Category:File formats: Difference between revisions
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(Created page with "In this category belongs all file formats that are used and supported in the Super Mario Galaxy games. Detailed information about a file format can be found by clicking on its file extension. {| class="wikitable" ! Extension !! Magic !! Class name !! Games !! Description |- ! colspan="5" | Common |- | arc || RARC || JKRArchive || both || JKernel archive |- | szs || Yaz0 || JKRDecomp || both || SZS-compressed data |- | szp || Yay0 || JKRDecomp || both || SZP-com...") |
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! colspan="5" | Common | ! colspan="5" | Common | ||
|- | |- | ||
| [[RARC|arc]] || RARC || JKRArchive || both || JKernel archive | | [[RARC (File Format)|arc]] || RARC || JKRArchive || both || JKernel archive | ||
|- | |- | ||
| szs || Yaz0 || JKRDecomp || both || SZS-compressed data | | szs || Yaz0 || JKRDecomp || both || SZS-compressed data | ||
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| pad || n/a || PadRecorder || SMG2 || Wiimote controls | | pad || n/a || PadRecorder || SMG2 || Wiimote controls | ||
|- | |- | ||
| [[JPA|jpc]] || JPAC2-10 || JPAEmitterArchiveLoaderDataBase || both || JParticle container | | [[JPA (File Format)|jpc]] || JPAC2-10 || JPAEmitterArchiveLoaderDataBase || both || JParticle container | ||
|- | |- | ||
! colspan="5" | Texts | ! colspan="5" | Texts | ||
|- | |- | ||
| [[BMG|bmg]] || MESGbmg1 || ? || SMG1 || Binary message container | | [[BMG (File Format)|bmg]] || MESGbmg1 || ? || SMG1 || Binary message container | ||
|- | |- | ||
| [[MSBT|msbt]] || MsgStdBn || LMS_Message || SMG2 || LMS text data | | [[MSBT (File Format)|msbt]] || MsgStdBn || LMS_Message || SMG2 || LMS text data | ||
|- | |- | ||
| [[MSBF|msbf]] || MsgFlwBn || LMS_Flowchart || SMG2 || LMS flow data | | [[MSBF (File Format)|msbf]] || MsgFlwBn || LMS_Flowchart || SMG2 || LMS flow data | ||
|- | |- | ||
! colspan="5" | Models | ! colspan="5" | Models | ||
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! colspan="5" | Image & video formats | ! colspan="5" | Image & video formats | ||
|- | |- | ||
| [[BTI|bti]] || n/a || JUTTexture || both || JUtility image | | [[BTI (File Format)|bti]] || n/a || JUTTexture || both || JUtility image | ||
|- | |- | ||
| [[THP|thp]] || THP0 || ? || SMG1 || Prerendered video | | [[THP (File Format)|thp]] || THP0 || ? || SMG1 || Prerendered video | ||
|- | |- | ||
! colspan="5" | Sound & audio formats | ! colspan="5" | Sound & audio formats | ||
|- | |- | ||
| [[AST|ast]] || STRM || JAIStream || both || JAudio stream | | [[AST (File Format)|ast]] || STRM || JAIStream || both || JAudio stream | ||
|- | |- | ||
| bas || n/a || JAUSoundAnimation || both || Sound animation | | bas || n/a || JAUSoundAnimation || both || Sound animation | ||
|- | |- | ||
| bms || n/a || JAISeq || both || JAudio music sequence | | [[BMS (File Format)|bms]] || n/a || JAISeq || both || JAudio music sequence | ||
|- | |- | ||
| aw || n/a || JASWaveArc || both || JAudio wave archive | | [[AW (File Format)|aw]] || n/a || JASWaveArc || both || JAudio wave archive | ||
|- | |- | ||
| baa || AA_< || JAUAudioArcLoader || both || JAudio audio archive | | baa || AA_< || JAUAudioArcLoader || both || JAudio audio archive | ||
|- | |- | ||
| [[CIT|cit]] || n/a || ? || both || Chord information table | | [[CIT (File Format)|cit]] || n/a || ? || both || Chord information table | ||
|- | |- | ||
| bct || n/a || ? || both || Wii Remote sound info | | bct || n/a || ? || both || Wii Remote sound info | ||
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| csw || n/a || ? || both || Wii Remote sound effect | | csw || n/a || ? || both || Wii Remote sound effect | ||
|- | |- | ||
| bme || n/a || ? || both || | | [[BME (File Format)|bme]] || n/a || ? || both || JAudio chord melody | ||
|- | |- | ||
| bmt || n/a || ? || both || | | [[BMT (Chords) (File Format)|bmt]] || n/a || ? || both || JAudio melody table | ||
|- | |- | ||
| brs || n/a || ? || both || | | [[BRS (File Format)|brs]] || n/a || ? || both || JAudio remix sequence | ||
|- | |- | ||
! colspan="5" | ''Nintendo Ware for Revolution'' formats | ! colspan="5" | ''Nintendo Ware for Revolution'' formats |
Latest revision as of 11:23, 13 February 2025
In this category belongs all file formats that are used and supported in the Super Mario Galaxy games. Detailed information about a file format can be found by clicking on its file extension.
