtonBack [B Button icon] Back
BatteryInfo TxtBattery messagefont26.brfnt Layout_BatteryInfoP1 P1
TxtBattery2 messagefont26.brfnt Layout_BatteryInfoP2 P2
BombTimer TxtNumber
ShaNumber
menufont64.brfnt
CinemaSuper TxtText
ShaText
messagefont26.brfnt
cinemafont26.brfnt
Layout_StoryDemoKameckTalk000 So long! Enjoy your flight!
Layout_StoryDemoKoopaTalk000 Princess Peach!
Layout_StoryDemoKoopaTalk001 You are formally invited...
Layout_StoryDemoKoopaTalk002 To the creation of my new galaxy!
Layout_StoryDemoKoopaTalk003 This festival's over!
Layout_StoryDemoKoopaTalk004 Gwahahaha!
Layout_StoryDemoKoopaTalk005 NOOOO! My galaxy! My empire!
Layout_StoryDemoKoopaTalk006 This can't be happening...
Layout_StoryDemoPeachTalk000 Mario!
Layout_StoryDemoRosettaTalk000 There is a warp field
inside the castle!
Layout_StoryDemoRosettaTalk001 Yes... All new life...
Layout_StoryDemoRosettaTalk002 Carries the essence of stars...
Layout_StoryDemoRosettaTalk003 Even all of you...
Layout_StoryDemoRosettaTalk004 Thank you...
Layout_StoryDemoRosettaTalk005 I will watch over you from
beyond the stars.
Layout_StoryDemoRosettaTalk006 Go! They are inside! Hurry!
CoinCounter TxtNumber
ShaNumber
numberfont.brfnt
CollectCounter TxtNumber
ShaNumber
numberfont.brfnt
DPDPointerNumber Txt1P messagefont26.brfnt Layout_DPDPointerNumberP1 P1
Txt2P messagefont26.brfnt Layout_DPDPointerNumberP2 P2
errormessagewindow Message
ShaMessage
messagefont26.brfnt DISC_01 Please insert the SUPER MARIO
GALAXY Game Disc.
DISC_03 The Game Disc could not be read.
Please read the Wii Operations
Manual for more information.
TextHalf
ShaTextHalf
messagefont26.brfnt CONT_01 Connect [Nunchuk icon] to Player 1's [Wii Remote icon].
CONT_10 Communications with [Wii Remote icon] have been
interrupted. Press [A Button icon] without touching
the Control Stick on [Nunchuk icon].
CONT_10_2 Communications with [Wii Remote icon] have been
interrupted. If the batteries are low,
replace them and press [A Button icon] without
touching the Control Stick on [Nunchuk icon].
FileInfo TxtFileNumber numberfont.brfnt
TxtName
ShaName
messagefont26.brfnt System_FileSelect_Icon000 Mario
System_FileSelect_Icon001 Luigi
System_FileSelect_Icon002 Yoshi
System_FileSelect_Icon003 Toad
System_FileSelect_Icon004 Peach
TxtStarIcon
ShaStarIcon
picturefont.brfnt Layout_FileInfoStar [Star icon][X icon]
TxtStarNum
ShaStarNum
numberfont.brfnt
TxtSPieceIcon
ShaSPieceIcon
picturefont.brfnt Layout_FileInfoSPiece [Starbit icon][X icon]
TxtSPieceNum
ShaSPieceNum
numberfont.brfnt
TxtCompleteIcon1
ShaCompleteIcon1
TxtCompleteIcon2
ShaCompleteIcon2
picturefont.brfnt Layout_FileInfoCompIcon [Crown icon]
TxtCompleteNum
ShaCompleteNum
messagefont26.brfnt Layout_FileInfoComplete Complete!
TxtTime messagefont26.brfnt
TxtDay messagefont26.brfnt
TxtMario picturefont.brfnt Layout_FileInfoMario [Mario icon]
TxtLuigi picturefont.brfnt Layout_FileInfoLuigi [Luigi icon]
TxtMissCount messagefont26.brfnt
FileNumber TxtFileNumber numberfont.brfnt
FileSelect TxtStart
ShaStart
messagefont26.brfnt Layout_FileSelectStart Play This File
TxtCopy
ShaCopy
messagefont26.brfnt Layout_FileSelectCopy Copy
TxtMii
ShaMii
messagefont26.brfnt Layout_FileSelectMii Icon
TxtDelete
ShaDelete
messagefont26.brfnt Layout_FileSelectDelete Erase
2P messagefont26.brfnt Layout_FileSelectIcon2P P2
FlyMeter TxtTitle menufont64.brfnt Layout_FlyMeterFly FLY
GalaxyDetail TxtUnknown
ShaUnknown
messagefont26.brfnt GalaxyInfo_Hatena ???
TxtCometName messagefont26.brfnt CometName_[Name] + GalaxyInfo_CometAppear (Example) Daredevil Comet in orbit!
TxtGalaxyName
ShaGalaxyName
messagefont26.brfnt GalaxyName_[Galaxy] (Example) Good Egg Galaxy
TxtStarBase
TxtStar
ShaStar
picturefont.brfnt
TxtCoin
ShaCoin
picturefont.brfnt Layout_GalaxyDetailCoin [Coin icon][X icon]
TxtCoinNum
ShaCoinNum
numberfont.brfnt
TxtComplete
ShaComplete
picturefont.brfnt Layout_GalaxyDetailComplete [Crown icon]
GalaxyInfo TxtUnknown
ShaUnknown
messagefont26.brfnt GalaxyInfo_Unknown You don't have enough Stars.
TxtCometName messagefont26.brfnt CometName_[Name] (Example) Daredevil Comet
TxtGalaxyName
ShaGalaxyName
messagefont26.brfnt GalaxyName_[Galaxy] (Example) Good Egg Galaxy
TxtStarBase
ShaStar
TxtStar
picturefont.brfnt
TxtComplete
ShaComplete
picturefont.brfnt Layout_GalaxyDetailComplete [Crown icon]
GalaxyNamePlate TxtGalaxyName
ShaGalaxyName
TxtGalaxyNameU
ShaGalaxyNameU
messagefont26.brfnt GalaxyNameShort_[Galaxy] (Example) Good Egg Galaxy
GalaxySelect TxtStar
ShaStar
picturefont.brfnt Layout_GalaxySelectStar [Star icon][X icon]
TxtStarNum
ShaStarNum
numberfont.brfnt
TxtStart
ShaStart
messagefont26.brfnt Layout_GalaxySelectStart Fly to This Galaxy
GetStar TxtGetStar
ShaGetStar
menufont64.brfnt GetStar_GrandStar You got a
Grand Star!
GetStar_PowerStar You got a Star!
HitPointMeter TxtNumber
ShaNumber
numberfont.brfnt
TxtTitle menufont64.brfnt Layout_HitPointMeterLife LIFE
