<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.lumasworkshop.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xandog</id>
	<title>Luma&#039;s Workshop - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.lumasworkshop.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xandog"/>
	<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/wiki/Special:Contributions/Xandog"/>
	<updated>2026-06-07T00:22:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1035</id>
		<title>MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1035"/>
		<updated>2026-06-05T21:14:51Z</updated>

		<summary type="html">&lt;p&gt;Xandog: Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MarioConst.bin =&lt;br /&gt;
&lt;br /&gt;
= LuigiConst.bin =&lt;br /&gt;
&lt;br /&gt;
= Yoshi Const.bin =&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/MorphConditionTable.bcsv =&lt;br /&gt;
This table defines certain general power-up behaviors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ系バインド&lt;br /&gt;
| Jump-related Restrictions&lt;br /&gt;
| If set, prevent jumping&lt;br /&gt;
|-&lt;br /&gt;
| スピンアタック&lt;br /&gt;
| Spin Attack&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Spin&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Normal Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Fire Flower Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039;: Ice Flower Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;: Boo Mario Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039;: Honey Spin (?)&lt;br /&gt;
|-&lt;br /&gt;
| コイン引っ張り&lt;br /&gt;
| Coin Attraction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カメ持ち&lt;br /&gt;
| Holding Shells&lt;br /&gt;
| If set, allow holding Koopa shells&lt;br /&gt;
|-&lt;br /&gt;
| 水解除&lt;br /&gt;
| Water Reset&lt;br /&gt;
| If set, lose power-up upon touching water&lt;br /&gt;
|-&lt;br /&gt;
| ダメージ解除&lt;br /&gt;
| Damage Reset&lt;br /&gt;
| If set, lose power-up upon taking damage&lt;br /&gt;
|-&lt;br /&gt;
| ノーダメージ解除&lt;br /&gt;
| No-Damage Reset&lt;br /&gt;
| If set, certain actions that don&#039;t damage the player will cause the player to lose&lt;br /&gt;
their power-up, such as getting hit by a Stretch Plant (PunchingKinoko)&lt;br /&gt;
|-&lt;br /&gt;
| アッパーパンチ&lt;br /&gt;
| Uppercut Punch&lt;br /&gt;
| If set, allow hitting blocks from below&lt;br /&gt;
|-&lt;br /&gt;
| スピン回復エフェクト&lt;br /&gt;
| Spin Recovery Effect&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Effect&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Master Luma comes out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Recover Sound Effect is played&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/RushInfluenceTable.bcsv =&lt;br /&gt;
This table defines what happens in certain power-up states when interacting with certain objects.&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: The object cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: Does not remove the power-up.&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;: Removes the power-up with a sound effect.&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;: Unknown&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;: Removes the power-up without a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ウォータープレッシャーの弾&lt;br /&gt;
| Water Pressure Projectile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール&lt;br /&gt;
| Pole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し）&lt;br /&gt;
| Pole (No Model)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ）&lt;br /&gt;
| Pole (Wood A)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木B）&lt;br /&gt;
| Pole (Wood B)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨）&lt;br /&gt;
| Pole (Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向）&lt;br /&gt;
| Pole (Two-Directional)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨)&lt;br /&gt;
| Pole (No Model, Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスーパースピンドライバー&lt;br /&gt;
| Green Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー&lt;br /&gt;
| Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ&lt;br /&gt;
| Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gキャプチャー&lt;br /&gt;
| G-Capture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台&lt;br /&gt;
| Movement Cannon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ウォーターロード&lt;br /&gt;
| Water Road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 土管&lt;br /&gt;
