AW (File Format): Difference between revisions

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(B68kawa_0.aw)
(All SMG1 sounds)
Line 80: Line 80:


== AW file contents (SMG1) ==
== AW file contents (SMG1) ==
Unfinished
{| class="wikitable"  
{| class="wikitable"  
|-
|-
! colspan="2" | Bank
! colspan="2" | Bank
! rowspan="2" | AW file
! rowspan="2" | AW file
! rowspan="2" | Waves
! rowspan="2" | Waves<br>(1796)
! rowspan="2" | Contents
! rowspan="2" | Contents
! rowspan="2" | Notes
! rowspan="2" | Notes
Line 159: Line 158:
| B69kawa_0.aw
| B69kawa_0.aw
| 20
| 20
|  
| Home Menu sounds
|  
|  
|-
|-
Line 183: Line 182:
| B72take_0.aw
| B72take_0.aw
| 201
| 201
|  
| Misc. object, npc, enemy, miniboss, layout, ambience sounds & instruments
|  
|  
|-
|-
Line 190: Line 189:
| B74take_0.aw
| B74take_0.aw
| 65
| 65
|  
| Misc. enemy sounds
|  
|  
|-
|-
Line 197: Line 196:
| B80kawa_0.aw
| B80kawa_0.aw
| 20
| 20
|  
| Misc. ambience sounds
|  
|  
|-
|-
Line 204: Line 203:
| B81kawa_0.aw
| B81kawa_0.aw
| 16
| 16
|  
| Megaleg sounds
|  
|  
|-
|-
Line 218: Line 217:
| B83kawa_0.aw
| B83kawa_0.aw
| 16
| 16
|  
| Kingfin & Bonefin sounds
|  
|  
|-
|-
Line 225: Line 224:
| B84kawa_0.aw
| B84kawa_0.aw
| 25
| 25
|  
| Dino Piranha sounds
|  
|  
|-
|-
Line 232: Line 231:
| B85kawa_0.aw
| B85kawa_0.aw
| 22
| 22
|  
| Bowser Jr. machinery sounds & voice clips
|  
|  
|-
|-
Line 239: Line 238:
| B86kawa_0.aw
| B86kawa_0.aw
| 19
| 19
|  
| Misc. ambience sounds
|  
|  
|-
|-
Line 246: Line 245:
| B87kawa_0.aw
| B87kawa_0.aw
| 15
| 15
|  
| Gusty Garden worm & gravity scramble sounds
|  
|  
|-
|-
Line 253: Line 252:
| B88kawa_0.aw
| B88kawa_0.aw
| 12
| 12
|  
| Observatory Dome map sounds
|  
|  
|-
|-
Line 260: Line 259:
| B89kawa_0.aw
| B89kawa_0.aw
| 55
| 55
|  
| Bowser voice/sounds & Peach voice clips
|  
|  
|-
|-
Line 274: Line 273:
| B91kawa_0.aw
| B91kawa_0.aw
| 16
| 16
|  
| Misc. Toy Time & Mecha-Bowser sounds
|  
|  
|-
|-
Line 281: Line 280:
| B92kawa_0.aw
| B92kawa_0.aw
| 15
| 15
|  
| Mario/Luigi Observatory cutscene voice clips & Red Star power-up sounds
|  
|  
|-
|-
Line 288: Line 287:
| B93kawa_0.aw
| B93kawa_0.aw
| 32
| 32
|  
| Bouldergeist voice/sounds
|  
|  
|-
|-
Line 295: Line 294:
| B94kawa_0.aw
| B94kawa_0.aw
| 30
| 30
|  
| Cosmic Mario/Luigi voice/sounds
|  
|  
|-
|-
Line 309: Line 308:
| B96kawa_0.aw
| B96kawa_0.aw
| 11
| 11
|  
| Mario/Luigi Gateway cutscene voice/sounds
|  
|  
|-
|-
Line 337: Line 336:
| B105take_0.aw
| B105take_0.aw
| 21
| 21
|  
| Misc. underwater enemy sounds
|  
|  
|-
|-
Line 344: Line 343:
| B106take_0.aw
| B106take_0.aw
| 21
| 21
|  
| Tarantox voice/sounds
|  
|  
|-
|-
Line 358: Line 357:
| B108take_0.aw
| B108take_0.aw
| 10
| 10
|  
| Kamella voice/sounds
|  
|  
|-
|-
Line 372: Line 371:
| B110take_0.aw
| B110take_0.aw
| 22
| 22
|  
| Major Burrows voice/sounds
|  
|  
|-
|-
Line 379: Line 378:
| B111take_0.aw
| B111take_0.aw
| 11
| 11
|  
| Starball sounds
|  
|  
|-
|-
Line 386: Line 385:
| B112take_0.aw
| B112take_0.aw
| 35
| 35
|  
| Penguin, Coach, Penguru & Guppy voice clips
|  
|  
|-
|-
Line 393: Line 392:
| B113take_0.aw
| B113take_0.aw
| 14
| 14
|  
| Bee, Honey Queen & Mandibug voice clips
|  
|  
|-
|-
Line 400: Line 399:
| B114take_0.aw
| B114take_0.aw
| 28
| 28
|  
| Rosalina, Polari, Toad & Comet Luma voice clips
|  
|  
|-
|-
Line 421: Line 420:
| B117take_0.aw
| B117take_0.aw
| 16
| 16
|  
| NPC Luigi voice clips
|  
|  
|-
|-