IconAButton TxtIconA
ShaIconA
messagefont26.brfnt Layout_SystemRead Read
Layout_SystemTalk Talk
Layout_SystemTurn Flip
InformationWindow InfConfirmU
ShaConfirmU
InfConfirmC
ShaConfirmC
messagefont26.brfnt InformationGalaxy (Example) The Sweet Sweet Galaxy
has appeared!
InformationObserver[Object] (Example) You transformed into Bee Mario!
Hold [A Button icon] to buzz around.
(Example) Your health grew to 6! If it drops
below 4, it will return to normal.
(Example) You have the ability to spin now!
Shake [Wii Remote icon]!
InformationPlanet A new planet was born!
StaffRollInfo_Luigi You can now play as [Luigi icon] Luigi.
System_Result001 You've discovered a new galaxy!
System_Result007 A hungry Luma has appeared!
System_Result008 Rosalina's library has opened!
Now you can read the storybook!
System_Result009 [Crown icon] Galaxy complete!
LuigiLetter TxtBody messagefont26.brfnt Layout_LuigiLetterLuigiTxt Bro! I got a star, but now I
can't get back. This picture
shows where I am! HELP ME!
TxtFrom messagefont26.brfnt Layout_LuigiLetterFrom From Luigi
MapButton TxtList
ShaList
messagefont26.brfnt Layout_MapButtonList List
MapDomeIcon TxtNew
ShaNew
menufont64.brfnt Layout_MapDomeIconNew NEW!
TxtCrown
ShaCrown
picturefont.brfnt Layout_MapDomeIconCrown [Crown icon]
MapGalaxyIcon TxtCrown
ShaCrown
picturefont.brfnt Layout_MapGalaxyIconCrown [Crown icon]
TxtNew
ShaNew
menufont64.brfnt Layout_MapGalaxyIconNew NEW!
MapGrandGalaxy TxtDomeNumber1 messagefont26.brfnt Layout_MapGrandGalaxyOne Terrace
TxtDomeNumber2 messagefont26.brfnt Layout_MapGrandGalaxyTwo Fountain
TxtDomeNumber3 messagefont26.brfnt Layout_MapGrandGalaxyThree Kitchen
TxtDomeNumber4 messagefont26.brfnt Layout_MapGrandGalaxyFour Bedroom
TxtDomeNumber5 messagefont26.brfnt Layout_MapGrandGalaxyFive Engine Room
TxtDomeNumber6 messagefont26.brfnt Layout_MapGrandGalaxySix Garden
TxtStarIcon
ShaStarIcon
picturefont.brfnt Layout_MapGrandGalaxyStar [Star icon][X icon]
TxtStarNum
ShaStarNum
numberfont.brfnt
MapTitle TxtTitle messagefont26.brfnt GalaxyMap_AstroMap Comet Observatory Map
GalaxyMap_GrandGalaxyMap Universe Map
TxtGuidance messagefont26.brfnt Layout_MapTitleGuide [A Button icon] Switch
MiiConfirmIcon TxtMiiName
ShaMiiName
messagefont26.brfnt
MiiSelect TxtMiiChange messagefont26.brfnt Layout_MiiSelectChange Select an icon.
TxtName messagefont26.brfnt
TxtPage messagefont26.brfnt
OneUp TxtOneUp
ShaOneUp
menufont64.brfnt Layout_OneUpOneUp (Example) 1-UP
(Example) 5-UP
Layout_TwentyUpTwentyUp 20-UP
P2Manual Txt1P1 messagefont26.brfnt Layout_P2ManualP1 P1
Txt2P1
Txt2P2
Txt2P3
Txt2P4
Txt2P5
messagefont26.brfnt Layout_P2ManualP2 P2
TxtText messagefont26.brfnt 2PGuidance001 If you have two [Wii Remote icon], two people can play!
Press [A Button icon] and aim [Wii Remote icon] at the screen. When
you see [P2 Pointer icon], you're ready to play!
2PGuidance002 Collect [Starbit icon] with [P2 Pointer icon]! Aim [P2 Pointer icon] and press [B Button icon]
to shoot [Starbit icon]. What happens if you hit an
enemy with [Starbit icon]
2PGuidance003 Point at enemies and press [A Button icon] to stop them
and shove them out of the way. If you
shake bushes, [Starbit icon] or [Coin icon] might pop out.
2PGuidance004 Point at Mario with [P2 Pointer icon] and press [A Button icon]
to make him jump. Point [P2 Pointer icon] when he's
airborne and press [A Button icon] to make him spin.
2PGuidance005 Point at Mario with [P2 Pointer icon], and if both players
press [A Button icon] at the same time, he'll perform
an extra-high Super Jump!
TxtTitle messagefont26.brfnt 2PGuidanceTitle001 Play Co-Star Mode with Two People!
2PGuidanceTitle002 Grab Star Bits Together!
2PGuidanceTitle003 Point and Press [A Button icon] to Help!
2PGuidanceTitle004 Make Mario Jump!
2PGuidanceTitle005 Use the Co-Star Super Jump!
TxtPage messagefont26.brfnt
PauseMenu TxtStageTitle
ShaStageTitle
messagefont26.brfnt GalaxyName_[Galaxy] (Example) Good Egg Galaxy
TxtScenario
ShaScenario
messagefont26.brfnt ScenarioName_[Galaxy][Scenario number] (Example) A Snack of Cosmic Proportions
Txt1
Sha1
messagefont26.brfnt Layout_PauseMenuBackGame Back
Txt2
Sha2
messagefont26.brfnt PauseMenu_ButtonBackAstroDome Return to the
Observatory
PauseMenu_ButtonEndGame Quit
TxtStar
ShaStar
picturefont.brfnt Layout_PauseMenuStar [Star icon][X icon]
TxtStarNum
ShaStarNum
numberfont.brfnt
TxtMario
ShaMario
picturefont.brfnt Layout_MapGalaxyMario [Player icon][X icon]
TxtMarioNum
ShaMarioNum
numberfont.brfnt
TxtCoin
ShaCoin
picturefont.brfnt Layout_PauseMenuCoin [Coin icon][X icon]
TxtCoinNum
ShaCoinNum
numberfont.brfnt
TxtPiece
ShaPiece
picturefont.brfnt Layout_MapGalaxyPiece [Starbit icon][X icon]
TxtPieceNum
ShaPieceNum
numberfont.brfnt
PeachLetter TxtTo messagefont26.brfnt Layout_PeachLetterTo Dear Mario,
TxtBody messagefont26.brfnt PeachLetter_001 I'm in a faraway place. But I'm
all right because you're coming
to rescue me!

