AW (File Format)

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Revision as of 17:18, 1 December 2024 by SY24 (talk | contribs) (more SMG2 sounds)
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AW files are Audio Wave archives and contain raw audio data. They are found in several JAudio games, including Super Mario Galaxy and Super Mario Galaxy 2. Unlike the AST format, AW files do not contain any header, filesize or other identification data. They are virtually useless without the BAA (SMR.szs). One AW file can contain a single or multiple audio waves in different compression formats.

Data

The data of AW files is specified by the BAA, more precisely by the WSYS sections:

Type Description Notes
Int8 Unknown
Int8 Format ADPCM2, ADPCM4, PCM8, PCM16
Int8 Unknown
Int8 Unknown
Float Sample Rate
UInt32 Offset of sound data in AW file
UInt32 Size of sound data in AW file
UInt32 Is loop? 0x00000000 if no loop, 0xFFFFFFFF if loop
UInt32 Loop start sample
UInt32 Loop end sample
UInt32 Total samples
Int16 Last
Int16 Penult
Int8 Unknown
Int8 Unknown
Int8 Unknown
Int8 Unknown

AW file contents (SMG1)

Bank AW file Waves
(1796)
Contents Notes
Dec Hex
0 00 B00mahit_0.aw 79 BMS instruments set 1
1 01 B01mahit_0.aw 110 BMS instruments set 2
8 08 B08mahit_0.aw 2 Beach Bowl Koopa shell drums
9 09 B09mahit_0.aw 12 Menu buttons & chord instruments
64 40 B64kawa_0.aw 328 Interactable objects & MapPart sounds, chord instruments Modified in the Korean version
65 41 B65kawa_0.aw 3 Menu buttons instruments Contains unused voice clip of Mario shouting "Nintendo!"
66 42 B66kawa_0.aw 18 Rocto, fire & ignite sounds
67 43 B67kawa_0.aw 8 Percussion for boss hits e.g. heard in King Kaliente fight
68 44 B68kawa_0.aw 71 All surface walking & crouching sounds
69 45 B69kawa_0.aw 20 Home Menu sounds
70 46 B70kawa_0.aw 160 Duplicate of B70kawa_2.aw + B70kawa_1.aw Unused
B70kawa_1.aw 80 Mario voice clips
B70kawa_2.aw 80 Luigi voice clips
72 48 B72take_0.aw 201 Misc. object, npc, enemy, miniboss, layout, ambience sounds & instruments
74 4A B74take_0.aw 65 Misc. enemy sounds
80 50 B80kawa_0.aw 20 Misc. ambience sounds
81 51 B81kawa_0.aw 16 Megaleg sounds
82 52 B82kawa_0.aw 6 King Kaliente voice/sounds Contains an unused electrocution sound
83 53 B83kawa_0.aw 16 Kingfin & Bonefin sounds
84 54 B84kawa_0.aw 25 Dino Piranha sounds
85 55 B85kawa_0.aw 22 Bowser Jr. machinery sounds & voice clips
86 56 B86kawa_0.aw 19 Misc. ambience sounds
87 57 B87kawa_0.aw 15 Gusty Garden worm & gravity scramble sounds
88 58 B88kawa_0.aw 12 Observatory Dome map sounds
89 59 B89kawa_0.aw 55 Bowser voice/sounds & Peach voice clips
90 5A B90kawa_0.aw 3 River, rain & wind sounds
91 5B B91kawa_0.aw 16 Misc. Toy Time & Mecha-Bowser sounds
92 5C B92kawa_0.aw 15 Mario/Luigi Observatory cutscene voice clips & Red Star power-up sounds
93 5D B93kawa_0.aw 32 Bouldergeist voice/sounds
94 5E B94kawa_0.aw 30 Cosmic Mario/Luigi voice/sounds
95 5F B95kawa_0.aw 4 Deep Dark's marble & Buoy Base tower MapPart sounds
96 60 B96kawa_0.aw 11 Mario/Luigi Gateway cutscene voice/sounds
97 61 B97kawa_0.aw 1 Epilogue crying baby sound
98 62 B98kawa_0.aw 2 File select Mario/Luigi switch button (BrosButton) voice clips
104 68 B104take_0.aw 6 Li'l Cinder sounds
105 69 B105take_0.aw 21 Misc. underwater enemy sounds
106 6A B106take_0.aw 21 Tarantox voice/sounds
107 6B B107take_0.aw 4 Topmaniac sounds
108 6C B108take_0.aw 10 Kamella voice/sounds
109 6D B109take_0.aw 0 Empty Unused
110 6E B110take_0.aw 22 Major Burrows voice/sounds
111 6F B111take_0.aw 11 Starball sounds
112 70 B112take_0.aw 35 Penguin, Coach, Penguru & Guppy voice clips
113 71 B113take_0.aw 14 Bee, Honey Queen & Mandibug voice clips
114 72 B114take_0.aw 28 Rosalina, Polari, Toad & Comet Luma voice clips
115 73 B115take_0.aw 5 Intro Peach voice & Toad crowd panicking sounds
116 74 B116take_0.aw 5 Gateway appearance & Master Luma cutscene sounds
117 75 B117take_0.aw 16 NPC Luigi voice clips
126 7E B126goha_0.aw 7 Water sounds
127 7F B127goha_0.aw 34 Bugaboom voice/sounds + misc. ambience sounds