Revision as of 07:50, 29 November 2024

AW files are Audio Wave archives and contain raw audio data. They are found in several JAudio games, including Super Mario Galaxy and Super Mario Galaxy 2. Unlike the AST format, AW files do not contain any header, filesize or other identification data. They are virtually useless without the BAA (SMR.szs). One AW file can contain a single or multiple audio waves in different compression formats.

Data

The data of AW files is specified by the BAA, more precisely by the WSYS sections:

Type Description Notes
Int8 Unknown
Int8 Format ADPCM2, ADPCM4, PCM8, PCM16
Int8 Unknown
Int8 Unknown
Float Sample Rate
UInt32 Offset of sound data in AW file
UInt32 Size of sound data in AW file
UInt32 Is loop? 0x00000000 if no loop, 0xFFFFFFFF if loop
UInt32 Loop start sample
UInt32 Loop end sample
UInt32 Total samples
Int16 Last
Int16 Penult
Int8 Unknown
Int8 Unknown
Int8 Unknown
Int8 Unknown

AW file contents (SMG1)

Bank AW file Waves
(1796)
Contents Notes
Dec Hex
0 00 B00mahit_0.aw 79 BMS instruments set 1
1 01 B01mahit_0.aw 110 BMS instruments set 2
8 08 B08mahit_0.aw 2 Beach Bowl Koopa shell drums
9 09 B09mahit_0.aw 12 Menu buttons & chord instruments
64 40 B64kawa_0.aw 328 Interactable objects & MapPart sounds, chord instruments Modified in the Korean version
65 41 B65kawa_0.aw 3 Menu buttons instruments Contains unused voice clip of Mario shouting "Nintendo!"
66 42 B66kawa_0.aw 18 Rocto, fire & ignite sounds
67 43 B67kawa_0.aw 8 Percussion for boss hits e.g. heard in King Kaliente fight
68 44 B68kawa_0.aw 71 All surface walking & crouching sounds
69 45 B69kawa_0.aw 20 Home Menu sounds
70 46 B70kawa_0.aw 160 Duplicate of B70kawa_2.aw + B70kawa_1.aw Unused
B70kawa_1.aw 80 Mario voice clips
B70kawa_2.aw 80 Luigi voice clips
72 48 B72take_0.aw 201 Misc. object, npc, enemy, miniboss, layout, ambience sounds & instruments
74 4A B74take_0.aw 65 Misc. enemy sounds
80 50 B80kawa_0.aw 20 Misc. ambience sounds
81 51 B81kawa_0.aw 16 Megaleg sounds
82 52 B82kawa_0.aw 6 King Kaliente voice/sounds Contains an unused electrocution sound
83 53 B83kawa_0.aw 16 Kingfin & Bonefin sounds
84 54 B84kawa_0.aw 25 Dino Piranha sounds
85 55 B85kawa_0.aw 22 Bowser Jr. machinery sounds & voice clips
86 56 B86kawa_0.aw 19 Misc. ambience sounds
87 57 B87kawa_0.aw 15 Gusty Garden worm & gravity scramble sounds
88 58 B88kawa_0.aw 12 Observatory Dome map sounds
89 59 B89kawa_0.aw 55 Bowser voice/sounds & Peach voice clips
90 5A B90kawa_0.aw 3 River, rain & wind sounds
91 5B B91kawa_0.aw 16 Misc. Toy Time & Mecha-Bowser sounds
92 5C B92kawa_0.aw 15 Mario/Luigi Observatory cutscene voice clips & Red Star power-up sounds
93 5D B93kawa_0.aw 32 Bouldergeist voice/sounds
94 5E B94kawa_0.aw 30 Cosmic Mario/Luigi voice/sounds
95 5F B95kawa_0.aw 4 Deep Dark's marble & Buoy Base tower MapPart sounds
96 60 B96kawa_0.aw 11 Mario/Luigi Gateway cutscene voice/sounds
97 61 B97kawa_0.aw 1 Epilogue crying baby sound
98 62 B98kawa_0.aw 2 File select Mario/Luigi switch button (BrosButton) voice clips
104 68 B104take_0.aw 6 Li'l Cinder sounds
105 69 B105take_0.aw 21 Misc. underwater enemy sounds
106 6A B106take_0.aw 21 Tarantox voice/sounds
107 6B B107take_0.aw 4 Topmaniac sounds
108 6C B108take_0.aw 10 Kamella voice/sounds
109 6D B109take_0.aw 0 Empty Unused
110 6E B110take_0.aw 22 Major Burrows voice/sounds
111 6F B111take_0.aw 11 Starball sounds
112 70 B112take_0.aw 35 Penguin, Coach, Penguru & Guppy voice clips
113 71 B113take_0.aw 14 Bee, Honey Queen & Mandibug voice clips
114 72 B114take_0.aw 28 Rosalina, Polari, Toad & Comet Luma voice clips
115 73 B115take_0.aw 5 Intro Peach voice & Toad crowd panicking sounds
116 74 B116take_0.aw 5 Gateway appearance & Master Luma cutscene sounds
117 75 B117take_0.aw 16 NPC Luigi voice clips
126 7E B126goha_0.aw 7 Water sounds
127 7F B127goha_0.aw 34 Bugaboom voice/sounds + misc. ambience sounds