P.S. I hope this gift will come
in handy.
TxtFrom messagefont26.brfnt Layout_PeachLetterFrom From Peach
PeachLetterMini TxtTo messagefont26.brfnt Layout_PeachLetterMiniTo Dear Mario,
TxtBody messagefont26.brfnt Layout_PeachLetterMiniBody I'll be waiting for you at the
castle on the night of the
Star Festival. There's
something I'd like to give you.
TxtFrom messagefont26.brfnt Layout_PeachLetterMiniFrom From Peach
PictureBook TxtTitle1
ShaTitle1
...
TxtTitle9
ShaTitle9
messagefont26.brfnt PictureBookChapter[Chapter number]_Title (Example) Chapter 1
-The Celestial Duo-
TxtText
ShaText
messagefont26.brfnt
cinemafont26.brfnt
PictureBookChapter[Chapter number]_Page[Page number]_[Text number] Our story begins a very, very long
time ago with a young girl. One day,
this girl spotted a rusted spaceship
holding a small star child.
TxtTitle
ShaTitle
messagefont26.brfnt
cinemafont26.brfnt
PictureBookChapter[Chapter number]_Title (Example) Chapter 1
-The Celestial Duo-
PlayerLeft TxtNumber
ShaNumber
numberfont.brfnt
PointerGuidance InfPG
ShaPG
InfPG1
ShaPG1
InfPG2
ShaPG2
messagefont26.brfnt Layout_PointerGuidanceFrame1
Layout_PointerGuidanceFrame2
Point at the screen with [Wii Remote icon].
PointerGuidance_[Object] (Example) Press [A Button icon] to push the bubble.
System_FileSelect008 Please choose a file.
PressStart TxtStart
ShaStart
messagefont26.brfnt Layout_PressStartPressAB Press both [A Button icon] and [B Button icon].
PrologueDemo TxtPro01
ShaPro01
...
TxtPro05
ShaPro05
messagefont26.brfnt Layout_PrologueDemoPro[Text number] (Example)
Every hundred years, a comet
appears in the skies above the
Mushroom Kingdom.
PrologueStarSteward TxtText00
ShaText00
messagefont26.brfnt RosettaMonologue[Text number] (Example) We pass by this area once every
one hundred years, but we suddenly
stopped in front of this planet.
PurpleCoinCounter TxtNumber
ShaNumber
numberfont.brfnt
Race TxtCount1
ShaCount1
TxtCount2
ShaCount2
TxtCount3
ShaCount3
menufont64.brfnt Layout_RaceOne
1
Layout_RaceTwo
2
Layout_RaceThree
3
TxtCountGo
ShaCountGo
menufont64.brfnt Layout_RaceGo GO!
TxtLose
ShaLose
menufont64.brfnt Layout_RaceLose YOU LOSE
TxtTimeUp
ShaTimeUp
menufont64.brfnt Layout_RaceTimeUp TIME'S UP!
TxtFirst
ShaFirst
...
TxtFifth
ShaFifth
menufont64.brfnt Layout_RaceFirst 1
Layout_RaceSecond 2
Layout_RaceThird 3
Layout_RaceForth 4
Layout_RaceFifth 5
Txtst
Shast
Txtnd
Shand
Txtrd
Shard
Txtth
Shath
Txtfth
Shafth
menufont64.brfnt Layout_RaceSt st
Layout_RaceNd nd
Layout_RaceRd rd
Layout_RaceRth th
Layout_RaceFth th
TxtGoal
ShaGoal
menufont64.brfnt Layout_RaceGoal GOAL!
TxtTime
ShaTime
messagefont26.brfnt Layout_RaceTime TIME:
TxtCounter
ShaCounter
messagefont26.brfnt
TxtBestTime
ShaBestTime
messagefont26.brfnt Layout_RaceBeTime BEST TIME:
TxtBestCounter
ShaBextCounter
messagefont26.brfnt
ResultWindow InfResult
ShaResult
messagefont26.brfnt System_Result000 You got a Star!
[ScenarioName_[Galaxy][Scenario number]]
[GalaxyName_[Galaxy]]
System_Result003 You got a hidden Star!
[ScenarioName_[Galaxy][Scenario number]]
[GalaxyName_[Galaxy]]
System_Result004 You increased your Star Bit count!
System_Result006 High Score updated!
TxtCoin
ShaCoin
picturefont.brfnt Layout_ResultWindowCoin [Coin icon][X icon]
TxtCoinNum
ShaCoinNum
numberfont.brfnt
TxtStar
ShaStar
picturefont.brfnt Layout_ResultWindowStar [Star icon][X icon]
TxtStarNum
ShaStarNum
numberfont.brfnt
TxtTPieceL
ShaTPieceL
picturefont.brfnt Layout_ResultWindowPiece [Starbit icon][X icon]
TxtTPieceLNum
ShaTPieceLNum
numberfont.brfnt
TxtTPieceR
ShaTPieceR
picturefont.brfnt Layout_ResultWindowTPiece [Rainbow Starbit icon][X icon]
TxtTPieceRNum
ShaTPieceRNum
numberfont.brfnt
RetryButton Txt1
Sha1
messagefont26.brfnt Layout_RetryButtonBackUp Try Again
Txt2
Sha2
messagefont26.brfnt Layout_RetryButtonBackDown To the Observatory
ScenarioSelect TxtGalaxy
ShaGalaxy
messagefont26.brfnt GalaxyName_[Galaxy] (Example) Good Egg Galaxy
TxtScenario
ShaScenario
messagefont26.brfnt ScenarioName_[Galaxy][Scenario number] (Example) A Snack of Cosmic Proportions
TxtBCoin
ShaBCoin
messagefont26.brfnt Layout_ScenarioSelectBCoin Best Score
TxtCoin
ShaCoin
picturefont.brfnt Layout_ScenarioSelectCoin [Coin icon][X icon]
TxtCoinNum
ShaCoinNum
numberfont.brfnt
TxtBTime
ShaBTime
messagefont26.brfnt Layout_ScenarioSelectBTime Best Time
TxtTime
ShaTime
messagefont26.brfnt
TxtMario
ShaMario
picturefont.brfnt PlayerLeft [Player icon][X icon]
TxtMarioNum
ShaMarioNum
numberfont.brfnt
TxtNew
ShaNew
menufont64.brfnt Layout_ScenarioSelectNew NEW!
TxtComet
ShaComet
messagefont26.brfnt CometName_[Name] + GalaxyInfo_CometAppear (Example) Daredevil Comet in orbit!
SelectButton TxtL
ShaL
messagefont26.brfnt Select_[Object]_Yes Yes
TxtR
ShaR
messagefont26.brfnt Select_[Object]_No No
SignboardBalloon TxtText00
ShaText00
messagefont26.brfnt [Zone name]_SignBoard[Text number] (Example) Garage
Your one-stop shop for intergalactic
starship repairs!
StaffRoll TxtText
ShaText
messagefont26.brfnt StaffList000 (Example) GAME DESIGN CONCEPT
Shigeru Miyamoto
StaffRollTitle TxtEnd menufont64.brfnt Layout_StaffRollTitleEnd THE END
StageTitle TxtGalaxy
ShaGalaxy
messagefont26.brfnt GalaxyName_[Galaxy] (Example) Good Egg Galaxy
TxtScenario
ShaScenario
messagefont26.brfnt ScenarioName_[Galaxy][Scenario number] (Example) A Snack of Cosmic Proportions
StarCounter TxtNumber
ShaNumber
numberfont.brfnt
StarPieceCounter TxtTNumber
ShaTNumber
numberfont.brfnt
TxtNumber
ShaNumber
numberfont.brfnt
StarPieceTargetCounter TxtNumberMax
ShaNumberMax
numberfont.brfnt
TxtNumber
ShaNumber
numberfont.brfnt
SuddenDeathMeter TxtNumber
ShaNumber
numberfont.brfnt
TxtTitle menufont64.brfnt Layout_SuddenDeathMeterLife LIFE
SysInfoWindow TxtConfirm messagefont26.brfnt System_FileSelect[TextNumber] (Example) Create a game file on this planet?
System_Save00 Saving... Do not turn the power off
or reset the game.
System_Save03 Create a SUPER MARIO GALAXY
save file?
System_Save04 You won't be able to save.
Is this OK?
System_Save07 Save your progress and quit?
TxtLeft
ShaLeft
messagefont26.brfnt System_[Object]_Yes Yes
TxtRight
ShaRight
messagefont26.brfnt System_[Object]_No No
SysInfoWindowMini TxtConfirm messagefont26.brfnt System_FileSelect[TextNumber] (Example) If you erase this Mii in the Mii
Channel, the face will return
to Mario's.
System_Save01 Saving... Do not turn the power off
or reset the game.
System_Save02 The game has been saved.
System_Save05 The corrupted file has been deleted.
System_Save06 A save file has been created.
SysPALInfo TxtPALInfo messagefont26.brfnt Layout_SysPALInfoPALInfo SUPER MARIO GALAXY can be displayed in
60Hz (480i) Mode. Your current setting is
50Hz (576i) Mode. If your TV - like most TV
models - supports 60Hz Mode, please select
this TV Type in the Wii System Settings for
a better display quality.