B64kawa_0.aw

All AW files are stored in AudioRes/Waves. However, both games have the ability to replace files via the Localize folders. Only the Korean version of SMG replaces its SMR.szs and B64kawa_0.aw this way. Inside this version B64kawa_0.aw, the sound for SE_SY_LUIGI_MODE_APPEAR was updated to make Luigi say "Super Luigi Wii". A slight echo was also added. However for unknown reasons this edit resulted in all Wave IDs for Bank 64 being shifted by 1. To counter this effect, all Wave ID references in the IBNK were backshifted by 1 as well, so this has no effect on the rest of SMR.szs.

JPN, USA, PAL KOR

B65kawa_0.aw

Unused "Nintendo" voice clip

B82kawa_0.aw

Unused King Kaliente sound

AW file contents (SMG2)

Unfinished

Bank AW file Waves Contents Notes
Dec Hex
0 00 B00mahit_0.aw 85 BMS instruments set 1
1 01 B01mahit_0.aw 138 BMS instruments set 2
8 08 B08mahit_0.aw 2 Beach Bowl Koopa Shell drums Unused, SMG1 leftover
9 09 B09mahit_0.aw 12 Title Screen sounds Identical to SMG1
10 0A B10mahit_0.aw 13 BMS instruments set 3
11 0B B11mahit_0.aw 2 Grand Map ambience sounds Unused
64 40 B64kawa_0.aw 0 Empty Unused
B64kawa_1.aw 1 Starbit collecting sound Unused
B64kawa_2.aw 2 Stone sounds
B64kawa_3.aw 3 Banandelion swing sounds
B64kawa_4.aw 3 Manhole flipping sounds
B64kawa_5.aw 1 Motor sound
B64kawa_6.aw 6 Rideable bubble sounds
B64kawa_7.aw 3 Picture book page flip sounds
B64kawa_8.aw 3 Pole climbing sounds
B64kawa_9.aw 1 Unidentified (S_K_BEAN_SEESAW)
B64kawa_10.aw 2 Valve rotating sounds
B64kawa_11.aw 1 Water droplet sound Unused
B64kawa_12.aw 1 Digging sound
B64kawa_13.aw 2 Treasure chest opening sounds
B64kawa_14.aw 1 Starshroom idle sound
B64kawa_15.aw 103 P2 Wiimote, Power Star, Launch Star, Pipe, Scenario Select & other player sounds
B64kawa_16.aw 3 Rainbow Notes (NoteFairy) sounds
B64kawa_17.aw 2 Marimba instrument
B64kawa_18.aw 1 Timeup bell sound
B64kawa_19.aw 1 Timeup percussion
B64kawa_20.aw 24 Starbit & world map sounds
B64kawa_21.aw 2 Title screen A/B button sounds
65 41 B65kawa_0.aw 2 Menu buttons instruments
66 42 B66kawa_0.aw 0 Empty Unused
B66kawa_1.aw 1 Enemy bounce/recoil sound
B66kawa_2.aw 5 Fire burst sounds
B66kawa_3.aw 3 Fire ignition sounds
B66kawa_4.aw 4 Rocto voice clips
B66kawa_5.aw 1 Rocto coconut break sound (?)
B66kawa_6.aw 1 Rocto coconut spit sound
B66kawa_7.aw 1 Rocto coconut break sound
B66kawa_8.aw 2 Rocto coconut hit/recoil sound
67 43 B67kawa_0.aw 8 Percussion for boss hits Identical in SMG1
68 44 B68kawa_0.aw 79 All surface walking & crouching sounds
69 45 B69kawa_0.aw 20 Home Menu sounds
70 46 B70kawa_0.aw 0 Empty Unused
B70kawa_1.aw 92 Mario voice clips
B70kawa_2.aw 78 Luigi voice clips
B70kawa_3.aw 4 Mario Power Star/Grand Star voice clips
B70kawa_4.aw 4 Luigi Power Star/Grand Star voice clips
71 47 B71GenHiki_0.aw 0 Empty Unused
B71GenHiki_1.aw 1 Mattermouth eating sound
B71GenHiki_2.aw 7 Twirlip sounds
B71GenHiki_3.aw 7 Flaptack sounds
B71GenHiki_4.aw 3 Skeeter sounds
B71GenHiki_5.aw 2 Skeeter voice clips
B71GenHiki_6.aw 2 Hammer/Boomerang Bros. throwing sounds
B71GenHiki_7.aw 1 Hammer break sound