B64kawa_0.aw

All AW files are stored in AudioRes/Waves. However, both games have the ability to replace files via the Localize folders. Only the Korean version of SMG replaces its SMR.szs and B64kawa_0.aw this way. Inside this version B64kawa_0.aw, the sound for SE_SY_LUIGI_MODE_APPEAR was updated to make Luigi say "Super Luigi Wii". A slight echo was also added. However for unknown reasons this edit resulted in all Wave IDs for Bank 64 being shifted by 1. To counter this effect, all Wave ID references in the IBNK were backshifted by 1 as well, so this has no effect on the rest of SMR.szs.

JPN, USA, PAL KOR

B65kawa_0.aw

Unused "Nintendo" voice clip

B82kawa_0.aw

Unused King Kaliente sound

AW file contents (SMG2)

Unfinished

Bank AW file Waves Contents Notes
Dec Hex
0 00 B00mahit_0.aw 85 BMS instruments set 1
1 01 B01mahit_0.aw 138 BMS instruments set 2
8 08 B08mahit_0.aw 2 Beach Bowl Koopa Shell drums Unused, SMG1 leftover
9 09 B09mahit_0.aw 12 Title Screen sounds
10 0A B10mahit_0.aw 13 BMS instruments set 3
11 0B B11mahit_0.aw 2 Grand Map ambience sounds Unused
64 40 B64kawa_0.aw 0 Empty Unused
B64kawa_1.aw 1 Starbit collecting sound Unused
B64kawa_2.aw 2
B64kawa_3.aw 3
B64kawa_4.aw 3
B64kawa_5.aw 1
B64kawa_6.aw 6
B64kawa_7.aw 3
B64kawa_8.aw 3
B64kawa_9.aw 1
B64kawa_10.aw 2
B64kawa_11.aw 1 Unused
B64kawa_12.aw 1
B64kawa_13.aw 2
B64kawa_14.aw 1
B64kawa_15.aw 103
B64kawa_16.aw 3
B64kawa_17.aw 2
B64kawa_18.aw 1 Timeup bell sound
B64kawa_19.aw 1
B64kawa_20.aw 24
B64kawa_21.aw 2
65 41 B65kawa_0.aw 2
66 42 B66kawa_0.aw 0 Unused
B66kawa_1.aw 1
B66kawa_2.aw 5
B66kawa_3.aw 3
B66kawa_4.aw 4
B66kawa_5.aw 1
B66kawa_6.aw 1
B66kawa_7.aw 1
B66kawa_8.aw 2
67 43 B67kawa_0.aw 8
68 44 B68kawa_0.aw 79
69 45 B69kawa_0.aw 20
70 46 B70kawa_0.aw 0 Unused
B70kawa_1.aw 92
B70kawa_2.aw 78
B70kawa_3.aw 4
B70kawa_4.aw 4
71 47 B71GenHiki_0.aw 0 Unused
B71GenHiki_1.aw 1
B71GenHiki_2.aw 7
B71GenHiki_3.aw 7
B71GenHiki_4.aw 3
B71GenHiki_5.aw 2
B71GenHiki_6.aw 2
B71GenHiki_7.aw 1
B71GenHiki_8.aw 5
B71GenHiki_9.aw 1
B71GenHiki_10.aw 2
B71GenHiki_11.aw 4
B71GenHiki_12.aw 2
B71GenHiki_13.aw 20
B71GenHiki_14.aw 4
B71GenHiki_15.aw 3
B71GenHiki_16.aw 3
B71GenHiki_17.aw 1
B71GenHiki_18.aw 1
B71GenHiki_19.aw 0 Unused
B71GenHiki_20.aw 1
B71GenHiki_21.aw 2
B71GenHiki_22.aw 4
B71GenHiki_23.aw 5
B71GenHiki_24.aw 11
B71GenHiki_25.aw 4
B71GenHiki_26.aw 2
B71GenHiki_27.aw 2
B71GenHiki_28.aw 1
B71GenHiki_29.aw 1
B71GenHiki_30.aw 4
72 48 B72take_0.aw 0 Unused
B72take_1.aw 1
B72take_2.aw 2
B72take_3.aw 2
B72take_4.aw 1
B72take_5.aw 1
B72take_6.aw 2
B72take_7.aw 2