| Warp Pipe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 噴水（大）&lt;br /&gt;
| Fountain (Large)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テッポウ水テスト&lt;br /&gt;
| Water Gun Test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オオアワ[共有]&lt;br /&gt;
| Large Bubble [Shared]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スイングロープ&lt;br /&gt;
| Swing Rope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ&lt;br /&gt;
| Aerial Trapeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つる花&lt;br /&gt;
| Vine Flower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバード&lt;br /&gt;
| Glide Bird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| パワースター&lt;br /&gt;
| Power Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター&lt;br /&gt;
| Grand Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター&lt;br /&gt;
| Green Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ水玉&lt;br /&gt;
| Rolling Water Orb&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/ObjectInfluenceTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound || &lt;br /&gt;
|-&lt;br /&gt;
| Rumble ||&lt;br /&gt;
|-&lt;br /&gt;
| SpinCatch || &lt;br /&gt;
|-&lt;br /&gt;
| Homing || &lt;br /&gt;
|-&lt;br /&gt;
| InvalidMove || &lt;br /&gt;
|-&lt;br /&gt;
| ResetWallGravity || &lt;br /&gt;
|-&lt;br /&gt;
| JumpRush || &lt;br /&gt;
|-&lt;br /&gt;
| FireColor || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutFx || &lt;br /&gt;
|-&lt;br /&gt;
| DamageRush || &lt;br /&gt;
|-&lt;br /&gt;
| TiltPress || &lt;br /&gt;
|-&lt;br /&gt;
| HandyRush || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| HideFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| TeresaThru || &lt;br /&gt;
|-&lt;br /&gt;
| RebindTimer || &lt;br /&gt;
|-&lt;br /&gt;
| HipDropRush || &lt;br /&gt;
|-&lt;br /&gt;
| PushOff || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutRush || &lt;br /&gt;
|-&lt;br /&gt;
| LandEffect || &lt;br /&gt;
|-&lt;br /&gt;
| NoShadow || &lt;br /&gt;
|-&lt;br /&gt;
| DamagePop || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xandog</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1034</id>
		<title>MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1034"/>
		<updated>2026-06-05T21:13:56Z</updated>

		<summary type="html">&lt;p&gt;Xandog: MorphConditionTable.bcsv doc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MarioConst.bin =&lt;br /&gt;
&lt;br /&gt;
= LuigiConst.bin =&lt;br /&gt;
&lt;br /&gt;
= Yoshi Const.bin =&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/MorphConditionTable.bcsv =&lt;br /&gt;
This table defines certain general power-up behaviors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ系バインド&lt;br /&gt;
| Jump-related Restrictions&lt;br /&gt;
| If set, prevent jumping&lt;br /&gt;
|-&lt;br /&gt;
| スピンアタック&lt;br /&gt;
| Spin Attack&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Spin&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Normal Spin&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Fire Flower Spin&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039;: Ice Flower Spin&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;: Boo Mario Spin&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039;: Honey Spin (?)&lt;br /&gt;
|-&lt;br /&gt;
| コイン引っ張り&lt;br /&gt;
| Coin Attraction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カメ持ち&lt;br /&gt;
| Holding Shells&lt;br /&gt;
| If set, allow holding Koopa shells&lt;br /&gt;
|-&lt;br /&gt;
| 水解除&lt;br /&gt;
| Water Reset&lt;br /&gt;
| If set, lose power-up upon touching water&lt;br /&gt;
|-&lt;br /&gt;
| ダメージ解除&lt;br /&gt;
| Damage Reset&lt;br /&gt;
| If set, lose power-up upon taking damage&lt;br /&gt;
|-&lt;br /&gt;
| ノーダメージ解除&lt;br /&gt;
| No-Damage Reset&lt;br /&gt;
| If set, certain actions that don&#039;t damage the player will cause the player to lose&lt;br /&gt;
their power-up, such as getting hit by a Stretch Plant (PunchingKinoko)&lt;br /&gt;
|-&lt;br /&gt;
| アッパーパンチ&lt;br /&gt;
| Uppercut Punch&lt;br /&gt;
| If set, allow hitting blocks from below&lt;br /&gt;
|-&lt;br /&gt;
| スピン回復エフェクト&lt;br /&gt;
| Spin Recovery Effect&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Effect&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Master Luma comes out&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Recover Sound Effect is played&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/RushInfluenceTable.bcsv =&lt;br /&gt;