B71GenHiki_8.aw 5 Hammer/Boomerang Bros. voice clips
B71GenHiki_9.aw 1 Hammer/Boomerang Bros. catch sound
B71GenHiki_10.aw 2 Pupdozer walking sounds (normal floor)
B71GenHiki_11.aw 4 Pupdozer flipping sounds
B71GenHiki_12.aw 2 Pupdozer walking sounds (metal floor)
B71GenHiki_13.aw 20 Starship Mario world map & portal sounds
B71GenHiki_14.aw 4 World map zoom sounds
B71GenHiki_15.aw 3 Fuzzy sounds
B71GenHiki_16.aw 3 Spinecone sounds
B71GenHiki_17.aw 1 Snowball hit sound
B71GenHiki_18.aw 1 Snow platform on lava sound
B71GenHiki_19.aw 0 Empty Unused
B71GenHiki_20.aw 1 Bowser door opening sound
B71GenHiki_21.aw 2 Laser-beam Bowser statue sounds
B71GenHiki_22.aw 4 Snoodle sounds
B71GenHiki_23.aw 5 Swaphopper sounds
B71GenHiki_24.aw 11 Smeech sounds
B71GenHiki_25.aw 4 Magmaargh sounds
B71GenHiki_26.aw 2 Transition sounds between Starship Mario and world map
B71GenHiki_27.aw 2 World 6 black hole ambience sounds
B71GenHiki_28.aw 1 Star gate sound
B71GenHiki_29.aw 1 Comet marker sound
B71GenHiki_30.aw 4 Comet/Green Star appear sound
72 48 B72take_0.aw 0 Empty Unused
B72take_1.aw 1 Digging sound
B72take_2.aw 2 Beam sounds
B72take_3.aw 2 Clockwork sounds
B72take_4.aw 1 Torpedo alarm sound
B72take_5.aw 1 Timpani bounce sound
B72take_6.aw 2 Time stop screen effect sounds
B72take_7.aw 2 Topman spring & misc. spring sounds
B72take_8.aw 1 Spoing voice clips
B72take_9.aw 2 Electric arc sounds
B72take_10.aw 3 Swinging sounds
B72take_11.aw 2 Topman spike sounds
B72take_12.aw 1 Bird chirping sound Unused
B72take_13.aw 1 Mattermouth boss shooting sound Unused
B72take_14.aw 2 Enemy flying off sound
B72take_15.aw 1 Crystal instrument
B72take_16.aw 1 Harp instrument
B72take_17.aw 1 Electric sound
B72take_18.aw 1 Octoomba stomping sound
B72take_19.aw 1 Brake sound
B72take_20.aw 2 Enemy jumping sounds
B72take_21.aw 3 Koopa voice clips
B72take_22.aw 2 Chain Chomp sounds
B72take_23.aw 2 Gearmo voice clips
B72take_24.aw 1 Bell knocking sound
B72take_25.aw 3 Spooky Speedster voice clips
B72take_26.aw 2 Atomic Boo (TeresaChief) voice clips
B72take_27.aw 4 Enemy stepping sounds
B72take_28.aw 1 Trumpet instrument Unused
B72take_29.aw 1 Mandibug sound
B72take_30.aw 45 Misc. object, enemy, layout, ambience sounds & instruments
B72take_31.aw 2 Wiggler voice clips
74 4A B74take_0.aw 0 Empty Unused
B74take_1.aw 2 Unidentified (MS_T_COSMIC_BIRD) Unused
B74take_2.aw 3 Bat sounds
B74take_3.aw 8 Topman sounds
B74take_4.aw 3 Cluckboom sounds
B74take_5.aw 4 Cuíca & vibraslap instruments & Gearmo sound
B74take_6.aw 1 Pull Star grab sound Duplicate of B74take_12.aw (?)
B74take_7.aw 2 Pull Star idle & pop sounds
B74take_8.aw 1 Angry Wiggler sound
B74take_9.aw 2 Slurple sounds
B74take_10.aw 3 Bullet Bill sounds
B74take_11.aw 6 Goomba sounds
B74take_12.aw 2 Pull Star grab & idle sounds
B74take_13.aw 2 Fruit sounds
B74take_14.aw 2 Piranha Plant sounds
B74take_15.aw 3 Star Bunny sounds
B74take_16.aw 8 Pokey sounds
B74take_17.aw 5 Octoomba sounds
B74take_18.aw 2 Octoguy sounds
B74take_19.aw 2 Boo sounds
B74take_20.aw 1 Unidentified Luma sound Unused
