MarioConst: Difference between revisions

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(RushInfluenceTable)
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= ActorInfo/MorphConditionTable.bcsv =
= ActorInfo/MorphConditionTable.bcsv =
This table defines certain general power-up behaviors.
{| class="wikitable"  
{| class="wikitable"  
|-
|-
! ColumnKey
! ColumnKey
! Translation
! Translation
! Meaning
! Values
|-
|-
| ジャンプ系バインド
| ジャンプ系バインド
Line 18: Line 20:
| スピンアタック
| スピンアタック
| Spin Attack
| Spin Attack
| If set, allow spin attack
| '''0''': No Spin
'''1''': Normal Spin
 
'''2''': Fire Flower Spin
 
'''3''': Ice Flower Spin
 
'''4''': Boo Mario Spin
 
'''5''': Honey Spin (?)
|-
|-
| コイン引っ張り
| コイン引っ張り
Line 26: Line 37:
| カメ持ち
| カメ持ち
| Holding Shells
| Holding Shells
| If set, allow holding Koopa   shells
| If set, allow holding Koopa shells
|-
|-
| 水解除
| 水解除
| Water Reset
| Water Reset
| If set, lose power-up upon   touching water
| If set, lose power-up upon touching water
|-
|-
| ダメージ解除
| ダメージ解除
| Damage Reset
| Damage Reset
| If set, lose power-up upon   taking damage
| If set, lose power-up upon taking damage
|-
|-
| ノーダメージ解除
| ノーダメージ解除
| No-Damage Reset
| No-Damage Reset
| ?
| If set, certain actions that don't damage the player will cause the player to lose
their power-up, such as getting hit by a Stretch Plant (PunchingKinoko)
|-
|-
| アッパーパンチ
| アッパーパンチ
Line 46: Line 58:
| スピン回復エフェクト
| スピン回復エフェクト
| Spin Recovery Effect
| Spin Recovery Effect
| ?
| '''0''': No Effect
'''1''': Master Luma comes out
 
'''2''': Recover Sound Effect is played
|}
|}


= ActorInfo/RushInfluenceTable.bcsv =
= ActorInfo/RushInfluenceTable.bcsv =
This table defines what happens in certain power-up states when interacting with certain objects.
* '''0''': The object cannot be interacted with.
* '''1''': Does not remove the power-up.
* '''2''': Removes the power-up with a sound effect.
* '''3''': Unknown
* '''4''': Removes the power-up without a sound effect.
{| class="wikitable"  
{| class="wikitable"  
|-
|-
Line 162: Line 183:


= ActorInfo/ObjectInfluenceTable.bcsv =
= ActorInfo/ObjectInfluenceTable.bcsv =
{| class="wikitable"
! Field !! Description
|-
| Sound ||
|-
| Rumble ||
|-
| SpinCatch ||
|-
| Homing ||
|-
| InvalidMove ||
|-
| ResetWallGravity ||
|-
| JumpRush ||
|-
| FireColor ||
|-
| WaterInOutFx ||
|-
| DamageRush ||
|-
| TiltPress ||
|-
| HandyRush ||
|-
| RecoverFlyMeter ||
|-
| HideFlyMeter ||
|-
| TeresaThru ||
|-
| RebindTimer ||
|-
| HipDropRush ||
|-
| PushOff ||
|-
| WaterInOutRush ||
|-
| LandEffect ||
|-
| NoShadow ||
|-
| DamagePop ||
|}

Latest revision as of 21:14, 5 June 2026

MarioConst.bin

LuigiConst.bin

Yoshi Const.bin

ActorInfo/MorphConditionTable.bcsv

This table defines certain general power-up behaviors.

ColumnKey Translation Values
ジャンプ系バインド Jump-related Restrictions If set, prevent jumping
スピンアタック Spin Attack 0: No Spin

1: Normal Spin

2: Fire Flower Spin

3: Ice Flower Spin

4: Boo Mario Spin

5: Honey Spin (?)

コイン引っ張り Coin Attraction
カメ持ち Holding Shells If set, allow holding Koopa shells
水解除 Water Reset If set, lose power-up upon touching water
ダメージ解除 Damage Reset If set, lose power-up upon taking damage
ノーダメージ解除 No-Damage Reset If set, certain actions that don't damage the player will cause the player to lose

their power-up, such as getting hit by a Stretch Plant (PunchingKinoko)

アッパーパンチ Uppercut Punch If set, allow hitting blocks from below
スピン回復エフェクト Spin Recovery Effect 0: No Effect

1: Master Luma comes out

2: Recover Sound Effect is played

ActorInfo/RushInfluenceTable.bcsv

This table defines what happens in certain power-up states when interacting with certain objects.

  • 0: The object cannot be interacted with.
  • 1: Does not remove the power-up.
  • 2: Removes the power-up with a sound effect.
  • 3: Unknown
  • 4: Removes the power-up without a sound effect.
ColumnKey Translation Meaning
ウォータープレッシャーの弾 Water Pressure Projectile
ポール Pole
ポール(モデル無し) Pole (No Model)
ポール(木A) Pole (Wood A)
ポール(木B) Pole (Wood B)
ポール(鉄骨) Pole (Steel Beam)
ポール(2方向) Pole (Two-Directional)
ポール(モデル無し鉄骨) Pole (No Model, Steel Beam)
グリーンスーパースピンドライバー Green Super Spin Driver
スーパースピンドライバー Super Spin Driver
スピンドライバ Spin Driver
Gキャプチャー G-Capture
移動用砲台 Movement Cannon
ウォーターロード Water Road
土管 Warp Pipe
噴水(大) Fountain (Large)
テッポウ水テスト Water Gun Test
オオアワ[共有] Large Bubble [Shared]
スイングロープ Swing Rope
空中ブランコ Aerial Trapeze
つる花 Vine Flower
グライバード Glide Bird
パワースター Power Star
グランドスター Grand Star
グリーンスター Green Star
ゴロ水玉 Rolling Water Orb

ActorInfo/ObjectInfluenceTable.bcsv

Field Description
Sound
Rumble
SpinCatch
Homing
InvalidMove
ResetWallGravity
JumpRush
FireColor
WaterInOutFx
DamageRush
TiltPress
HandyRush
RecoverFlyMeter
HideFlyMeter
TeresaThru
RebindTimer
HipDropRush
PushOff
WaterInOutRush
LandEffect
NoShadow
DamagePop