This table defines what happens in certain power-up states when interacting with certain objects.&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: The object cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: Does not remove the power-up.&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;: Removes the power-up with a sound effect.&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;: Unknown&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;: Removes the power-up without a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ウォータープレッシャーの弾&lt;br /&gt;
| Water Pressure Projectile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール&lt;br /&gt;
| Pole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し）&lt;br /&gt;
| Pole (No Model)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ）&lt;br /&gt;
| Pole (Wood A)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木B）&lt;br /&gt;
| Pole (Wood B)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨）&lt;br /&gt;
| Pole (Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向）&lt;br /&gt;
| Pole (Two-Directional)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨)&lt;br /&gt;
| Pole (No Model, Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスーパースピンドライバー&lt;br /&gt;
| Green Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー&lt;br /&gt;
| Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ&lt;br /&gt;
| Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gキャプチャー&lt;br /&gt;
| G-Capture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台&lt;br /&gt;
| Movement Cannon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ウォーターロード&lt;br /&gt;
| Water Road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 土管&lt;br /&gt;
| Warp Pipe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 噴水（大）&lt;br /&gt;
| Fountain (Large)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テッポウ水テスト&lt;br /&gt;
| Water Gun Test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オオアワ[共有]&lt;br /&gt;
| Large Bubble [Shared]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スイングロープ&lt;br /&gt;
| Swing Rope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ&lt;br /&gt;
| Aerial Trapeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つる花&lt;br /&gt;
| Vine Flower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバード&lt;br /&gt;
| Glide Bird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| パワースター&lt;br /&gt;
| Power Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター&lt;br /&gt;
| Grand Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター&lt;br /&gt;
| Green Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ水玉&lt;br /&gt;
| Rolling Water Orb&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/ObjectInfluenceTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound || &lt;br /&gt;
|-&lt;br /&gt;
| Rumble ||&lt;br /&gt;
|-&lt;br /&gt;
| SpinCatch || &lt;br /&gt;
|-&lt;br /&gt;
| Homing || &lt;br /&gt;
|-&lt;br /&gt;
| InvalidMove || &lt;br /&gt;
|-&lt;br /&gt;
| ResetWallGravity || &lt;br /&gt;
|-&lt;br /&gt;
| JumpRush || &lt;br /&gt;
|-&lt;br /&gt;
| FireColor || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutFx || &lt;br /&gt;
|-&lt;br /&gt;
| DamageRush || &lt;br /&gt;
|-&lt;br /&gt;
| TiltPress || &lt;br /&gt;
|-&lt;br /&gt;
| HandyRush || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| HideFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| TeresaThru || &lt;br /&gt;
|-&lt;br /&gt;
| RebindTimer || &lt;br /&gt;
|-&lt;br /&gt;
| HipDropRush || &lt;br /&gt;
|-&lt;br /&gt;
| PushOff || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutRush || &lt;br /&gt;
|-&lt;br /&gt;
| LandEffect || &lt;br /&gt;
|-&lt;br /&gt;
| NoShadow || &lt;br /&gt;
|-&lt;br /&gt;
| DamagePop || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xandog</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1033</id>
		<title>MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1033"/>
		<updated>2026-06-05T20:40:37Z</updated>

		<summary type="html">&lt;p&gt;Xandog: Added Object Influences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MarioConst.bin =&lt;br /&gt;
&lt;br /&gt;
= LuigiConst.bin =&lt;br /&gt;
&lt;br /&gt;
= Yoshi Const.bin =&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/MorphConditionTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ系バインド&lt;br /&gt;
| Jump-related Restrictions&lt;br /&gt;
| If set, prevent jumping&lt;br /&gt;
|-&lt;br /&gt;
| スピンアタック&lt;br /&gt;
| Spin Attack&lt;br /&gt;
| If set, allow spin attack&lt;br /&gt;
|-&lt;br /&gt;
| コイン引っ張り&lt;br /&gt;