B74take_21.aw 3 Kamek/Magikoopa voice clips
B74take_22.aw 3 Cataquack sounds Unused
B74take_23.aw 2 Chain Chomp rolling & breaking sounds
B74take_24.aw 1 Trapdragon (FlowerMimic) sound
B74take_25.aw 1 Topman spawner sound
B74take_26.aw 2 Grand Star jingle
B74take_27.aw 2 Power Star jingle
B74take_28.aw 3 Cosmic Guide cutscene & Spiny sounds
B74take_29.aw 1 Bound/recoil sound
B74take_30.aw 4 Lakitu sounds
B74take_31.aw 10 Fluzzard & pillar sounds
75 4B B75goha_0.aw 0 Empty Unused
B75goha_1.aw 2 Puzzle Plank falling ground pound block sounds
B75goha_2.aw 2 Puzzle Plank ground pound cylinder sounds
B75goha_3.aw 2 Puzzle Plank ground pound picture sounds
B75goha_4.aw 4 Cracking & breaking wood sounds
B75goha_5.aw 4 Metal hinge & inflating balloon sounds
B75goha_6.aw 1 Wind atmosphere sound
B75goha_7.aw 1 Bird ambience sound
B75goha_8.aw 2 Wind through grass sounds
B75goha_9.aw 2 Deep wind sounds
B75goha_10.aw 2 Strong wind sounds
B75goha_11.aw 1 Windmill sound
B75goha_12.aw 1 Bubble bound/recoil sound
B75goha_13.aw 2 Small river sounds
B75goha_14.aw 4 Thunder sounds
B75goha_15.aw 2 Rain sounds Unused
B75goha_16.aw 2 Gear sounds
B75goha_17.aw 1 Dark matter sound
B75goha_18.aw 1 Machine sound
B75goha_19.aw 1 SMW ghost door sound
B75goha_20.aw 2 Metal hit sounds
B75goha_21.aw 2 Sword sounds
B75goha_22.aw 2 Wii remote clicking sound (?)
B75goha_23.aw 1 Breaking glass sound
B75goha_24.aw 3 Cork pullout sounds
B75goha_25.aw 1 Pulling fabric sound
B75goha_26.aw 4 Bonus room teleporter sounds
B75goha_27.aw 2 Falling bomb sounds
B75goha_28.aw 1 Drill Mario blocked sound
B75goha_29.aw 1 Beat block switching sound
B75goha_30.aw 1 Big waterfall sound
B75goha_31.aw 1 Whistle sound
B75goha_32.aw 1 Beta teleporter sound (?) Unused, not referenced in SMR.szs and thus not usable without heavy modifications
77 4D B77take72_0.aw 107 Duplicate of B77take72_1.aw through B77take72_31.aw Unused
B77take72_1.aw 24 Toad NPC voice clips
B77take72_2.aw 5 Signboard & Toad NPC voice clips
B77take72_3.aw 1 Cocoon breaking sound
B77take72_4.aw 3 Undergrund Gunner voice clips
B77take72_5.aw 5 Explosion sounds
B77take72_6.aw 1 Cartoonish falling sound
B77take72_7.aw 2 Glass breaking sounds
B77take72_8.aw 6 NPC/enemy jumping sounds
B77take72_9.aw 7 Luma voice clips
B77take72_10.aw 6 Hungry Luma voice clips
B77take72_11.aw 2 Jumping/swirling sounds
B77take72_12.aw 4 Machine & hydraulics sounds
B77take72_13.aw 2 Machine booting & stomping sounds
B77take72_14.aw 4 Metal smithing sounds
B77take72_15.aw 4 Dry Bones voice clips
B77take72_16.aw 3 Metal impact sounds
B77take72_17.aw 2 Wind sounds
B77take72_18.aw 1 Train whistle sound (angry enemies/bosses)
B77take72_19.aw 3 Wood breaking sounds
B77take72_20.aw 1 Wind chimes/sparkling sound
B77take72_21.aw 1 Drill machine sound
B77take72_22.aw 2 Laser shooting sounds
B77take72_23.aw 2 Cataquack sleeping sounds Unused
B77take72_24.aw 2 Bomb fuse & explosion sounds
B77take72_25.aw 2 Slide whistle sound (Giga Lakitu's glasses)
B77take72_26.aw 4 Pickaxe & stone breaking sounds
B77take72_27.aw 1 Grinding rock sound
B77take72_28.aw 3 Sword sounds