To change your TV Type setting to 60Hz Mode,
please press the HOME Button and go to
the Wii Menu.
TalkBalloonEvent TxtText00
ShaText00
messagefont26.brfnt [Zone name]_[NPC name][Text number] (Example) Oh, wow! It's Mario! We escaped
from Peach's Castle too!
TalkBalloonLetter TxtText
ShaText
picturefont.brfnt [Zone name]_[NPC name][Text number] (Example) [Mail icon]
TalkBalloonStretch TxtText
ShaText
messagefont26.brfnt [Zone name]_[NPC name][Text number] (Example) Take this [Star icon] Power Star!
TimeLimit TxtNumber
ShaNumber
messagefont26.brfnt
TxtTime
ShaTime
messagefont26.brfnt Layout_TimeLimitTLimit Time:
TimeUp TxtTimeUp
ShaTimeUp
menufont64.brfnt Layout_TimeUpTimeUp TIME'S UP!
TooBad TxtTooBad
ShaTooBad
menufont64.brfnt Layout_TooBadTooBad TOO BAD!
Welcome TxtWelcome
ShaWelcome
menufont64.brfnt Layout_WelcomeWelcome Welcome to the Galaxy!

Super Mario Galaxy 2 (.msbt)

The table below connects .msbt message entries from SMG2 to their respective Layouts. Sometimes a Layout can hold different Messages in different contexts. The texts are copied from the UsEnglish localization:

Layout Text Pane Font MessageData file MSBT file Message label Message
AirMeter TxtTitle MenuFont64.brfnt LayoutMessage Layout_AirMeter AirMeter_Air AIR
AllStarList TxtGalaxy1
...
TxtGalaxy7
MessageFont26.brfnt SystemMessage GalaxyName GalaxyName_[Galaxy] (Example) Sky Station Galaxy
TxtStar PictureFont.brfnt
TxtMedal PictureFont.brfnt
TxtComp
ShaComp
PictureFont.brfnt
TxtTitle
ShaTitle
MenuFont64.brfnt LayoutMessage Layout_AllStarList AllStarList_World (Example) World 1
BackButton Txt
Sha
MessageFont26.brfnt LayoutMessage Layout_BackButton BackButton_Back [B Button icon] Back
BatteryInfo TxtBattery MessageFont26.brfnt LayoutMessage Layout_BatteryInfo BatteryInfo_P1 P1
TxtBattery2 MessageFont26.brfnt BatteryInfo_P2 P2
BombTimer TxtNumber
ShaNumber
MenuFont64.brfnt
ButtonGuidance TxtDreamer MenuFont64.brfnt LayoutMessage Layout_ButtonGuidance ButtonGuidance_Dreamer Hint
TxtEsper MenuFont64.brfnt ButtonGuidance_Esper Cosmic Guide
TxtExit
ShaExit
MessageFont26.brfnt ButtonGuidance_Exit [Plus Button icon] Quit
CoinCounter TxtNumber
ShaNumber
NumberFont.brfnt
CollectCounter TxtNumber
ShaNumber
NumberFont.brfnt LayoutMessage Layout_CollectCounter CollectCounter_AddTimer (Example) [Stopwatch icon] +10
DPDPointerNumber Txt1P MessageFont26.brfnt LayoutMessage Layout_DPDPointerNumber DPDPointerNumber_P1 P1
Txt2P MessageFont26.brfnt DPDPointerNumber_P2 P2
ErrorMessageWindow Message MessageFont26.brfnt EmbeddedMessage EmbeddedMessage DISC_01 Please insert the SUPER MARIO
GALAXY 2 Game Disc.
DISC_03 The disc could not be read.
Refer to the Wii Operations
Manual for details.
TextHalf MessageFont26.brfnt SystemMessage GuideLine CONT_[Number] Connect a Nunchuk to
Player 1's Wii Remote.
FileInfo TxtFileNumber NumberFont.brfnt
TxtName
ShaName
MessageFont26.brfnt LayoutMessage Layout_FileSelect System_FileSelect_Icon[Number] (Example) Mario
TxtStarNum
ShaStarNum
NumberFont.brfnt Layout_FileInfo FileInfo_Star (Example) [Star icon][X icon]242
TxtCompleteIcon
ShaCompleteIcon
PictureFont.brfnt FileInfo_Complete_[Number] (Example) [Silver Crown icon]
TxtMessage MessageFont26.brfnt FileInfo_Message_[Number] (Example) World 1: The Great Space Journey Begins
TxtDay MessageFont26.brfnt
TxtTime MessageFont26.brfnt
TxtMissCount MessageFont26.brfnt
FileNumber TxtFileNumber NumberFont.brfnt
FileSelect TxtStart
ShaStart
MessageFont26.brfnt LayoutMessage Layout_FileSelect FileSelect_Start Start
TxtMii
ShaMii
MessageFont26.brfnt FileSelect_Mii Icon
TxtDelete
ShaDelete
MessageFont26.brfnt FileSelect_Erase Erase
Txt2P MessageFont26.brfnt FileSelect_Icon2P P2
FlyMeter TxtTitle MenuFont64.brfnt LayoutMessage Layout_FlyMeter FlyMeter_Fly FLY
GalaxyInfo TxtGalaxyName
ShaGalaxyName
MessageFont26.brfnt SystemMessage GalaxyName GalaxyName_[Galaxy] (Example) Sky Station Galaxy
TxtStar
ShaStar
PictureFont.brfnt
TxtMedal PictureFont.brfnt LayoutMessage Layout_GalaxyInfo GalaxyInfo_Medal [Comet Medal icon]
TxtMedalHole PictureFont.brfnt GalaxyInfo_Hole [Empty Comet Medal icon]
GalaxyNamePlate TxtGalaxyName
TxtGalaxyNameU
MessageFont26.brfnt SystemMessage GalaxyNameShort GalaxyNameShort_[Galaxy] (Example) Sky Station
LayoutMessage Layout_P2Manual 2PGuidanceIcon Things you can do in Co-Star Mode
GalaxySelect TxtStart
ShaStart
MessageFont26.brfnt LayoutMessage Layout_GalaxySelect GalaxySelect_StartGalaxy Fly to This Galaxy
GalaxySelect_StartMarioGace To Starship Mario
GalaxySelect_StartTico Call [Hungry Luma icon]
GameSet TxtGameSet
ShaGameSet
MenuFont96.brfnt LayoutMessage Layout_GameSet GameSet_GameSet GAME!
GetStar TxtGetStar
ShaGetStar
MenuFont96.brfnt LayoutMessage Layout_GetStar GetStar_Star You got a Star!
TxtGetGStar
ShaGetGStar
MenuFont96.brfnt GetStar_GStar You got a
Grand Star!
HitPointMeter TxtNumber
ShaNumber
NumberFont.brfnt
TxtTitle MenuFont64.brfnt LayoutMessage Layout_HitPointMeter HitPointMeter_Life LIFE
IconAButton TxtIconA
ShaIconA
MessageFont26.brfnt LayoutMessage Layout_IconAButton Layout_SystemRead Read
Layout_SystemTalk Talk
InformationWindow InfConfirmU
ShaConfirmU
InfConfirmC
ShaConfirmC
InfConfirmD
ShaConfirmD
MessageFont26.brfnt SystemMessage InformationMessage Information[Objective] (Example) You can play as Luigi!
(Example) You transformed into Fire Mario!
Shake [Wii Remote icon] to shoot fireballs.
(Example) Yoshi hatched from the egg!
MapGalaxyState TxtNew MenuFont64.brfnt LayoutMessage Layout_MapGalaxyState MapGalaxyState_New NEW
MapGalaxyWorld TxtWorld
ShaWorld
MenuFont64.brfnt LayoutMessage Layout_AllStarList AllStarList_World (Example) World 1
MapGalaxyZoomButton TxtOut
ShaOut
MessageFont26.brfnt LayoutMessage Layout_MapGalaxyZoomButton MapGalaxyZoomButton_OutText Zoom out
MiiConfirmIcon TxtMiiName
ShaMiiName
MessageFont26.brfnt LayoutMessage Layout_FileSelect System_FileSelect_Icon[Number] (Example) Mario
MiiSelect TxtMiiChange MessageFont26.brfnt LayoutMessage Layout_MiiSelect MiiSelect_Change Select an icon.
TxtName MessageFont26.brfnt Layout_FileSelect System_FileSelect_Icon[Number] (Example) Mario
TxtPage MessageFont26.brfnt (Example) 1/3
OneUp TxtOneUp
ShaOneUp
MenuFont64.brfnt LayoutMessage Layout_OneUp OneUp_OneUp (Example) 1UP
P2Manual TxtP1 MessageFont26.brfnt LayoutMessage Layout_P2Manual P2Manual_P1 P1
Txt2P1
Txt2P2
Txt2P3
Txt2P4
Txt2P5
MessageFont26.brfnt P2Manual_P2 P2
TxtText MessageFont26.brfnt 2PGuidance001 If you have two Wii Remotes, two people
can play. Press [A Button icon] and aim [Wii Remote icon] at the screen.
When you see [P2 Pointer icon], you're ready to play!
2PGuidance002 Collect [Starbit icon] with [P2 Pointer icon]! Aim [P2 Pointer icon], then press [B Button icon]
to shoot [Starbit icon]. Try hitting enemies with a [Starbit icon]!
2PGuidance003 P2 can move the Co-Star Luma. Point at stuff
with [P2 Pointer icon], then press [A Button icon] to see what happens!
Try pointing at various things with [P2 Pointer icon]...
2PGuidance004 Aim at enemies with [P2 Pointer icon], then press [A Button icon] to stop
them in their tracks! You can then shake [Wii Remote icon]
to make [Orange Luma icon] spin and defeat enemies!
2PGuidance005 Point at a [Coin icon] with [P2 Pointer icon], and then press [A Button icon]!
...The [Orange Luma icon] Co-Star Luma will run and grab it.
Release [A Button icon] to toss the [Coin icon] to Mario!
TxtTitle MessageFont26.brfnt 2PGuidanceTitle001 How do you play with [P2 Pointer icon] two people?
Co-Star Mode!
2PGuidanceTitle002 You can grab [Starbit icon] Star Bits and shoot them!
2PGuidanceTitle003 You can move the [Orange Luma icon] Co-Star Luma!
2PGuidanceTitle004 You can freeze [Goomba icon] enemies and defeat them!
2PGuidanceTitle005 You can even carry [Coin icon] coins!
TxtPage MessageFont26.brfnt (Example) 2/5
PauseMenu TxtStar
ShaStar
NumberFont.brfnt LayoutMessage Layout_PauseMenu PauseMenu_Star (Example) [Star icon][X icon]242
TxtCoin
ShaCoin
NumberFont.brfnt PauseMenu_Coin (Example) [Coin icon][X icon]100
PauseMenu_TotalCoin (Example) [3 Coins icon][X icon]9999
TxtPiece
ShaPiece
NumberFont.brfnt PauseMenu_Piece (Example) [Starbit icon][X icon]100
PauseMenu_TotalPiece (Example) [Rainbow Starbit icon][X icon]9999
TxtMedal
ShaMedal
NumberFont.brfnt PauseMenu_Medal (Example) [Comet Medal icon][X icon]49
TxtMario
ShaMario
NumberFont.brfnt PauseMenu_Mario (Example) [Player icon][X icon]5
Txt1
Sha1
MessageFont26.brfnt PauseMenu_BackGame Back
Txt2
Sha2
MessageFont26.brfnt PauseMenu_ButtonBackWorldMap Return to Map
PauseMenu_ButtonEndGame Save and Quit
TxtStarList
ShaStarList
MessageFont26.brfnt PauseMenu_StarList Star List
TxtWorld
ShaWorld
MenuFont64.brfnt Layout_AllStarList AllStarList_World (Example) World 1
TxtStars
ShaStars
PictureFont.brfnt
TxtStageTitle MessageFont26.brfnt SystemMessage GalaxyName GalaxyName_[Galaxy] (Example) Sky Station Galaxy
TxtScenario MessageFont26.brfnt ScenarioName ScenarioName_[Galaxy name][Scenario number] (Example) Peewee Piranha's Temper Tantrum
PeachLetterMini TxtTo MessageFont26.brfnt LayoutMessage Layout_PeachLetterMini PeachLetterMini_To Dear Mario,
TxtBody MessageFont26.brfnt PeachLetterMini_Body Would you like to share some
cake while we watch the shooting
stars? Meet me at the castle!
TxtFrom MessageFont26.brfnt PeachLetterMini_From Peach
PlayerLeft TxtNumber
ShaNumber
TxtNumberC
ShaNumberC
NumberFont.brfnt
PointerGuidance InfPG
ShaPG
InfPG1
ShaPG1
MessageFont26.brfnt LayoutMessage Layout_PointerGuidance PointerGuidance_[Object] (Example) Point at [Pull Star icon], then press and hold [A Button icon].
(Example) Aim at the Luma, then press [B Button icon].
(Example) Point at things to eat, then press [B Button icon].
PostLetter TxtTo MessageFont26.brfnt LayoutMessage Layout_PostLetter PostmanLetter[NPC]_To (Example) Dear Bro,
TxtBody MessageFont26.brfnt PostmanLetter[NPC]_Body (Example) Still looking for [Star icon] Power Stars?

