SMR.szs
This page is in progress and may contain incomplete information or editor's notes. |
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SMR.szs is a compressed BAA-file which defines the game's sound system. It contains strings relating to music, as well as information about various sequenced music and sound effects. Among other things, the file paths of AST stream files and the names of BGM, MBGM and STM tracks are specified within this file.
The tool SoundModdingToolkit can convert this file into a clear and readable file structure, so the structure of the file is shown on this page using the tool's converted structure.
Please note that only version 4.1.0 can edit the lists without any problems. Later versions can lead to problems such as muted songs.
BGM
MAIN_BGM
Found in SoundTable/BGM/libraries/MAIN_BGM.json
Defines the sequenced music. The music sequence files can be found in bms format in AudioRes/Seqs/JaiSeq.arc.
Name | Description |
---|---|
unk1 | |
unk2 | Volume (overridden by BgmParam in SMG2) |
unk3 | File ID of the bms file in JaiSeq.arc to use (the filename is ignored) |
unk4 | File ID of the cit file in JaiChord.arc to use (the filename is ignored) |
unk5 | |
type | |
mOffset | |
NameOffset | |
name | Internal mapping name for this sequence (e.g. "BGM_MISS"). This name can then be used in musiclists like ScenarioBgmInfo. |
MULTI_BGM
Found in SoundTable/BGM/libraries/MULTI_BGM.json
Defines settings about Multi BGM such as its name. Multi BGM combines Stream (STM) and sequential Music (BGM). Which Music is set for each Multi BGM is defined in MultiBgmInfo.
Name | Description |
---|---|
unk1 | ? always 112 |
unk2 | ? always 120 |
unk3 | ? always 0 |
unk4 | ? always -1 |
unk5 | ? always 0 |
type | ? always 96 |
mOffset | |
NameOffset | ? always 0 |
name | Internal mapping name for this entry (e.g. "MBGM_STAR_CHANCE") This name can then be used in musiclists like ScenarioBgmInfo. |
STREAM
Found in SoundTable/STREAM/0.json
Defines the streamed ast audio files including its internal STM name as well as its filepath.
Name | Description |
---|---|
unk1 | ? always 128 |
unk2 | Volume (overridden by BgmParam in SMG2) |
streamType | Stream Type 14: Standard Stream (2 Channels) 238: Multi Stream (4 Channels) |
streamPath | Filepath of the AST file to use (e.g. "/AudioRes/Stream/smg2_ev_starchance_strm.ast") |
type | ? always 112 |
mOffset | |
NameOffset | ? always 0 |
name | Internal mapping name for this song (e.g. "STM_STAR_CHANCE") This name can then be used in musiclists like ScenarioBgmInfo. |
SE
AW
Each aw. file is converted by the tool into a folder that has the ID of the aw file in its name, and besides the sound files converted in wav format, contains the following settings for each sound:
- manifest.json Contains the ID and name of the aw file
- wavetable.json Contains settings for each sound of the aw. file
wavetable
Each entry starts with the name of the Wav file (e.g. "31") followed by its settings:
Name | Description |
---|---|
format | ? always 0 |
key | |
sampleRate | The sample rate at which the sound should be played. (e.g. "22050.0") |
sampleCount | Length of the sound in samples |
loop | Whether it should be looped or not true: loop false: do not loop |
loop_start | Loop Start position in samples. |
loop_end | Loop End position in samples. |
last | |
penult |
Libraries
In SoundTable\SE\libraries\ there are several libraries which contain settings for sounds with their internal assigned names.
Name | Description |
---|---|
unk1 | ? always 128 |
unk2 | |
unk3 | |
unk4 | |
unk5 | |
unk6 | |
type | Always 80 |
mOffset | |
NameOffset | ? Always 0 |
name | Internal Name of the soundeffect (e.g. "SE_SV_LV_YOSHI_FLUTTER") |