B72take_8.aw 1
B72take_9.aw 2
B72take_10.aw 3
B72take_11.aw 2
B72take_12.aw 1 Unused
B72take_13.aw 1 Unused
B72take_14.aw 2
B72take_15.aw 1
B72take_16.aw 1
B72take_17.aw 1
B72take_18.aw 1
B72take_19.aw 1
B72take_20.aw 2
B72take_21.aw 3
B72take_22.aw 2
B72take_23.aw 2
B72take_24.aw 1
B72take_25.aw 3
B72take_26.aw 2
B72take_27.aw 4
B72take_28.aw 1 Unused
B72take_29.aw 1
B72take_30.aw 45
B72take_31.aw 2
74 4A B74take_0.aw 0 Unused
B74take_1.aw 2 Unused
B74take_2.aw 3
B74take_3.aw 8
B74take_4.aw 3
B74take_5.aw 4
B74take_6.aw 1
B74take_7.aw 2
B74take_8.aw 1
B74take_9.aw 2
B74take_10.aw 3
B74take_11.aw 6
B74take_12.aw 2
B74take_13.aw 2
B74take_14.aw 2
B74take_15.aw 3
B74take_16.aw 8
B74take_17.aw 5
B74take_18.aw 2
B74take_19.aw 2
B74take_20.aw 1 Unused
B74take_21.aw 3
B74take_22.aw 3 Unused
B74take_23.aw 2
B74take_24.aw 1
B74take_25.aw 1
B74take_26.aw 2
B74take_27.aw 2
B74take_28.aw 3
B74take_29.aw 1
B74take_30.aw 4
B74take_31.aw 10
75 4B B75goha_0.aw 0 Unused
B75goha_1.aw 2
B75goha_2.aw 2
B75goha_3.aw 2
B75goha_4.aw 4
B75goha_5.aw 4
B75goha_6.aw 1
B75goha_7.aw 1
B75goha_8.aw 2
B75goha_9.aw 2
B75goha_10.aw 2
B75goha_11.aw 1
B75goha_12.aw 1
B75goha_13.aw 2
B75goha_14.aw 4
B75goha_15.aw 2 Unused
B75goha_16.aw 2
B75goha_17.aw 1
B75goha_18.aw 1
B75goha_19.aw 1
B75goha_20.aw 2
B75goha_21.aw 2
B75goha_22.aw 2
B75goha_23.aw 1
B75goha_24.aw 3
B75goha_25.aw 1
B75goha_26.aw 4
B75goha_27.aw 2
B75goha_28.aw 1
B75goha_29.aw 1
B75goha_30.aw 1
B75goha_31.aw 1
B75goha_32.aw 1 Unidentified sound Unused, not referenced in SMR.szs and thus not usable without heavy modifications
77 4D B77take72_0.aw 107 Unused
B77take72_1.aw 24
B77take72_2.aw 5
B77take72_3.aw 1
B77take72_4.aw 3
B77take72_5.aw 5
B77take72_6.aw 1
B77take72_7.aw 2
B77take72_8.aw 6
B77take72_9.aw 7
B77take72_10.aw 6
B77take72_11.aw 2
B77take72_12.aw 4
B77take72_13.aw 2
B77take72_14.aw 4
B77take72_15.aw 4
B77take72_16.aw 3
B77take72_17.aw 2
B77take72_18.aw 1
B77take72_19.aw 3
B77take72_20.aw 1
B77take72_21.aw 1
B77take72_22.aw 2
B77take72_23.aw 2 Unused
B77take72_24.aw 2
B77take72_25.aw 2
B77take72_26.aw 4
B77take72_27.aw 1
B77take72_28.aw 3
B77take72_29.aw 1 Unused
B77take72_30.aw 2
B77take72_31.aw 1
78 4E B78kawa64_0.aw 0 Unused
B78kawa64_1.aw 5
B78kawa64_2.aw 1
B78kawa64_3.aw 1
B78kawa64_4.aw 2
B78kawa64_5.aw 3
B78kawa64_6.aw 2
B78kawa64_7.aw 1 Unused
B78kawa64_8.aw 2
B78kawa64_9.aw 1
B78kawa64_10.aw 2
B78kawa64_11.aw 2
B78kawa64_12.aw 1
B78kawa64_13.aw 3
B78kawa64_14.aw 2
B78kawa64_15.aw 4
B78kawa64_16.aw 1
B78kawa64_17.aw 2
B78kawa64_18.aw 2
B78kawa64_19.aw 2
B78kawa64_20.aw 3
