Development leftovers

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Revision as of 21:36, 23 January 2024 by MTLenz (talk | contribs) (Created page with "Category:Lists This page lists all known instances of development leftover files that were accidentally left in the final game's data. === BigBirikyu.arc/ActorInfo/InitActor.csv~ === <pre> InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0 DefaultPos,o,,,,,,, Executor,Enemy,,,,,,, Model,BigBirikyu,,,,,,, Light,,,,,,,, Rail,Use,,,,,,, Effect,Big...")
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This page lists all known instances of development leftover files that were accidentally left in the final game's data.

BigBirikyu.arc/ActorInfo/InitActor.csv~

InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0
DefaultPos,o,,,,,,,
Executor,Enemy,,,,,,,
Model,BigBirikyu,,,,,,,
Light,,,,,,,,
Rail,Use,,,,,,,
Effect,BigBirikyu,0,,,,,,
Binder,x,,,,,,,
StarPointer,o,,100.0,,,0.0,0.0,0.0
Sound,Birikyu,4,,,,0.0,0.0,0.0
Clipping,,,954.9,,,,,
GroupClipping,o,64,,,,,,
DebugNode,敵,,,,,,,
UseScaleForParam,o,,,,,,,
DemoSimpleCastAll,x,,,,,,,

BossBussun.arc/ActorInfo/BossBussun.anmt___

name:String:"",interpole:Int:-1,play_frame:Int:-1,start_frame:Int:-1,end_frame:Int:-1,attribute:Int:-1
dash,10,30,-1,-1,-1
dashsign,10,50,-1,-1,-1
Find,10,-1,-1,-1,-1
recover,20,-1,-1,-1,-1
turn,10,45,-1,-1,-1
walk,15,45,-1,-1,-1

BossJugem.arc/DemoBossJugemDown.dtp

<TEX_PAT_INFO>
{
	version	3.150
	filename	W:/wii-mottomario/murata_sho/data/BinaryData/BossJugem/DemoEndingBossJugem
	toolname	Maya
	source	'Maya 2008 Service Pack 1 - (DemoEndingBossJugem.mb)'
	date	2010/3/17
	time	0:56:47
	host	EADMURATAS
	suitable_joint	cull_more	47
	numjoints	30
	numframes	370
	playmode	onetime
	numtexpats	1
	compress_mat	on
}

...

NeedleTrapSide.arc/ActorInfo/InitActor.csv~

InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0
DefaultPos,o,,,,,,,
Executor,MapObj,,,,,,,
Model,NeedleTrapSide,,,,,,,
Light,,,,,,,,
Rail,,,,,,,,
Effect,NeedleTrapSide,0,,,,,,
Binder,x,,,,,,,
StarPointer,x,,0.0,,,0.0,0.0,0.0
Sound,o,4,,,,0.0,0.0,0.0
Clipping,,,300.0,,,,,
GroupClipping,o,16,,,,,,
DebugNode,地形オブジェ,,,,,,,
UseScaleForParam,x,,,,,,,
DemoSimpleCastAll,x,,,,,,,

Penguin.arc/Reaction.dtp

<TEX_PAT_INFO>
{
	version	3.150
	filename	D:/iharaWork/binary/Reaction
	toolname	Maya
	source	'Maya 7.0P10 - (Reaction.mb)'
	date	2007/7/27
	time	14:17:29
	host	T7F-GRP12
	suitable_joint	cull_more	22
	numjoints	19
	numframes	29
	playmode	onetime
	numtexpats	1
	compress_mat	off
}

<TEX_PAT>
{
	index	0
	mat_name	Penguin_EyeM_Mat_v
	tex_index	0
	numtextures	5
	tex_name	penguin_eye.0
	tex_name	penguin_eye.1
	tex_name	penguin_eye.2
	tex_name	penguin_eye.3
	tex_name	penguin_eye.4
	size	30
	pattern	0 0 0 0 0 2 2 4 4 4
	pattern	4 4 4 4 4 4 4 4 4 4
	pattern	4 4 4 4 4 4 4 2 2 0
}

...

Sandy.arc/Close.dva

<VISIBILITY_INFO>
{
	version	3.150
	filename	W:/wii-MottoMario/motokurk/data/BinaryData/Sandy/CloseWait
	toolname	Maya
	source	'Maya 2008 Service Pack 1 - (CloseWait.mb)'
	date	2009/11/5
	time	18:6:15
	host	EADMOTOKURK
	suitable_joint	cull_more	34
	numjoints	22
	numframes	121
	playmode	loop
	compress_mat	off
}

<VISIBILITY>
{
	size	2
	byte	1 0 
}

<VIS_POLY>
{
	npolygons	14

	vp_param	    1     0
	vp_param	    1     0
	vp_param	    1     0
	vp_param	    1     0
	vp_param	    1     0
	vp_param	    1     0
	vp_param	    1     0
	vp_param	    1     1
	vp_param	    1     1
	vp_param	    1     1
	vp_param	    1     1
	vp_param	    1     1
	vp_param	    1     1
	vp_param	    1     1
}

TwisterSanSlim.arc/ActorInfo/#SandstormParam.csv#

StepStorm:Int:0,StepChance:Int:0,StepEndPrepare:Int:0,StepEnd:Int:0,StepSpin:Int:0,SensorMin:Float:0.0,SensorHeight:Float:0.0,SizeUpRate:Float:0.0,BindHeight:Float:0.0,BindFlip:Float:0.0,BindVacuum:Float:0.0,BindRise:Float:0.0,BindUpRate:Float:0.0,BindDownRate:Float:0.0,BindMissV:Float:0.0,BindMissH:Float:0.0
55,60,30,100,30,50,850,0.2,650,25,1.4,10,10,-1,10,0.1