| Coin Attraction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カメ持ち&lt;br /&gt;
| Holding Shells&lt;br /&gt;
| If set, allow holding Koopa   shells&lt;br /&gt;
|-&lt;br /&gt;
| 水解除&lt;br /&gt;
| Water Reset&lt;br /&gt;
| If set, lose power-up upon   touching water&lt;br /&gt;
|-&lt;br /&gt;
| ダメージ解除&lt;br /&gt;
| Damage Reset&lt;br /&gt;
| If set, lose power-up upon   taking damage&lt;br /&gt;
|-&lt;br /&gt;
| ノーダメージ解除&lt;br /&gt;
| No-Damage Reset&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| アッパーパンチ&lt;br /&gt;
| Uppercut Punch&lt;br /&gt;
| If set, allow hitting blocks from below&lt;br /&gt;
|-&lt;br /&gt;
| スピン回復エフェクト&lt;br /&gt;
| Spin Recovery Effect&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/RushInfluenceTable.bcsv =&lt;br /&gt;
This table defines what happens in certain power-up states when interacting with certain objects.&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: The object cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: Does not remove the power-up.&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;: Removes the power-up with a sound effect.&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;: Unknown&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;: Removes the power-up without a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ウォータープレッシャーの弾&lt;br /&gt;
| Water Pressure Projectile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール&lt;br /&gt;
| Pole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し）&lt;br /&gt;
| Pole (No Model)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ）&lt;br /&gt;
| Pole (Wood A)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木B）&lt;br /&gt;
| Pole (Wood B)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨）&lt;br /&gt;
| Pole (Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向）&lt;br /&gt;
| Pole (Two-Directional)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨)&lt;br /&gt;
| Pole (No Model, Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスーパースピンドライバー&lt;br /&gt;
| Green Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー&lt;br /&gt;
| Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ&lt;br /&gt;
| Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gキャプチャー&lt;br /&gt;
| G-Capture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台&lt;br /&gt;
| Movement Cannon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ウォーターロード&lt;br /&gt;
| Water Road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 土管&lt;br /&gt;
| Warp Pipe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 噴水（大）&lt;br /&gt;
| Fountain (Large)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テッポウ水テスト&lt;br /&gt;
| Water Gun Test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オオアワ[共有]&lt;br /&gt;
| Large Bubble [Shared]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スイングロープ&lt;br /&gt;
| Swing Rope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ&lt;br /&gt;
| Aerial Trapeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つる花&lt;br /&gt;
| Vine Flower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバード&lt;br /&gt;
| Glide Bird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| パワースター&lt;br /&gt;
| Power Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター&lt;br /&gt;
| Grand Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター&lt;br /&gt;
| Green Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ水玉&lt;br /&gt;
| Rolling Water Orb&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/ObjectInfluenceTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound || &lt;br /&gt;
|-&lt;br /&gt;
| Rumble ||&lt;br /&gt;
|-&lt;br /&gt;
| SpinCatch || &lt;br /&gt;
|-&lt;br /&gt;
| Homing || &lt;br /&gt;
|-&lt;br /&gt;
| InvalidMove || &lt;br /&gt;
|-&lt;br /&gt;
| ResetWallGravity || &lt;br /&gt;
|-&lt;br /&gt;
| JumpRush || &lt;br /&gt;
|-&lt;br /&gt;
| FireColor || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutFx || &lt;br /&gt;
|-&lt;br /&gt;
| DamageRush || &lt;br /&gt;
|-&lt;br /&gt;
| TiltPress || &lt;br /&gt;
|-&lt;br /&gt;
| HandyRush || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| HideFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| TeresaThru || &lt;br /&gt;
|-&lt;br /&gt;
| RebindTimer || &lt;br /&gt;
|-&lt;br /&gt;
| HipDropRush || &lt;br /&gt;
|-&lt;br /&gt;
| PushOff || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutRush || &lt;br /&gt;
|-&lt;br /&gt;
| LandEffect || &lt;br /&gt;
|-&lt;br /&gt;