B78kawa64_21.aw 1
B78kawa64_22.aw 1
B78kawa64_23.aw 2
B78kawa64_24.aw 3
B78kawa64_25.aw 2
B78kawa64_26.aw 1
B78kawa64_27.aw 1
B78kawa64_28.aw 4
B78kawa64_29.aw 1
B78kawa64_30.aw 3
B78kawa64_31.aw 1 Unused
79 4F B79kawa64_0.aw 0 Unused
B79kawa64_1.aw 1
B79kawa64_2.aw 5
B79kawa64_3.aw 4
B79kawa64_4.aw 4
B79kawa64_5.aw 2
B79kawa64_6.aw 4
B79kawa64_7.aw 9
B79kawa64_8.aw 4
B79kawa64_9.aw 4
B79kawa64_10.aw 4
B79kawa64_11.aw 4
B79kawa64_12.aw 3
B79kawa64_13.aw 3
B79kawa64_14.aw 0 Unused
B79kawa64_15.aw 3
B79kawa64_16.aw 3
B79kawa64_17.aw 2
B79kawa64_18.aw 8
B79kawa64_19.aw 3
B79kawa64_20.aw 4
B79kawa64_21.aw 3
B79kawa64_22.aw 3
B79kawa64_23.aw 2
B79kawa64_24.aw 4
B79kawa64_25.aw 4
B79kawa64_26.aw 1
B79kawa64_27.aw 2 Unused
B79kawa64_28.aw 3
B79kawa64_29.aw 2
B79kawa64_30.aw 7
B79kawa64_31.aw 5
80 50 B80kawa_0.aw 23 Unused
B80kawa_1.aw 6
B80kawa_2.aw 2
B80kawa_3.aw 6 Unused
B80kawa_4.aw 4
B80kawa_5.aw 2 Unused
B80kawa_6.aw 3 Unused
81 51 B81kawa_0.aw 0 Unused
B81kawa_1.aw 3
B81kawa_2.aw 6
B81kawa_3.aw 1
B81kawa_4.aw 1
B81kawa_5.aw 2
B81kawa_6.aw 2
B81kawa_7.aw 1
82 52 B82kawa_0.aw 6 King Kaliente voice/sounds Contains an unused electrocution sound
83 53 B83kawa_0.aw 16 Kingfin & Bonefin sounds Unused, SMG1 leftover, not referenced in SMR.szs and thus not usable without heavy modifications
B83_BossGohara_0.aw 0 Unused
B83_BossGohara_1.aw 6
B83_BossGohara_2.aw 2
B83_BossGohara_3.aw 2
B83_BossGohara_4.aw 5
B83_BossGohara_5.aw 1 Unused
B83_BossGohara_6.aw 2
B83_BossGohara_7.aw 6
B83_BossGohara_8.aw 8
B83_BossGohara_9.aw 17
B83_BossGohara_10.aw 3
B83_BossGohara_11.aw 1
B83_BossGohara_12.aw 6
B83_BossGohara_13.aw 11
B83_BossGohara_14.aw 3
84 54 B84kawa_0.aw 0 Unused
B84kawa_1.aw 2
B84kawa_2.aw 3
B84kawa_3.aw 4
B84kawa_4.aw 15
B84kawa_5.aw 1
85 55 B85kawa_0.aw 0 Unused
B85kawa_1.aw 10
B85kawa_2.aw 1
B85kawa_3.aw 3 Unused
B85kawa_4.aw 2
B85kawa_5.aw 1
B85kawa_6.aw 1 Unused
B85kawa_7.aw 1
B85kawa_8.aw 1 Unused
B85kawa_9.aw 1
B85kawa_10.aw 1
B85kawa_11.aw 1
86 56 B86kawa_0.aw 0 Unused
B86kawa_1.aw 1 Unused
B86kawa_2.aw 3 Unused
B86kawa_3.aw 3 Unused
B86kawa_4.aw 3 Unused
B86kawa_5.aw 2 Unused
B86kawa_6.aw 1 Unused
B86kawa_7.aw 2
B86kawa_8.aw 2 Unused
B86kawa_9.aw 1 Unused
B86kawa_10.aw 1 Unused
87 57 B87kawa_0.aw 15 Unused
B87kawa_1.aw 1 Unused
B87kawa_2.aw 8 Unused
B87kawa_3.aw 1 Unused
B87kawa_4.aw 2 Unused
B87kawa_5.aw 1 Unused
B87kawa_6.aw 2 Unused
88 58 B88kawa_0.aw 12 Unused
B88kawa_1.aw 2 Unused
B88kawa_2.aw 2 Unused
B88kawa_3.aw 2 Unused
B88kawa_4.aw 1
B88kawa_5.aw 3
B88kawa_6.aw 1 Unused
B88kawa_7.aw 1 Unused
89 59 B89kawa_0.aw 0 Unused