B77take72_29.aw 1 Chime/bell sound Unused
B77take72_30.aw 2 Thunder sounds
B77take72_31.aw 1 Air leak sound
78 4E B78kawa64_0.aw 0 Empty Unused
B78kawa64_1.aw 5 Mecha-Bowser sounds
B78kawa64_2.aw 1 Tornado wind sound
B78kawa64_3.aw 1 Confused enemy sound
B78kawa64_4.aw 2 Vanishing sounds
B78kawa64_5.aw 3 Dragon Head Flower sounds DragonHeadFlower is an unused object in SMG1, however some of its sounds are reused elsewhere
B78kawa64_6.aw 2 Crystal crack & break sounds
B78kawa64_7.aw 1 Magic Bell sound Unused
B78kawa64_8.aw 2 Capsule cage sounds
B78kawa64_9.aw 1 Steam/exhaust sound
B78kawa64_10.aw 2 Impact on ground sounds
B78kawa64_11.aw 2 Big fan sounds
B78kawa64_12.aw 1 Light ray/burst sound
B78kawa64_13.aw 3 Chain sounds
B78kawa64_14.aw 2 Motor sound + B64kawa_9.aw duplicate
B78kawa64_15.aw 4 Mechanical switch sounds
B78kawa64_16.aw 1 Flowing sand sound
B78kawa64_17.aw 2 Koopa shell break sounds
B78kawa64_18.aw 2 Snow storm & snow step sounds
B78kawa64_19.aw 2 Shrinking tile sounds
B78kawa64_20.aw 3 Rope sounds
B78kawa64_21.aw 1 Foosh/passing by sound
B78kawa64_22.aw 1 Glass cage break sound
B78kawa64_23.aw 2 Spring power-up sounds
B78kawa64_24.aw 3 Magma bubble sounds
B78kawa64_25.aw 2 Swinging rope sounds
B78kawa64_26.aw 1 Strong wind sound
B78kawa64_27.aw 1 Light ray/burst sound
B78kawa64_28.aw 4 Turnip/fruit sounds
B78kawa64_29.aw 1 Throwing Koopa shell underwater sound
B78kawa64_30.aw 3 Mechanic lift sounds
B78kawa64_31.aw 1 Get Power Star with Luigi voice clip Unused
79 4F B79kawa64_0.aw 0 Unused
B79kawa64_1.aw 1
B79kawa64_2.aw 5
B79kawa64_3.aw 4
B79kawa64_4.aw 4
B79kawa64_5.aw 2
B79kawa64_6.aw 4
B79kawa64_7.aw 9
B79kawa64_8.aw 4
B79kawa64_9.aw 4
B79kawa64_10.aw 4
B79kawa64_11.aw 4
B79kawa64_12.aw 3
B79kawa64_13.aw 3
B79kawa64_14.aw 0 Unused
B79kawa64_15.aw 3
B79kawa64_16.aw 3
B79kawa64_17.aw 2
B79kawa64_18.aw 8
B79kawa64_19.aw 3
B79kawa64_20.aw 4
B79kawa64_21.aw 3
B79kawa64_22.aw 3
B79kawa64_23.aw 2
B79kawa64_24.aw 4
B79kawa64_25.aw 4
B79kawa64_26.aw 1
B79kawa64_27.aw 2 Unused
B79kawa64_28.aw 3
B79kawa64_29.aw 2
B79kawa64_30.aw 7
B79kawa64_31.aw 5
80 50 B80kawa_0.aw 23 Unused
B80kawa_1.aw 6
B80kawa_2.aw 2
B80kawa_3.aw 6 Unused
B80kawa_4.aw 4
B80kawa_5.aw 2 Unused
B80kawa_6.aw 3 Unused
81 51 B81kawa_0.aw 0 Unused
B81kawa_1.aw 3
B81kawa_2.aw 6
B81kawa_3.aw 1
B81kawa_4.aw 1
B81kawa_5.aw 2
B81kawa_6.aw 2
B81kawa_7.aw 1
82 52 B82kawa_0.aw 6 King Kaliente voice/sounds Contains an unused electrocution sound, identical to SMG1
83 53 B83kawa_0.aw 16 Kingfin & Bonefin sounds Unused, SMG1 leftover, not referenced in SMR.szs and thus not usable without heavy modifications
B83_BossGohara_0.aw 0 Unused
B83_BossGohara_1.aw 6
B83_BossGohara_2.aw 2
B83_BossGohara_3.aw 2
B83_BossGohara_4.aw 5
B83_BossGohara_5.aw 1 Unused
B83_BossGohara_6.aw 2
B83_BossGohara_7.aw 6
B83_BossGohara_8.aw 8
B83_BossGohara_9.aw 17
B83_BossGohara_10.aw 3
B83_BossGohara_11.aw 1
B83_BossGohara_12.aw 6
B83_BossGohara_13.aw 11
B83_BossGohara_14.aw 3
84 54 B84kawa_0.aw 0 Unused
B84kawa_1.aw 2
B84kawa_2.aw 3
B84kawa_3.aw 4
B84kawa_4.aw 15
B84kawa_5.aw 1
85 55 B85kawa_0.aw 0 Unused
