CIT (File Format)
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File Format
CIT files are tables of chords, found in both Super Mario Galaxy and Super Mario Galaxy 2. Each one corresponds to a separate BMS file.
Header
Offset | Type | Description |
---|---|---|
0x00 | Int32 | Padding. |
0x04 | String | File magic. CITS in ASCII. |
0x08 | Int32 | File length |
0x0C | Int16 | Chord Count |
0x0E | Int16 | ScalePair Count. |
0x10 | Int32[Chord Count] | Chord Offsets |
0x10 + (Chord Count*4) | Int32[ScalePair Count] | ScalePair Offsets |
Chords
Offset | Type | Description |
---|---|---|
0x00 | byte | Root Note. I.e. 00 for C. |
0x01 | byte[3] | Triad. I.e. 00 04 07 for a C major triad. |
0x04 | byte[4] | Extensions. These bytes are Notes. |
ScalesPair
A set of 2 music Scales. Usually the two scales are identical
ScalePair format below:
Offset | Type | Description |
---|---|---|
0x00 | Int32 | Scale A Pointer |
0x04 | Int32 | Scale B Pointer |
Located at the Scale A and B Pointers is a real scale. Format below:
Offset | Type | Description |
---|---|---|
0x00 | byte[12] | Scale Components. These bytes are Notes |
Notes
Individual notes in a CIT file:
Value | Note |
---|---|
00 | C |
01 | C#/Db |
02 | D |
03 | D#/Eb |
04 | E |
05 | F |
06 | F#/Gb |
07 | G |
08 | G#/Ab |
09 | A |
0A | A#/Bb |
0B | B |
7F | None. |