If you need any help from me, just
look for the "L" on Starship Mario.

I'll switch with you anytime, Bro!
TxtFrom MessageFont26.brfnt PostmanLetter[NPC]_From (Example) Luigi
PressStart TxtStart
ShaStart
MessageFont26.brfnt LayoutMessage Layout_PressStart PressStart_PressAB Press [A Button icon] and [B Button icon].
PrologueText TxtText00
ShaText00
MessageFont26.brfnt LayoutMessage Layout_PrologueText PrologueText_Pro00 Now, let me tell you a new story that
also begins with stardust...
TxtText01
ShaText01
MessageFont26.brfnt PrologueText_Pro01 Shimmering stardust falls on the
Mushroom Kingdom once a century.
That time had come again...
PurpleCoinCounter TxtNumber
ShaNumber
NumberFont.brfnt
Race TxtTime MessageFont26.brfnt LayoutMessage Layout_Race Race_Time TIME
TxtCounter MessageFont26.brfnt
TxtBestTime MessageFont26.brfnt Race_BeTime BEST TIME
TxtBestCounter MessageFont26.brfnt
TxtFirst
ShaFirst
...
TxtFifth
ShaFifth
MenuFont96.brfnt Race_First 1
Race_Second 2
Race_Third 3
Race_Forth 4
Race_Fifth 5
Txtst
Shast
Txtnd
Shand
Txtrd
Shard
Txtth
Shath
Txtfth
Shafth
MenuFont96.brfnt Race_St st
Race_Nd nd
Race_Rd rd
Race_Rth th
Race_Fth th
TxtLose
ShaLose
MenuFont96.brfnt Race_Lose YOU LOSE
TxtGoal
ShaGoal
MenuFont96.brfnt Race_Goal GOAL!
ResultWindow InfResult
ShaResult
MessageFont26.brfnt SystemMessage Result System_ResultGet[Star type] (Example) You got a Star!
[ScenarioName_[Galaxy][Scenario number]]
[GalaxyName_[Galaxy]]
TxtMedal
ShaMedal
PictureFont.brfnt LayoutMessage Layout_ResultWindow ResultWindow_Medal [Comet Medal icon][X icon]
TxtStar
ShaStar
PictureFont.brfnt ResultWindow_Star [Star icon][X icon]
TxtTPieceL
ShaTPieceL
PictureFont.brfnt ResultWindow_Piece [Starbit icon][X icon]
TxtTPieceR
ShaTPieceR
PictureFont.brfnt ResultWindow_TPiece [Rainbow Starbit icon][X icon]
TxtTCoinL
ShaTCoinL
PictureFont.brfnt ResultWindow_Coin [Coin icon][X icon]
TxtTCoinR
ShaTCoinR
PictureFont.brfnt ResultWindow_TCoin [3 Coins icon][X icon]
TxtMedalNum
ShaMedalNum
NumberFont.brfnt
TxtStarNum
ShaStarNum
NumberFont.brfnt
TxtTPieceLNum
ShaTPieceLNum
NumberFont.brfnt
TxtTPieceRNum
ShaTPieceRNum
NumberFont.brfnt
TxtTCoinLNum
ShaTCoinLNum
NumberFont.brfnt
TxtTCoinRNum
ShaTCoinRNum
NumberFont.brfnt
TxtBCTime MessageFont26.brfnt
TxtClearTime MessageFont26.brfnt
ScenarioSelect TxtGalaxy
ShaGalaxy
MessageFont26.brfnt SystemMessage GalaxyName GalaxyName_[Galaxy] (Example) Sky Station Galaxy
TxtScenario
ShaScenario
MessageFont26.brfnt ScenarioName ScenarioName_[Galaxy name][Scenario number] (Example) Peewee Piranha's Temper Tantrum
TxtRTime
ShaRTime
MessageFont26.brfnt LayoutMessage Layout_ScenarioSelect ScenarioSelect_RaceTime Race Time
ScenarioSelect_HighScore High Score
TxtBTime
ShaBTime
MessageFont26.brfnt ScenarioSelect_BTime Clear Time
TxtMario
ShaMario
PictureFont.brfnt PlayerLeft [Player icon][X icon]
TxtNew
ShaNew
MenuFont64.brfnt ScenarioSelect_New NEW!
TxtComet
ShaComet
MessageFont26.brfnt ScenarioSelect_Comet Prankster Comet detected!
TxtRCounter
ShaRCounter
MessageFont26.brfnt
TxtBCounter
ShaBCounter
MessageFont26.brfnt
TxtMarioNum
ShaMarioNum
NumberFont.brfnt
ScoreCounter TxtTime MessageFont26.brfnt LayoutMessage Layout_ScoreCounter ScoreCounter_Score SCORE
TexHiHead MessageFont26.brfnt ScoreCounter_HiScore HIGH SCORE
TxtScoreCount MessageFont26.brfnt
TxtHiScoreCount MessageFont26.brfnt
ScoreNumber TxtNumber
ShaNumber
NumberFont.brfnt
SelectButton TxtL
ShaL
MessageFont26.brfnt SystemMessage Select Select_Dreamer_No
Select_ScoreAttackPlay_No
Select_SuperDreamer_No
Select_TicoFatCoinGive_No
No
Select_FireWoodBoxPlay_No
Select_GliBirdRide_No
Select_GliBirdTutorial_No
Select_KinopioBank_No
Select_LuigiTalkNpc_No
Select_MuimuiPlay_No
Select_TicoShopExchange_No
No thanks
Select_LuckeyRoom_No
Select_PichanRace_No
Quit
Select_MeisterConfirm_No
Select_MeisterTrade_No
That's right
Select_ScoreAttackContinue_No Start over
Select_TamakoroTutorial_No That's OK
Select_TicoShopWhich_No [1-Up Mushroom icon] 1-Up
TxtR
ShaR
MessageFont26.brfnt Select_Dreamer_Yes
Select_MeisterConfirm_Yes
Select_MeisterTrade_Yes
Select_ScoreAttackPlay_Yes
Select_SuperDreamer_Yes
Select_TicoFatCoinGive_Yes
Yes
Select_FireWoodBoxPlay_Yes Sure
Select_GliBirdRide_Yes Let's glide
Select_GliBirdTutorial_Yes
Select_TamakoroTutorial_Yes
Tell me
Select_KinopioBank_Yes
Select_LuckeyRoom_Yes
Select_LuigiTalkNpc_Yes