B85kawa_1.aw 10
B85kawa_2.aw 1
B85kawa_3.aw 3 Unused
B85kawa_4.aw 2
B85kawa_5.aw 1
B85kawa_6.aw 1 Unused
B85kawa_7.aw 1
B85kawa_8.aw 1 Unused
B85kawa_9.aw 1
B85kawa_10.aw 1
B85kawa_11.aw 1
86 56 B86kawa_0.aw 0 Unused
B86kawa_1.aw 1 Unused
B86kawa_2.aw 3 Unused
B86kawa_3.aw 3 Unused
B86kawa_4.aw 3 Unused
B86kawa_5.aw 2 Unused
B86kawa_6.aw 1 Unused
B86kawa_7.aw 2
B86kawa_8.aw 2 Unused
B86kawa_9.aw 1 Unused
B86kawa_10.aw 1 Unused
87 57 B87kawa_0.aw 15 Unused, SMG1 leftover
B87kawa_1.aw 1 Unused
B87kawa_2.aw 8 Unused
B87kawa_3.aw 1 Unused
B87kawa_4.aw 2 Unused
B87kawa_5.aw 1 Unused
B87kawa_6.aw 2 Unused
88 58 B88kawa_0.aw 12 Unused
B88kawa_1.aw 2 Unused, SMG1 leftover
B88kawa_2.aw 2 Unused
B88kawa_3.aw 2 Unused
B88kawa_4.aw 1
B88kawa_5.aw 3
B88kawa_6.aw 1 Unused
B88kawa_7.aw 1 Unused
89 59 B89kawa_0.aw 0 Unused
B89kawa_1.aw 2
B89kawa_2.aw 2 Unused
B89kawa_3.aw 1 Unused
B89kawa_4.aw 1 Unused
B89kawa_5.aw 3
B89kawa_6.aw 2
B89kawa_7.aw 1
B89kawa_8.aw 2
B89kawa_9.aw 18
B89kawa_10.aw 8
B89kawa_11.aw 2
B89kawa_12.aw 3 Unused
B89kawa_13.aw 2
B89kawa_14.aw 0 Unused
B89kawa_15.aw 4
B89kawa_16.aw 4
B89kawa_17.aw 1 Unused
90 5A B90kawa_0.aw 3 Unused, SMG1 leftover
B90kawa_1.aw 2
B90kawa_2.aw 1
91 5B B91kawa_0.aw 16 Unused, SMG1 leftover
B91kawa_1.aw 2
B91kawa_2.aw 4 Unused
B91kawa_3.aw 2
B91kawa_4.aw 1
B91kawa_5.aw 4 Unused
B91kawa_6.aw 1 Unused
B91kawa_7.aw 2 Unused
92 5C B92kawa_0.aw 0 Unused
B92kawa_1.aw 3 Unused
B92kawa_2.aw 3 Unused
B92kawa_3.aw 0 Unused
B92kawa_4.aw 0 Unused
B92kawa_5.aw 6
B92kawa_6.aw 2 Unused
B92kawa_7.aw 1
93 5D B93kawa_0.aw 32 Unused, SMG1 leftover
B93kawa_1.aw 1
B93kawa_2.aw 1
B93kawa_3.aw 1 Unused
B93kawa_4.aw 1
B93kawa_5.aw 1
B93kawa_6.aw 1
B93kawa_7.aw 2
B93kawa_8.aw 1
B93kawa_9.aw 22
94 5E B94kawa_0.aw 30 Unused, SMG1 leftover
B94kawa_1.aw 1
B94kawa_2.aw 1
B94kawa_3.aw 2
B94kawa_4.aw 3
B94kawa_5.aw 1
B94kawa_6.aw 21
B94kawa_7.aw 1
B94kawa_8.aw 1
95 5F B95kawa_0.aw 4 Unused, SMG1 leftover
B95kawa_1.aw 1 Unused
B95kawa_2.aw 2 Unused
B95kawa_3.aw 1 Unused
96 60 B96kawa_0.aw 11 Unused, SMG1 leftover
B96kawa_1.aw 1
B96kawa_2.aw 5 Unused
B96kawa_3.aw 5 Unused
97 61 B97kawa_0.aw 1 Unused, SMG1 leftover
98 62 B98kawa_0.aw 2 Identical in SMG1
99 63 B99Hiki_Boss_0.aw 0 Unused
B99Hiki_Boss_1.aw 1
B99Hiki_Boss_2.aw 1
B99Hiki_Boss_3.aw 1
B99Hiki_Boss_4.aw 1
B99Hiki_Boss_5.aw 2
B99Hiki_Boss_6.aw 2
B99Hiki_Boss_7.aw 2
B99Hiki_Boss_8.aw 2
B99Hiki_Boss_9.aw 1
B99Hiki_Boss_10.aw 7
B99Hiki_Boss_11.aw 1
B99Hiki_Boss_12.aw 1
B99Hiki_Boss_13.aw 1
B99Hiki_Boss_14.aw 1
B99Hiki_Boss_15.aw 1
B99Hiki_Boss_16.aw 4
B99Hiki_Boss_17.aw 13
B99Hiki_Boss_18.aw 10
B99Hiki_Boss_19.aw 4
B99Hiki_Boss_20.aw 1
B99Hiki_Boss_21.aw 9
B99Hiki_Boss_22.aw 5
B99Hiki_Boss_23.aw 15
B99Hiki_Boss_24.aw 1
B99Hiki_Boss_25.aw 2
B99Hiki_Boss_26.aw 9
B99Hiki_Boss_27.aw 3
B99Hiki_Boss_28.aw 0 Unused
B99Hiki_Boss_29.aw 1
B99TwoLegs_0.aw 3 Duplicate of B99Hiki_Boss_3.aw + B99Hiki_Boss_1.aw + B99Hiki_Boss_2.aw Unused, not referenced in SMR.szs and thus not usable without heavy modifications
104 68 B104take_0.aw 6 Unused, SMG1 leftover
B104take_1.aw 3
B104take_2.aw 3
