Development leftovers
Jump to navigation
Jump to search
This page lists all known instances of development leftover files that were accidentally left in the final game's data.
BigBirikyu.arc/ActorInfo/InitActor.csv~
InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0 DefaultPos,o,,,,,,, Executor,Enemy,,,,,,, Model,BigBirikyu,,,,,,, Light,,,,,,,, Rail,Use,,,,,,, Effect,BigBirikyu,0,,,,,, Binder,x,,,,,,, StarPointer,o,,100.0,,,0.0,0.0,0.0 Sound,Birikyu,4,,,,0.0,0.0,0.0 Clipping,,,954.9,,,,, GroupClipping,o,64,,,,,, DebugNode,敵,,,,,,, UseScaleForParam,o,,,,,,, DemoSimpleCastAll,x,,,,,,,
BossBussun.arc/ActorInfo/BossBussun.anmt___
name:String:"",interpole:Int:-1,play_frame:Int:-1,start_frame:Int:-1,end_frame:Int:-1,attribute:Int:-1 dash,10,30,-1,-1,-1 dashsign,10,50,-1,-1,-1 Find,10,-1,-1,-1,-1 recover,20,-1,-1,-1,-1 turn,10,45,-1,-1,-1 walk,15,45,-1,-1,-1
BossJugem.arc/DemoBossJugemDown.dtp
<TEX_PAT_INFO> { version 3.150 filename W:/wii-mottomario/murata_sho/data/BinaryData/BossJugem/DemoEndingBossJugem toolname Maya source 'Maya 2008 Service Pack 1 - (DemoEndingBossJugem.mb)' date 2010/3/17 time 0:56:47 host EADMURATAS suitable_joint cull_more 47 numjoints 30 numframes 370 playmode onetime numtexpats 1 compress_mat on } ...
NeedleTrapSide.arc/ActorInfo/InitActor.csv~
InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0 DefaultPos,o,,,,,,, Executor,MapObj,,,,,,, Model,NeedleTrapSide,,,,,,, Light,,,,,,,, Rail,,,,,,,, Effect,NeedleTrapSide,0,,,,,, Binder,x,,,,,,, StarPointer,x,,0.0,,,0.0,0.0,0.0 Sound,o,4,,,,0.0,0.0,0.0 Clipping,,,300.0,,,,, GroupClipping,o,16,,,,,, DebugNode,地形オブジェ,,,,,,, UseScaleForParam,x,,,,,,, DemoSimpleCastAll,x,,,,,,,
Penguin.arc/Reaction.dtp
<TEX_PAT_INFO> { version 3.150 filename D:/iharaWork/binary/Reaction toolname Maya source 'Maya 7.0P10 - (Reaction.mb)' date 2007/7/27 time 14:17:29 host T7F-GRP12 suitable_joint cull_more 22 numjoints 19 numframes 29 playmode onetime numtexpats 1 compress_mat off } <TEX_PAT> { index 0 mat_name Penguin_EyeM_Mat_v tex_index 0 numtextures 5 tex_name penguin_eye.0 tex_name penguin_eye.1 tex_name penguin_eye.2 tex_name penguin_eye.3 tex_name penguin_eye.4 size 30 pattern 0 0 0 0 0 2 2 4 4 4 pattern 4 4 4 4 4 4 4 4 4 4 pattern 4 4 4 4 4 4 4 2 2 0 } ...
Sandy.arc/Close.dva
<VISIBILITY_INFO> { version 3.150 filename W:/wii-MottoMario/motokurk/data/BinaryData/Sandy/CloseWait toolname Maya source 'Maya 2008 Service Pack 1 - (CloseWait.mb)' date 2009/11/5 time 18:6:15 host EADMOTOKURK suitable_joint cull_more 34 numjoints 22 numframes 121 playmode loop compress_mat off } <VISIBILITY> { size 2 byte 1 0 } <VIS_POLY> { npolygons 14 vp_param 1 0 vp_param 1 0 vp_param 1 0 vp_param 1 0 vp_param 1 0 vp_param 1 0 vp_param 1 0 vp_param 1 1 vp_param 1 1 vp_param 1 1 vp_param 1 1 vp_param 1 1 vp_param 1 1 vp_param 1 1 }
TwisterSanSlim.arc/ActorInfo/#SandstormParam.csv#
StepStorm:Int:0,StepChance:Int:0,StepEndPrepare:Int:0,StepEnd:Int:0,StepSpin:Int:0,SensorMin:Float:0.0,SensorHeight:Float:0.0,SizeUpRate:Float:0.0,BindHeight:Float:0.0,BindFlip:Float:0.0,BindVacuum:Float:0.0,BindRise:Float:0.0,BindUpRate:Float:0.0,BindDownRate:Float:0.0,BindMissV:Float:0.0,BindMissH:Float:0.0 55,60,30,100,30,50,850,0.2,650,25,1.4,10,10,-1,10,0.1