B89kawa_1.aw 2
B89kawa_2.aw 2 Unused
B89kawa_3.aw 1 Unused
B89kawa_4.aw 1 Unused
B89kawa_5.aw 3
B89kawa_6.aw 2
B89kawa_7.aw 1
B89kawa_8.aw 2
B89kawa_9.aw 18
B89kawa_10.aw 8
B89kawa_11.aw 2
B89kawa_12.aw 3 Unused
B89kawa_13.aw 2
B89kawa_14.aw 0 Unused
B89kawa_15.aw 4
B89kawa_16.aw 4
B89kawa_17.aw 1 Unused
90 5A B90kawa_0.aw 3 Unused
B90kawa_1.aw 2
B90kawa_2.aw 1
91 5B B91kawa_0.aw 16 Unused
B91kawa_1.aw 2
B91kawa_2.aw 4 Unused
B91kawa_3.aw 2
B91kawa_4.aw 1
B91kawa_5.aw 4 Unused
B91kawa_6.aw 1 Unused
B91kawa_7.aw 2 Unused
92 5C B92kawa_0.aw 0 Unused
B92kawa_1.aw 3 Unused
B92kawa_2.aw 3 Unused
B92kawa_3.aw 0 Unused
B92kawa_4.aw 0 Unused
B92kawa_5.aw 6
B92kawa_6.aw 2 Unused
B92kawa_7.aw 1
93 5D B93kawa_0.aw 32 Unused
B93kawa_1.aw 1
B93kawa_2.aw 1
B93kawa_3.aw 1 Unused
B93kawa_4.aw 1
B93kawa_5.aw 1
B93kawa_6.aw 1
B93kawa_7.aw 2
B93kawa_8.aw 1
B93kawa_9.aw 22
94 5E B94kawa_0.aw 30 Unused
B94kawa_1.aw 1
B94kawa_2.aw 1
B94kawa_3.aw 2
B94kawa_4.aw 3
B94kawa_5.aw 1
B94kawa_6.aw 21
B94kawa_7.aw 1
B94kawa_8.aw 1
95 5F B95kawa_0.aw 4 Unused
B95kawa_1.aw 1 Unused
B95kawa_2.aw 2 Unused
B95kawa_3.aw 1 Unused
96 60 B96kawa_0.aw 11 Unused
B96kawa_1.aw 1
B96kawa_2.aw 5 Unused
B96kawa_3.aw 5 Unused
97 61 B97kawa_0.aw 1 Unused
98 62 B98kawa_0.aw 2
99 63 B99Hiki_Boss_0.aw 0 Unused
B99Hiki_Boss_1.aw 1
B99Hiki_Boss_2.aw 1
B99Hiki_Boss_3.aw 1
B99Hiki_Boss_4.aw 1
B99Hiki_Boss_5.aw 2
B99Hiki_Boss_6.aw 2
B99Hiki_Boss_7.aw 2
B99Hiki_Boss_8.aw 2
B99Hiki_Boss_9.aw 1
B99Hiki_Boss_10.aw 7
B99Hiki_Boss_11.aw 1
B99Hiki_Boss_12.aw 1
B99Hiki_Boss_13.aw 1
B99Hiki_Boss_14.aw 1
B99Hiki_Boss_15.aw 1
B99Hiki_Boss_16.aw 4
B99Hiki_Boss_17.aw 13
B99Hiki_Boss_18.aw 10
B99Hiki_Boss_19.aw 4
B99Hiki_Boss_20.aw 1
B99Hiki_Boss_21.aw 9
B99Hiki_Boss_22.aw 5
B99Hiki_Boss_23.aw 15
B99Hiki_Boss_24.aw 1
B99Hiki_Boss_25.aw 2
B99Hiki_Boss_26.aw 9
B99Hiki_Boss_27.aw 3
B99Hiki_Boss_28.aw 0 Unused
B99Hiki_Boss_29.aw 1
B99TwoLegs_0.aw 3 Duplicate of B99Hiki_Boss_3.aw + B99Hiki_Boss_1.aw + B99Hiki_Boss_2.aw Unused, not referenced in SMR.szs and thus not usable without heavy modifications
104 68 B104take_0.aw 6 Unused
B104take_1.aw 3
B104take_2.aw 3
105 69 B105take_0.aw 0 Unused
B105take_1.aw 3
B105take_2.aw 4
B105take_3.aw 2
B105take_4.aw 2
B105take_5.aw 2
B105take_6.aw 3
B105take_7.aw 2
B105take_8.aw 2
B105take_9.aw 1
106 6A B106take_0.aw 21 Unused
107 6B B107take_0.aw 4 Unused
108 6C B108take_0.aw 0 Unused
B108take_1.aw 2 Unused
B108take_2.aw 1 Unused
B108take_3.aw 7 Unused
109 6D B109take_0.aw 0 Unused
110 6E B110take_0.aw 22
111 6F B111take_0.aw 0 Unused
B111take_1.aw 3
B111take_2.aw 2