105 69 B105take_0.aw 0 Unused
B105take_1.aw 3
B105take_2.aw 4
B105take_3.aw 2
B105take_4.aw 2
B105take_5.aw 2
B105take_6.aw 3
B105take_7.aw 2
B105take_8.aw 2
B105take_9.aw 1
106 6A B106take_0.aw 21 Unused, SMG1 leftover
107 6B B107take_0.aw 4 Unused, SMG1 leftover
108 6C B108take_0.aw 0 Unused
B108take_1.aw 2 Unused
B108take_2.aw 1 Unused
B108take_3.aw 7 Unused
109 6D B109take_0.aw 0 Unused
110 6E B110take_0.aw 22 Identical in SMG1
111 6F B111take_0.aw 0 Unused
B111take_1.aw 3
B111take_2.aw 2
B111take_3.aw 2
B111take_4.aw 2
B111take_5.aw 1 Unused
112 70 B112take_0.aw 0 Unused
B112take_1.aw 7
B112take_2.aw 5
B112take_3.aw 12
B112take_4.aw 6 Unused
B112take_5.aw 5 Unused
113 71 B113take_0.aw 0 Unused
B113take_1.aw 1
B113take_2.aw 1
B113take_3.aw 5
B113take_4.aw 7
114 72 B114take_0.aw 0 Unused
B114take_1.aw 1
B114take_2.aw 6 Unused
B114take_3.aw 2
B114take_4.aw 5
B114take_5.aw 1 Unused
B114take_6.aw 7
B114take_7.aw 2
B114take_8.aw 13
B114take_9.aw 18
B114take_10.aw 9
B114take_11.aw 1
B114take_12.aw 1
B114take_13.aw 2
B114take_14.aw 1
B114take_15.aw 1
115 73 B115take_0.aw 4 Unused
B115take_1.aw 2 Unused
B115take_2.aw 2
116 74 B116take_0.aw 5 Unused, SMG1 leftover
B116take_1.aw 1 Unused
B116take_2.aw 4 Unused
117 75 B117take_0.aw 0 Unused
B117take_1.aw 11
118 76 B118take_0.aw 0 Unused
B118take_1.aw 5
B118take_2.aw 1
B118take_3.aw 4
B118take_4.aw 4
B118take_5.aw 6
B118take_6.aw 3
B118take_7.aw 16
B118take_8.aw 2
B118take_9.aw 4
B118take_10.aw 2
119 77 B119take_0.aw 0 Unused
B119take_1.aw 1
B119take_2.aw 1
B119take_3.aw 25
B119take_4.aw 11
B119take_5.aw 9
B119take_6.aw 5
B119take_7.aw 3
B119take_8.aw 48
B119take_9.aw 4
B119take_10.aw 2
B119take_11.aw 1
120 78 B120PerHiki_0.aw 1 Unused
124 7C B124goha_0.aw 0 Unused
B124goha_1.aw 5
B124goha_2.aw 2
B124goha_3.aw 2
B124goha_4.aw 9
B124goha_5.aw 2
B124goha_6.aw 1
B124goha_7.aw 3
B124goha_8.aw 13
B124goha_9.aw 8
B124goha_10.aw 6
B124goha_11.aw 2
B124goha_12.aw 1
B124goha_13.aw 1
B124goha_14.aw 3
B124goha_15.aw 3
B124goha_16.aw 5
B124goha_17.aw 22
B124goha_18.aw 13
B124goha_19.aw 11
B124goha_20.aw 3
B124goha_21.aw 13
B124goha_22.aw 3
B124goha_23.aw 1
B124goha_24.aw 2
B124goha_25.aw 1
B124goha_26.aw 6
B124goha_27.aw 2
B124goha_28.aw 16
B124goha_29.aw 1
B124goha_30.aw 4
B124goha_31.aw 2
125 7D B125goha_0.aw 0 Unused
B125goha_1.aw 1
B125goha_2.aw 1
B125goha_3.aw 1
B125goha_4.aw 2
B125goha_5.aw 2
B125goha_6.aw 1
B125goha_7.aw 3
B125goha_8.aw 2
B125goha_9.aw 1
B125goha_10.aw 1
B125goha_11.aw 4
B125goha_12.aw 2
B125goha_13.aw 2
B125goha_14.aw 1
B125goha_15.aw 3
B125goha_16.aw 6
B125goha_17.aw 2
B125goha_18.aw 1
B125goha_19.aw 4
B125goha_20.aw 1
B125goha_21.aw 1
B125goha_22.aw 1
B125goha_23.aw 1
B125goha_24.aw 1
B125goha_25.aw 1
B125goha_26.aw 3
B125goha_27.aw 1
B125goha_28.aw 3
B125goha_29.aw 1
B125goha_30.aw 1
B125goha_31.aw 1
126 7E B126goha_0.aw 7 Unused, SMG1 leftover
B126goha_1.aw 4
B126goha_2.aw 3 Unused
127 7F B127goha_0.aw 0 Unused
B127goha_1.aw 3
B127goha_2.aw 18
B127goha_3.aw 13
B127goha_4.aw 15
B127goha_5.aw 4
B127goha_6.aw 3
B127goha_7.aw 4
B127goha_8.aw 1
B127goha_9.aw 1
B127goha_10.aw 1