Extension | Magic | Class name | Games | Description |
---|---|---|---|---|
Common | ||||
arc | RARC | JKRArchive | both | JKernel archive |
szs | Yaz0 | JKRDecomp | both | SZS-compressed data |
szp | Yay0 | JKRDecomp | both | SZP-compressed data (Outdated) |
bcsv | n/a | JMapInfo | both | JMap flatbuffer data |
tbl | n/a | JMapInfo | both | Sorted JMap data |
bcam | n/a | JMapInfo | both | JMap camera data |
canm | ANDO | CameraAnim | both | Camera animation frames |
gst | n/a | GhostPacket | both | Ghost movement |
pad | n/a | PadRecorder | SMG2 | Wiimote controls |
jpc | JPAC2-10 | JPAEmitterArchiveLoaderDataBase | both | JParticle container |
Texts | ||||
bmg | MESGbmg1 | ? | SMG1 | Binary message container |
msbt | MsgStdBn | LMS_Message | SMG2 | LMS text data |
msbf | MsgFlwBn | LMS_Flowchart | SMG2 | LMS flow data |
Models | ||||
kcl | n/a | KCollision | both | Collision mesh |
pa | n/a | JMapInfo | both | Collision attributes (BCSV) |
bdl | J3D2bdl4 | J3DModelData | both | J3D display lists |
bmd | J3D2bmd3 | J3DModelData | both | J3D model |
banmt | n/a | JMapInfo | both | Animation table (BCSV) |
bck | J3D1bck1 | J3DAnmTransformKey | both | J3D skeletal transformation (key) |
bca | J3D1bca1 | J3DAnmTransformFull | both | J3D skeletal transformation (full, not usable) |
btk | J3D1btk1 | J3DAnmTextureSRTKey | both | J3D texture animation |
brk | J3D1brk1 | J3DAnmTevRegKey | both | J3D TEV color animation |
btp | J3D1btp1 | J3DAnmTexPattern | both | J3D texture pattern animation |
bpk | J3D1bpk1 | J3DAnmColorKey | both | J3D color animation (key) |
bpa | J3D1bpa1 | J3DAnmColorFull | both | J3D color animation (full, not usable) |
bva | J3D1bva1 | J3DAnmVisibilityFull | both | J3D visibility animation (full) |
blk | J3D1blk1 | J3DAnmClusterKey | both | J3D cluster animation (key, not usable) |
bla | J3D1bla1 | J3DAnmClusterFull | both | J3D cluster animation (full, not usable) |
bxk | J3D1bxk1 | J3DAnmVtxColorKey | both | J3D vertex color animation (key, not usable) |
bxa | J3D1bxa1 | J3DAnmVtxColorFull | both | J3D vertex color animation (full, not usable) |
fur.txt | n/a | FurParam | both | Fur map parameters |
Image & video formats | ||||
bti | n/a | JUTTexture | both | JUtility image |
thp | THP0 | ? | SMG1 | Prerendered video |
Sound & audio formats | ||||
ast | STRM | JAIStream | both | JAudio stream |
bas | n/a | JAUSoundAnimation | both | Sound animation |
bms | n/a | JAISeq | both | JAudio music sequence |
aw | n/a | JASWaveArc | both | JAudio wave archive |
baa | AA_< | JAUAudioArcLoader | both | JAudio audio archive |
cit | n/a | ? | both | Chord information table |
bct | n/a | ? | both | Wii Remote sound info |
csw | n/a | ? | both | Wii Remote sound effect |
bme | n/a | ? | both | JAudio chord melody |
bmt | n/a | ? | both | JAudio melody table |
brs | n/a | ? | both | JAudio remix sequence |
Nintendo Ware for Revolution formats | ||||
tpl | n/a | nw4r::lyt::res::Picture | both | NW4R texture |
brlyt | RLYT | nw4r::lyt::Layout | both | NW4R layout structure |
brlan | RLAN | nw4r::lyt::AnimResource | both | NW4R layout animation |
brfnt | RFNT | nw4r::ut::ResFont | both | NW4R font |
Revolution formats | ||||
rso | n/a | RSO | both | Relocatable object file |
sel | n/a | RSO | both | RSO symbol export table |
arc | Uª8- | ? | both | U8 archive |
bnr | n/a | ? | both | Wii menu banner |
bwav | n/a | ? | both | Binary Wave Audio |
dat | n/a | ? | both | Mii data. |
Leftover Development formats | ||||
dck | n/a | ? | SMG1 | An intermediate for BCK. Text file. |
dtp | n/a | ? | both | An intermediate for BTP. Text file. |
dva | n/a | ? | both | An intermediate for BVA. Text file. |
dvmat | MATE1-10 | ? | both | J3D Previewer File (unused) |
dvw | JDVW1-70 | ? | both | J3D Previewer File (unused) |
Pages in category "File formats"
The following 18 pages are in this category, out of 18 total.