B111take_3.aw 2
B111take_4.aw 2
B111take_5.aw 1 Unused
112 70 B112take_0.aw 0 Unused
B112take_1.aw 7
B112take_2.aw 5
B112take_3.aw 12
B112take_4.aw 6 Unused
B112take_5.aw 5 Unused
113 71 B113take_0.aw 0 Unused
B113take_1.aw 1
B113take_2.aw 1
B113take_3.aw 5
B113take_4.aw 7
114 72 B114take_0.aw 0 Unused
B114take_1.aw 1
B114take_2.aw 6 Unused
B114take_3.aw 2
B114take_4.aw 5
B114take_5.aw 1 Unused
B114take_6.aw 7
B114take_7.aw 2
B114take_8.aw 13
B114take_9.aw 18
B114take_10.aw 9
B114take_11.aw 1
B114take_12.aw 1
B114take_13.aw 2
B114take_14.aw 1
B114take_15.aw 1
115 73 B115take_0.aw 4 Unused
B115take_1.aw 2 Unused
B115take_2.aw 2
116 74 B116take_0.aw 5 Unused
B116take_1.aw 1 Unused
B116take_2.aw 4 Unused
117 75 B117take_0.aw 0 Unused
B117take_1.aw 11
118 76 B118take_0.aw 0 Unused
B118take_1.aw 5
B118take_2.aw 1
B118take_3.aw 4
B118take_4.aw 4
B118take_5.aw 6
B118take_6.aw 3
B118take_7.aw 16
B118take_8.aw 2
B118take_9.aw 4
B118take_10.aw 2
119 77 B119take_0.aw 0 Unused
B119take_1.aw 1
B119take_2.aw 1
B119take_3.aw 25
B119take_4.aw 11
B119take_5.aw 9
B119take_6.aw 5
B119take_7.aw 3
B119take_8.aw 48
B119take_9.aw 4
B119take_10.aw 2
B119take_11.aw 1
120 78 B120PerHiki_0.aw 1 Unused
124 7C B124goha_0.aw 0 Unused
B124goha_1.aw 5
B124goha_2.aw 2
B124goha_3.aw 2
B124goha_4.aw 9
B124goha_5.aw 2
B124goha_6.aw 1
B124goha_7.aw 3
B124goha_8.aw 13
B124goha_9.aw 8
B124goha_10.aw 6
B124goha_11.aw 2
B124goha_12.aw 1
B124goha_13.aw 1
B124goha_14.aw 3
B124goha_15.aw 3
B124goha_16.aw 5
B124goha_17.aw 22
B124goha_18.aw 13
B124goha_19.aw 11
B124goha_20.aw 3
B124goha_21.aw 13
B124goha_22.aw 3
B124goha_23.aw 1
B124goha_24.aw 2
B124goha_25.aw 1
B124goha_26.aw 6
B124goha_27.aw 2
B124goha_28.aw 16
B124goha_29.aw 1
B124goha_30.aw 4
B124goha_31.aw 2
125 7D B125goha_0.aw 0 Unused
B125goha_1.aw 1
B125goha_2.aw 1
B125goha_3.aw 1
B125goha_4.aw 2
B125goha_5.aw 2
B125goha_6.aw 1
B125goha_7.aw 3
B125goha_8.aw 2
B125goha_9.aw 1
B125goha_10.aw 1
B125goha_11.aw 4
B125goha_12.aw 2
B125goha_13.aw 2
B125goha_14.aw 1
B125goha_15.aw 3
B125goha_16.aw 6
B125goha_17.aw 2
B125goha_18.aw 1
B125goha_19.aw 4
B125goha_20.aw 1
B125goha_21.aw 1
B125goha_22.aw 1
B125goha_23.aw 1
B125goha_24.aw 1
B125goha_25.aw 1
B125goha_26.aw 3
B125goha_27.aw 1
B125goha_28.aw 3
B125goha_29.aw 1
B125goha_30.aw 1
B125goha_31.aw 1
126 7E B126goha_0.aw 7 Unused
B126goha_1.aw 4
B126goha_2.aw 3 Unused
127 7F B127goha_0.aw 0 Unused
B127goha_1.aw 3
B127goha_2.aw 18
B127goha_3.aw 13
B127goha_4.aw 15
B127goha_5.aw 4
B127goha_6.aw 3
B127goha_7.aw 4
B127goha_8.aw 1
B127goha_9.aw 1
B127goha_10.aw 1