Select_MuimuiPlay_Yes
OK
Select_PichanRace_Yes Race
Select_ScoreAttackContinue_Yes Continue
Select_TicoShopExchange_Yes Buy
Select_TicoShopWhich_Yes [Life Mushroom icon] Life
SignboardBalloon TxtText00
ShaText00
MessageFont26.brfnt [Zone name] [Zone name] SignBoard[Text number] (Example) Hop on [Yoshi icon] Yoshi just by spinning.
You don't even have to jump!
StaffRoll TxtTitle
ShaTitle
StaffFont18.brfnt SystemMessage StaffRoll StaffList000 (Example) GENERAL PRODUCER
TxtNameSingle
ShaNameSingle
StaffFont18.brfnt (Example) Shigeru Miyamoto
TxtRName
ShaRName
StaffFont18.brfnt (Example) Yoshiaki Koizumi
TxtLName
ShaLName
StaffFont18.brfnt (Example) Takashi Tezuka
StaffRollTitle TxtEnd MenuFont64.brfnt LayoutMessage Layout_StaffRollTitle StaffRollTitle_End THE END
StageTitle TxtScenario
ShaScenario
MessageFont26.brfnt SystemMessage ScenarioName ScenarioName_[Galaxy name][Scenario number] (Example) Peewee Piranha's Temper Tantrum
TxtGalaxy
ShaGalaxy
MessageFont26.brfnt GalaxyName GalaxyName_[Galaxy] (Example) Sky Station Galaxy
StarCounter TxtNumber
ShaNumber
NumberFont.brfnt
StarPieceBank TxtU
ShaU
MessageFont26.brfnt LayoutMessage Layout_StarPieceBank StarPieceBank_UText Deposit
TxtD
ShaD
MessageFont26.brfnt StarPieceBank_DText Withdraw
TxtPieceU
ShaPieceU
PictureFont.brfnt StarPieceBank_PieceU [Starbit icon][X icon]
TxtPieceD
ShaPieceD
PictureFont.brfnt StarPieceBank_PieceD [Starbit icon][X icon]
TxtL
ShaL
MessageFont26.brfnt StarPieceBank_LButton Quit
TxtR
ShaR
MessageFont26.brfnt StarPieceBank_RButton OK!
TxtPieceUNum
ShaPieceUNum
NumberFont.brfnt
TxtPieceDNum
ShaPieceDNum
NumberFont.brfnt
StarPieceCounter TxtTNumber
ShaTNumber
TxtNumber
ShaNumber
NumberFont.brfnt
StarPieceTargetCounter TxtNumberMax
ShaNumberMax
NumberFont.brfnt
TxtNumber
ShaNumber
NumberFont.brfnt
StartCountdown TxtCount3
ShaCount3
MenuFont96.brfnt LayoutMessage Layout_StartCountdown StartCountdown_Three 3
TxtCount2
ShaCount2
MenuFont96.brfnt StartCountdown_Two 2
TxtCount1
ShaCount1
MenuFont96.brfnt StartCountdown_One 1
TxtCountGo
ShaCountGo
MenuFont96.brfnt StartCountdown_Go Start!
StoryBookText TxtTextU
ShaTextU
TxtTextC
ShaTextC
TxtTextD
ShaTextD
TxtTextDemo
ShaTextDemo
MessageFont26.brfnt SceneCommonMessage StoryBook StoryBook_[Objective][Text number] (Example) The strange little fellow seemed confused...
SuddenDeathMeter TxtNumber
ShaNumber
NumberFont.brfnt
TxtTitle MenuFont64.brfnt LayoutMessage Layout_SuddenDeathMeter SuddenDeathMeter_Life LIFE
SupportPlayGuidance TxtText MessageFont26.brfnt LayoutMessage Layout_SupportPlayGuidance SupportPlayGuidance_Text Aim P2's [P2 Pointer icon], then press [A Button icon]! Freeze
enemies in place with [A Button icon] and shake [Wii Remote icon]
to spin. Do your best to help out P1!
TxtTitle MessageFont26.brfnt SupportPlayGuidance_Title Things you can do in Co-Star Mode
Txt2P MessageFont26.brfnt SupportPlayGuidance_2P P2
SysInfoWindow TxtConfirm MessageFont26.brfnt LayoutMessage Layout_FileSelect System_FileSelect[Text number] (Example) Would you like to create a new game file?
SystemMessage GuideLine NAND_[Text number] (Example) The file cannot be used because the data is
corrupted. Would you like to delete the file?
Save System_ConfirmNoSave Quit without saving?
System_Save[Text number] (Example) Save your game?
TxtLeft
ShaLeft
MessageFont26.brfnt LayoutMessage Layout_FileSelect System_FileSelect[Text number]_No Back
No
SystemMessage GuideLine NAND_[Text number]_No Continue
No
Save System_ConfirmNoSave_No Back
System_Save[Text number]_No No
TxtRight
ShaRight
MessageFont26.brfnt LayoutMessage Layout_FileSelect System_FileSelect[Text number]_Yes OK
SystemMessage GuideLine NAND_[Text number]_Yes Quit
Yes
Save System_ConfirmNoSave_Yes OK
System_Save[Text number]_Yes OK
SysInfoWindowMini TxtConfirm MessageFont26.brfnt LayoutMessage Layout_FileSelect System_FileSelect[Text number] (Example) If this Mii disappears from your Mii Plaza,
this icon will change to Mario.
SystemMessage Save System_Save[Text number] (Example) The game has been saved.
SysPALInfo TxtPALInfo MessageFont26.brfnt LayoutMessage Layout_SysPALInfo SysPALInfo_PALInfo Super Mario Galaxy 2 can be displayed in
60Hz (480i) Mode. Your current setting is
50Hz (576i) Mode. If your TV - like most TV
models - supports 60Hz Mode, please select
this TV Type in the Wii System Settings for
a better display quality.