| NoShadow || &lt;br /&gt;
|-&lt;br /&gt;
| DamagePop || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xandog</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1032</id>
		<title>MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1032"/>
		<updated>2026-06-05T20:27:11Z</updated>

		<summary type="html">&lt;p&gt;Xandog: RushInfluenceTable value definitions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MarioConst.bin =&lt;br /&gt;
&lt;br /&gt;
= LuigiConst.bin =&lt;br /&gt;
&lt;br /&gt;
= Yoshi Const.bin =&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/MorphConditionTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ系バインド&lt;br /&gt;
| Jump-related Restrictions&lt;br /&gt;
| If set, prevent jumping&lt;br /&gt;
|-&lt;br /&gt;
| スピンアタック&lt;br /&gt;
| Spin Attack&lt;br /&gt;
| If set, allow spin attack&lt;br /&gt;
|-&lt;br /&gt;
| コイン引っ張り&lt;br /&gt;
| Coin Attraction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カメ持ち&lt;br /&gt;
| Holding Shells&lt;br /&gt;
| If set, allow holding Koopa   shells&lt;br /&gt;
|-&lt;br /&gt;
| 水解除&lt;br /&gt;
| Water Reset&lt;br /&gt;
| If set, lose power-up upon   touching water&lt;br /&gt;
|-&lt;br /&gt;
| ダメージ解除&lt;br /&gt;
| Damage Reset&lt;br /&gt;
| If set, lose power-up upon   taking damage&lt;br /&gt;
|-&lt;br /&gt;
| ノーダメージ解除&lt;br /&gt;
| No-Damage Reset&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| アッパーパンチ&lt;br /&gt;
| Uppercut Punch&lt;br /&gt;
| If set, allow hitting blocks from below&lt;br /&gt;
|-&lt;br /&gt;
| スピン回復エフェクト&lt;br /&gt;
| Spin Recovery Effect&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/RushInfluenceTable.bcsv =&lt;br /&gt;
This table defines what happens in certain power-up states when interacting with certain objects.&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: The object cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: Does not remove the power-up.&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;: Removes the power-up with a sound effect.&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;: Unknown&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;: Removes the power-up without a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ウォータープレッシャーの弾&lt;br /&gt;
| Water Pressure Projectile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール&lt;br /&gt;
| Pole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し）&lt;br /&gt;
| Pole (No Model)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ）&lt;br /&gt;
| Pole (Wood A)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木B）&lt;br /&gt;
| Pole (Wood B)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨）&lt;br /&gt;
| Pole (Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向）&lt;br /&gt;
| Pole (Two-Directional)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨)&lt;br /&gt;
| Pole (No Model, Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスーパースピンドライバー&lt;br /&gt;
| Green Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー&lt;br /&gt;
| Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ&lt;br /&gt;
| Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gキャプチャー&lt;br /&gt;
| G-Capture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台&lt;br /&gt;
| Movement Cannon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ウォーターロード&lt;br /&gt;
| Water Road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 土管&lt;br /&gt;
| Warp Pipe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 噴水（大）&lt;br /&gt;
| Fountain (Large)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テッポウ水テスト&lt;br /&gt;
| Water Gun Test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オオアワ[共有]&lt;br /&gt;
| Large Bubble [Shared]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スイングロープ&lt;br /&gt;
| Swing Rope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ&lt;br /&gt;
| Aerial Trapeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つる花&lt;br /&gt;
| Vine Flower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバード&lt;br /&gt;
| Glide Bird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| パワースター&lt;br /&gt;
| Power Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター&lt;br /&gt;
| Grand Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター&lt;br /&gt;
| Green Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ水玉&lt;br /&gt;
| Rolling Water Orb&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/ObjectInfluenceTable.bcsv =&lt;/div&gt;</summary>
		<author><name>Xandog</name></author>
	</entry>
</feed>