B75goha_32.aw

This is one of three AW files that are not referenced by SMG2's SMR.szs, making it almost impossible to properly decode. Decoding it with a different sample rate makes it a higher or lower pitch. It is very similar to a sound from B75goha_26.aw, which likely makes it a beta bonus-room teleporter sound.

16000 Hz 19890 Hz 22050 Hz B75goha_26.aw

Filename explanations

AW filenames in SMG and SMG2 consist of their respective Bank ID (in decimal), an abbreviation of their creator and an index/count within the Bank. The following abbreviations were identified:

Abbreviation Creator Department Example
Hiki Mitsuhiro Hikino Sound Program and Effects B99Hiki_Boss_0.aw
GenHiki B71GenHiki_0.aw
PerHiki B120PerHiki_0.aw
goha Shigetoshi Gohara Sound Program and Effects B75goha_0.aw
Gohara B83_BossGohara_0.aw
kawa Masafumi Kawamura Sound Director B64kawa_0.aw
mahit Mahito Yokota Music B00mahit_0.aw
take Yuya Takezawa Sound Program and Effects B72take_0.aw
TwoLegs Digga Leg Spin-Dig Galaxy Boss B99TwoLegs_0.aw

Some AW filenames in SMG2 also contain their Bank ID they used to have in SMG. SMG2 has split and merged a lot of files for memory efficiency reasons. One example is B77take72_0.aw:

  • B77 indicates that this AW file is used by Bank ID 77 (0x4D) in SMG2.
  • take is the abbreviation of its creator, Yuya Takezawa.
  • 72 is the Bank ID the contained sounds used to be assigned to in SMG.
  • _0 is the index of this AW file in the pool of AW files for Bank ID 77.