To change your TV Type setting to 60Hz Mode,
please press the HOME Button and go to
the Wii Menu.
TalkBalloonEvent TxtText00
ShaText00
MessageFont26.brfnt [Zone name] [Zone name] [NPC][Text number] (Example) Our [Star icon] Power Stars... They're gone!
Some gigantic [Bowser icon] monster stole them!
TalkBalloonLetter TxtText
ShaText
PictureFont.brfnt [Zone name] [Zone name] [NPC][Text number] (Example) [Mail icon]
TalkBalloonStretch TxtText
ShaText
MessageFont26.brfnt [Zone name] [Zone name] [NPC][Text number] (Example) Happy Star Festival! Yay!
TimeLimit TxtNumber
ShaNumber
MessageFont26.brfnt
TxtTime
ShaTime
PictureFont.brfnt LayoutMessage Layout_TimeLimit TimeLimit_TLimit [Stopwatch icon]
TimeUp TxtTimeUp
ShaTimeUp
MenuFont96.brfnt LayoutMessage Layout_TimeUp TimeUp_TimeUp Time's Up!
TitleLogo TxtNintendo StaffFont18.brfnt LayoutMessage Layout_TitleLogo TitleLogo_Nintendo © 2010 Nintendo
TooBad TxtTooBad
ShaTooBad
MenuFont96.brfnt LayoutMessage Layout_TooBad TooBad_TooBad TOO BAD!
Welcome TxtWelcome
ShaWelcome
MenuFont96.brfnt LayoutMessage Layout_Welcome Welcome_Welcome Welcome to the Galaxy!

Unused Content and Oddities

The Banner and Icon Layouts stored in opening.bnr are categorized as Banner Layouts and use a different version in the .brlyt file (0A for normal Layouts, 08 for Banner Layouts). This special Layout type has a few restrictions:
* Only Linear Filtering is available for .tpl Textures
* Panes cannot hold User Data
* Animations cannot make use of Target Groups
* Text Panes cannot use the Line Alignment feature
* Text Panes can only reference fonts from the Wii's IOS, being wbf1.brfna and wbf2.brfna
Furthermore, a compressed opening.bnr file must not be larger than 512 kb, thus limiting the size of the Banner and Icon Layouts.

CoinCounter (SMG2)

The CoinCounter and StarPieceCounter Layouts behave different on Starship Mario. They can hold a maximum of 9999 units, while only 999 in levels. Their icons also differ. In levels they hold a single Coin and purple Starbit, while those turn into a 3-Coin icon and a rainbow colored Starbit on Starship Mario. However the 3-Coin icon mistakenly uses the shadow of the single Coin icon. This is not easily visible when playing on a Wii, but rather when playing in higher resolution on an emulator.

DPDPointerSub (SMG & SMG2)

The normal DPDPointer Layout can switch to textures of hands when interacting with objects or menu buttons. This functionality was omitted for Player 2, however in the Layout those hand textures can still be found. They were likely left in the archive due to an oversight. Otherwise it could hint at scrapped objects that only Player 2 would have been able to interact with.

ErrorMessageArchive Fonts

The ErrorMessageWindow Layout found in the ErrorMesageArchive references MessageFont26.brfnt. Since the ErrorMessageArchive has this font embedded, it could make use of it when displaying the Layout. However for 99% of the time, this Layout uses MessageFont26.brfnt from the normal Font archive, instead of the embedded one. Only when causing an Error right upon boot (like during the Wii Strap Screen), this Layout makes use of the embedded font, as the normal Font archive has not been loaded yet.

IconSave (SMG2)

An unused version of the IconSave Layout can be found in LayoutData. It is not a leftover from SMG because the colors of the icon were adjusted to properly contrast the redesigned SysInfoWindowMini Layout. This Layout was likely removed due to faster savefile writing times in SMG2, which result from the savefile being only one-third in filesize compared to SMG's.

Non-existing Fonts

In a lot of Layouts, Text Panes can be found that reference non existing fonts. For example the Text Pane TxtStart references MessageFont26.brfnt, TxtStartKrKo would reference MessageFont26kor.brfnt and TxtStartAsTr would reference MessageFont26tch.brfnt. Since these fonts do not exist, the game redirects them to MessageFont26.brfnt. It is unknown why these fonts were created in the first place, but it is possible that Nintendo used them to acount for different font parameters in language specific Text Panes, as some variations of MessageFont26.brfnt from other regions have different character sizes, widths or even kerning. The following references have been found:
* MenuFont64sch.brfnt (in CnSi Text Panes)
* MessageFont26kor.brfnt (in KrKo Text Panes)
* MessageFont26sch.brfnt (in CnSi Text Panes)
* MessageFont26tch.brfnt (in AsTr Text Panes)
Both games handle this case similarly. In SMG and SMG2 the function LayoutHolder::GetFont((char const *)) holds the filenames of all available fonts from the Font archive. If a Text Pane's referenced font is not found in that list, the games default to MessageFont26.brfnt. For example, if a Text Pane references NewFont.brfnt, PictureFontVersion2.brfnt or even MessageFont25.brfnt, the games will make this Text Pane use MessageFont26.brfnt, as the referenced font cannot be found in the internal list. The korean version of SMG is an exception here. It expanded the function LayoutHolder::GetFont((char const *)) to check if a referenced font contains the filename of a font from the internal list. For example, a Text Pane referencing PictureFontVersion2.brfnt would then use PictureFont.brfnt. The existence of MenuFont64sch.brfnt as referenced in the Race Layout hints at this being a planned feature for a potential chinese release of SMG, which did not happen until 2018 on the Nvidia Shield TV.

SuddenDeathMeter (SMG & SMG2)

While the SuddenDeathMeter Layout itself is used in the games, it holds some unused content that is never seen during normal gameplay. Since this Layout is more or less a tweaked copy of HitPointMeter, it also includes the Panes and Animations necessary to work with Life Mushrooms, which usually increase the Player's health from 3 to 6. Since the SuddenDeathMeter is only seen during Daredevil missions, it cannot be seen interacting with a Life Mushroom via conventional means. Only by calling/executing MR::changePlayerItemLifeUp((void)) during a Daredevil mission, this unused feature can partially be viewed in action. It still increases Mario's health to 6 (instead of 2), but lacks some animations and the particle effects for breaking.

TimeUp (SMG)

The "Time's Up!" text appears after running out of time in the missions "Faster Than a Speeding Penguin" (Sea Slide Galaxy) or "The Galaxy's Greatest Wave" (Loopdeeswoop Galaxy). However in both of these missions, the "Time's Up!" text is created by the Race Layout (see image on the right). The TimeUp Layout (see image on the left) remains unused in all releases of SMG. Furthermore, this Layout is part of the StationedFileList, so it is permanently loaded in memory.

User Data

There are additional tags that can be found in .brlyt files, one of which is the User Data tag (internally labeled usd1). This is only seen in the FileInfo Layout from SMG2. Here the Null Pane FileName holds User Data that says: AutoScale: 0.5. The meaning of this comment is unknown, since a scale of 0.5 for this Pane would simply shrink the File's name displayed on the File Select screen.

Widescreen Filename Suffixes

In both games The LayoutManager code has an unused function called LayoutManager::cRemoveString which refers to a table containing the strings 16x9 and 4x3. This implies that the game was able to load layouts based on their filename when displayed in either 16:9 or 4:3 aspect ratio. For example, if the layout TitleLogo16x9.arc and TitleLogo4x3.arc existed and the game was displayed in 4:3 aspect ratio, then TitleLogo4x3.arc would be loaded and the other version ignored. While being leftover in the code, this function does not work and could be an early development leftover since RLYT files can set a widescreen tag for each pane to determine unique behaviour for any aspect ratio.