B75goha_32.aw

This is one of three AW files that are not referenced by SMG2's SMR.szs, making it almost impossible to properly decode. Decoding it with a different sample rate makes it a higher or lower pitch.

16000 Hz 19890 Hz 22050 Hz

Filename explanations

AW filenames in SMG and SMG2 consist of their respective Bank ID (in decimal), an abbreviation of their creator and an index/count within the Bank. The following abbreviations were identified:

Abbreviation Creator Department Example
Hiki Mitsuhiro Hikino Sound Program and Effects B99Hiki_Boss_0.aw
GenHiki B71GenHiki_0.aw
PerHiki B120PerHiki_0.aw
goha Shigetoshi Gohara Sound Program and Effects B75goha_0.aw
Gohara B83_BossGohara_0.aw
kawa Masafumi Kawamura Sound Director B64kawa_0.aw
mahit Mahito Yokota Music B00mahit_0.aw
take Yuya Takezawa Sound Program and Effects B72take_0.aw
TwoLegs Digga Leg Spin-Dig Galaxy Boss B99TwoLegs_0.aw

Some AW filenames in SMG2 also contain their Bank ID they used to have in SMG. SMG2 has split and merged a lot of files for memory efficiency reasons. One example is B77take72_0.aw:

  • B77 indicates that this AW file is used by Bank ID 77 (0x4D) in SMG2.
  • take is the abbreviation of its creator, Yuya Takezawa.
  • 72 is the Bank ID the contained sounds used to be assigned to in SMG.
  • _0 is the index of this AW file in the pool of AW files for Bank ID 77.